Galenna Icethrone

Kari the Feytouched's page

88 posts. Alias of Hu5tru.


Full Name

Kari

Race

Human

Classes/Levels

Bard/1

Gender

Female

Age

19

Alignment

Chaotic Neutral

Location

Rostland

Languages

Common, Sylvan, Hallit, Giant

Occupation

Performer

Strength 10
Dexterity 14
Constitution 12
Intelligence 14
Wisdom 8
Charisma 16

About Kari the Feytouched

Kari
Female Human Bard/1
CN Medium Humanoid
Init +2;Senses Normal Vision +4

DEFENSES

AC 14 (+2 Armor, +2 Dex), touch 12, flat foot 12
Hp 9
Fort +1 Ref +4 Will +1
Haunted Fey Aspect Gain DR 1/Cold Iron vs. single opponent for length of spell.
Vanish As invisibility 1rd/level

OFFENSES

Spd 30'
Melee Sickle +0 (1d6, x2)
Ranged Sling +2 (1d6, x2, 70ft.)

STATISTICS

Str 10 Dex 14 Con 12 Int 14 Wis 8 Cha 16
BAB +0 CMB +0; CMD 12
Traits
Feats Fey Foundling,
Skills
Languages Known Common, Sylvan, Hallit, Giant

Equipment:

Leather Armor - 10gp, 15 lbs
Sickle - 6 gp, 2 lbs
Sling- , 2 lbs
Bullets (10), 1 gp, 5 lbs

Traveler's outfit, xx, 6 lbs
Bedroll 1 sp, 5 lbs
Blanket 1 sp, 5 lbs
Waterskin 1 gp, 4 lbs
Purse, Belt 1 gp, 1/2lbs
Musical Instrument, 5 gp, 3 lbs

Total Weight:
Current Encumbrance:

Current liquid assets:
gp: 1, sp: 7, cp: 0

Class Abilities:

Bardic Knowledge (Ex)

A bard adds half his class level (minimum 1) to all Knowledge skill checks and may make all Knowledge skill checks untrained.

Bardic Performance

A bard is trained to use the Perform skill to create magical effects on those around him, including himself if desired. He can use this ability for a number of rounds per day equal to 4 + his Charisma modifier. At each level after 1st a bard can use bardic performance for 2 additional rounds per day. Each round, the bard can produce any one of the types of bardic performance that he has mastered, as indicated by his level.

Starting a bardic performance is a standard action, but it can be maintained each round as a free action. Changing a bardic performance from one effect to another requires the bard to stop the previous performance and start a new one as a standard action. A bardic performance cannot be disrupted, but it ends immediately if the bard is killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action to maintain it each round. A bard cannot have more than one bardic performance in effect at one time.

At 7th level, a bard can start a bardic performance as a move action instead of a standard action. At 13th level, a bard can start a bardic performance as a swift action.

Each bardic performance has audible components, visual components, or both.

If a bardic performance has audible components, the targets must be able to hear the bard for the performance to have any effect, and such performances are language dependent. A deaf bard has a 20% change to fail when attempting to use a bardic performance with an audible component. If he fails this check, the attempt still counts against his daily limit. Deaf creatures are immune to bardic performances with audible components.

If a bardic performance has a visual component, the targets must have line of sight to the bard for the performance to have any effect. A blind bard has a 50% chance to fail when attempting to use a bardic performance with a visual component. If he fails this check, the attempt still counts against his daily limit. Blind creatures are immune to bardic performances with visual components.

Cantrips (Sp)

Bard's learn a number of cantrips, or 0-level spells, as noted on Table: Bard Spells Known under "Spells Known." These spells are cast like any other spell, but they do not consume any slots and may be used again.

Countersong (Su)

At 1st level, a bard learns to counter magic effects that depend on sound (but not spells that have verbal components.) Each round of the countersong he makes a Perform (keyboard, percussion, wind, string, or sing) skill check. Any creature within 30 feet of the bard (including the bard himself) that is affected by a sonic or language-dependent magical attack may use the bard's Perform check result in place of its saving throw if, after the saving throw is rolled, the Perform check result proves to be higher. If a creature within range of the countersong is already under the effect of a non-instantaneous sonic or language-dependent magical attack, it gains another saving throw against the effect each round it hears the countersong, but it must use the bard's Perform skill check result for the save. Countersong does not work on effects that don't allow saves. Countersong relies on audible components.

Distraction (Su)

At 1st level, a bard can use his performance to counter magic effects that depend on sight. Each round of the distraction, he makes a Perform (act, comedy, dance, or oratory) skill check. Any creature within 30 feet of the bard (including the bard himself) that is affected by an illusion (pattern) or illusion (figment) magical attack may use the bard’s Perform check result in place of its saving throw if, after the saving throw is rolled, the Perform check result proves to be higher. If a creature within range of the distraction is already under the effect of a non-instantaneous illusion (pattern) or illusion (figment) magical attack, it gains another saving throw against the effect each round it sees the distraction, but it must use the bard’s Perform check result for the save. Distraction does not work on effects that don’t allow saves. Distraction relies on visual components.

