
| Full Name |
Kankai |
| Race |
Tengu |
| Classes/Levels |
Swordmaster Rogue 7 Trickster 1 |63/63 hp| AC (17), T (12), FF (15)** Uncanny Dodge|Fort +4, Ref +12, Wil +5| CMD 22 |
| Gender |
Female |
| Size |
Medium |
| Languages |
Common, Tengu, Elven, Dwarven, Infernal, Abyssal, Celestial, Draconic, Aklo, Giant, Orc, Gnome, Sylvan, Daemonic, Ignan |
| Strength |
15 |
| Dexterity |
18 |
| Constitution |
12 |
| Intelligence |
13 |
| Wisdom |
14 |
| Charisma |
10 |
About Kankai the White
Kankai the White
Female tengu unchained rogue (swordmaster) 7/Trickster 1 (Pathfinder RPG Advanced Race Guide 164, Pathfinder RPG Bestiary 263, Pathfinder Unchained 20)
CG Medium humanoid (tengu)
Hero Points 1
Init +4; Senses low-light vision; Perception +14 (+16 Vs being Surprised and against Invisible/incorporeal opponents)
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Defense
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AC 17, touch 12, flat-footed 15 (+5 armor, +1 Dex, +1 dodge)
hp 63 (7d8+16)
Fort +4, Ref +12, Will +5
Defensive Abilities evasion, hard to kill, uncanny dodge
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee +1 longsword +8 (1d8+3/19-20 plus 4d6 sneak attack) or
. . dagger +9 (1d4+4/19-20 plus 4d6 sneak attack) or
. . dagger +9 (1d4+4/19-20 plus 4d6 sneak attack) or
. . dagger +9 (1d4+4/19-20 plus 4d6 sneak attack) or
. . mwk elven curve blade +10 (1d10+6/18-20 plus 4d6 sneak attack) or
. . bite +4 (1d3+2 plus 4d6 sneak attack)
Ranged sling +9 (1d4+2 plus 4d6 sneak attack)
Special Attacks mythic power (5/day, surge +1d6), sneak attack (unchained) +4d6
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Statistics
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Str 15, Dex 18, Con 12, Int 13, Wis 14, Cha 10
Base Atk +5; CMB +7; CMD 22
Feats Combat Expertise, Combat Reflexes, Dodge, Dragon Style[UC], Improved Feint, Shadow Strike[APG], Weapon Finesse[M]
Traits chance encounter, - custom trait -
Skills Acrobatics +8 (+4 to jump), Bluff +12, Craft (armor) +3, Disable Device +10, Knowledge (local) +10, Knowledge (religion) +4, Linguistics +15, Perception +14 (+16 Vs being Surprised and against Invisible/incorporeal opponents), Sense Motive +12, Stealth +10, Use Magic Device +8; Racial Modifiers +4 Linguistics, +2 Perception, +2 Stealth
Languages Abyssal, Aklo, Auran, Celestial, Common, Daemonic, Draconic, Dwarven, Elven, Giant, Gnome, Ignan, Infernal, Orc, Sylvan, Tengu, Undercommon
SQ combat trickery[MA], debilitating injury: bewildered, debilitating injury: disoriented, debilitating injury: hampered, gifted linguist, hero points, rogue talents (fast stealth, pressure points[UC], rapid perception), surprise strike[MA], swordtrained, tengu rogue/ninja, trance, trances (dragon trance[ARG], tiger trance[ARG]), trapfinding +3
Combat Gear potion of cure light wounds, caltrops; Other Gear +1 lamellar (leather) armor[UC], +1 longsword, dagger, dagger, dagger, mwk elven curve blade, sling, sling bullets (10), cloak of resistance +1, ioun torch ioun stone[APG], adventurer's sash, backpack, bedroll, belt pouch, chalk (20), flint and steel, grappling hook, hemp rope (50 ft.), mess kit[UE], mirror, piton (10), pot, soap, thieves' tools, torch (10), trail rations (5), waterskin, wrist sheath[UE] (2), 3,670 gp, 4 sp, 6 cp
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Special Abilities
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+3 to critical confirmations (Elven curve blade) Choose a weapon from those listed under the tengu's swordtrained ability. Add a +1/2 bonus on critical hit confirmation rolls with that weapon (maximum bonus +4). This bonus does not stack with Critical Focus.
Combat Expertise +/-2 Bonus to AC in exchange for an equal penalty to attack.
Combat Reflexes (5 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Combat Trickery (Ex) Use Bluff to bull rush, drag, or reposition all opponents ajacent to you (your choice for each).
Debilitating Injury: Bewildered -2/-4 (Ex) Foe who takes sneak attack damage takes AC pen (more vs. striker) for 1 rd.
Debilitating Injury: Disoriented -2/-4 (Ex) Foe who takes sneak attack damage takes attack pen (more vs. striker) for 1 rd.
Debilitating Injury: Hampered (Ex) Foe who takes sneak attack damage has speed halved (and can't 5 ft step) for 1 rd.
Dragon Style +2 vs. sleep, paralysis, and stun, first unarmed strike in a rd deals 1.5x Str, and can ignore difficult terrain/allies when charging.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Fast Stealth (Ex) Move at full speed while using the Stealth skill at no penalty.
Gifted Linguist Tengus gain a +4 racial bonus on Linguistics checks, and learn two languages each time they gain a rank in Linguistics rather than one language.
Hard to Kill (Ex) Automatically stabilize when dying, and only die at neg Con x 2.
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Improved Feint You can make a Bluff check to feint in combat as a move action.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Pressure Points (Su) Sneak attack also deals 1 Str or Dex damage.
Rapid Perception (Su) Can actively use perception as a swift action. Halve foes stealth bonus from invisibility.
Shadow Strike You can deal precision damage against targets with some concealment.
Sneak Attack (Unchained) +4d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Surge (1d6) (Su) Use 1 power to increase any d20 roll by the listed amount.
Surprise Strike (Ex) As a swift action, use 1 power to attack foe in 30 ft. They are flat footed and you bypass all DR.
Swordtrained Tengus are automatically proficient with swordlike weapons (including bastard swords, daggers, elven curve blades, falchions, greatswords, kukris, longswords, punching daggers, rapiers, scimitars, short swords, and two-bladed swords).
Tiger Trance (Ex) Make a maneuver check against opponent, then charge and make a full attack.
Trance (10 rounds/day) (Ex) You enter a trance, gaining specific benfits from your active trance.
Trapfinding +3 Gain a bonus to find or disable traps, including magical ones.
Uncanny Dodge (Ex) Retain DEX bonus to AC when flat-footed.
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Spirit Sense +2 Perception to Avoid Surprise and to detect invisible or incorporeal creatures.
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