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Male Goblin Theologian HP 24/24, AC21, T12, FF20, Fort: +4, Ref: +5, Will: +6, +2 vs. charm/compulsion/ +4 init / CMD 14
skills:
Diplomacy +6, heal +7, religion +8, sense motives +7, spellcraft +8, ride +8, stealth +12, history +7, linguistics +7, nobility +7 ![]() Cool was just wondering how much spell casting I should consider to have with my half dragon. ![]()
Male Goblin Theologian HP 24/24, AC21, T12, FF20, Fort: +4, Ref: +5, Will: +6, +2 vs. charm/compulsion/ +4 init / CMD 14
skills:
Diplomacy +6, heal +7, religion +8, sense motives +7, spellcraft +8, ride +8, stealth +12, history +7, linguistics +7, nobility +7 ![]() Seth are you focusing on the caster or rogueish part of the arcane trickster? ![]()
Male Goblin Theologian HP 24/24, AC21, T12, FF20, Fort: +4, Ref: +5, Will: +6, +2 vs. charm/compulsion/ +4 init / CMD 14
skills:
Diplomacy +6, heal +7, religion +8, sense motives +7, spellcraft +8, ride +8, stealth +12, history +7, linguistics +7, nobility +7 ![]() I've never played with an arcane trickster I look forward to see how that works. ![]()
Male Goblin Theologian HP 24/24, AC21, T12, FF20, Fort: +4, Ref: +5, Will: +6, +2 vs. charm/compulsion/ +4 init / CMD 14
skills:
Diplomacy +6, heal +7, religion +8, sense motives +7, spellcraft +8, ride +8, stealth +12, history +7, linguistics +7, nobility +7 ![]() Oh btw since the minotaur is CR 4 are we supposed to be 4th level -possible CR? ![]()
Male Goblin Theologian HP 24/24, AC21, T12, FF20, Fort: +4, Ref: +5, Will: +6, +2 vs. charm/compulsion/ +4 init / CMD 14
skills:
Diplomacy +6, heal +7, religion +8, sense motives +7, spellcraft +8, ride +8, stealth +12, history +7, linguistics +7, nobility +7 ![]() Have you remembered to take 11 from uneven scores and 10 from even? Minotaur should give +8, +0, +4, -4, +0, -2, if I remember right from characte creation. ![]()
Male Goblin Theologian HP 24/24, AC21, T12, FF20, Fort: +4, Ref: +5, Will: +6, +2 vs. charm/compulsion/ +4 init / CMD 14
skills:
Diplomacy +6, heal +7, religion +8, sense motives +7, spellcraft +8, ride +8, stealth +12, history +7, linguistics +7, nobility +7 ![]() Seth86 wrote:
Battlehost occultist that one is cool and comes with a free masterwork full plate. ![]()
Male Goblin Theologian HP 24/24, AC21, T12, FF20, Fort: +4, Ref: +5, Will: +6, +2 vs. charm/compulsion/ +4 init / CMD 14
skills:
Diplomacy +6, heal +7, religion +8, sense motives +7, spellcraft +8, ride +8, stealth +12, history +7, linguistics +7, nobility +7 ![]() Ah ok I thought you meant the race option in advanced race guide for the Centaur. That's a 28 RP race but I'll look around for somethig to give me a decent wisdom and make something up before the weekend is over. ![]()
Male Goblin Theologian HP 24/24, AC21, T12, FF20, Fort: +4, Ref: +5, Will: +6, +2 vs. charm/compulsion/ +4 init / CMD 14
skills:
Diplomacy +6, heal +7, religion +8, sense motives +7, spellcraft +8, ride +8, stealth +12, history +7, linguistics +7, nobility +7 ![]() Centaurer and halfdragon would give up some class levels right?
