Armistril

Kasumi Yukishiro's page

59 posts. Alias of Arrathion.


Classes/Levels

M Elf Hexcrafter Magus 2 (HP 13/17) | AC:16 | T:14 | FF:12 | CMD 14 | Fort +4 | Ref +4 | Will +3 | Init +4 | Perc: +2 | Speed 30ft | AP: 5/5

Active Effects:
None

About Kasumi Yukishiro

Elf Hexcrafter Magus 2
CN Medium Humanoid Elf

Init +4
Senses Low-Light Vision, Perception +2
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Defense
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AC 16 {+2 Armor, +4 Dex)
HP 17/17 (2d8+2+2)
Fort, +4 Ref, +4 Will, +3
Elven Immunities Immune to magic sleep effects, also gains a +2 bonus on saves against enchantments.
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Offense
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Speed 30 ft
Melee Cold Iron Scimitar +1 (1d6/x2)

Magus Spells Known (Spellbook):

.:Level 0 (4/day At will, DC 14):. Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Open/Close, Prestigitation, Ray of Frost, Read Magic, Spark, Brand
.:Level 1 (3/day, DC 15):. Shocking Grasp, Frostbite, Color Spray, Shield, True Strike, Blade Lash, Snowball, Vanish

Prepared Spells:

Assortment 1:
.:0th Level:. Brand, Daze, Mage Hand
.:1st Level:. Shield, Blade Lash, Snowball

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Statistics
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Str 10, Dex 18, Con 12, Int 18, Wis 10, Cha 10
Base Atk +1, CMB +2, CMD 15
Feats Weapon Finesse

Traits
Devil-Fruit User Logia: Snow Devil Fruit; You take no penalties for squeezing, and you can move through spaces without penalty as if you were a creature three size categories smaller. You can make a melee touch attack once per round that deals 1d6 points of cold damage + 1 point per character level. You are considered incorporeal (although you cannot move through solid objects). You can use mundane, magic items and other equipment as normal. You also gain the ability to see through snow storms, sleet and fog (but not solid fog) as if it wasn't there. You gain vulnerability to fire, and must make exhaustion fortitude saves twice as often in places of hot arid climates. (Such as deserts and jungles)
Bred For War +1 Intimidate, +1 CMB

Skills
Acrobatics +5
Appraise +4
Bluff +0
Climb +0
Craft +4
Diplomacy +0
Disable Device +4
Disguise +0
Escape Artist +5
Fly +4
Handle Animal +0
Heal +0
Intimidate +6
Knowledge (Arcana) +8
Knowledge (Dungeoneering) +4
Knowledge (Engineering) +4
Knowledge (Geography) +4
Knowledge (History) +4
Knowledge (Local) +4
Knowledge (Nature) +4
Knowledge (Nobility) +4
Knowledge (Planes) +8
Knowledge (Religion) +4
Linguistics +4
Perception +2
Perform +0
Profession +4
Ride +4
Sense Motive +0
Sleight of Hand +4
Spellcraft +9
Stealth +4
Survival +0
Swim +4
Use Magic Device +0

Languages Common, Elven, Celestial, Draconic, Sylvan, Orc

Other Gear
Spellbook
Leather Armor
Traveler's Outfit
Weapon Cord
Spring-Loaded Wrist Sheath
Spell Component Pouch
Belt Pouch
Reinforced Scarf
Reversible Cloak
150 GP, 7 SP
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Special Abilities
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Arcane Focus +2 bonus to concentration checks when casting defensively.
Arcane Pool
Elven Magic +2 bonus to caster level checks to overcome Spell Resistance.
Spell Combat
Spellstrike
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Background
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Kasumi left home at an early age, always getting into some form of mischief or another. He'd always dreamed about what the world outside his home was like. When the time came that he left, he was still a child. He stowed away on a ship bearing various trade goods from the harbour. Eventually he was discovered and dropped at the next port, after having been locked up in a cage for weeks.

Not having anyone to turn to, Kasumi grew up having to beg and barter for food to survive. In his wanderings in this new city, Kasumi had spent what time he wasnt foraging for food watching the local children practice swordsmanship. When asked if he wished to join, he would flee. One day though, the master of the dojo ambushed him, handing him a wooden sword and provoking him to attack the man.

He learned much of swordplay there, but it was soon apparent that his skills were in need of a particular kind of instruction. As it was soon discovered that Kasumi had a gift for the arcane arts, and wished to continue his training with the sword. His talent at weaving spells and the blade together was of rare quality, and when he grew in age he would depart, earning his keep among ships that were hiring for labor or protection from pirates.

He discovered a talent there that hadn't been expected, and soon was pursuing bounties on any pirates he found to earn a modest living. Not for any enmity toward pirates in general, but to be able to afford comfortable living and personal freedom.