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Kate Baker's page

Contributor. Pathfinder Adventure, Adventure Path, Rulebook Subscriber. ****** Venture-Agent, California—San Francisco Bay Area North & East 656 posts (5,339 including aliases). No reviews. No lists. No wishlists. 40 Organized Play characters. 8 aliases.


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Grand Lodge

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Female TN Gnome Illusionist 3 | HP: 23/23 | AC: 17 (13 Tch, 16 Fl) | CMB: -1, CMD: 11 | F: +3, R: +3, W: +4 (+2 vs illusions) | Init: +7 | Perc: +5, SM: +2 | Speed 20ft | Blinding Ray: 7/7 | Spells: 1st 4/4 2nd 2/2 | Active conditions: mage armor.

The gnome gladly accepts the ride on Damiar's shoulders.

She has to hold herself back from exclaiming "Wheeeeeee!" as Damiar leaps over the trough.

She waits around the corner for the door to open.


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Female N korasha lashunta wild warden soldier (armor storm) 1 | SP 7/7 HP 11/11 | RP 4/4 | EAC 15; KAC 17 | Fort +2; Ref +2; Will +1 | Init: +2 | Perc:-1, SM: -1 | Speed 25ft | Active conditions: None.

Ha ha, Kaneeri is a lot more manic than Nomyra!


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Female NG Half-Orc (Air Elemantal) Druid 7 | HP: 55/55 (1 Wis) | AC: 23 (15 Tch, 21 Fl) | CMB: +7, CMD: 23 | F: +8, R: +6, W: +11 (+1 vs enchantment, +4 vs fey, plants) | Init: +5 | P: 12, SM: 3 | | Speed 60ft fly (perfect)| Wildshapes: 1/2 | Spells: 1st 3/5, 2nd 0/4, 3rd 2/3, 4th 1/1 | Active conditions: barkskin./

Hearing her allies planning to fight, Lisianthus flies back.

"Great work, Dolph!"

3/5 ⦵⦵ Contributor

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No, it totally makes sense! I agree that this part of the adventure can go in a lot of different directions depending on how the GM roleplays Marcon, the makeup of the party and their feelings about undead, and just how the players react. You're right that it's a little unclear how to connect the Society check, but it would give the PCs context if they've gotten Marcon to reveal the name Candren. Marcon is going to try not to reveal his secret off the bat, since it gives him something to bargain with, but that doesn't mean he won't reveal it at all, especially if he thinks his un-life is at stake!

I'm actually actually quite interested to hear what parties decide to do with Marcon.

(Milan, I saw your question, but I don't actually know the answer!)

3/5 ⦵⦵ Contributor

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It is a typo! The correct stats appear on Page 24, since parties with enough challenge points face that version of him.


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Female N korasha lashunta wild warden soldier (armor storm) 1 | SP 7/7 HP 11/11 | RP 4/4 | EAC 15; KAC 17 | Fort +2; Ref +2; Will +1 | Init: +2 | Perc:-1, SM: -1 | Speed 25ft | Active conditions: None.

I super love ALICE for the computer!

Also, yay, they talked about the new startship combat roles on Starfinder Wednesday today and mentioned that I wrote them! Nomyra would be an awesome chief mate once those rules actually drop, so if Vedrir wants to build for Piloting, Nomyra can go back to an Athletics-focused build.

Grand Lodge

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Female NG Half-Orc Druid 7 | HP: 38/55 (1 Wis) | AC: 22 (13 Tch, 20 Fl) | CMB: +10, CMD: 23 | F: +8, R: +5, W: +11 (+1 vs enchantment, +4 vs fey, plants) | Init: +4 | P: 12, SM: 3 | | Speed 20ft | Wildshapes: 2/2 | Spells: 1st 3/5, 2nd 1/4, 3rd 1/3, 4th 0/1 | Active conditions: none./

I think Dewberry is dead dead, Orst, so you don't need to waste the lay on hands unless you think your character would do that anyway just to know for sure.

