Kamil Blecharczyk's page

8 posts. No reviews. No lists. 2 wishlists.


RSS


One more interpretation:

For difficult terrain:

1,5 square per square.
You move in straight line for: 1.5 sq, 1.5 sq, 1.5 square. Just like normal diagonal movement.
You move diagonally for 1.5 square, then 3 square, then 1.5 square. So:
1 sq moved = 1 sq movement used. 2 sq moved = 4 sq used. 3 sq moved = 6 sq used.

For very difficult terrain:
2,5 square per square.
You move in straight line for: 2.5, 2.5, 2.5 etc. Totally it's:
2 sq used, 5 sq used, 7 sq used.
You move diagonally for 2.5 square then 5 square, then 2.5 square. Totally it's:
2 sq used, 7 sq used, 10 sq used.

It's bit weird, but quite elegant still.

EDIT
Oh, right there are Reign of Winter Magical Snowshoes

Reign of Winter:

Snows of summer pg. 61 wrote:


These masterwork snowshoes (Pathfinder
RPG Ultimate Equipment 91) provide
greater stability and weight distribution in
snow. The snowshoes completely negate
the effects of normal snow on movement,
and reduce the movement penalties in
heavy snow by half (i.e., it only costs 2
squares of movement to enter a square
covered with heavy snow instead of 4 squares of movement).
In addition, the wearer can increase her land speed in snowy
terrain by 10 feet for up to 10 rounds per day. This is considered
an enhancement bonus and the duration need not be spent in
consecutive rounds. Finally, as a standard action once per day,
the snowshoes can generate a ripple effect that removes all
trace of tracks left: in the snow in a 60-foot radius.

That adds to mess, but there could be interpretation that 1) it removes 1 sq of penalty because of snow, leaving us with 2 sq of penalty which we halve resulting in 2 squares to enter heavy snow.


1 person marked this as a favorite.

Suppose we are moving in difficult terrain with 2x movement penalty.

Image from Core Rulebook pg. 192 claims moving diagonally in difficult terrain costs 15 feet. Non-diagonal movement takes 10 feet. This kinda makes sense as shown below.

Core Rulebook pg. 194 wrote:

Double Movement Cost: When your movement is hampered in some way, your movement usually costs double. For example, each square of movement through difficult terrain counts as 2 squares, and each diagonal move through such terrain counts as 3 squares (just as two diagonal moves normally do).

Core Rulebook pg. 192 wrote:

Diagonals: When measuring distance, the first diagonal counts as 1 square, the second counts as 2 squares, the third counts as 1, the fourth as 2, and so on.

Core Rulebook pg.170 wrote:

Hampered Movement: Difficult terrain, obstacles, and poor visibility can hamper movement (see Table 7–7 for details). When movement is hampered, each square moved into usually counts as two squares, effectively reducing the distance that a character can cover in a move. If more than one hampering condition applies, multiply all additional costs that apply. This is a specific exception to the normal rule for doubling.

Okay, so when we move diagonally in normal circumstances it counts with this penalty, penalty is time two, so two diagonal moves is 15 ft.

Also there is case with 5-foot-steps:

Core Rulebook pg.189 wrote:

You can only take a 5-foot-step if your movement isn’t hampered by difficult terrain or darkness. Any creature with a speed of 5 feet or less can’t take a 5-foot step, since moving even 5 feet requires a move action for such a slow creature.

Let's introduce snowshoes and cleats with this wonderful little feature:

Ultimate Equipment pg. 91 wrote:
Snowshoes reduce the penalty for walking through heavy snow by 50%; for example, if moving through snow normally costs you 2 squares of movement (1 square plus a 1 square penalty) per square traveled, snowshoes reduce this cost to 1.5 squares per square traveled"
Ultimate Equipment pg. 88 wrote:
Cleats reduce the penalty for walking over slick surfaces by 50%. For example, walking across ice normally costs 2 squares of movement (1 square plus a 1 square penalty) for every square of movement, but with cleats it costs only 1.5 squares for every square.

