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![]() Hey guys, my players are coming up to the mystery box and they don't trust the ambassador at all. I'm hoping that the credits they got offered will be enough to keep their curiosity at bay because I really can't find anything about her. And if they turn him in and want to follow up what happens, I'll be too unsure what to do about it. Unless I've missed something major? ![]()
![]() I'm looking forward to starting this AP up- however, I'm confused by the team management. On Pg.23 of the Players guide, it reads. 'Max. Teams: The rebellion can support a limited number
However, looking at the officer section there doesn't seem to be anything that indicates a role that adds more teams. The only thing I can think is either Leadership or 'an officer can
I'd love if someone could clear this one up for me, thanks! ![]()
![]() stringbeanbuddy wrote: His son battered and scarred, Alec used up nearly all of his kinetic healing trying to heal his son but soon found out that he and his son would be participating in the first public excruciations in Kintargo. On the day of the excruciation, Alec knew that he and his son had few other options and proposed they escape. Managing to free himself from the shackles that bound him and his father Aiden escaped, allowing his father one last shot at saving them, crumbling a statue of Asmodeus on the very doghouse that tried to contain them. The strength required to lift the stone caused Alec to pass out, succumbing slowly to the wounds he had suffered and Groetus died on the dog house platform. That's fantastic, such a great transition to a new character. Kudos! ![]()
![]() My current character has aspirations to retire and live out his life as the overseer of a trade company, employing a small number of trading vessels... Dice rolls permitting he lives that long of course. As for skills and professions, he's focused in Profession: Captain (Functions as Sailor and Local in regards to talk of the sea.) and Appraise- not to mention his diplomacy of course. ![]()
![]() Hey, as the title says, I'm wondering how players and GMs felt with a 15 point AP? The AP I'm planning to run is Hells Rebels. I'm currently running Runelords with 20 point buy and 5 players and they've been having a decently smooth run. Some rolls have been rough and caused damage, however overall my players are good at what they do, so I feel the challenge would be good for them. The players are happy enough to give it a shot- I just want to see how others have found it. ![]()
![]() DM_Blake wrote:
Thanks Blake, that seems to be a good middle ground to keep it enjoyable and manageable at the same time. I have players that have gone for more of the numbers side of the game, it is how they enjoy to play and most of them still offer up excellent roleplay, so I'm not too terribly fussed about that... In saying that however, it is the reason I have opted to do some more research on item acquisition- In changing it up, my hope is to bring them back down to the roleplay side of the game. ![]()
![]() Righto, so my party has been becoming stronger and stronger (As expected in a game wherein you level up.) and after a particularly long string of combat related sessions, they have come into quite a large pile of loot. I've always been rather lenient on the buying items, to a fault really... Everything was made available to them, as long as they were in the large enough town for me to justify it. This, as you could imagine, has lead to my players being able to get their 'Dream build' without taking any crafting feats. With the amount of spending gold they now have, I decided to review the rules for purchasing items. It feels rather brutal and I was just curious on how other GMs handle this? Do the rules work for you? And has anyone else taken my approach and found their party becomes absolute powerhouses? ![]()
![]() kyrt-ryder wrote: It made you sad that there was a monk who actually had the stats to support his class abilities for once? (Now that I think about it though... 78 points does seem pretty crazy... just for curiosity sake would you happen to remember the array he rolled up?) Roughly Str = 18Dex = 17 Int = 15 Wis = 18 Cha = 15 it was four D6 keep the highest three add 3, I also have to admit he has been incredibly unlucky with rolls in past games so it was good to see him strong, but he had 20+ points of the other players making him the go to option.. with human bonus of +2 for his wis bringing it to 20, it was pool so he could put the scores wherever he liked and dont get me wrong I was happy for him as a player, but who could be happy that a boss needed to roll a 19 - 20 to escape from a grapple, he went the tetori archtype so he could be the grapple master. The character was alot of fun in game but it just ruined the creatures and made the other players lesser because they didnt get the rolls they needed. :( Edited: it was four D6 keep the highest three add 3 ![]()
![]() Hi Guy! So I'm gonna run Wrath of the righteous -in fact I've already began Plot spoiler:
So I never cared for how kenabres gets destroyed at the start of the adventure, so I did a prologue letting them explore the town and have some actual ties there before armasse (which was their birthdays by sheer coincidence)but I digress Any GMs run or running this I'm curious about afew questions 1. What is your party comprised of? Mine is a Paladin, cleric and a magus 2. what system did you use to generate points? We went with 20 point buy 3. How did you groups handle the encounters? As this is looking to be the deadliest game we've played using the lowest point buy and with only three players, I wonder how it will handle. cheers guys! ![]()
![]() DM Pendin Fust wrote:
That's what I'm worried about, its so much fun to GM and I barely play in anything anymore but this one peaked my interest abit but I was worried if it was run average if it would effect me ![]()
![]() Hi Guys, I normally GM but I must admit this AP strikes me as one I'd love to play in, so I've refrained myself from buying the AP and reading through it, however not to sound pompous I fancy myself a pretty decent GM and I worry I'd be wanting to GM it more then play in it. So some questions are below. Q: Would this be a book for a first time pathfinder GM to run? He has done other games but never pathfinder and I'm certain he could paint the scenes and be an amazing GM just wonder how heavy it is. Q: Do the players eventually get a position of command within the crusade? Q: I've heard this is one of the better APs out there at the moment and in your personal experience would you prefer to play or GM? Please let me know what side of the table you were on when you took part Cheers guys ![]()
![]() Also some other information because there a few people saying it would be impossible- I agree, normally I wouldn't allow it but because Rune came up with such a fantastic idea that I feel really does suit to Gorum, I'm tempted to keep the same idea but its just his herald he replaces, but if I didn't main idea would be he wouldn't be able to change the religion he would simply take on the mantle, all the canon would be the same in any future adventures but the player could just have a small smile thinking back to it, that's the main goal here right? ![]()
![]() Losobal wrote: I'm curious, are there other players in the group? what do THEY want to do? There are two other players that have opened an adventures guild within Sandpoint, ones playing a tiefling rogue who had a large amount of resentment for the town after hearing Nualias story feeling she got a very similar experience growing up but the other side of the coin and the other player is a half elf druid who wishes to change the way people think upon how they treat the world around them, the Dwarf does have a stake in the Guild (The golden guard of sandpoint) but he's more focused on proving himself- Long story short (I will have to put up a journal of this one because they are giving some fantastic RP moments) The rogues goal is to take down her tyrannical father who had her locked away for years and the druid only wishes to have a place to raise his family, it should be a good story by the end but ![]()
![]() Rune wrote: Of course it's alright, but please let us know how it's working (this forum has a really cool Campaign Journals feature), even if it's only by a few snippets. Same goes for all the other folk that liked that plot seed. Will do, might have to get one going, its early days yet but we're running through Rise of the Runelords at the moment ![]()
![]() Rune wrote:
This. This Gave me chills, I'm going to use this if that is alright, because that's amazing. ![]()
![]() Zhayne wrote:
See I really like this idea, gives him a pretty respectful position and a good cameo character for other sessions, thanks guys some really awesome ideas have been brought up here ![]()
![]() Cheers guys, these are good points and mostly what I was thinking, I was part way tempted to inform him of the strength, if he still pushes I was going to have a trial, climbing a mounting fighting an army of his followers and if he somehow made it past that, bang whatever armor he would be wearing would become Gorum and all that would be left would be a mushy paste. Mind you he would get some kind of reward for the effort just to have a fight, |