Male Max HP: 186 | AC: 39; T: 21; FF: 33/39 | Fort: +17; Ref: +12; Will: +12/15 | Init: +5
Sorry about the delay guys. I think we've mostly gotten it sorted.
Male Max HP: 186 | AC: 39; T: 21; FF: 33/39 | Fort: +17; Ref: +12; Will: +12/15 | Init: +5
I'm still getting his stats ported to his alt, but here is the info you requested:
ITS!
PFS #: 26225-5
Fame: 58
Prestige: 54
XP: 39
Faction: Liberty's Edge
Day Job: Too Busy Being Awesome.
EDIT: got him fully updated.
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Male Max HP: 186 | AC: 39; T: 21; FF: 33/39 | Fort: +17; Ref: +12; Will: +12/15 | Init: +5
And by Aroden, she actually means c'thulu.
Male Max HP: 186 | AC: 39; T: 21; FF: 33/39 | Fort: +17; Ref: +12; Will: +12/15 | Init: +5
looks like my post from yesterday was eaten =(
Kargoth will mount the stairs and look out of the hole the shemhazian made to see what's going on outside.
Male Max HP: 186 | AC: 39; T: 21; FF: 33/39 | Fort: +17; Ref: +12; Will: +12/15 | Init: +5
Paralyzed. Do I fall, or can I hang onto the knotted rope?
Male Max HP: 186 | AC: 39; T: 21; FF: 33/39 | Fort: +17; Ref: +12; Will: +12/15 | Init: +5
Kargoth will spend his next action throwing and securing rope with grappling hook onto the platform above, then Rage and start climbing (I'll take the penalty to fast climb)
Climb check: 1d20 + 6 ⇒ (20) + 6 = 26 That will put me 15' up the rope.
Male Max HP: 186 | AC: 39; T: 21; FF: 33/39 | Fort: +17; Ref: +12; Will: +12/15 | Init: +5
I will definitely go ahead and reroll.
Male Max HP: 186 | AC: 39; T: 21; FF: 33/39 | Fort: +17; Ref: +12; Will: +12/15 | Init: +5
Kargoth will pull out a rope and grappling hook and move into the room.
Male Max HP: 186 | AC: 39; T: 21; FF: 33/39 | Fort: +17; Ref: +12; Will: +12/15 | Init: +5
I'm taking a total defense and waiting for them to come to me.
Male Max HP: 186 | AC: 39; T: 21; FF: 33/39 | Fort: +17; Ref: +12; Will: +12/15 | Init: +5
Turning to the party, Kargoth says "We should probably stick together, as many demons can teleport and fly, and not go chasing demons up the stairs."
Male Max HP: 186 | AC: 39; T: 21; FF: 33/39 | Fort: +17; Ref: +12; Will: +12/15 | Init: +5
you forgot that I can make knowledge: planes checks on demons untrained and have +6 to it.
Male Max HP: 186 | AC: 39; T: 21; FF: 33/39 | Fort: +17; Ref: +12; Will: +12/15 | Init: +5
I'll open the door and see what can be seen.
Male Max HP: 186 | AC: 39; T: 21; FF: 33/39 | Fort: +17; Ref: +12; Will: +12/15 | Init: +5
I'll move back to taking point, unless someone else objects.
Male Max HP: 186 | AC: 39; T: 21; FF: 33/39 | Fort: +17; Ref: +12; Will: +12/15 | Init: +5
Questions are all you guys. SUIT UP! (this is definitely going in my blog!)
Male Max HP: 186 | AC: 39; T: 21; FF: 33/39 | Fort: +17; Ref: +12; Will: +12/15 | Init: +5
"So, ummm, Where is this protective gear?"
Male Max HP: 186 | AC: 39; T: 21; FF: 33/39 | Fort: +17; Ref: +12; Will: +12/15 | Init: +5
Here comes da pain!