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Male Goblin Theologian HP 24/24, AC21, T12, FF20, Fort: +4, Ref: +5, Will: +6, +2 vs. charm/compulsion/ +4 init / CMD 14
skills:
Diplomacy +6, heal +7, religion +8, sense motives +7, spellcraft +8, ride +8, stealth +12, history +7, linguistics +7, nobility +7 ![]() I like that deity probably going to play a True Neutral to fit the whole work together at one moment and fall over each other the next. ![]()
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Male Goblin Theologian HP 24/24, AC21, T12, FF20, Fort: +4, Ref: +5, Will: +6, +2 vs. charm/compulsion/ +4 init / CMD 14
skills:
Diplomacy +6, heal +7, religion +8, sense motives +7, spellcraft +8, ride +8, stealth +12, history +7, linguistics +7, nobility +7 ![]() Actually I wanted to play Stargazer would you allow that one to work with a god fitting this world? Probably stay a cleric if you allow it, just asking first :) ![]()
Male Goblin Theologian HP 24/24, AC21, T12, FF20, Fort: +4, Ref: +5, Will: +6, +2 vs. charm/compulsion/ +4 init / CMD 14
skills:
Diplomacy +6, heal +7, religion +8, sense motives +7, spellcraft +8, ride +8, stealth +12, history +7, linguistics +7, nobility +7 ![]() Was mostly thinking on ideas, just not really getting a feel for the races available in the city at the moment. Might need to sleep on it. ![]()
Male Goblin Theologian HP 24/24, AC21, T12, FF20, Fort: +4, Ref: +5, Will: +6, +2 vs. charm/compulsion/ +4 init / CMD 14
skills:
Diplomacy +6, heal +7, religion +8, sense motives +7, spellcraft +8, ride +8, stealth +12, history +7, linguistics +7, nobility +7 ![]() Sounds like we could use some arcane/psychic caster. Divine magic seems to be well covered with hunter/paladin/druid? ![]()
Male Goblin Theologian HP 24/24, AC21, T12, FF20, Fort: +4, Ref: +5, Will: +6, +2 vs. charm/compulsion/ +4 init / CMD 14
skills:
Diplomacy +6, heal +7, religion +8, sense motives +7, spellcraft +8, ride +8, stealth +12, history +7, linguistics +7, nobility +7 ![]() I think I like the idea of a non Kotelian perhaps I could help Mork escape from captivity if he wants to pick the other. But I like to see example of the difference before I choose. I like making casters, think I like to play a semi melee I've made a lot of archers/full casters lately. ![]()
Male Goblin Theologian HP 24/24, AC21, T12, FF20, Fort: +4, Ref: +5, Will: +6, +2 vs. charm/compulsion/ +4 init / CMD 14
skills:
Diplomacy +6, heal +7, religion +8, sense motives +7, spellcraft +8, ride +8, stealth +12, history +7, linguistics +7, nobility +7 ![]() I wouldn't mind trying something new I have to many ideas in my head to get a chance to play them all :)
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Male Goblin Theologian HP 24/24, AC21, T12, FF20, Fort: +4, Ref: +5, Will: +6, +2 vs. charm/compulsion/ +4 init / CMD 14
skills:
Diplomacy +6, heal +7, religion +8, sense motives +7, spellcraft +8, ride +8, stealth +12, history +7, linguistics +7, nobility +7 ![]() Easy mistake and we got some fun out of it, I didn't expect for the burst spell to put half of the kobolds down. Think an evocation cleric can actually be quite fun. ![]()
Male Goblin Theologian HP 24/24, AC21, T12, FF20, Fort: +4, Ref: +5, Will: +6, +2 vs. charm/compulsion/ +4 init / CMD 14
skills:
Diplomacy +6, heal +7, religion +8, sense motives +7, spellcraft +8, ride +8, stealth +12, history +7, linguistics +7, nobility +7 ![]() Might be my mistake, I always thought we were exploring not spying as the map had was empty around Kotelia and we didn't know what was out here to begin with. Guess I might have misunderstood or forgotten something :) ![]()
Male Goblin Theologian HP 24/24, AC21, T12, FF20, Fort: +4, Ref: +5, Will: +6, +2 vs. charm/compulsion/ +4 init / CMD 14
skills:
Diplomacy +6, heal +7, religion +8, sense motives +7, spellcraft +8, ride +8, stealth +12, history +7, linguistics +7, nobility +7 ![]() "Sorry Kayniik sometimes act against threat before thinking, why he was sent out of temple to learn of his respones." He says with his head down as Cygnus tries to stop him in vain. "Most of them is down and fumbling now, Kayniik hurry and go." Kayniik says his mood clearly already on the way op again after he seen his effect on the kobolds. ![]()
Male Goblin Theologian HP 24/24, AC21, T12, FF20, Fort: +4, Ref: +5, Will: +6, +2 vs. charm/compulsion/ +4 init / CMD 14
skills:
Diplomacy +6, heal +7, religion +8, sense motives +7, spellcraft +8, ride +8, stealth +12, history +7, linguistics +7, nobility +7 ![]() "Kayniik try slow them down."he says preparing to cast a spell. He pulls his holy symbol out holding into the air "Greatforge grant this one light from your forge as you slam the hammer against the anvil to blind our enemies." Setting his spell to hit as many kobolds as possible to increase the chances of a successful escape. Burst of Radiance Reflex DC 16.
