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385 posts. Organized Play character for nosig.


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Scarab Sages

Cast unseen servant to pull books from your (normal) pack and hand them to you. Extra "cool points" if you name the servant "Jeeves" or something like that...

Player: "The Red Tomb Jeeves..." while holding out my hand.

Scarab Sages 5/5

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Perhaps not the "Funniest PFS moment", but this is a "Fun game story"...

I have found that I have much more success (more fun too) "pulling players into Role Playing", and getting them to "act out their spiel" by role playing WITH them... I can remember one such game where a young lady (all of 9 year old) who until then had never talked during our games, but she went first during an Ambush by mooks in an Ally. Her Sorcerer won Initiative and so when asked by the judge what she wanted to do, she said in a very soft voice "I'll scare them away".
The exchange went something like this...

Judge: "so that would be an Intimidate skill check. So what do you say to them...?"
Sorcerer: after a bit of 'deer in the headlights' time, everyone is watching her... she says in a very small voice "I wave my knife at them and say Go Away or I'll stick you!"
Judge: "Roll your Intimidate..."
Sorcerer: "19 plus my 5 gives me a ...ah..."
Me - next in initiative and running a Bard with a great Intimidate, do a bad thing and jump right in with an Aid Another...: "and I'll aid her play (I have an auto aid on Intimidate) by pointing at the Rangers Snake animal companion and saying (change to my best "PC voice") 'see what happened to the last guy who didn't do what she told him? If I were you, I'd fade away home now... '"
Some of the other players state that they use Ready Actions in cast a fight starts... And the mooks faded away into the night on their Initiatives....

That young lady didn't remember the +2 I gave her - but she stole the line "...you should fade away home now..." and used it in later games. In fact, I'm pretty sure she must have practiced the delivery at home... In a 9 year old little girl voice. It was (IS!) creepy when she repeated it again later...

And I think her Sorcerer put ranks in Intimidate next time she leveled... and looked into the spell cause fear.

But you know what - I don't think she realized/remembered I gave her the +2 bonus...

Scarab Sages 5/5

as with most things in PFS, this can often be heavily influenced by who the judge is, and how they what to play today... and by the play style of the players at the table.

Scarab Sages 5/5

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so, we'll finally find out that the Grand Master was a victim of the Ten all along?

"Who Wears the Mask"?

"Who Speaks for the Ten"?

edit: hay! I'm 12th level now, so I'll be able to play these! yeah! Here's hoping I get some time with my Torchie... but I'm betting he doesn't appear in the scenarios...

Scarab Sages 5/5

a little old, but still a fun game and worth mentioning to other players...

I have a (Bard) "Face" PC who is very good at what she does, but she has almost no combat abilities (lots of buffs, etc). Most of the people at the table know her as my Chalaixian Whip using "lady of the evening". She OWNS face skills, and she can really buff, but she has never actually done a HP of damage to anything other than herself (Confusion Effects for "hit Self"). I'm careful to tell this to everyone at the table when I sit down and we go thru introductions, that way no one is surprised by it later. And she actually contributes greatly to any group she's in...

Anyway, in the middle of a nasty encounter, the bad guys start tossing out Dominate Persons. Three saves later (plus one reroll) my lady is dominated and told to attack another PC.

Judge asks "Do you have a weapon?"
Me: "She's got a silvered spiked gauntlet - but it's really more like jewelry. It only does 1d4-1. OH! And her whips - though those are more 'day job tools'... they really don't work on someone still dressed...".
Judge "What? That's it? No other weapons?"
Me looking down at my character sheet trying to come up with something "Wait! I've got a dagger written down here on my Combat section, so I must have one someplace ..." flipping thru sheets in the folder to find my equipment sheets. I get an image of my little lady digging into her haversack - tossing scarves and silk clothing about while digging in the bottom... "Yeah! here it is! I've got a dagger! I bought it when I was first level. It must be in my pack someplace ..." I get an image of this lady digging in a shoulder bag muttering something about - "I know it's in here someplace...".

All this while the Tank in the party is doing 50+ HP around the corner and out of sight of these Bad Guys.

So she pulls out the dagger and takes a couple swings at a friend with her dagger (and the Bad Guys take AOOs at her), with everyone cringing with me - afraid that I'm going to hit somebody and spoil her "perfect record" and do actual damage to someone else!

Then a few rounds later and the Halfling Life Oracle in the party get's dominated and announces that he is even MORE combat useless than my harlot. "I've got a spear on my back, but I only do a 1d4-2..."

Tank in the next room - "76 points of damage with the crit..."

Talk about a polarized party.

Scarab Sages 5/5

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but the way I've used it in the past- Intimidate a captive to give up information:

Captive Uthdan Warrior: "Go ahead and kill me! I do not fear death, I will have died a warrior!"

Katisha: "Honey, I'm a Pathfinder. I never kill people. Very wasteful. No, I think I'll just take you home with me, to my little country house just outside of Westgate. A couple spells and I'm sure things will work out just fine! I could use another Page Boy..., And perhaps, if you're really 'good' at it, in time you can work up to being a footman... We'll have such fun! My servants have these cute little uniforms! I'm sure I've got one in your size!"

Scarab Sages 5/5

Well - it is written into Destiny of the Sands I:

After leaving the PFS, and running away to the edge of the world (well, really far from the "City at the Center of the World" anyway), while trying to put his business back together - who shows up? You guessed it. PFS agents. And what do they want? Why, free information. Yeah, like that's going to happen. So the agents are instructed to ..."... if he wont give it to you free, remind him of XXX. He'll cough it up then."

Looks like the Society's reputation being used to Intimidate a major NPC to me...

Scarab Sages

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This was in a PFS game, so most of the players didn't know each other before (or after) this game...

I was running a bit of an over-the-top Face character... and so I check with the rest of the players if it was Ok for me to just "Talk our way out" of the encounters. They say "no fighting is ok" so...

First mission: We're given a mission to ambush a shipment just outside of town. We want what's in the wagon, and aren't real concerned with how we get it. Normally this would be an excuse to just "murder-hobo" the encounter, but my PC does things on a different path...So I turn to the other players and say, "let's just walk right up, tell them we're with the 'Home Office' here to pick up the shipment, and walk away with it."

Several players chuckle and say "yeah, sure..." figuring it's a novel way to start a fight. One player even insists on hanging back in the woods and getting ready for the fight. He's a fighter rogue after all...And here's what we do.

