Damiel

Karieth Amanodel's page

18 posts. Alias of Ruins of Greyhawk Player.


Race

Init: +4 | AC: 18 / FF AC: 14 / Touch AC: 14 | Fort: +7 / Ref: +10 / Will: +4 [Immune to magic sleep effects, +2 to saves vs enchantment spells/effects] | Speed: 40' |

Classes/Levels

Favored Attack: Magical +1 Composite [+2 STR] Longbow +13\+8 ranged / 1d8+3 piercing damage / x3 crit

About Karieth Amanodel

d20 World of Greyhawk Character Sheet

Character Name: Karieth Amanodel
Character Race: Wild Elf (Grugach)
Character Class/Level (if multi-class): Ranger
Alignment: Chaotic Good
Diety: Ehlonna (Elenestra)

Gender: Male
Age: 124
Height: 4’7”
Weight: 89 lb.
Eyes: Sea green
Hair: Dusty brown

Character Level: 7
EXP Points Gained: 21575
EXP To Next Level: 28000

Known Languages: Common, Elven (Olven)

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Strength: 14 (+2)
Dexterity: 18* (+4)
Constitution: 12 (+1)
Intelligence: 10 (+0)
Wisdom: 12 (+1)
Charisma: 10 (+0)
*With Gloves of Dexterity +2

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Hit Points: 40

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Armor Class: 18 [BASE (10) + ARMOR (4) + DEX (4)]

Flatfooted AC: 14
Touch AC: 14
AC Penalty: None
Maximum DEX bonus: +5

Armor Type/Weight: Magical Studded Leather Armor +1 [20.0 lb.]

Special Armor Class Notes: None

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Total Encumbrance: Light Load

Overall AC Penalty: None (Armor)
Overall Maximum DEX bonus: +5 (Armor)

Base Movement: 40’/round (Fast Movement ability)
Encumbered Move: 40’/round

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Save vs. Fortitude: +7 [BASE (5) + CON (1) + MISC (1)]
Save vs. Reflex: +10 [BASE (5) + DEX (4) + MISC (1)]
Save vs. Will: +4 [BASE (2) + WIS (1) + MISC (1)]

Special Saving Throw Notes: Immune to magic sleep spells (Racial ability); +2 bonus to saves against enchantment spells or effects (Racial ability); +1 resistance bonus to all saves (Cloak of Resistance +1)

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Initiative Modifier: +4 [DEX (4)]

Melee Attack Bonus: +9\+4 [BAB (7\2) + STR (2)]

Ranged Attack Bonus: +11\+6 [BAB (7\2) + DEX (4)]

Special Combat Notes: +1 to attack rolls and damage rolls for all ranged attacks within 30’ distance (Point Blank Shot feat); +1 to attack rolls when wielding a longbow (Weapon Focus feat); no -4 penalty for firing into a melee (Precise Shot feat); may take an extra attack per round with ranged weapon (at highest BAB) though both attacks are made at -2 to attack rolls (Rapid Shot feat); +2 to damage rolls against Orcs, +4 to damage rolls against Humans (Favored Enemy ability); may fire two arrows as a standard action at -4 to a single attack roll (Manyshot feat)

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Attacks:

Magical ‘Elvencraft’ Composite [+1 STR] Longbow +1 (M) / +13\+8 ranged attack / 1d8+3 damage / 110’ range / [x3] critical / piercing damage
“Mathor’Tel’Wealdath or Defender of the Woods” - bow can be used as a ranged weapon (STR damage adjusts to wielder) or as a quarterstaff at need; 20 standard arrows, 5 serpentstongue arrows

Magical ‘Elvencraft’ Quarterstaff +1 (M) / +10\+5 melee attack / 1d6+4 damage OR +7\+7\+2 melee attack / 1d6+3\1d6+2 damage / [x2] critical / bludgeoning damage
“Mathor’Tel’Wealdath or Defender of the Woods” - bow can be used as a ranged weapon or as a quarterstaff (may be used as a  double weapon as though the wielder has the Two-Weapon Fighting feat) at need; two-handed weapon (1.5 x STR modifier to damage bonus

Magical Longsword +1 (M) / +10\+5 melee attack / 1d8 +3 damage / 19-20 [x2] critical / slashing damage

Dagger (M) / +11\+6 ranged attack / +9\+4 melee attack / 1d4 +2 damage / 19-20 [x2] critical / piercing damage

Total Weapon Weight: 12.0 lb.

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Skills:

Total Skill Points Earned = 60

Skill Name - Skill Total, number of Ranks and/or Racial Modifier

Appraise: = +0 (INT) Untrained
Balance: = +4* (DEX) Untrained
Bluff: = -1 (CHA) Untrained -1 [Uncivilized trait]
Climb: = +2* (STR) Untrained
Concentration: = +1 (CON) Untrained
Diplomacy: = -1 (CHA) Untrained -1 [Uncivilized trait]
Disguise: = +0 (CHA) Untrained
Escape Artist: = +4* (DEX) Untrained
Forgery: = +0 (INT) Untrained
Gather Information: = -1 (CHA) Untrained -1 [Uncivilized trait]
Handle Animal: = +10 (CHA) 9 Ranks +1 [Uncivilized trait]
Heal: = +1 (WIS) Untrained
Hide: = +10* [+13* when in woodlands] (DEX) 6 Ranks +3 [competency bonus when in woodlands for Ehlonna’s Way feat]
Intimidate: = +0 (CHA) Untrained
Jump: = +2* (STR) Untrained
Knowledge (Nature): = +11 (INT) 9 Ranks +2 [synergy bonus from 5+ ranks in Survival]
Listen: = +13 (WIS) 8 Ranks +2 Racial Modifier +2 [Alertness feat]
Move Silently: = +10* (DEX) 6 Ranks
Ride: = +4 (DEX) Untrained
Search: = +5 (INT) 3 Ranks +2 Racial Modifier
Sense Motive: = +1 (WIS) Untrained
Spot: = +20 (WIS) 10 Ranks +2 Racial Modifier +5 [Eyes of the Eagle] +2 [Alertness feat]
Survival: = +10 [+12 in aboveground natural environments, +15 when in woodlands] (WIS) 9 Ranks +2 [synergy bonus from 5+ ranks in Knowledge (Nature) when in aboveground natural environments] +3 [competency bonus when in woodlands for Ehlonna’s Way feat]
Swim: = +2** (STR) Untrained
Use Rope: = +4 (DEX) Untrained

* Armor Check Penalty Applies
** Double Armor Check Penalty Applies