Katsumoto the Wandering Archer's page

No posts. Organized Play character for KAHL SINE_UN NOHN.




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So Flame and Battle both have feats listed for them specifically, yet Life does not.

Seems the obvious choice is to give them access to Selective Energy at 6th like the Cleric, allowing them to control the flow of 'life' for Heal and Harm Spells.

Thoughts?


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SFCRB pg119 wrote:

SPELL CACHE[SU] 1st Level

As the culmination of your early study of the fundamental
forces of the galaxy, you have created a spell cache that allows
you to store and access spells. Your spell cache could be a device
such as a handheld computer or technological implant; an item
such as a ring or staff; or a symbol such as a brand, tattoo,
or other permanent modification to your body. While you don’t
need your spell cache to cast your spells, once per day, you can
activate your spell cache to cast any one spell you know and are
capable of casting, even if you’ve expended all your spell slots
for that spell’s level.

If your spell cache is damaged, it is restored to full Hit Points
the next time you prepare spells. If the spell cache is lost or
destroyed, you can replace it after 1 week with a special ritual
that takes 8 hours to complete.

So if you multiclassed Mystic, you could use it on Mystic Spells as well? The wording doesn't suggest that it is limited to Technomancer spells, unless I'm missing something of course.


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I can't find this in the FAQ or anywhere else on the forums, if it's there (and my search-fu is apparently not that strong), pls point me to it and accept my apologies! If not...

So Black Dragons have the following ability:

Corrupt Water (Sp)

Once per day an adult or older black dragon can stagnate 10 cubic feet of still water, making it foul and unable to support water-breathing life. The ability spoils liquids containing water. Liquid-based magic items (such as potions) and items in a creature's possession must succeed on a Will save (DC equal to the dragon’s frightful presence) or become ruined. This ability is the equivalent of a 1st-level spell. Its range is equal to that of the dragon’s frightful presence.

Bold mine of course, and goodbye to the alchemist potions after a failed saving throw, but my question is does this ability affect the Alchemist's Bombs?

Bomb (Su)

In addition to magical extracts, alchemists are adept at swiftly mixing various volatile chemicals and infusing them with their magical reserves to create powerful bombs that they can hurl at their enemies. An alchemist can use a number of bombs each day equal to his class level + his Intelligence modifier. Bombs are unstable, and if not used in the round they are created, they degrade and become inert—their method of creation prevents large volumes of explosive material from being created and stored. In order to create a bomb, the alchemist must use a small vial containing an ounce of liquid catalyst—the alchemist can create this liquid catalyst from small amounts of chemicals from an alchemy lab, and these supplies can be readily refilled in the same manner as a spellcaster’s component pouch. Most alchemists create a number of catalyst vials at the start of the day equal to the total number of bombs they can create in that day—once created, a catalyst vial remains usable by the alchemist for years.

So liquid catalyst is a magical liquid, right? It should be then affected by the Black Dragon's ability?

If that's the case then Black Dragon's are an alchemist's worst nightmare?