Green Man

Katie Eaglefeather's page

79 posts. Organized Play character for Kristev.


Full Name

Kathleen Cinnamon Eaglefeather

Race

Half-Orc

Classes/Levels

Druid 6

Gender

Female

Size

Medium

Age

23

Special Abilities

+2 to 1 score, Darkvision, Shaman's apprentice, Sacred Tatoo, Fey thoughts, Nature Bond, Nature Sense, Wild Emp, Woodland stride, Trackless step, Resist N. Lure, Wild Shape X2 day, Spells, Untouched by the seasons

Alignment

Neutral Good

Deity

Green Faith

Languages

Common, Draconic, Druidic, Goblin, Orc, Sylvan, Aquan, Celestial

Occupation

Nurse

Strength 9
Dexterity 12
Constitution 12
Intelligence 14
Wisdom 20
Charisma 10

About Katie Eaglefeather

Kathleen Eaglefeather
Female Half-Orc Druid 6
NG Medium Humanoid (orc)

AC 16, touch 11, flat-footed 16 (+4 armor, +2 enhancement to armor, spell resistance 13)
hp 39 (1d8)
Fort +7, Ref +4, Will +11
Base Atk +5; CMB 4; CMD 10/9 F

Speed 20 ft.

Scimitar +5 (1d6-1 + 1D6 Cold/15-20/x2) +1 bonus, Keen, Frost,

Druid Spells

0/4

Create Water,
Stabilize,
Purify Food/Drink,
Read Magic

1/6

Goodberry (D)
Stilled Cure Lt. Wounds X 3
Speak with animals
Entangle

2/5

Fog Cloud (D)
Empowered Cure Lt. Wounds X3
Summon Nature's Ally 2
Bull's Strength

3/4

Call Lightning (D)
Remove Disease
Neutralize Poison
Cure Moderate Wounds

Feats:
Empower spell: Katie can boost the numeric power of a spell if she bumps it up by two levels, except for Cure Lt. wounds, by which she must bump only one level.
Natural spell: Katie can use spells while in wild shape as easily as if she were still an orc.
Still spell: Katie can cast spells without moving at +1 level, or at no level increase at all for Cure Lt. Wounds.

Druid Weapon Proficiencies: Katie is trained to use weapons that meet the cultural approval of her people.
Endurance: Katie gets a +4 to some physical actions. (Bonus feat granted from Shaman's apprentice.)

Traits

Caretaker: Trained at the druidic orcs' nursing school, Katie became a model of the caretaker. She gains +1 to all Heal checks, and Heal is a class skill for her no matter what class she takes.

Magical Lineage: Since magic so permeates the druidic orcs' society, everyone knows a smattering of it. Katie, however, comes from a family rich in magic, and focused her studies on how to manipulate "Cure Light Wounds." She always casts it as if she were 1 level lower than it actually is when using metamagic feats with it.

Skills:
Handle Animal +6,
Heal +12,
Knowledge (arcana) +5,
Knowledge (nature) +10,
Profession (herbalist) +11,
Spellcraft +8,
Survival +13,
Use Magic Device: 7
Diplomacy: 7
Swim: 2
Linguistics: 5
Knowledge: Religion. 5

Languages:
Common,
Draconic,
Druidic,
Goblin,
Orc
Sylvan,
Aquan,
Celestial

Combat Gear:

Hide armor, +2 bonus, spell resistance 13,
Scimitar; +1, Keen, Frost

Other Gear:
Backpack,
Bedroll,
Belt pouch,
Blanket,
Cleric's vestments,
Fishing net,
Flask,
Healer's kit (10 uses),
Holly and mistletoe,
Mirror,
Reinforced scarf
Monk's clothing + sweater jacket.
Money: 1,989 gold,
(Katie doesn't bother with rations. She casts "Goodberry" as her daily food supply.)

Special Abilities
Darkvision (60 feet): Katie can see in the dark (black and white vision only).
Druid Sub-Domain: Seasons: Granted Powers: Untouched by the seasons. Katie can simulate an endure elements effect that lasts 1 hour per level.
Spontaneous Casting: Katie can convert stored spells into Summon Nature's Ally spells.
Wild Empathy +1 (Ex): On her home island, almost everyone can talk to animals. They are such a part of life, that wild empathy is easy for a druid to learn.
Sacred Tattoo: +1 to all saving throws. For Bre-ayne Orcs, this trait replaces Orcish ferocity.
Shaman's apprentice: Grants Endurance as a bonus feat. Since druids are 80 % of the population (as are half-orcs) on the Bre-ayne Island, nearly everyone was apprenticed to an elder druid. For Bre-ayne orcs, this trait replaces Intimidating.
Fey thoughts: Since the Bre-ayne are so allied to nature, the fey and their ways intertwine with them. In Katie's case, she Diplomacy and Use Magic Device have a +1 and are always class skills to her.

Katie is a tall half-orc with sage-green skin. She has red hair and green eyes, and wears green monk's clothes. Finding this too revealing and provocative, she also wears a sweater jacket to protect her modesty and provide pockets. She also has a belt pouch and a reinforced scarf. Furthermore, she has a tattoo of a leaf within a pentacle.

Personality
Katie is generally friendly and kind.

She is, however, relatively guarded due to prejudice against orcs and half-orcs. Her clan, the Bre-ayne orcs, renounced evil and barbarianism in favor of goodness and druidism, with intention of becoming the masters of divine nature magick. When you're that deep in communion with the planet and Gaia herself, why bother conquering anyone else? How... not neutral! But most people don't know the Bre-ayne even exist, and she's certainly not telling anyone. Occasionally she may slip up, beginning to mention the Bre-ayne, but hastily interrupting herself and changing the subject.

Background
Kathleen Eaglefeather comes from the Bre-ayne, a group of orcs and half-orcs who have renounced barbarianism and evil alignment, in favor of druidism and goodness. Naturally their existence is a greatly kept secret. Having been sent off on her vision quest as a teen, Kathleen was captured by a paladin of the Silver Crusade, and joined him. Though it was quickly learned that Katie was no warrior, she was trained in medicine by her mentor, a druid and nurse, back home. Though useless in the thick of a fight, she can offer a party medical abilities and healing spells. "Cure Lt. Wounds" is actually Katie's speciality. She is an excellent herbalist as well.

Kind and benevolent, Katie dislikes combat situations, and would prefer to seek a peaceful outcome. She gladly steps in and helps those whom she considers to be less fortunate than she, though she does tend to get into infrequent trouble because she believes no one can own any part of the earth. She almost never refuses to help people if she can.

It pains her, however, that people still look at her and see nothing but an orc. Because elves have been the cruellest to her, she doesn't trust them, even when she adventures with them. But she seldom gets hostile. Instead, she believes, as do the druidic orcs she came from, in the mantra of overcome evil with good. Not good as in bashing necromancers, that's not good, that's just violence. But good as in works and compassion.

She comes from a place where her orcish kin are above the savagery of the barbarian, preferring to specialize in communion with nature, and she is no exception. Though she'd like to return home, she still feels she has not yet lived up to her incomplete vision quest. As a further complication, Katie has come to accept the Silver Crusade as her own. But because that advocates for cities a touch too much for any true druid, she seeks to find a balance between her pagan faith and her political convictions.