Spells cast prior to the encounter:
Aura of the Unremarkable and Glibness

...and so we walk plainly down the road from town to the camp site. We have some GREAT In Character Role Playing for 10 minutes or so game time...getting to know the guards and how they were set up to defend the shipment. "Great job you guys have done! We'll take it from here. I'll be sure to mention you in my report - how exactly do you spell your name? M-O-O-K-#-4? Great! oh, do you think you guys can hitch the wagon up for me? And my guards and I will be on our way and you can get some well deserved time off."

The Saves for the Aura were DCs 22+, and Bluff rolls (Taking 10) 60+.

The player in the woods responded "60 WHAT?" when I gave the judge my bluff number. So I told him "Well, I could take 20 and get a 70+, but I'm only 7th level so I can only do that once per day...and we might need it later". I even tipped the mooks each with a token good for a "special service" in the local house of easy virtue... and departed with names and descriptions of all the Aspis Agents in the transport detail...

Later in the game the same player was shocked when I took 10 on a Perception check and got a 12... esp. after I explained that it was a class skill and I had a rank in it. "Yeah, this PC is built for social settings."

Scarab Sages

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Asmodeus' Advocate wrote:
lemeres wrote:
Slim Jim wrote:
As long as the dwarves aren't in bikini armor, we're good.

Of course not. Their....beards... get caught in the links of any chainmail bikinis.

That is why they go with nothing at all. Nothing restricting their max dex. No ACP. Although I think there might be some special shampoo and weaving techniques they could use to turn their beards into armor.

Invisible dwarves?

ok, I have to admit I read this entire thread because I KNEW someone would post a link to that OotS! totally worth it!

Thank you!

Scarab Sages

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Igwilly wrote:
Kerrilyn wrote:

22) Speaking of half-this-half-that races.. we don't currently have any rules about .. you know.. will we have rules for that in PF2?

Oh God, I need those rules now. I've been always such a headache to make up rules about that on the fly...

seems like a silly (and uncomfortable) use of a Figurine of Wondrous Power [Ebony Fly] - but whatever...

Scarab Sages

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thejeff wrote:
nosig wrote:

Oh - yeah, I forgot the Gather Information roll... wait, should we give a -2 to that check then? I mean, unless the player states how they are doing it?

(gaming the system) "I do the Gather Information roll by going back to bed and sleeping an extra 3 hours... my skill check is a 25 with a Take 10 and I think I avoided the -2 for not describing my method."
(judge laughs at the joke and turns and looks to Shy Player)
(shy Player): "I have a 26 with a take 10"
(judge responds) "Sorry Shy Guy, that nets you the -2 because you didn't give me anything to work with, no description of how your PC goes about doing the Skill... Gaming-the-System has a goofy method, but failed to hit anything listed as a penalty, so he had the high roll.

I was going to bring this up earlier, since it was actually the example used in the link in the OP.

How do you roleplay out Gather Information? It's not a single action, but takes 1d4 hours. Hopefully we're not always going to play that out in real time, separately for each PC trying to gather info. I've usually abstracted it - getting little more than a "I'm going to hit the bars down by the docks, see if anyone knows anything" or "I'll check with my contacts in the court."

Katisha: "Guys - I need to do a little shopping! Therapy and all that. The last assignment ran SO LONG! More than a three days tromping around the countryside - out in the woods with the same three guys for that long is just such a drag! It really wears a girl down. And I am NOT going to discuss what that trip thru the sewer did to my best pair of knee boots! Anyway, I'll be (roll a D4) an hour at the cobblers, another at the lingerie boutique... and at least another hour at Madam Contessa's Salon - I totally have to get my nails done. SO... meet me back at the Lodge in 3! See you then!" OOC voice: "Taking 10, I have a 38 for gather info, and you would be AMAZED at what kind of rumors you can pick up at the hair-dressers/nail parlor. Add in a few questions at the cobblers - she'll take the opportunity to flirt with the old cobbler and ask if he has time to offer advice for the trip to the lingerie shop - where she'll check in with her contact for the Para-countess to check for Faction Missions and turn in her last Faction Report... OH! what "info" do I get for the 38?

Scarab Sages

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I do the Role Playing separate from the mechanics of the skill checks. This is because I like to make my Role Playing MATCH what my skill check gives as a result... I hate getting one result in my description, only to have my skill check fail to match...

situation: Party of adventurers are gathered outside the suspects door. The intention is to scare him away from doing something in town tomorrow, to get him to leave town in fact. The rogue has checked the door for traps, found an alarm and removed it, unlocked door, and stepped to the back of the party.

Me: "Katisha (the PC) is using Intimidate (skill) to convenes the Mook to leave town (desired outcome)... I take 10 and get a 35."

Cleric player: "and I aid by...ah... opening the door! Yeah, I got a 12 so I aided!"

Me: "Ok, so Kat has a 37 final, unless there is any other modifiers?"

this nets a penalty? or not? Now that I've done the MECHANICAL part of the game, I move on to the Role Playing part..

actually what played out:

My discription: "The Bard, in misty Mistmail steps to the door and, as the cleric swings open the door, steps into the room. Bringing the fog of the evening in with her, she swirls her cape with the continual flame spell on the lining around to her back so the "flames" curl up around her, and she pulls her whip that then bursts into flame (Hellfire). Looking at the target sitting on the bed, she points the whip and says "So, do we talk? or do we move on to other options?" Target sees a Cheliaxian woman, clothed in fire & smoke, with a flaming whip that is scorching a line in the carpet. Intimadate check? - ah, sorry, I forgot to ask, can I take 10?"

and at this point it didn't really matter to me if I made the check or not... I've had my fun.

Scarab Sages 5/5

Tallow wrote:
pjrogers wrote:
SanderJK wrote:
2. The amount of options available in classes, feats and items all grows over time, and inevitably, some of them, or some combinations, become stronger over time.
I think this is a huge problem and not always with the earlier scenarios. Enemies are simply not prepared for class/archetype/feat combinations that min-maxers put together. As just one example, when was the last time you saw a enemy with a weapon cord or locked gauntlet?
Or backup dagger?

Last time I disarmed an enemy? (true strike and a whip, combined with an unseen servant with orders to pick up any weapons dropped near me and put them in my pack.)

