My group has run into the happy, yet unfortunate, circumstance that we have more people in the group than we have characters that can play. We usually have 7 people, but even with the character add-on, we can only have 6 characters. I would be willing to try to go ahead with a 7th character anyway, since I doubt it would push the system too much, but we are not always at 7 players and could cause some headaches. Plus we are already halfway through the 1st adventure, and not sure we would want to go through all the trouble just to catch a single character up.
So, I decided to try and come up with a solution. NPCs! Basically, the extra players play a "guest" character that comes in, helps with the scenario, then goes back on their separate way. Below is a first sketch of the rules for this.
1) The player chooses an unused character to play. That character receives any skill, card or power feats that the other characters in the group have already received. They also may choose a Role card if able to. They do not receive any other awards. The player then builds a character deck as if building a new deck after dying. Note which cards are placed in the character deck to begin with.
Notes: I wanted them to get the feats so they would at least be somewhat equivalent with the other character levels, but did not want them to go through and pick up a bunch of cards, especially Loot that had been lost or banished.
2) The player plays as normal, with a single restriction: the character is not allowed to close a location where banishing a card is part of the closing requirement.
Notes: The feel of the game is that banishing a card to close a location should be a painful decision. Yes, you can banish a useless boon that you picked up during exploration, but this is to keep people from bringing in an NPC just to close banish locations.
3) At the end of the game, the player separates all cards that were noted as originally in the character deck and immediately banishes them back to the box. Any remaining cards are then placed in the community pool for use in the other character decks.
Notes: Basically, the character takes all of their original gear back with them as they leave. This would also keep players from trying to cycle in cards that they want from the box outside of normal adventuring. The only part I am struggling with here is whether they should receive any cards that are part of the scenario reward. They would instantly go in to the community pool, and I am not sure I would want that to happen.
Thoughts/ideas/suggestions?