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Male Goblin Theologian HP 24/24, AC21, T12, FF20, Fort: +4, Ref: +5, Will: +6, +2 vs. charm/compulsion/ +4 init / CMD 14
skills:
Diplomacy +6, heal +7, religion +8, sense motives +7, spellcraft +8, ride +8, stealth +12, history +7, linguistics +7, nobility +7 ![]() "Kayniik agree. Perhaps mork try brew beer with blessed water? Could sell to chuches? Kayniik help you creat holy beer." the Goblin says with a big grin as he runs behind the orge to get away before the sound of metal comes any closer. ![]()
Male Goblin Theologian HP 24/24, AC21, T12, FF20, Fort: +4, Ref: +5, Will: +6, +2 vs. charm/compulsion/ +4 init / CMD 14
skills:
Diplomacy +6, heal +7, religion +8, sense motives +7, spellcraft +8, ride +8, stealth +12, history +7, linguistics +7, nobility +7 ![]() "Kayniik not happy. They all wants to kill us without knowing who we are. It's really sad to think home has such a bad rep out here. Kayniik wonder what could cause that?" He turns to follow Cygnus. "Should wee make a run for it? Before the metal lizards come at us." ![]()
Male Goblin Theologian HP 24/24, AC21, T12, FF20, Fort: +4, Ref: +5, Will: +6, +2 vs. charm/compulsion/ +4 init / CMD 14
skills:
Diplomacy +6, heal +7, religion +8, sense motives +7, spellcraft +8, ride +8, stealth +12, history +7, linguistics +7, nobility +7 ![]() I don't mind piking things up, but I've been waiting for someone to help advance the game. ![]()
Male Goblin Theologian HP 24/24, AC21, T12, FF20, Fort: +4, Ref: +5, Will: +6, +2 vs. charm/compulsion/ +4 init / CMD 14
skills:
Diplomacy +6, heal +7, religion +8, sense motives +7, spellcraft +8, ride +8, stealth +12, history +7, linguistics +7, nobility +7 ![]() Kayniik turns to Mork and Gork "They think we are invaders because we come from Kotelia. Kayniik trying to calm them down, but as you can see they are agitated." ![]()
Male Goblin Theologian HP 24/24, AC21, T12, FF20, Fort: +4, Ref: +5, Will: +6, +2 vs. charm/compulsion/ +4 init / CMD 14
skills:
Diplomacy +6, heal +7, religion +8, sense motives +7, spellcraft +8, ride +8, stealth +12, history +7, linguistics +7, nobility +7 ![]() Sense motives: 1d20 + 7 ⇒ (2) + 7 = 9 Kayniik studies the kobold to judge if they are going to attack him and the others. "No no Kayniik not here to attack. We don't want to harm you. Kayniik is out to learn the land and help the people living outside of the town. Let's talk and trade? Kayniik a healer, can heal injury, Kayniik share food? If not interrested we leave this area." He tries to talk the kobolds down to at least have a talk with them. "They seem to know the land and might be good aid to us." Diplomacy: 1d20 + 6 ⇒ (16) + 6 = 22 ![]()
Male Goblin Theologian HP 24/24, AC21, T12, FF20, Fort: +4, Ref: +5, Will: +6, +2 vs. charm/compulsion/ +4 init / CMD 14
skills:
Diplomacy +6, heal +7, religion +8, sense motives +7, spellcraft +8, ride +8, stealth +12, history +7, linguistics +7, nobility +7 ![]() Kayniik is surprised by the sudden rush of kobolds and is a little uneasy as they talk amoung themselves. He eases up a bit when one of the kobolds addresse them. "Kayniik greets great kobold. We are exploreres from the town of Kotelia out learning the land our maps doesn't show. Who are you?What bet you have with Catfolk." Kayniik responds in draconic.