Fascinate (Su)

At 1st level, a bard can use his performance to cause one or more creatures to become fascinated with him. Each creature to be fascinated must be within 90 feet, able to see and hear the bard, and capable of paying attention to him. The bard must also be able to see the creatures affected. The distraction of a nearby combat or other dangers prevents the ability from working. For every three levels a bard has attained beyond 1st, he can target one additional creature with this ability.

Each creature within range receives a Will save (DC 10 + 1/2 the bard’s level + the bard’s Cha modifier) to negate the effect. If a creature’s saving throw succeeds, the bard cannot attempt to fascinate that creature again for 24 hours. If its saving throw fails, the creature sits quietly and observes the performance for as long as the bard continues to maintain it. While fascinated, a target takes a –4 penalty on skill checks made as reactions, such as Perception checks. Any potential threat to the target allows the target to make a new saving throw against the effect. Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a weapon at the target, automatically breaks the effect.

Fascinate is an enchantment (compulsion), mind-affecting ability. Fascinate relies on audible and visual components in order to function.
Inspire Courage (Su)

A 1st level bard can use his performance to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to perceive the bard’s performance. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls. At 5th level, and every six bard levels thereafter, this bonus increases by +1, to a maximum of +4 at 17th level. Inspire courage is a mind-affecting ability. Inspire courage can use audible or visual components. The bard must choose which component to use when starting his performance.

SPELLS KNOWN

1st (2/day) Feather Step, Vanish
Cantrips Unlimited Dancing Lights, Haunted Fey Aspect, Mage Hand, Message, Prestidigitation

Appearance

Age: 19, Height: 5'3" Weight: 105 lbs Hair: White Eyes: Amber

Kari is, compared to many in the north, as diminutive as her connection with the fey in the area would suggest. Standing only inches above five feet, Kari's physical presence is easily exceeded by her complete confidence and sense of self. She wears her white blonde hair in a complex chignon of braids and knots, save for a fit at the left side of her face that have been worked into several spirals worked with a tendril of red hair, fangs on a leather throng, and finally, closest to her ear, a modest collection of colorful feathers that always hang free.

History:
Kari does not recall a great deal of her childhood, and more curiously, neither do her parents enjoy ruminating on the memories of their only child. This general prohibition is scarcely shared by the citizens of the small village in the Gronzi where Kari was raised. Several tales exist of the young Kari simply following her father home from a weeks long ranging as a girl of some four to six years grown. More disturbing, though, are numerous mentions of her disappearing several times during her adolescence for weeks at a time, periods for which Kari herself has no recollection save an ethereal tune by pipes she cannot recreate.

And try as they might to raise their daughter to be a productive citizen, Kari never felt in her heart that the village was her home. She did her chores about her parents’ house with the usual display of belly aching expected of a child with no sense of responsibility, but she did not possess the capacity to see
the village as an extension of her home. To her, the elders were oppressive authorities bent on subverting artistic and individual expression. As Kari’s rebellious streak continued beyond the age where her contemporaries were marrying, settling and creating their own families, Kari found herself ostracized.

In hindsight, it was the least wise decision she might have made to abandon the comforts of the village to wander the forest with traveling merchants. The local Medvyed lords fought an unending war with the fey denizens of the forest, and Kari’s presence seemed only to aggravate each side of the conflict. Kari had slipped down to a pool one evening to bathe, and when she surfaced she found herself on an alien shore and scrutinized by several alien looking creatures while others poked through her meager belongings.

Wonder of all wonders, Kari understood their strange language as more swirled about her. As several winged creatures played with her pan pipes, others dug her flute from her pack and demanded tribute. Kari, rising to the challenge, took the instrument and performed a tune she had been composed in her solitude, which the audience found pleasing. They weaved vines and flowers into her hair, her cloak and boots, then in a rush of wings, kisses and caresses pressed her forward.

“Your mate awaits! Your mate awaits!”

Kari scarcely had time to tug a boot on before she was hustled from the scene, and found herself at the mercy of a startled and armed ranger drawing down upon her with his bow. His piercing eyes searched her hastily dressed and gaudily adorned form, then he lowered the bow and threw back his head and laughed.

This is your muse?” he said in the language the little ones had used, then tore a wreath of of dried twigs fashioned into antlers from his head. “Little cousin,” he said to her in the trading tongue, “It is clear you are far too young to mount,” he adjudicated after a quick glance at her slender frame. ”You will share my fire tonight, but not else.”

Little did the participants in the fey fete realize that their will scarcely mattered when it came to their observers appetites. The creatures of the forest had brought them together and they would be satisfied. It was much, much later when Kari accompanied a junior member of her lover’s band to town to distribute their earnings among the impoverished that she recognized Duma’s significance. Kari had little talent escaping the raid that the Surtovans had prepared in anticipation of their arrival. She was interrogated over a period of days, but refused to speak more of their relations than stomping about in the wood. For suborning an enemy of the crown Kari was effectively banished from Brevoy, one of a prestigious few issued a charter to explore and settle the Stolen Lands south of Rostland.