Full Attack w/Rage and Power Attack: 1d20 + 16 ⇒ (16) + 16 = 321d20 + 11 ⇒ (14) + 11 = 25
Damage Rolls: 1d8 + 15 ⇒ (4) + 15 = 191d8 + 15 ⇒ (1) + 15 = 16
Male Max HP: 186 | AC: 39; T: 21; FF: 33/39 | Fort: +17; Ref: +12; Will: +12/15 | Init: +5
Move and attack on Allip
Attack with Rage and Power Attack: 1d20 + 15 ⇒ (10) + 15 = 25
Damage Roll: 1d8 + 15 ⇒ (8) + 15 = 23
Male Max HP: 186 | AC: 39; T: 21; FF: 33/39 | Fort: +17; Ref: +12; Will: +12/15 | Init: +5
Maybe I'll actually get to do something once this firk ding blast confusion wears off.
1d100 ⇒ 50 At least I didn't punch myself in the face again.
"Computer blue! Computer blue!"
Male Max HP: 186 | AC: 39; T: 21; FF: 33/39 | Fort: +17; Ref: +12; Will: +12/15 | Init: +5
I wasn't sure because your AC is listed as two separate things, and ya, it would be non-lethal.
Male Max HP: 186 | AC: 39; T: 21; FF: 33/39 | Fort: +17; Ref: +12; Will: +12/15 | Init: +5
My ready action can't go off, so here's my next round action roll: 1d100 ⇒ 95 Attack nearest creature, which is Algar. It'll be a 5' step, rage, and power attack with unarmed strike, followed by an intimidate check as a move action.
attack with PA and rage: 1d20 + 12 ⇒ (15) + 12 = 27
Damage dice if that hits: 1d3 + 12 ⇒ (1) + 12 = 13
Intimidate: 1d20 + 18 ⇒ (1) + 18 = 19
looks like you're shaken for a round. All of this presumes that I'm still confused. If not, I'll move, draw my weapon, and attack the Allip, which I'll roll if that happy instance comes to pass.
Male Max HP: 186 | AC: 39; T: 21; FF: 33/39 | Fort: +17; Ref: +12; Will: +12/15 | Init: +5
Confusion: 1d100 ⇒ 2 Kargoth will ready to attack it if it pops out where he can hit it.
Male Max HP: 186 | AC: 39; T: 21; FF: 33/39 | Fort: +17; Ref: +12; Will: +12/15 | Init: +5
Fort Save: 1d20 + 13 ⇒ (7) + 13 = 20
since there's no place for me to stand next to it, I get to babble incoherently.
Male Max HP: 186 | AC: 39; T: 21; FF: 33/39 | Fort: +17; Ref: +12; Will: +12/15 | Init: +5
Confusion Roll: 1d100 ⇒ 68 Apparently, I have some personal issues to work out
1d8 + 4 ⇒ (2) + 4 = 6
Male Max HP: 186 | AC: 39; T: 21; FF: 33/39 | Fort: +17; Ref: +12; Will: +12/15 | Init: +5
S'okay, I might still get to punch myself in the face a couple a more times. Which is good times.
Male Max HP: 186 | AC: 39; T: 21; FF: 33/39 | Fort: +17; Ref: +12; Will: +12/15 | Init: +5
1d100 ⇒ 17 Kargoth puts away his spear and moves to the opposite side of the room.
how many more rounds of confusion do we have?
Male Max HP: 186 | AC: 39; T: 21; FF: 33/39 | Fort: +17; Ref: +12; Will: +12/15 | Init: +5
Grimnir, if you look back at your rolls, you'd see that since a 31 missed, there are like 5 or 6 of your attacks that missed. That drops the damage down considerably
Male Max HP: 186 | AC: 39; T: 21; FF: 33/39 | Fort: +17; Ref: +12; Will: +12/15 | Init: +5
fair enough. I missed the mass inflict. Changing gears then...
Will save: 1d20 + 6 ⇒ (3) + 6 = 9 failed the will save vs. the mass inflict
Will save vs. fascinate: 1d20 + 6 ⇒ (8) + 6 = 14
Confusion will drive me to take a 5' step towards square and brutally murder him.
Attack rolls w/Power Attack and Rage: 1d20 + 15 ⇒ (1) + 15 = 161d20 + 10 ⇒ (4) + 10 = 14
man, I'm ridiculously full of fail for this combat.
Male Max HP: 186 | AC: 39; T: 21; FF: 33/39 | Fort: +17; Ref: +12; Will: +12/15 | Init: +5
I'm actually unhurt right now, other than the damage I did to myself.