They pulled their second ax and dropped one of my companions. It was a most depressing encounter... I have sense stopped bothering to disarm enemies... and moved on to other tactics.

Scarab Sages 5/5

Pete Winz wrote:
Katisha wrote:

To quote Warren Buffett: "What the human being is best at doing is interpreting all new information so that their prior conclusions remain intact."

Yeah - "I already know the character and motivations of GMT. Don't try to confuse me with anything that doesn't support my prior conclusions..."

It's funny, but I feel the same way, but from the opposite viewpoint. In a later post, you indicate sympathy for Torch, saying that to Society keeps trying to get him to provide information for free. I don't see that.

** spoiler omitted **...

ok, now I'm confused.

Derailed Thread:

I did say: "I already know the character and motivations of GMT. Don't try to confuse me with anything that doesn't support my prior conclusions...".

This was in reference to MY VIEWPOINT.

"I already know the character and motivations of GMT." This is me talking. So I went on to advise "Don't try to confuse me with anything that doesn't support my prior conclusions..." because, as Warren Buffett pointed out, "What the human being is best at doing is interpreting all new information so that their prior conclusions remain intact." I realize I am subject to this as much as anyone else. My views of GMT were formed a long time ago, in games played before he was a Venture Captain, and then later after he was a VC they were re-enforced.

I have repeatedly gone back to re-read the encounters with GMT that persons who have negative views of him point at as "proof" of their view of him, not just the ones I remember but those pointed out as instances of his misdeeds... and frankly I can't see it. When I point to the words he says, people will point out that he said it with a sarcastic or snide tone of voice. It's not WHAT he said, it's HOW he said it.

Prior to becoming a Venture Captain, GMT was an Information Broker - a businessman. His dealings with the Society seemed to me to be colored from that viewpoint. Repeatedly we would look him up and expect him to provide us with his "product" for free. (Even at times, to "pay" us for the privilege of getting him to provide his "product" for free).

After he became a Venture Captain, he was one of the few VCs to check on our well-being - to at least show some concern about us.

And after he was no longer a VC? Our first encounter with him? He happens to be in an area we are in, so... we seek him out and expect him to provide us with his "product" for free. And when he objects? We are provided with "leverage" to again force him to fork over "free product". It is any wonder the guy resents us?

But - meh. There seems to be no way to alter the opinion of persons who have a negative view of him. After all, they KNOW...just as I do.

;-)

Scarab Sages 5/5

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shaventalz wrote:

Let's assume the Torch that pulled that incredibly Chaotic Stupid move in Rivalry's End was the more "real" Torch, and that was his plan all along. That would mean that the Ten didn't properly check what their agents were getting into and sent a full 10% of the Society out with someone willing to kill them without compunction, all without warning their agents of the danger involved.

Even if Torch was lying, Torch was right!

** spoiler omitted **

The only GMT that I can see doing what he did in Rivalry's End would be the person forced into an "association" that he did not want, and trying to come up with some way to get out. In other words, a black mail victim forced to work for the Ten for little or nothing in return.

And that seems to always be the way the Society approaches GMT. "Hay! We know you sell Information and it's your business and all that, but how about you just tell us what we want to know for free." And ... he always seems to fork over (for free) what we want.

Picture a fruit vendor in his stall. Up wonders these guys who flash a Wayfinder or two and say "we need a couple Apples, and any bushel of Oranges. What? Pay for them? Aren't you funny. Nah - I think you should just give them to us for free. Cause we're Pathfinders!" Then later, the fruit vendor works for the Organization and we just get the produce without even asking... Only suddenly the Vendor sees his chance and ...

Rivalry's End:

...what's the last thing he says to the Agents?

"Thanks."

and the Shadow Lodge

"And especially to you, who enabled me to get away from the 10."

and he disappears - running to the "ends of the earth" only to have the Society look him up next time they need something he has... and STILL we insist on not paying for what we want from him. "Yeah - you should give it to us for free - cause we're PATHFINDERS!"

(At the end of Rivalry's end, when he says thanks for helping "me to gett away from the 10"... and then many PCs try to kill him, 'cause, you know, "this isn't an organization you can just quit. We're not going to let you just walk away." )

Scarab Sages 5/5

To quote Warren Buffett: "What the human being is best at doing is interpreting all new information so that their prior conclusions remain intact."

Yeah - "I already know the character and motivations of GMT. Don't try to confuse me with anything that doesn't support my prior conclusions..."

Scarab Sages 5/5

Wow... this take's me back to so many Grand Master Torch threads....

GMT::“My endless thanks to each of you, Pathfinders, for your loyal service.”
To any Shadow Lodge faction PCs, he adds, “And particular thanks to you, ..yada-yada-yada..., so I’m striking out on my own.”

Player A: "Finaly! I shot him. I rolled a Nat 20 - 48 points of damage."

Scarab Sages 5/5

BigNorseWolf wrote:
Katisha wrote:
BigNorseWolf wrote:

Friendly grand master torch does not part with gold.

Helpful MAYBE.

?? I don't understand this comment. Please expand on your statements above.

Intimidate makes the target "Friendly". The Listed dc attitudes are

Hostile | Will take risks to hurt you | Attack, interfere, berate, flee

Unfriendly | Wishes you ill | Mislead, gossip, avoid, watch suspiciously, insult

Indifferent | Doesn’t much care | Socially expected interaction

Friendly | Wishes you well | Chat, advise, offer limited help, advocate

Helpful | Will take risks to help you | Protect, back up, heal, aid

At friendly, some NPCs will part with gold for you.

Torch is not one of them.

but... in Silent Tide GMT actually does "part with gold" - "over cap" gold, which at that time (Season Zero) was gold above that listed as the limit on the CR (this was a holdover from 3.5 and LG days). Though the players had to solve more tan 60% of the puzzles to get the "friendly" gold ...

Scarab Sages 5/5

Tallow wrote:
Matthew Downie wrote:
TOZ wrote:
Because that level one character isn't a threat, and no amount of bluster can change that?
That's reasonable... as long the person being intimidated knows for sure that the PC is level 1 and has no allies (supernatural or otherwise) who would be a threat.
Grandmaster Torch would know, and for [redacted] he isn't afraid of the Decemvirate either.

actually, I think he is "afraid" of The Ten - at least a little bit...

Rivalry's End:

How the heck did The Ten get him to work for them anyway? I figure he was being blackmailed in some way, and once he got enough on the 10 to quit he did. And what's the last thing he says to the Agents?