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Male Goblin Theologian HP 24/24, AC21, T12, FF20, Fort: +4, Ref: +5, Will: +6, +2 vs. charm/compulsion/ +4 init / CMD 14
skills:
Diplomacy +6, heal +7, religion +8, sense motives +7, spellcraft +8, ride +8, stealth +12, history +7, linguistics +7, nobility +7 ![]() "Kayniik never tried fishing. Maybe someone live on the other side. Uuhh Kayniik is curious to find out why a road was build out here." ![]()
Male Goblin Theologian HP 24/24, AC21, T12, FF20, Fort: +4, Ref: +5, Will: +6, +2 vs. charm/compulsion/ +4 init / CMD 14
skills:
Diplomacy +6, heal +7, religion +8, sense motives +7, spellcraft +8, ride +8, stealth +12, history +7, linguistics +7, nobility +7 ![]() "You think it's safe to walk out on those?" Kayniik asks the others pointing out in the water. ![]()
Male Goblin Theologian HP 24/24, AC21, T12, FF20, Fort: +4, Ref: +5, Will: +6, +2 vs. charm/compulsion/ +4 init / CMD 14
skills:
Diplomacy +6, heal +7, religion +8, sense motives +7, spellcraft +8, ride +8, stealth +12, history +7, linguistics +7, nobility +7 ![]() "Sounds good, you got something a small gobo like Kayniik can handle to drink?" The goblin asks giving Mork and Gork one of his biggest smiles. ![]()
Male Goblin Theologian HP 24/24, AC21, T12, FF20, Fort: +4, Ref: +5, Will: +6, +2 vs. charm/compulsion/ +4 init / CMD 14
skills:
Diplomacy +6, heal +7, religion +8, sense motives +7, spellcraft +8, ride +8, stealth +12, history +7, linguistics +7, nobility +7 ![]() "Ah nice nice, return home tell what we seen. Avoid big threat yes! You get no arguement from Kayniik, not good warrior." ![]()
Male Goblin Theologian HP 24/24, AC21, T12, FF20, Fort: +4, Ref: +5, Will: +6, +2 vs. charm/compulsion/ +4 init / CMD 14
skills:
Diplomacy +6, heal +7, religion +8, sense motives +7, spellcraft +8, ride +8, stealth +12, history +7, linguistics +7, nobility +7 ![]() "What you think? Follow old river or new?"Kayniik says pointing in each direction. "Kayniik not best of swimmers but will do his best to cross if you ask it." ![]()
Male Goblin Theologian HP 24/24, AC21, T12, FF20, Fort: +4, Ref: +5, Will: +6, +2 vs. charm/compulsion/ +4 init / CMD 14
skills:
Diplomacy +6, heal +7, religion +8, sense motives +7, spellcraft +8, ride +8, stealth +12, history +7, linguistics +7, nobility +7 ![]() Kayniik agree with Cygnus. Very bad climber need magical help to get up those mountains. Go to river easy to get fresh water and perhaps some fishies for dinner? and get a quick dip Kayniik reeks of armorsweat." The goblin says with a big leer from ear to ear, looking a little unsettleling if you didn't know him better. ![]()
Male Goblin Theologian HP 24/24, AC21, T12, FF20, Fort: +4, Ref: +5, Will: +6, +2 vs. charm/compulsion/ +4 init / CMD 14
skills:
Diplomacy +6, heal +7, religion +8, sense motives +7, spellcraft +8, ride +8, stealth +12, history +7, linguistics +7, nobility +7 ![]() Seems my last post got eaten or I forgot to hit submit, I was waiting for others to chime in on the course we go. "Kayniik say go east, forest more interresting then big rocks. At least there is a good chance to find snacks crawling around the forest floor. Also less climbing invovled Kayniik not fan of climbing have weak arms." Kayniik says jumping and pointing towards the east. ![]()