As for my turn, I get the following:
Confusion: 1d100 ⇒ 54
"Get.Out.Of.My.Head!" screams Kargoth and then hits himself in the face with the butt of his spear.
damage roll: 1d8 + 5 ⇒ (7) + 5 = 12
Male Max HP: 186 | AC: 39; T: 21; FF: 33/39 | Fort: +17; Ref: +12; Will: +12/15 | Init: +5
will save vs. fascinate: 1d20 + 6 ⇒ (5) + 6 = 11
confusion: 1d100 ⇒ 31
Kargoth will try the technobabble, but sound like some of the people I do support for at work (I do help desk IT work). He'll use terms he doesn't understand incorrectly.
Male Max HP: 186 | AC: 39; T: 21; FF: 33/39 | Fort: +17; Ref: +12; Will: +12/15 | Init: +5
but the effect has a duration, so to me it means that it's not an aura or constant effect. If it is, that means that we're gonna be making a ton of will saves, cause the effect would end when either of them took an offensive action then we would be effected by the fascinate again, prompting another save.
not trying to be a jerk or what have you, I've just never seen fascinate run that way.
EDIT: reread what team GM posted above. I definitely get it, it just seems weird to me that it would have a duration. I do, however, stand by my assertion that we will be making a lot of will saves in this fight. Also, I saved vs. square.
Male Max HP: 186 | AC: 39; T: 21; FF: 33/39 | Fort: +17; Ref: +12; Will: +12/15 | Init: +5
The way I read fascinate, you can't be fascinated if someone does an threatening action near you, so unless they fascinated, did confusion, and fascinated again, we should be fine in that regard, as the way that I read the situation was that they fascinated and then produced confusion. I could certainly be wrong (in which case see my will saves below).
Will Save: 1d20 + 6 ⇒ (18) + 6 = 24
Will Save: 1d20 + 6 ⇒ (6) + 6 = 12
Male Max HP: 186 | AC: 39; T: 21; FF: 33/39 | Fort: +17; Ref: +12; Will: +12/15 | Init: +5

Male Max HP: 186 | AC: 39; T: 21; FF: 33/39 | Fort: +17; Ref: +12; Will: +12/15 | Init: +5
as a quick aside, here are the rules for the fascinated condition:
Fascinated: A fascinated creature is entranced by a supernatural or spell effect. The creature stands or sits quietly, taking no actions other than to pay attention to the fascinating effect, for as long as the effect lasts. It takes a –4 penalty on skill checks made as reactions, such as Perception checks. Any potential threat, such as a hostile creature approaching, allows the fascinated creature a new saving throw against the fascinating effect. Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a ranged weapon at the fascinated creature, automatically breaks the effect. A fascinated creature's ally may shake it free of the spell as a standard action.
lessee here, my next action will be:
Wheel of Morality, turn turn turn. Tell us the lesson that we should learn.: 1d100 ⇒ 19 yay, act normally. I'll take a 5' step directly south, rage, power attack, and beat the hell outta that one.
Full Attack: 1d20 + 17 ⇒ (14) + 17 = 311d20 + 17 ⇒ (11) + 17 = 281d20 + 12 ⇒ (11) + 12 = 23
Damage Rolls: 1d8 + 15 ⇒ (6) + 15 = 211d8 + 15 ⇒ (5) + 15 = 201d8 + 15 ⇒ (4) + 15 = 19
results: all attacks currently with a weapon that bypasses cold iron, magic, good, silver, and piercing DR (not that I expect them to have DR, but still): first attack damage: 10; second attack damage: 10; third attack: 9 damage
Male Max HP: 186 | AC: 39; T: 21; FF: 33/39 | Fort: +17; Ref: +12; Will: +12/15 | Init: +5
Will save x2 vs Technobabble: 1d20 + 4 ⇒ (1) + 4 = 51d20 + 4 ⇒ (4) + 4 = 8
Confusionx2: 1d20 + 6 ⇒ (5) + 6 = 111d20 + 6 ⇒ (14) + 6 = 20
confusion result: 1d100 ⇒ 67 crap, looks like I'm punching myself in the face.
Quit hitting yourself!: 1d8 + 5 ⇒ (2) + 5 = 7
Male Max HP: 186 | AC: 39; T: 21; FF: 33/39 | Fort: +17; Ref: +12; Will: +12/15 | Init: +5
Kargoth follows hard on the heals of Grimnir.