"Thanks."

and the Shadow Lodge

"And especially to you, who enabled me to get away from the 10."

and he disappears (while many PCs try to kill him, 'cause, you know, "this isn't an organization you can just quit. We're not going to let you just walk away."

Scarab Sages 5/5

BigNorseWolf wrote:

Friendly grand master torch does not part with gold.

Helpful MAYBE.

?? I don't understand this comment. Please expand on your statements above.

Scarab Sages 5/5

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ok... now, about intimidating GMT:

Silent Tide interaction with GMT:

from the scenario:
After requesting an audience, the PCs are brought before the Grandmaster, a charming, soft-spoken man, but one whose entire body is covered in horrible burn scars. Grandmaster Torch (N male human bardic sage 6/rogue 5) lounges in a shallow pool nursing his scars while two servants gently recycle the water over his charred form. His two heavily armored, half-orc bodyguards remain close at hand. After a brief introduction, Grandmaster Torch concedes he does in fact know where the upstart Nessian has carved out his new base of operations. Torch is reluctant to sell the information, and the price to rat out a potential future underworld leader of Absalom is steep indeed: 6,000 gp, an amount the PCs are unlikely to be able to afford.

If the PCs attempt to bargain, flatter, or trick Grandmaster Torch, roleplay the session accordingly, permitting them to make any social skill checks they wish to attempt. They might also pique his interest if they attempt to sell him the Gut Wither poison from Act 2. If the PCs succeed in amusing or impressing Grandmaster Torch, or perhaps explain why for the good of Absalom he really ought to help them, he relents on his pricing and offers an alternate solution:

"I’ve recently come into possession of a series of safes. Unfortunately, the safecracker I employed has turned out to be quite useless. If you can coax even three of the five safes open, I could be persuaded to disclose Nessian’s location and dispense with my regular fee entirely. These chests are remarkably unique and I have the foreboding suspicion that, in this case, the receptacles just might be worth more than their contents, so I’d rather you didn’t smash them open. Oh! One more thing: if my diviner warns me you have crossed me and stolen the contents, there will be repercussions."

let us examine the above.

The PCs need information, so they go to an information broker. He has the information - and the normal price is high (above what someone in this tier will have, but not really unreasonable for an 11th level guy - which is what GMT is. Price is less than the GP earned in one scenario for a PC of his level).

But wait - there are other options presented. You can talk him out of the information. With any social skill you wish to use. And there is no DC set, so whatever you try is likely to work (depending on the whim of the Judge).

PC#1 "I'll try Diplomacy - I've got a 20... I appeal to his pride - and the fact that this will get into a Pathfinder Chronicle, he'll be getting LOTS of free publicity. Does he tell us?"
PC#2 "I'll use Bluff - with a 27! ... I point out that I'm with the Lord Mayors office, and he needs to do this or we'll send inspectors down to check on his perrmits. so he tells us right?"
PC#3 (a Paladin) "I just tell him that we are trying to save the City from an invasion of undead - some of whom are already being seen in the Puddles district above. I appeal to his Civic Pride... Does that work?"
PC#4 "I'll try Intimidate - I've got a 25. I point out we are with the Pathfinders, and if he doesn't fork over what we need to know, it could go bad for his business in the future. Does he tell us?"

all of the above actually work to net the PCs the ability to get the answer. even the Intimidate.

And just as a "face saving" move, he hands the PCs a set of easy puzzles to solve - so that rumors of what a big softy he is don't get spread around. And even then the PCs only have to get 60% of the puzzles solved! Sheesh!

GMT: "Wow, you solved this 'really hard task'! (air quotes and wink-wink) So I guess you won the prize! Here's the Information (list price 6K gp) - and if you got more of the puzzles I'll throw in some extra (over cap) gold!"

Yeah - in this one GMT comes across as about 1/2 game show host for "Let's Make a Deal"

Did the Intimidate work? I'm not sure, after all - shortly after this, GMT was working full time (for free) for the Pathfinders... I figure The Ten got a pretty good Intimidate check result.

Wow - does this mean the entire Shadow Lodge story arc in Seasons 1&2 was as a reaction to the PCs pulling Intimidate Checks on GMT?

Scarab Sages 5/5

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Intimidate - hmmm... In the past I have used it a little...

Judge as Captive Uthdan Warrior: "Go ahead and kill me! I do not fear death, I will have died a warrior!"
Me as Katisha: "Honey, I never kill people. No, I think I'll take you home with me, to my little country house just outside of Westgate. I could use another Page Boy..., Perhaps, if you're really 'good', in time you can work up to being a footman... and we'll have such fun! My servants have these cute little uniforms"

But normally she just uses Detect Thoughts:
Use Detect Thoughts to get information from prisoners -

Katisha: "Who sent you to kill us?"
Mook: "You'll never make me talk!"
Kat: "Where did you first meet this masked man?"
Mook: "huh?"
Kat: "and how much did he pay you? "
Mook "Hay! that's not fair!"
Kat: "and where did you put the money?"
Mook "Now wait, that MY money!"
Kat: "Where were you going to meet him after the job?"
Mook "La-la-la-la, I can't hear you!!"

Scarab Sages 5/5

GM Wageslave wrote:


Hmmmmm. Count is from Ustalav, is into the primitive gothic scene but not specifically called out...

"Dahling, the molar look is SO last season!"

LOL! so, if we were playing a scenario from last season, would it be ok then?

But, like I said... It's a judges' call. It's a circumstance bonus after all...

Scarab Sages 5/5

here's another thread where several of us discuss "Fashionable Accessories"...

LINK.

as I said over there...

If I was the table judge and you said you had this item for city XXX and you had bought it in season 6, and the scenario was set in city xxx and it was a 6-XX scenario, heck yeah! I might even give it to you for a season 5 or 7 scenario.

And after all - all circumstance bonuses are under the control of the judge and should be cleared thru them. The person running the table get's to decide if a circumstance bonus applies, so whenever you use something that gives a circumstance bonus you need to mention it them. That's one reason that circumstance bonuses are almost the only kind of bonus that stacks with itself. two different circumstance bonuses stack - as long as the judge says it does. SO even if you were to buy it at the start of the scenario you are in, in the correct city, the judge would STILL have to say it applies ... or not.

anyway - mention it to the judge -

"Hay, I got Fashionable Accessories clothing from Geb when I was here two games back! So, would that still give me a +2 on Diplomacy with the Count here? It's a total Bling necklace of ghouls teeth..."

