Kawrock of the Phoenix Clan
Male tengu druid 9 (Pathfinder RPG Bestiary 263)
NG Medium humanoid (tengu)
Init +3;
Senses low-light vision; Perception +18
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Defense
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AC 20, touch 13, flat-footed 17 (+7 armor, +3 Dex)
hp 66 (9d8+18)
Fort +8,
Ref +6,
Will +11; +4 vs. fey and plant-targeted effects, immune to poison
Resist fire 10
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee +2 bastard sword +11/+6 (1d10+4/19-20) or
. . mithral war razor +9/+4 (1d4+2/19-20) or
. . quarterstaff +9/+4 (1d6+3) or
. . bite +9 (1d3+1)
Special Attacks wild shape 4/day
Domain Spell-Like Abilities (CL 8th; concentration +11)
. . 7/day—fire bolt (1d6+4 fire)
Druid Spells Prepared (CL 8th; concentration +11)
. . 5th-Fire Snake (DC 19), Fire shield (D)
. . 4th—flame strike (DC 18) (2), dispel magic , wall of fire[D]
. . 3rd—ash storm[UM], cure moderate wounds (2), fireball[D] (DC 17), remove disease
. . 2nd—burning gaze[APG] (DC 16), heat metal (DC 16), produce flame[D], lesser restoration (3)
. . 1st—burning hands[D] (DC 15), cure light wounds (2), faerie fire, liberating command[UC] (2), produce flame
. . 0 (at will)—detect magic, light, read magic, stabilize
. .
D Domain spell;
Domain Fire domain
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Statistics
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Str 14,
Dex 16,
Con 12,
Int 10,
Wis 18,
Cha 10
Base Atk +7;
CMB +8;
CMD 21
Feats Natural Spell, Point-Blank Shot, Precise Shot, Wild Speech, Burning Spell [UM]
Traits armor expert, inspired by greatness
Skills Acrobatics +1 (-4 to jump), Climb +4, Fly +8, Handle Animal +4, Heal +9, Knowledge (nature) +6, Linguistics +13, Perception +18, Spellcraft +6, Stealth +5, Survival +12, Swim +4;
Racial Modifiers +4 Linguistics, +2 Perception, +2 Stealth
Languages Abyssal, Aklo, Azlanti, Celestial, Common, Draconic, Druidic, Dwarven, Elven, Giant, Gnome, Goblin, Halfling, Ignan, Infernal, Necril, Orc, Tengu, Tien, Undercommon, Varisian
SQ gifted linguist, nature bond (Fire domain), nature sense, swordtrained, wild empathy +7, Venom immunity
Combat Gear holy water (4);
Other Gear dragonhide breastplate +1,
+1 keen longsword, mithral war razor[ISWG], +2 bastard sword, Ring of Feather Fall, quarterstaff, bedroll, canteen[UE], chalk, grappling hook, hemp rope (50 ft.), holly and mistletoe, masterwork backpack[APG], masterwork thieves' tools, spell component pouch, trail rations (5), 16085 gp, 83 sp, 9 cp
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Special Abilities
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Armor Expert -1 Armor check penalty.
Druid Domain (Fire) Granted Powers: You can call forth fire, command creatures of the inferno, and your flesh does not burn.
Energy Resistance, Fire (10) You have the specified Energy Resistance against Fire attacks.
Fire Bolt 1d6+5 fire (6/day) (Sp) As a standard action, ranged touch attack deals fire dam to foe in 30 ft.
Inspired by Greatness (Produce Flame) Whether you knew Professor Lorrimor well or only in passing, as a colleague or competitor, his career and lifetime of discovery inspired you to be better at what you do. As you honed your craft, you and the professor corresponded, and he was delighte
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Natural Spell You can cast spells while in Wild Shape.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Wild Shape (7 hours, 2/day) (Su) Shapeshift into a different creature one or more times per day.
Wild Speech Speak while in wild shape
Venom Immunity At 9th level, a druid gains immunity to all poisons.
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