Male Goblin Theologian HP 24/24, AC21, T12, FF20, Fort: +4, Ref: +5, Will: +6, +2 vs. charm/compulsion/ +4 init / CMD 14
skills:
Diplomacy +6, heal +7, religion +8, sense motives +7, spellcraft +8, ride +8, stealth +12, history +7, linguistics +7, nobility +7 ![]() I say we go down and around, to early to return to town I think. ![]()
Male Goblin Theologian HP 24/24, AC21, T12, FF20, Fort: +4, Ref: +5, Will: +6, +2 vs. charm/compulsion/ +4 init / CMD 14
skills:
Diplomacy +6, heal +7, religion +8, sense motives +7, spellcraft +8, ride +8, stealth +12, history +7, linguistics +7, nobility +7 ![]() Agree Kayniik don't think we can keep camping here, we need to explore more and return home with news good and bad." ![]()
Male Goblin Theologian HP 24/24, AC21, T12, FF20, Fort: +4, Ref: +5, Will: +6, +2 vs. charm/compulsion/ +4 init / CMD 14
skills:
Diplomacy +6, heal +7, religion +8, sense motives +7, spellcraft +8, ride +8, stealth +12, history +7, linguistics +7, nobility +7 ![]() Kayniik walks over to Pasternack to giv him a bit of healing. "Here this should help. Kayniik think we have to mark this area and return another time and see if they are still very hostile. They might simple be very aggressive because of thier child."
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Male Goblin Theologian HP 24/24, AC21, T12, FF20, Fort: +4, Ref: +5, Will: +6, +2 vs. charm/compulsion/ +4 init / CMD 14
skills:
Diplomacy +6, heal +7, religion +8, sense motives +7, spellcraft +8, ride +8, stealth +12, history +7, linguistics +7, nobility +7 ![]() "Kayniik don't speak giant. But Kayniik can sneak up if you like?" he says bobbing his bighead and showing his best smile for a goblin. ![]()
Male Goblin Theologian HP 24/24, AC21, T12, FF20, Fort: +4, Ref: +5, Will: +6, +2 vs. charm/compulsion/ +4 init / CMD 14
skills:
Diplomacy +6, heal +7, religion +8, sense motives +7, spellcraft +8, ride +8, stealth +12, history +7, linguistics +7, nobility +7 ![]() "Kayniik think teleporting might spook them turning the cyclop to swing his big axe at Cygnus' head. Have to be very careful doing it that way. Think he understand the white flag of peace?" ![]()
Male Goblin Theologian HP 24/24, AC21, T12, FF20, Fort: +4, Ref: +5, Will: +6, +2 vs. charm/compulsion/ +4 init / CMD 14
skills:
Diplomacy +6, heal +7, religion +8, sense motives +7, spellcraft +8, ride +8, stealth +12, history +7, linguistics +7, nobility +7 ![]() "Cygnus might be right. Meat should work well for one eyes aswell as us. Kayniik think" ![]()
Male Goblin Theologian HP 24/24, AC21, T12, FF20, Fort: +4, Ref: +5, Will: +6, +2 vs. charm/compulsion/ +4 init / CMD 14
skills:
Diplomacy +6, heal +7, religion +8, sense motives +7, spellcraft +8, ride +8, stealth +12, history +7, linguistics +7, nobility +7 ![]() For this sneak job I will try jump out of it and leave it at camp with Mork and Gork. I don't plan to get close tot he cyclops if he is not sleeping. ![]()
Male Goblin Theologian HP 24/24, AC21, T12, FF20, Fort: +4, Ref: +5, Will: +6, +2 vs. charm/compulsion/ +4 init / CMD 14
skills:
Diplomacy +6, heal +7, religion +8, sense motives +7, spellcraft +8, ride +8, stealth +12, history +7, linguistics +7, nobility +7 ![]() "Kayniik try to sneak up, let's see if one eye is sleeping sound. Someone stay to watch camp? Kayniik sneak better without plate" Kayniik ask perparing to get up the to the cyclop.
