| Karrth |
Good for him, and for you, it means that the player is actually interested in the game world you've put together outside of simply following along to the next adventure. Getting into politics and wanting to make a mark in a world is a great aspiration for a player character to have, and can be the driving force behind lots of adventures if you want. I'll trade you both of my players who are uninterested about the game world and zone out during anything that isn't combat or mechanics related for one player like you describe!
That said, if you aren't interested in running a game where the PCs become movers and shakers in the world and have problems that don't involve the next adventure then you need to tell him so that he doesn't get too invested in the idea before it is shot down. Tell him he can roll profession merchant checks any week he has off, say that the funds he receives are equal to the profits his business has, and leave it at that. Maybe throw him a bone once in a while with people in the town his business is based out of giving him and the party slightly special treatment if his business is successful, and concentrate on running the game you want to run.
If all he is interested in is the gold gain this might work out wonderfully, though if he is interested in the social and roleplaying aspects he may be a little disappointed. Still, you're running the game and if you won't have fun running a game where characters have political and social aspirations then tell him. It's not worth running a game you won't...
I am very happy about my players and I am happy that they want to involve themselves in the game world. I don't mind that they want to become movers and shakers. They ARE the heroes of my tale and if thats they way they want to go then it's fine by me.
My problems is this:
I try to deliver quality stories, adventures and in general a good time playing at my table... I can't do that if I don't understand what I'm doing. I was never good at math and I simply can't keep all the numbers he's using in my head. Which means gold is starting to loose it's value in our game. I don't use greed as a factor for my players but gold sort of need to have a meaning so it's not like my last adventure "we failed to rescue the bishop of the church, he died a horrible death at the hands of the rebels... Lets spend 15000gp to build him a grave and put the church back on our good side. After all it's only a months pay...."
Hope I'm not coming over as a bad GM but I really am lost on how to make both my players happy and make me able to deliver a quality story.