Lisianthus, grief-stricken, stands over the body of her beloved companion.

"People usually misunderstand snakes. They fear them. They think that they're scary and dangerous. I guess that's why I've always loved them. They're like me. People think I'm scary too, just because of who I am."

When Dolph brings her wands over, Lisanthus heals herself up.

"There is magic, powerful magic, that can fix this. But first we need to finish what we came here to do. Let's see what else is in this cavern."

CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (1) + 1 = 2

I got a little lost in the battle. Did Lis take 3 damage or 17 damage?

3/5 ⦵⦵ Contributor

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My Quest is not repeatable. However, Chris’s scenario, 1-06, is repeatable!

3/5 ⦵⦵ Contributor

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This Quest was super fun to write, and I hope people enjoy it!

Contributor

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It was a lot of fun to revisit the morlamaws for this book!

Envoy's Alliance

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LG female human (half-orc) champion 1 | HP19/19 | AC 19 (21 with shield raised) | F +6 R +4 W +6 | Perc +3 | Stealth +1 | speed: 20 ft (25 without armor) | focus 1/1 | Active Conditions: ---

Hey, Trildyn can work on the cart! It seems like her bonus to blacksmithing from Specialty Crafting would apply.

Crafting, blacksmithing: 1d20 + 3 + 1 ⇒ (13) + 3 + 1 = 17

Acquisitives

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Female CN skittermander space pirate operative (thief) 3 | SP 18/18 HP 20/20 | RP 4/4 | EAC 15; KAC 16 | Fort +1; Ref +6; Will +3 | Init: +4 | Perc:+9, SM: +6 | Speed 40ft | Active conditions: None.

Nope, I commissioned it! The artist is @eisorus on Twitter.

Acquisitives

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Female CN skittermander space pirate operative (thief) 3 | SP 18/18 HP 20/20 | RP 4/4 | EAC 15; KAC 16 | Fort +1; Ref +6; Will +3 | Init: +4 | Perc:+9, SM: +6 | Speed 40ft | Active conditions: None.

Kaneeri has art! It is adorable!

I'm mostly done getting my profile together. I'm pretty sure I bought some gear before her last mission, and I need to figure out where I wrote that down.

Acquisitives

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Female CN skittermander space pirate operative (thief) 3 | SP 18/18 HP 20/20 | RP 4/4 | EAC 15; KAC 16 | Fort +1; Ref +6; Will +3 | Init: +4 | Perc:+9, SM: +6 | Speed 40ft | Active conditions: None.

Six arms belonging to the same furry yellow creature are immediately in the cookie bag. The small skittermander wears what appears to be a child's pirate costume, modified for the extra arms, and she has not stopped moving since entering the room, climbing over chairs and getting into everything.

"Avast! I'm Kaneeri, of the Free Captains! We'll track down this treasure!"

Sorry, I was at a con this weekend, but I'll get Kaneeri's profile up tonight.

Contributor

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Hooray! Congratulations to everyone!

Grand Lodge

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Female TN Gnome Illusionist 3 | HP: 23/23 | AC: 17 (13 Tch, 16 Fl) | CMB: -1, CMD: 11 | F: +3, R: +3, W: +4 (+2 vs illusions) | Init: +7 | Perc: +5, SM: +2 | Speed 20ft | Blinding Ray: 7/7 | Spells: 1st 4/4 2nd 2/2 | Active conditions: mage armor.

"Yes, we are a rather clamorous crew. Especially certain familiars who like to sing on missions." Phinellippa sends a brief glare toward the Amazing CoCo, who continues singing her theme song.


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Ruins of Azlant || Acts of Association

Zoombo and Gamazuli get drinks for everyone and the crew finds an empty table. Lycos of the Sanctum of the Ten Trees is enjoying the music, swaying to the rhythm and tapping his hands. Unfortunately, an exuberant gesture sends his drink flying, spilling all over a person at the next table.

The human man rises, angry, and covered in something orange and fizzy.

"Hey! Watch what you're doing! This is expensive stationwear!"