Scarab Sages

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here you go, a link to a thread you might like....

Go to this link Continual Flame and high fashion..

Items created with the spelll Continual Flame - the fun part of these are the fact that they are usable in PFS.... and (mostly) all unique.

Here's a few of my creations from over on the other thread...

"The Hot Cloak", a black velvet day cloak, lined in the finest red silk, "Flames" tastefully placed in the lining so that as the cloak moves with the wearer, the flames flash from around her body, giving that devilish look so recently seen in the court at Egorian.

"Flaming Sword of Justice", rumor has it that a Andoran Eagle Knight of some note has been seen using an enchanted blade, a frost weapon, which seems to burst into flame when drawn in combat.

"Fire of the Sun", a golden holy symbol of the Dawnflower herself, set with fire rubies, shrouded in cold "Flames"...

Scarab Sages 5/5

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Wei Ji the Learner wrote:

Sold into Slavery, to answer that question.

Because there's ALWAYS at least a small chance of a Boon that 'gives you your stuff back' or a scenario where something can happen to make that so versus Dead. Period.

The only problem with such a choice is that it would *have* to happen at a *very low level* or it would be EXCEPTIONALLY disruptive to play to have a party show up to say, Seeker-arc stuff clad in a loincloth and a spear.

I don't know, if I showed up "clad in a loincloth and a spear" I would be a bit overdressed... and have no idea what to do with the spear!

Scarab Sages

Chess Pwn wrote:
Rory wrote:


Bard A has the Haste spell known.
Bard B picks the Blazing Rondo masterpiece instead.

At level 7:

- Bard A can Haste 2 fights a day for 14 rounds total, has effectively many more Bardic Performance rounds per day for other things, is very limited on 3rd level spell slots

- Bard B can Haste X fights per day for 9 rounds total, is limited on effective rounds of Bardic Performance for other things, has full usage of 3rd level spell slots

At level 9:

- Bard A can Haste 4 fights a day for 36 rounds total, has effectively many more Bardic Performance rounds per day for other things, is limited on 3rd level spell slots

- Bard B can Haste X fights per day for 11 rounds total, is limited on effective rounds of Bardic Performance for other things, has full usage of 3rd level spell slots

I'd definitely say Bard B starts with stronger combat options at level 7, but they fade quickly with levels (3rd and higher spell slots). If other use of Bardic Performance is considered, Bard A will shine.

The thing to consider I feel is that you're counting as using ALL your lv3 spells for haste. Which I feel is unreasonable, bards with 3 or 4 lv3 spells known will probably want to use one of them.

Also another thing is that casting a spell of haste that lasts for 10 rounds that you only use 3 rounds of isn't better than only having 3 rounds of haste.

So taking in that with 9 rounds you can likely cover 3 fights of 3 rounds at lv7 you have three fights with haste to spells 2, and at lv9 you have 3 fights with haste to spells probably 3.

And the other thing to consider is what other uses of performance do you have? Both the song of marching and of strength aren't really that helpful, so you just have your inspired rage. Which having 9 rounds which is like 3 fights of it up is all you really need and you can take extra rounds if you want 4 fights worth at lv7 (which PFS skalds get for free).

What other lv3 spells do you have besides haste? Good hope, displacement, and see...

There are some other differences in "Haste" granted by Blazing Rondo...

- Everyone using it has to be within 60 feet of the Bard...
- If the Bard is prevented from continuing the performance, the "Haste" ends. So enemies may just target the Bard to end the Masterpiece.
- If the Masterpiece is ended before the combat ends, but after three rounds, any creature that was "hasted" must succeed at a Fortitude Save (DC of the Masterpiece) or be fatigued for twice as many rounds as they were "Hasted". (even more reason for the Monsters to attack the performing Bard...

So, while it has some good sides, it also has some down sides too.

Scarab Sages

Or perhaps you are thinking of:

Call Truce?

... not all that useful in my opinion. Once it was introduced as a Feat, I heard one judge state that it would mean that PCs couldn't call for a brake in combat without it - something that could have been Role Played before was now a Feat and a Game Mechanic...

Scarab Sages

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Artificial 20 wrote:

I want to thank the OP for a clever thread idea that I've enjoyed reading.

To contribute, Eschew Materials only replaces the need for material components worth 1GP or less, not focuses. The sorcerer wants to cast Mage Armour? Best have a spell component pouch or piece of cured leather handy!

Most PCs have something leather carried on them...

Boots, belts, pouches, hats, weapon sheaths, armor, water skin, wine skin, skirt, training harness, bindings, restraints, sex toys...

Scarab Sages

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Going to be fighting Harpies in your future? other sonic attacks? Buy a Potion of blindness/deafness, and Drink it. As the caster (drinker) you can dismiss the spell any time you want, and in the mean time you can't hear the Harpies (or anything else for that mater...).

Scarab Sages

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I have a Bard that would use True Strike, a Whip and Unseen Servant early in her live... just think about it.

"Jeeve's, get any weapons people drop within 20 feet of me and bring them to me...."...

Scarab Sages

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Use Detect Thoughts to get information from prisoners -

Katisha: "Who sent you to kill us?"
Mook: "You'll never make me talk!"
Kat: "Where did you first meet this masked man?"
Mook: "huh?"
Kat: "How much did he pay you? "
Mook "Hay! that's not fair!"
Kat: "and where did you put the money?"
Mook "Now wait, that MY money!"
Kat: "Where were you going to meet him after the job?"
Mook "La-la-la-la, I can't hear you!!"

Scarab Sages 5/5

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Lotus de'Bonaire wrote:
Its always fun to walk into a party wearing only the sleeves of many garments and then seeing who notices... usually we wind up stabbing them in the after dinner party.

blast - missed my will save:

ah... normally that costs extra? And what exactly are you stabbing us with?

sorry! I just had to say that...

Scarab Sages 5/5

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Fromper wrote:
quibblemuch wrote:
rknop wrote:
Eventually, he said he'd drop his backpack at the start of combat, and I let it go.
"I'll drop my pants at the start of every combat..."
So are you trying to fascinate enemies or demoralize them?

