Full Name |
Kardas Ruknaarr |
Race |
Halfling Verminous Hunter L1 | HP: 11/11 | AC:18 T:13 FF:16 | CMB:+2+1 CMD:14+1 | Saves F:4 R:4 W:2 +2 vs fear | Init:+4 | Per:+7 | Spd: 15 | |
Classes/Levels |
Spells: L1 0/2 | Reroll: 1/1 | adaptable luck 2/3 | vermin focus 0/1 | Condition: ant focus (+2 Str)(8r); lead blades (9r) |
About Kardas Ruknaarr
Player Name: kuey
Character Name: Kardas Ruknaarr
Chronicles Completed: 2
Fame: 4
PP: 0
XP: 2
GP: 10.7 gp
Society ID: 215076-16
Faction: The Concordance
Kardas Ruknaarr
Male halfling hunter (verminous hunter) 1 (Pathfinder RPG Advanced Class Guide 26, 98)
NG Small humanoid (halfling)
Init +4; Senses Perception +7
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Defense
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AC 19, touch 13, flat-footed 17 (+6 armor, +2 Dex, +1 size)
hp 11 (1d8+3)
Fort +4, Ref +4, Will +2; +2 vs. fear
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Offense
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Speed 20 ft. (15 ft. in armor)
Melee lance +4 (1d6+3/×3) or
. . mwk greatsword +5 (1d10+4/19-20)
Ranged light crossbow +3 (1d6/19-20)
Space 5 ft.; Reach 5 ft. (10 ft. with lance)
Hunter (Verminous Hunter) Spells Known (CL 1st; concentration +2)
. . 1st (2/day)—lead blades[APG], magic fang, summon nature's ally I
. . 0 (at will)—create water, guidance, light, mending
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Statistics
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Str 16, Dex 14, Con 14, Int 8, Wis 12, Cha 9
Base Atk +0; CMB +2; CMD 14
Feats Mounted Combat
Traits indomitable faith, reactionary
Skills Acrobatics -1 (-9 to jump), Handle Animal +5, Perception +7, Profession (trapper) +5, Ride +5 (+7 to stay in the saddle), Survival +5; Racial Modifiers +2 Perception
Languages Common, Halfling
SQ adaptable luck[ARG], animal companion (giant mantis named Mantis), animal focus (1 minutes/day), nature training, wild empathy +1
Combat Gear crossbow bolts (20), wand of ant haul (49 charges), wand of cure light wounds (44 charges), alchemist's fire; Other Gear mwk breastplate, lance, light crossbow, mwk greatsword, backpack, belt pouch, exotic military saddle, flint and steel, spell component pouch, wooden holy symbol of Gozreh, 7 sp
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Special Abilities
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Adaptable Luck +2/+1 (3/day) +2 to one ability check, attack, save, or skill check, +1 after the roll.
Animal Companion (animal companion (giant mantis named Mantis)) (Ex) If no current companion, summon nature's ally spells last 1 min/level but only 1 at a time.
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Fearless +2 bonus to save vs. fear (stacks with halfling luck).
Mounted Combat (1/round) Once per round you can attempt to negate a hit to your mount in combat.
Nature Training (Ex) Hunter levels count as druid/ranger levels for feats, traits, and options to improve animal companions.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Vermin Empathy +1 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Vermin Focus (1 minutes/day) (Su) As a swift action, gain bonuses from emulated animal(s). If no companion, +1 slots.
Ant +2 (Su) When assuming this aspect, gain listed enhancement bonus to Str.
Beetle (Su) When assuming this aspect, gain listed enhancement bonus to natural armor.
Centipede (Su) When assuming this aspect, gain listed enhancement bonus to Climb & CMD for some maneuvers.
Cockroach (Su) When assuming this aspect, gain listed enhancement bonus many environmental dangers.
Crab +4 (Su) When assuming this aspect, gain listed competence bonus to Swim & grapple CMB.
Flea +4 (Su) When assuming this aspect, gain listed competence bonus to save vs. disease & Acrobatics to jump.
Fly +2 (Su) When assuming this aspect, gain listed bonus to Perception & Acrobatics to balance or fall safely.
Leech +2 (1 bleed damage) (Su) When assuming this aspect, gain listed competence bonus to grapple CMB & grapple bleed dam.
Mantis +2 (Su) When assuming this aspect, gain listed competence bonus to AoO & grapple CMB.
Moth (60 feet) (Su) When assuming this aspect, gain darkvision with listed range, or blindsense at higher levels.
Phasmid +4 (Su) When assuming this aspect, gain listed competence bonus to stealth in forests or plains
Scorpion +2 (Su) When assuming this aspect, gain listed competence bonus to Stealth & grapple CMB.
Spider +2 (Su) When assuming this aspect, gain listed competence bonus to Stealth & saves vs. web.
Wasp +4 (Su) When assuming this aspect, gain listed competence bonus to Perception.
Worm (Su) When assuming this aspect, gain listed competence bonus to Perception.