Male Max HP: 186 | AC: 39; T: 21; FF: 33/39 | Fort: +17; Ref: +12; Will: +12/15 | Init: +5
"Man, I don't like this. Usually by now, the boss would have sent some henchmen to 'menace' us." Kargoth will join grimnir next to the next door and listen at it as well.
Perception: 1d20 + 9 ⇒ (5) + 9 = 14
Male Max HP: 186 | AC: 39; T: 21; FF: 33/39 | Fort: +17; Ref: +12; Will: +12/15 | Init: +5
Kargoth will open the door.
Male Max HP: 186 | AC: 39; T: 21; FF: 33/39 | Fort: +17; Ref: +12; Will: +12/15 | Init: +5
Kargoth will listen at the double doors he's guarding.
Perception: 1d20 + 9 ⇒ (17) + 9 = 26
Male Max HP: 186 | AC: 39; T: 21; FF: 33/39 | Fort: +17; Ref: +12; Will: +12/15 | Init: +5
"I'll keep watch on these doors, unless you're afraid of dying, then I'll come with you guys."
Male Max HP: 186 | AC: 39; T: 21; FF: 33/39 | Fort: +17; Ref: +12; Will: +12/15 | Init: +5
Kargoth will say "If you wanna check things out, let me know. I'm gonna go watch the double doors to make sure nothing jumps us." Then he will move across the room and pull guard on the double doors, shield and spear at the ready.
Male Max HP: 186 | AC: 39; T: 21; FF: 33/39 | Fort: +17; Ref: +12; Will: +12/15 | Init: +5
Kargoth moves to the front of the group and will move through the door after the haste spell is cast.
Male Max HP: 186 | AC: 39; T: 21; FF: 33/39 | Fort: +17; Ref: +12; Will: +12/15 | Init: +5
"Or would you like to leave this place? The way is fairly open..."
Male Max HP: 186 | AC: 39; T: 21; FF: 33/39 | Fort: +17; Ref: +12; Will: +12/15 | Init: +5
"You should probably let me take point Grimnir, while you think about the fact that you just attacked a servant of good." Turning to the hound archons, Kargoth will ask "How did you come to be stuck here? Were you bound to guard the weapon? if so, we've come here to fix it and get it working, as the wardstones around what we call the worldwound have failed, and we can use all the help we can get. That's really the whole reason we're here."
Male Max HP: 186 | AC: 39; T: 21; FF: 33/39 | Fort: +17; Ref: +12; Will: +12/15 | Init: +5
Kargoth watches this all, then says "Heeyyyy" as the archon charges Madison. "Please reconsider your actions. I hate killing good guys."
Male Max HP: 186 | AC: 39; T: 21; FF: 33/39 | Fort: +17; Ref: +12; Will: +12/15 | Init: +5
"Heroes. Big d@mn heroes."
sometimes, I can help myself. For everything else, there's snark.
Male Max HP: 186 | AC: 39; T: 21; FF: 33/39 | Fort: +17; Ref: +12; Will: +12/15 | Init: +5
Intelligence check: 1d20 ⇒ 18
Just outta curiousity, what's the door made of?
Male Max HP: 186 | AC: 39; T: 21; FF: 33/39 | Fort: +17; Ref: +12; Will: +12/15 | Init: +5
"Maybe leave the blank space before the numbers?"
Male Max HP: 186 | AC: 39; T: 21; FF: 33/39 | Fort: +17; Ref: +12; Will: +12/15 | Init: +5
kargoth has a slightly different tact: "What if we just pulled out the prism thingee. Would that work?"
Male Max HP: 186 | AC: 39; T: 21; FF: 33/39 | Fort: +17; Ref: +12; Will: +12/15 | Init: +5
I can pull that if you want Grimnir.
"Of course it's Iomedae. All the crusaders love her" Kargoth says, and then moves back 20 feet.
Male Max HP: 186 | AC: 39; T: 21; FF: 33/39 | Fort: +17; Ref: +12; Will: +12/15 | Init: +5
"Fair enough. I knew a guy who was real particular about his name, and when someone else made fun of it, he had his giant serpent pet crush him 'just a little.' So now I ask, just to be sure."
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