Envoy's Alliance

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LG female human (half-orc) champion 1 | HP19/19 | AC 19 (21 with shield raised) | F +6 R +4 W +6 | Perc +3 | Stealth +1 | speed: 20 ft (25 without armor) | focus 1/1 | Active Conditions: ---

Trildyn joins Tarafi, after getting the cold shoulder from the horse.


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Ruins of Azlant || Acts of Association

Y'all have made me laugh out loud multiple times during this adventure. Thank you.

Contributor

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numbat1 wrote:
An underwater adventure by Kate Baker? Never would have expected that! :-)

Ha ha, right?

And thanks for all the kind words, everyone!

Horizon Hunters

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CG female elf (whisper elf) fighter 1 | HP 17/17 | AC 18 | F +6 R +9 W +4 | Perc +6 | Stealth +7 | Speed:30 ft | Active Conditions: ---

Thank you, Doug! This was lots of fun!

Second Seekers (Luwazi Elsbo)

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Female LG half-orc dream prophet solarian 4 | SP 28/28 HP 34/34 | RP 3/5 | EAC 20; KAC 22 | Fort +4; Ref +4; Will +4 | Init: +2 | Perc:+5, SM: +0 | Speed 25ft | Attunement: none | Active conditions: None.

Trylara responds. "It is..difficult for me to watch. The darkness swallowing the light. Most solarians aspire to harmony between the two and see this as the natural course of things. I guess I haven't reached that point of enlightenment yet. I am tired of darkness."

3/5 ⦵⦵ Contributor

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I cannot express my delight enough about having a morlamaw in the running. All of the candidates have strong platforms and amazing art!

3/5 ⦵⦵ Contributor

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Well, if Hrothdane is doing it, I have to, too! Since she was in all these games.

Venture-Captain Zella Aviar (elf witch 13) is dearly hoping that after that all that fuss of that last mission, she can finally be relieved of field work and instead can work quietly for the Dark Archive identifying and cataloguing magic items.

Expert archer and Erastil follower Honoria Mangin (human paladin 12) pushed her skills to the test in the Ruby Phoenix tournament, but the Pathfinder Society came out victorious! She plans to retire back home to Andoran and work on her family’s farm until she can get a piece of land of her own.

Tai Sapphire, the Sugilite Sage (oread brawler 11/bloodrager 1) tracked down the Amethyst Sage in what she expected to be her last mission for the Pathfinder Society before settling in completely to her duties as a Jeweled Sage. Yes, I played them out of order. However, she’s heard that something is going on with Torch again, and that may be worth coming back to handle.

Horizon Hunters

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CG female elf (whisper elf) fighter 1 | HP 17/17 | AC 18 | F +6 R +9 W +4 | Perc +6 | Stealth +7 | Speed:30 ft | Active Conditions: ---

”Oh, well, if you can’t make it back to the Lodge, it’s a good thing we’re here to handle the artifacts for you! We can bring this items back to Sothis.”

Vigilant Seal

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Female CN dwarf (strong-blooded) rogue 1 | HP 15/19 | AC 18 | F +4 R +7 W +7 | Perc +7 | Stealth +5 | 20 feet | Active Conditions: ---

Dorrance gratefully accept the hors d’oeuvre and starts eating.

It’s fine. It’s fine. These are all new Pathfinders. No one you would have encountered while you were still Aspis.

Horizon Hunters

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CG female elf (whisper elf) fighter 1 | HP 17/17 | AC 18 | F +6 R +9 W +4 | Perc +6 | Stealth +7 | Speed:30 ft | Active Conditions: ---

You can mix and match, but only in complete chunks. So if you have eight days, and you use four to finish Crafting, you can then Earn Income for the last four days, but what you can't do is break up your eight days into four two-day chunks to roll Earned Income four times to make it less swingy.

That part is more clear over here.


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Ruins of Azlant || Acts of Association

It's hard to make it clear in the role play, but you all did well there! If you did badly, you'd have to fight the angry chef with a cleaver.