Weeellll....

as a Street Performer I get:

Madcap Prank (Su): At 9th level, a street performer can use performance to discomfit a target within 30 feet, causing its clothing to become tangled, its headgear to fall down over its eyes, or even causing it to slip and fall or otherwise be made to appear a fool. The target must make a Reflex save (DC 10 + 1/2 the bard’s level + the bard’s Cha modifier) each round that it hears or sees the performance, or it takes one of the following random effects each round: 1—blinded, 2—dazzled, 3—deafened, 4—entangled, 5—fall prone, 6—nauseated. Each effect lasts 1 round. This performance replaces inspire greatness.

... so not exactly "fascinate" or "demoralize" - just blinded, dazzled, deafened, entangled, prone, or nauseated.

;)

Scarab Sages 5/5

what's the price? (I don't have access to my copy here).

If I was the table judge and you said you had this item for city XXX and you had bought it in season 6, and the scenario was set in city xxx and it was a 6-XX scenario, heck yeah! I might even give it to you for a season 5 or 7 scenario.

And after all - all circumstance bonuses are under the control of the judge and should be cleared thru them. The person running the table get's to decide if a circumstance bonus applies, so whenever you use something that gives a circumstance bonus you need to mention it them. That's one reason that circumstance bonuses are almost the only kind of bonus that stacks with itself. two different circumstance bonuses stack - as long as the judge says it does. SO even if you were to buy it at the start of the scenario you are in, in the correct city, the judge would STILL have to say it applies ... or not.

anyway - mention it to the judge -

"Hay, I got Fashionable Accessories clothing from Geb when I was here two games back! So, would that still give me a +2 on Diplomacy with the Count here? It's a total Bling necklace of ghouls teeth..."

Scarab Sages 5/5

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I often play with a Caster Type who starts each game by asking the Low-Will-Save Choppy types... "So, is it OK if I just cast Dominate Person on you now? That way, later when the monster Dominates you it has to "fight" me to control your actions..." !Big Smile! "I'll just COMMAND you to 'be yourself' and 'do what you would normally do'".

And they renew the spell at the end of the day each day (as long as they haven't used it in combat that day). Just to ensure that they maintain it even when the Choppy type makes that '20' save with his 'daily' Will Save.

Scarab Sages 5/5

Disk Elemental wrote:
Serisan wrote:
Re: the Clear Spindle in particular, I can safely say that across all of my characters, it has resulted in fewer prevented issues than Animal Soul
Across nearly 20 PCs, 4 of them in seeker tiers, the Spindle has only come into play 4-5 times. ...

Ok, I missed my save now and feel the need to respond here...

Across 33 PCs, 4 of them in seeker tiers, I personally don't actually have one with a Clear Spindle Ioun Stone... Not even one.

I sort of needed one once... kinda, sorta?

My Seeker Bard without a Clear Spindle Ioun Stone:

I have a (Bard) "Face" PC who is very good at what she does, but she has almost no combat abilities. (Most of the people at the table know her as my Chalaixian Whip using "lady of the evening"). She OWNS face skills, and she can really buff, but she has never actually done a HP of damage to anything other than herself (Confusion Effects "hit Self"). I'm careful to tell this to everyone at the table when I sit down and we go thru introductions. And she actually contributes greatly to any group she's in...
.
Anyway, in the middle of a nasty encounter, the bad guys start tossing out Dominate Persons. Three saves later (plus one reroll) my lady is dominated and told to attack another PC.

Judge "Do you have a weapon?"
Me "She's got a silvered spiked gauntlet - but it's really more like jewelry. It only does 1d4-1. OH! And her whips - though those are more 'day job tools'...".
Judge "That's it? No other weapons?"
Me looking down at my character sheet trying to come up with something "Wait! I've got a dagger written down here on my Combat section, so I must have one someplace ..." flipping thru sheets in the folder to find my equipment sheets. "Yeah! here it is! I've got a dagger! I bought it when I was first level. It must be in my pack someplace ..." I get an image of this lady digging in a shoulder bag muttering something about - "I know it's in here someplace...".

All this while the Tank in the party is doing 50+ HP around the corner and out of sight of these Bad Guys. (I guess he must have had a C.S.I.O.).

So she takes a couple swings at a friend with her dagger (and the Bad Guys take AOOs at her), with everyone cringing with me - afraid that I'm going to hit somebody and spoil her "perfect record" and do actual damage to someone!

Then a few rounds later and the Halfling Life Oracle in the party get's dominated and announces that he is even MORE combat useless than my harlot. "I've got a spear on my back, but I only do a 1d4-2..."

Tank in the next room - "76 points of damage with the crit..."

Talk about a polarized party.

Scarab Sages 5/5

DM Beckett wrote:
Katisha wrote:
Andy Brown wrote:
** spoiler omitted **

Sorry, didn't hear that in his speach. Did hear a Faction Head actually thank me - the only one ever to have done that.

But I guess a lot of it comes from the Judge running the NPC... and there is a lot of them that really don't like Torchie.... so they run him in a way to build hatred in the players.

This is largely true, and most of them do not like him because either they are using metagame knowledge from prior scenario's he is in, or from that very same issue where when someone else ran him, he was presented inappropriately, or didn't just give the PCs stuff for free because they are members of the PFS.

The major issue with his final speech is that it's written to be very sarcastic and with a high degree of insinuation. He is not thanking them for their work, he is insulting them for doing all the dirty work for him because they are idiots, ** spoiler omitted **

But his final speech is only sarcastic if it is potraied that way by the judge. I take it as strait up. And with no degree of insinuation.

So... people "know" he is a jerk because of what he DOESN'T say - just what they think he ment, because of the way the judge said it. Riiiight....

Scarab Sages 5/5

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Andy Brown wrote:
** spoiler omitted **

Sorry, didn't hear that in his speach. Did hear a Faction Head actually thank me - the only one ever to have done that.

But I guess a lot of it comes from the Judge running the NPC... and there is a lot of them that really don't like Torchie.... so they run him in a way to build hatred in the players.

Scarab Sages 5/5

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samerandomhero wrote:

pretty sure both the lantern lodge and shadow lodge scenarios are not playable anymore for PFS officially. I thought when they released at paziocon they had to be played by gencon and the new release of the players guide finalized the changeover and removal of the factions.

As much as I don't care for torch, I did not really get a suckers vibe for shadow lodge. I got more of a torch decided to up the stakes on the decimiverate. That still didn't stop my PC from trying to kill him as he betrayed the society and ran.

