Mystic Theurge

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I was thinking about choosing Artisan Calling for my Crafting Witch because I want my goblin to evolve into a god of crafting. But the anathema of this Calling seems extremely limiting compared to the other Callings. Or have I just misunderstood it? In principle, I can't use anything that I haven't made myself. It's also almost impossible to have all the skills to make everything yourself.


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We start a new PF1 campaign and I created a Transmutation Wizard for me. Now I have a question about the school ability Telekinetic Fist.
The description of the Telekinetic Fist says it is a ranged touch attack and in the combat chapter was written that ranged touch attacks could cause critical hits. But I couldn't find any crit range or damage multiplier for the Fist. Is it 20/×2 or couldn't cause the Fist any crits?


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I have question about power use of Power Armors. Is it intends, that all except the Battle Armor are useless for exploring? With a energy capacity of 40 or 100 minutes the most armors just expensive scrab! Only the Battle with 20 hours could be helpful.