Horizon Hunters

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CG female elf (whisper elf) fighter 1 | HP 17/17 | AC 18 | F +6 R +9 W +4 | Perc +6 | Stealth +7 | Speed:30 ft | Active Conditions: ---

Confirmation from Mike Sayre that you can Earn Income over two days of downtime right here.

Just wanted to post it before I forgot about it!

Envoy's Alliance

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LG female human (half-orc) champion 1 | HP19/19 | AC 19 (21 with shield raised) | F +6 R +4 W +6 | Perc +3 | Stealth +1 | speed: 20 ft (25 without armor) | focus 1/1 | Active Conditions: ---

Hey, I finally have a bot me spoiler up for this character!

3/5 ⦵⦵ Contributor

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Ha ha, sorry! I totally thought that was in the SFS discussion section. And noticed just to late to edit.

I don't think you need to spend your downtime to repair your Shield, since the action doesn't take very long. It's a good question, though.

Horizon Hunters

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CG female elf (whisper elf) fighter 1 | HP 17/17 | AC 18 | F +6 R +9 W +4 | Perc +6 | Stealth +7 | Speed:30 ft | Active Conditions: ---

Just to let non-Bay Area players in on the joke, Zarindlara's older sister is my first PFS1 character, who GM Doug just ran Eyes of the Ten for.

3/5 ⦵⦵ Contributor

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Minor wording suggestion: changing the phrasing around hero points to make it clear that it is something GMs should do, not an optional rule. (Or if the intention is for GM-awarded Hero Points to be optional, make that more clear.)

Quoting myself from this discussion

Quote:

The Guide currently says:

"At the beginning of an adventure, each player receives 1 Hero Point. GMs can then hand out additional Hero Points throughout the session in recognition of the characters’ deeds, at a rate of approximately 1 Hero Point per hour of play. When handing out Hero Points, try to spread them out throughout the table rather than giving most of the points to one player."

If the phrase "GMs can then hand out..." were changed to "GMs should then hand out..." would we all be on the same page? I think there should be a little flexibility rather than mandating exactly one per hour, but I don't think Hero Points are intended to be optional in Organized Play.

Horizon Hunters

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CG female elf (whisper elf) fighter 1 | HP 17/17 | AC 18 | F +6 R +9 W +4 | Perc +6 | Stealth +7 | Speed:30 ft | Active Conditions: ---

Perception: 1d20 + 6 ⇒ (17) + 6 = 23

ha ha!

Horizon Hunters

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CG female elf (whisper elf) fighter 1 | HP 17/17 | AC 18 | F +6 R +9 W +4 | Perc +6 | Stealth +7 | Speed:30 ft | Active Conditions: ---

A blonde elf with striking violet eyes marches in, clearly expecting anyone in her path to move. Her manner of speaking indicates Kyonin nobility to anyone in the know, and she carries a longbow at her side with ease.

"Hello, I'm Zarindlara Aviar. It's so nice to be in Sothis, isn't it? Away from the Grand Lodge, away from certain Venture-Captains...oh, none of you work for my awful sister, do you? I hope not. I can't believe she got that promotion. But enough about her! I'm sure you'd rather hear about me! I was just finishing target practice this morning when I got the summons to meet here. The timing is too bad. I finally got reservations at this tea shop in the city for lunch that's supposed to be just divine. It is good to be on my first field mission, though! At least, I hope that's what this summons means."

Envoy's Alliance

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LG female human (half-orc) champion 1 | HP19/19 | AC 19 (21 with shield raised) | F +6 R +4 W +6 | Perc +3 | Stealth +1 | speed: 20 ft (25 without armor) | focus 1/1 | Active Conditions: ---

A cheerful half-orc joins the group! She wears splint mail armor and has an ornate shield. Her hands are calloused and seem to be permanently discolored with soot and ash worked deep into the rough skin. Her smile shines even brighter than her armor.