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Male Goblin Theologian HP 24/24, AC21, T12, FF20, Fort: +4, Ref: +5, Will: +6, +2 vs. charm/compulsion/ +4 init / CMD 14
skills:
Diplomacy +6, heal +7, religion +8, sense motives +7, spellcraft +8, ride +8, stealth +12, history +7, linguistics +7, nobility +7 ![]() "Might be true, but Kayniik wouldn't put it past the city to decide to use the mountain for anyhting if the vantage up here is good. They might want a forward outpost or something." ![]()
Male Goblin Theologian HP 24/24, AC21, T12, FF20, Fort: +4, Ref: +5, Will: +6, +2 vs. charm/compulsion/ +4 init / CMD 14
skills:
Diplomacy +6, heal +7, religion +8, sense motives +7, spellcraft +8, ride +8, stealth +12, history +7, linguistics +7, nobility +7 ![]() "kayniik agree, but maybe it just be safer to deal with one eye quickly to spare any others traveling the area." ![]()
Male Goblin Theologian HP 24/24, AC21, T12, FF20, Fort: +4, Ref: +5, Will: +6, +2 vs. charm/compulsion/ +4 init / CMD 14
skills:
Diplomacy +6, heal +7, religion +8, sense motives +7, spellcraft +8, ride +8, stealth +12, history +7, linguistics +7, nobility +7 ![]() "We got to get by him one way. Maybe Mork try talk. Maybe we sneak past which I find a little bit unlikely. Kayniik good sneak even in this armor, but..." The goblin seems to have lost his train of thoughts and sits down to rest his head. ![]()
Male Goblin Theologian HP 24/24, AC21, T12, FF20, Fort: +4, Ref: +5, Will: +6, +2 vs. charm/compulsion/ +4 init / CMD 14
skills:
Diplomacy +6, heal +7, religion +8, sense motives +7, spellcraft +8, ride +8, stealth +12, history +7, linguistics +7, nobility +7 ![]() Don't think we have agreed on anything yet, it's been a bit quite. ![]()
Male Goblin Theologian HP 24/24, AC21, T12, FF20, Fort: +4, Ref: +5, Will: +6, +2 vs. charm/compulsion/ +4 init / CMD 14
skills:
Diplomacy +6, heal +7, religion +8, sense motives +7, spellcraft +8, ride +8, stealth +12, history +7, linguistics +7, nobility +7 ![]() Kayniik walks around giving a few hits with the wands Roll healing as you need it "All need sleep and we need to explore it so maybe we can sneak around oneeye or get the jump on him." ![]()
Male Goblin Theologian HP 24/24, AC21, T12, FF20, Fort: +4, Ref: +5, Will: +6, +2 vs. charm/compulsion/ +4 init / CMD 14
skills:
Diplomacy +6, heal +7, religion +8, sense motives +7, spellcraft +8, ride +8, stealth +12, history +7, linguistics +7, nobility +7 ![]() "That was not a nice creature. Very angry. Kayniik's friends hurt? Need healing?" The goblin says a bit staggered for breath, while fumbling around his backpack for the wand he brought from the armory. ![]()
Male Goblin Theologian HP 24/24, AC21, T12, FF20, Fort: +4, Ref: +5, Will: +6, +2 vs. charm/compulsion/ +4 init / CMD 14
skills:
Diplomacy +6, heal +7, religion +8, sense motives +7, spellcraft +8, ride +8, stealth +12, history +7, linguistics +7, nobility +7 ![]() Kayniik escape, not very fast but can take a hit or two while moving if needded." ![]()
Male Goblin Theologian HP 24/24, AC21, T12, FF20, Fort: +4, Ref: +5, Will: +6, +2 vs. charm/compulsion/ +4 init / CMD 14
skills:
Diplomacy +6, heal +7, religion +8, sense motives +7, spellcraft +8, ride +8, stealth +12, history +7, linguistics +7, nobility +7 ![]() "Oh greatfather at the forge.
Channel: 2d6 ⇒ (1, 4) = 5 |