I rather like Torchie...

And my response to his...

spoilers for Rivilrys End:

GMT says:“My endless thanks to each of you, Pathfinders, for your loyal service.”
To any Shadow Lodge faction PCs, he adds, “And particular thanks to you, for trusting in me and diligently helping me burrow my way back into the good graces of the Decemvirate.”
Without pausing he concludes, “But now I’ve finally got something to hold over the Decemvirate, so I’m striking out on my own.”

Some of the players seemed to think this leads to "... We'd better take him down!" ? What? I really do not understand this view.... Is the Pathfinder Society one of those organizations that you can't just "walk away from"? Like the Mafia or the Iluminati or something? "What, you think we can just let you walk away? Knowing what you know? The only way out of this organization is in a body bag...."

Not me. My response was "can I get invited to the retirement dinner?"

I hope to encounter Torchie at some future time, and look forward to aiding him when we meet again...

Katisha has been "carrying a torch for GMT" from the first time she met him (in First Steps part III).

when I ran this, upon hearing that last line of his speach, one of my players commented that the Decemvirate must have information on Torch that was compelling him to work for the PFS (and the Decemvirate) when he clearly didn't want to. And now he had something on them and he could retire and move on with other things and they could not touch him.

Looks like a blackmail victim slips away... disappearing to some far corner of the world,

But what happens when next we see him? This is the scenario where the Decemvirate sends more flunkies to go impose on him again - "hay! we know you sell information and all, how about you give us some more for free? Like you used to do before you had 'something to hold over the Decemvirate' I mean, we don't want to actually PAY for it, not gold or anything like that." And when he turns them down, they are instructed to "remind him of ....". That's going to push him back in line... Blackmail the victim again...

Scarab Sages 5/5

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I have a (Bard) "Face" PC who is very good at what she does, but she has almost no combat abilities. (Most of the people at the table know her, my Chalaixian Whip using "lady of the evening"). She OWNS face skills, and she can really buff, but she has never done a HP of damage to anything other than herself. I'm careful to tell this to everyone at the table when I sit down and we go thru introductions.
.
Anyway, in the middle of a nasty encounter, the bad guys start tossing out Dominate Persons. Three saves later (plus one reroll) my lady is dominated and told to attack another PC.

Judge "Do you have a weapon?"
Me "She's got a silvered spiked gauntlet - but it's more jewelry. It does 1d4-1. OH! And her whips - though those are more 'day job tools'...".
Judge "That's it? No other weapons?"
Me looking down at my character sheet trying to come up with something "Wait! I've got a dagger written down here, so I must have one someplace ..." flipping sheets in the folder to my equipment sheet. "Yeah! here it is! I've got a dagger! I bought it when I was first level. It must be in my pack someplace ..." I get an image of this lady digging in a shoulder bag muttering something about - "I know it's in here someplace...".

All this while the Tank in the party is doing 50+ HP around the corner and out of sight of these Bad Guys.

So she takes a couple swings at a friend (and the Bad Guys take AOOs at her), with everyone cringing with me - afraid that I'm going to hit and spoil her "record" and do actual damage to someone!

A few rounds later and the Halfling Life Oracle in the party get's dominated and announces that he is even MORE combat useless than my harlot. "I've got a spear on my back, but I only do a 1d4-2..."

Tank in the next room - "76 points of damage with the crit..."

Talk about a polarized party.

Scarab Sages

I have a (Bard) "Face" PC who is very good at what she does, but she has almost no combat abilities. (Most of the people at the table know her, my Chalaixian Whip using "lady of the evening"). She OWNS face skills, and she can really buff, but she has never done a HP of damage to anything other than herself. I'm careful to tell this to eveyone at the table when I sit down and we go thru introductions.
.
Anyway, in the middle of a nasty encounter, the bad guys start tossing out Dominate Persons. Three saves later (plus one reroll) my lady is dominated and told to attack another PC.

Judge "Do you have a weapon?"
Me "She's got a silvered spiked gauntlet - but it's more jewelry. It does 1d4-1. OH! And her whips - though those are more 'day job tools'...".
Judge "That's it? No other weapons?"
Me looking down at my character sheet trying to come up with something "Wait! I've got a dagger written down here, so I must have one someplace ..." flipping sheets in the folder to my equipment sheet. "Yeah! here it is! I've got a dagger! I bought it when I was first level. It must be in my pack someplace ..." I get an image of this lady digging in a shoulder bag muttering something about - "I know it's in here someplace...".

All this while the Tank in the party is doing 50+ HP around the corner and out of sight of these Bad Guys.

So she takes a couple swings at a friend (and the Bad Guys take AOOs at her), with everyone cringings with me - afraid that I'm going to hit and spoil her "record" and do actual damage to someone!

A few rounds later and the halfling Life Oracle in the party get's dominated and anounces that he is even MORE combat useless than my harlot. "I've got a spear on my back, but I only do a 1d4-2..."

Tank in the next room - "76 points of damage with the crit..."

Talk about a polarized party.

Scarab Sages 5/5

1) remove/replace Grandmaster Torch... but it could easily be done - it's mostly just briefing.

Scarab Sages

Wand of Vanish - to get out of melee with no AOOs (and a poor acrobatics) I carry it in a spring wrist sheath incase someone knocks me prone. (Pop the wand out, standard action to use wand on myself, move action to stand while invisible, 5' step to change my position... using stealth).

My PCs is a Bard with low personal combat skills... but...

Here's one of her gimmicks, something I've done a few times. Take the wand of vanish and stand behind the frontline PC and tap her with it right after her turn (you may need to delay till right after the Melee to set the Initiative order). Repeat each round. After the caster get's high enough in level to get it, start by casting invisibility on yourself, then vanish the Melee.

Monsters see the Melee PC blink in (first swing is from invisibility, so they are flatfooted and it's at +2 to hit), take a full attack and then blink out. They often know what square the melee guy is in, unless they took a 5' step after the wand was used. So there is a 50% miss chance to hit the melee guy. If the caster is invisible, they never see her at all. Cost is one 1st level wand charge each combat round. Heck, if you're running the Melee guy, ask if she'll do this, then get the wand yourself and hand it to her at the start of the game...

Scarab Sages

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Often overlooked spell - Detect Thoughts

Tactic for getting information from captives. Everyone always does the Intimadate/torture/threat-of-death thing. (Sigh!) Try this instead.