"I'm Trildyn Kingslake, and I'm so glad to meet you! This is my first real assignment, but I just know we're going to make a great team!"

Contributor

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It's definitely a different framework than First Edition Pathfinder!

Contributor

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They contain multitudes!

Contributor

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Pretty much what Garretmander said! NPC creatures are built per the Alien Archive 1 rules, so they end up a little different than a morlamaw envoy PC would. I wanted them to have a little bit of spellcasting since that is supposed to be a common thing for morlamaws, so that was a special ability.

Contributor

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thecursor wrote:
Kate Baker wrote:
Ha ha, I did write the Forever Reliquary right after running Pathfinder Playtest demos in the Gen Con exhibition hall, so maybe there was some subconscious influence! When those doors open at the start of the day, the people just keep coming and coming and coming!
What solidified this theory for me was reading the Codex entry for Suskillon: You guys described Planet Indiana to a "T".

That's Patrick Brennan's work, so he'll have to chime in!

Contributor

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Obozaya!

Contributor

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Ha ha, I did write the Forever Reliquary right after running Pathfinder Playtest demos in the Gen Con exhibition hall, so maybe there was some subconscious influence! When those doors open at the start of the day, the people just keep coming and coming and coming!

3/5 ⦵⦵ Contributor

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The Guide currently says:

"At the beginning of an adventure, each player receives 1 Hero Point. GMs can then hand out additional Hero Points throughout the session in recognition of the characters’ deeds, at a rate of approximately 1 Hero Point per hour of play. When handing out Hero Points, try to spread them out throughout the table rather than giving most of the points to one player."

If the phrase "GMs can then hand out..." were changed to "GMs should then hand out..." would we all be on the same page? I think there should be a little flexibility rather than mandating exactly one per hour, but I don't think Hero Points are intended to be optional in Organized Play.

Contributor

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We shall play with your barrister sorcerer another time!

Contributor

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Hey, I’m so glad to hear you enjoyed the Deep Cultures article! It was really fun to write!

3/5 ⦵⦵ Contributor

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I think it’s important to remember that Hero Points are not a special Org Play rule: they are the default in the Core Rulebook. Hero Points are baked into the balance of the game. While they are powerful (reroll, avoiding death), the game is written assuming that players are gaining Hero Points at the cadence described, and not awarding them at that rate is actually going to make the characters less effective than they were intended to be.

As for what should merit a Hero Point, I don’t think we’re going to get guidance that gives us perfect consistency here. The rate really should define the criteria. If you are consistently only giving out 0-1 additional Hero Points per game, you are setting your standards much higher than the game itself expects. If you give out six in the first hour of the game, you are giving them out at a rate much higher than the game expects and should slow down.

We’re all going to have to calibrate on this, for sure! I think right now, it’s not a bad idea at all to set an alarm each hour or write yourself a note at several places in the adventure to remind yourself to award a Hero Point. While it doesn’t have to be exactly one per hour, treating it that way now helps us remember that part of the new system. After we’ve all run more games, it’s going to feel a lot more natural and we’ll all have a better feel for when to award Hero Points.

Edited to add: I am speaking with my venture agent hat here! I just realized that the contributor tag overrides the VA tag.

Contributor

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Pteranodon is actually in the first Bestiary under Pterosaur!

Contributor

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Too many Maries!

(It’s a joke. Exactly the right number of Maries.)

Contributor

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Rysky wrote:
Is JJ writing this?

Nope. :)

Scarab Sages 3/5 ⦵⦵

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Name: Tai Sapphire, the Sugilite Sage
Alignment: Lawful Neutral
Race: Oread
Class: Brawler 10/Bloodrager 1

Description: This woman is short and stocky like a dwarf, but quite unlike a dwarf, her skin and hair are made of stone and her eyes are glittery blue sapphires. Her knuckles are rough from unarmed fighting, though she also carries several weapons and has a soldier's bearing.

I'm a little late to this party, but I was delighted to get to play Beacon Below with the author right after Gen Con to finally get Tai her very own sage jewel!

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