Karissel's page

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Gavmania wrote:
Karissel wrote:

I don't really understand why they thought that critical's time had come again?

I wasn't aware that it had ever gone.

They dropped out of most rpg's a long time ago because of spike issues.

Pathfinder 2 not only embraces them but also in its current form makes them pretty common especially in the tougher encounters due to the +10 rule.

It might have been more sensible to bring in crit's just on natural 1 and 20's rather than going from none to lots?


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I don't really understand why they thought that critical's time had come again?

It's the most radical change in the whole of Pathfinder 2 and frankly also the worst thing to crawl back off of the slab of bad game design idea's imho.

Spikes in damage may be exciting to some but once people have lost enough characters to bad rolls rather than bad tactics I think they will regret its inclusion.

They threw in mandatory Hero Points as a band aid to cover some of the spikes but that just means they lost all the drama they built by letting everyone die once per session for free before they really need to worry.

Do they really want the bad old days where people would roll up a batch of chars so that they could slot poor sob number two in after number one had died?

It doesn't lead to a lot of character development / player investment.