Seltyiel

Kareshi Zomat's page

Goblin Squad Member. Organized Play Member. 6 posts (7 including aliases). No reviews. No lists. No wishlists. 1 Organized Play character. 1 alias.


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Dark Archive

The paizo exclusive covers have been a nice touch. Love the parodies. My only issue with this line is that I've been able to buy the comic at my local comic book store usually two to three weeks before I recieve it in the mail.

Dark Archive Goblin Squad Member

My issue with crafting in most games is that you get cookie cutter items. What I make is just as good as what you makes. No differences in stats. The sword I make will be exactly the same as a sword anyone else makes on any other server any where else. Now, part of the fun of playing this game we all love so much, is that we get to loot some really great items. Artifacts, rare and powerful magic items, intelligent items. Now these should not be player made and should be powerful, however, I think they should have effects that players are incapable of creating themselves.

Dark Archive Goblin Squad Member

Crossing my fingers on the crafting process. I was a huge fan of the SWG (Star Wars Galaxies) crafting and resource side of things.

For those who don't know, nearly everything was craftable by players in the game. Some crafted items required components that were crafted by players (some even crafted by players of different skills, IE a tailor could craft padding needed by an Armorsmith to make armor). Each component or finally crafted item needed various resources to make it work (different kinds of metals, wood, furs, and grains). Their was a variety of each kind of resource, each with its own stats that fluctuated from time to time. And while you crafted your item you could experiment on them to attempt to tweak certain stats. Therefore, two weaponsmiths could use the same exact resources but experiment on different stats to make two weapons of the same type with slightly different stats. Or, they could use different resources to make the same weapon with vastly different stats.

I would love to see resource harvesting. Example, mining mithril or adamantine. Depending on where it was mined from it would have different base stats that could increase a weapon's damage, or its swing speed, or hardness and hitpoints.

*Edit*
Also borrowing a bit from SWG, I'm hoping the settlement system will allow player built cities to elect officials to help improve the look of their cities as well as impact the area directly around player cities. The community aspect that SWG created seemed unparrelled.

Dark Archive

It sounds like a lot of min/maxing to me. Paladins demand a certain alignment that, if a group of players are playing the game and not just playing WoW in paper form, do not attract many people. Factor in the code of ethics that come from being a paladin and your worries should fade.

Dark Archive

Honestly...wow. Waste of time. I'm guessing the original poster got what he/she needed within a couple posts and got of this train a few stops before it derailed and took the lives of several innocent bystanders.

Dark Archive

Is there any material or books out about the Mana Wastes? I want to run a game with that as my main location but the material I have from the Campaign Setting and Gazateer is not enough. And does anyone else see the Mana Wastes as a Wild West setting mixed with Sci Fi?