Diplomacy or Detect Thoughts:

My "Face" character is the PC in the party usually tasked with getting information from captives. She would often use Diplomacy:
"Darlin', things will go so much nicer for you if we could just be friends". She slides into bound individuals lap, "You'd be AMAZED what I can do for my friends... I'll have a few days free after this job, and I'd like to spend it with friends. You'd like to be my friend" wiggle-wiggle "wouldn't you?"

or if you have too...Intimidate:
Captive Uthdan Warrior: "Go ahead and kill me! I do not fear death, I will have died a warrior!"
Katisha: "Honey, I never kill people. No, I think I'll take you home with me, to my little country house just outside of Westgate. I could use another Page Boy..., Perhaps, if you're really 'good', in time you can work up to being a footman... We'll have such fun! My servants have these cute little uniforms! But really, no danger of dying!"

Or, if we are rushed she just uses Detect Thoughts:
Using Detect Thoughts to get information from prisoners -

Katisha: "Who sent you to kill us?"
Mook: "You'll never make me talk!"
Kat: "Where did you first meet this masked man?"
Mook: "huh?"
Kat: "How much did he pay you? "
Mook "Hay! that's not fair!"
Kat: "and where did you put the money?"
Mook "Now wait, that MY money!"
Kat: "Where were you going to meet him after the job?"
Mook "La-la-la-la, I can't hear you!!

Scarab Sages

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Mr. Bonkers wrote:

Borrow Skill: Did your wizard friend with the high knowledge skills just fumble it? Borrow his skill ranks and try it yourself. Narrow ledge which needs crossing, and all out of fly? Find your acrobatic friend and borrow his lifelong training.

Resinous Skin: I have a frontliner Druid with a horrible AC, that has this as his signature spell. It is very funny when the opponents run out of back-up weapons and need to either improvise or spend actions getting them back.

Shamefully Overdressed: I find this spell to be hilarious. Effectively staggers the opponent, because it is undressing itself (sometimes even magic gear is tossed).

I just picked up Shamefully Overdressed and haven't really got to use it yet... but it looks FUN!

Scarab Sages

For totally different approach, you might pay someone to cast modify memory on you... "clearly, you were never involved in the theft - and can testify to that in a Circle of Truth, etc.".

"I tell you, I was on a flight to Chicago..."

Scarab Sages

At the start of each game, I cast Unseen Servant, as I feel a lady of my class should have a servant to fetch and carry for her.

My outfit (clothing) contains an item that has Continual Flame cast on it, and I point out that I am trying to push this spell as a "fashion statement" - I've posted a thread to that effect sometime ago, and gotten good responses. ("hay, it's a hot outfit!").

I use a number of cantrips often - esp. Prestiditation, during the corse of talking (diplomacy) to NPCs ("Cookie?" hand wave, produce small sweet lump...). Message to order a drink in a loud crowded
bar.

The more we (as Players) use non-combat spells available to us, the more people (other players and judges, NOT NPCs) will view magic as being part of the Campaign setting and not something to react with aggression to.

Scarab Sages

Katisha's Flaming Boutique "The Pleasure of Fashion" in the Ivy District, Absalom, - where special orders are very welcome...

"usually that costs extra - but for you...we'll make an exception!"

So hurry down to get a custom creation by that master of fashion herself, Katisha Lee, enchanting fashion designer.

Recent releases seen include,

"The Hot Cloak", a black velvet day cloak, lined in the finest red silk, "Flames" tastefully placed in the lining so as the cloak move with the wearer the flames flash from around her body, giving that devilish look recently seen in the court of Egorian.

"Flaming Sword of Justice", rumor has it that a Andoran Eagle Knight of some note has been seen using an enchanted blade, a frost weapon, which seems to burst into flame when drawn in combat.

"Fire of the Sun", a golden holy symbol of the Dawnflower herself, set with fire rubies, shrouded in cold "Flames".

"Hot Lips", a pure silver tongue stud.

"Delayed Darkness", cast on a Wand of Darkness, and thus the spell is only suppressed when you are next to it (Darkness has range touch), so you tap something with the wand, and walk away. boom! darkness!

"The Light of Disinformation" 0r "Hidden in plain Sight" - a very important Ioun Stone - with Continual Flame on it so that it appears to be just an Ioun Torch.

"Flaming Mist?" Cast on my armor - so I have a flaming chain shirt! But this raises a question that will require a judges call.

Mistmail:
You see, my armor is Mistmail, so what happens when I turn it into mist?, does the Mist Flame? this is a judges call, is the Continual Flame spell still be active (on the Mist around me? or on me? or what?) or would it "not be active" when the armor is in mist form?
Either way is cool. Just wondering how different judges will rule this, and I can totally understand that it is YMMV.
1) surrounded by flaming mist - this is just a kewl effect!
2) surrounded by mist, but when I'm hit by a flame effect (like a fireball), then my armor reforms on me, and I'm wearing "flaming armor" or I've caught on fire ("I have a really good bluff!").

On the saddle blanket for my mule. So I can ride into town on a Flaming A... never mind..

these are but a few of the resent items - surely there will be others!

Scarab Sages

This one actually exists in the game...

Abrogalian Corset:
(specific armor) Aura moderate enchantment; CL 9th
Slot armor; Price 17,175 gp; Weight 10 lbs. Description
Devised by Her Infernal Majestrix, Abrogail I, this +3 studded leather armor is lavishly adorned with a bound swarm of hellwasps. Once ranking among the most spectacular pieces of clothing in Cheliax, the discomfort caused by during the creation of this corset is as legendary as the protection it offers.
The wasps bound to the corset prevent the first 20 points of damage you take each day (resetting at midnight). Once the wasps have prevented 20 points of damage for the day, they angrily animate and swarm around you, and you must make a DC 18 Fortitude save or be nauseated for 1 round. After 1 round of activity, the swarm then returns to the corset and goes dormant, and this ability to prevent damage does not function until it recovers at midnight.
The swarm cannot be targeted separately from the armor and cannot be killed unless the armor is destroyed (not just broken).
Construction: requirements Craft Magic Arms and Armor, lesser planar ally, summon swarm, caster level 9th; Cost 8,675 gp

so - as soon as you take 20 (total) HP in one day, you suffer a round of "nausea"... and everyone beside you is attacked by a Hellwasp Swarm!

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