So...

Option a) It costs 5 feet + (5 feet penalty * 50% ) = 7,5 ft for normal movement. For diagonal movement it costs 11.25 ft as presented here 15 ft, given that diagonal is 7,5 ft. plus (7,5 feet penalty * 50%).
This seems cumbersome, and not really pathfinder like, and weird given fractions in movement, and spell ranges which tend to avoid those, awarding distance only for full levels.
Additionally prevents 5 feet step movement
b) Round down.
It costs 1 square + (1 square penalty * 50%) => 1 square per square. For diagonal movement it costs 1 square, then 3 squares(2 squares + 2 square penalty * 50%).
Seems weird and not really intuitive. Might allow 5 foot steps, as penalty effectively is removed?

c) It costs 1,5 square per square. This means when you move normally it costs you 1 square, 2 sq, 1sq, 2sq. When moving diagonally you...
Well that is problematic. 1,5x1,5per diagonal = ~2,25. Do we go: 2sq,2sq,2sq,3sq,2sq,2sq,2sq,3sq?
Anyway this might, allow 5 foot step? It's similar case to diagonal movement in normal terrain.

Maybe we should interpret this as:
d) It costs 1,5 square per square You take five foot diagonally, and then would take half of next diagonal step. This is 1 sq + (2 sq/2) = 2 sq per step. It's kind of roundabout reasoning but gives nice, simple maths. As in c) anyway this might, allow 5 foot step in straight line? However in this case 5 foot step is allowed only in straight line.

e) Some other idea

f) Is secret hidden by Norgober himself.

Black magic of this movement grows stronger with stronger penalties like: extremely deep snow in Reign of Winter, which is 4x movement penalty.

Core Rulebook pg.194 wrote:


If movement cost is doubled twice, then each square counts as 4 squares (or as 6 squares if moving diagonally). If movement cost is doubled three times, then each square counts as 8 squares (12 if diagonal) and so on. This is an exception to the general rule that two doublings are equivalent to a tripling.

a) 5 feet + (15 feet penalty*50%) = 12,5 ft for normal movement. For diagonals 7,5 feet * (22,5 feet penalty*50%) = 18,75 ft.

b) 1 square + (3 square penalty*50%) => 2 squares per square. For diagonal movement it would be 2 squares then 5 squares (2 squares + 6 square penalty*50%).

c) 2,5 square per square so 2 sq, 3 sq, 2 sq in straight line. In diagonal movement 2,5*1,5per diagonal=3,75. So: 3,4,4,4,3,4,4,4.

d) 2,5 square per square so 2,3,2 in straight line. In diagonal 2 sq + (3 sq/2) = 3,5 sq. So you go like 3,4,3,4,3,4.

Every solution is weird in it's own rights. Which one is right, or am I missing something.


Studded leather seems to be still weird edge case for being considered metal and afair in 1e you could use special materials for it. I could not find any information how to interpret it for purposes of druids anathema, or shocking grasp. So does it count as metal or not?

I think it would be very useful, if trait was implemented to represent that armor was made out of metal, both to simplify druid and shocking grasp description. It also should be removed by Darkwood and similar materials.

Other edge case question what would be hardness of studded leather? 4 - for leather or 5 - because it has thin iron or steel layer of studs?


You can block Scent with vial of deodorizing agent for 1d3 hours.


1 person marked this as FAQ candidate.

Does sword created by Force Sword spells from Arcane Anthology deals force damage? It's not explicitly mentioned, unlike let's say spiritual weapon.


Do I understand correctly situation in which incorporeal form phantom fights incorporeal creature?
Incorporeal form phantom before 4th level(and otherwise without magic attacks) deals no slam damage to incorporeal creatures.
Starting at 4th level he deals half slam damage, as his attacks are now magic.
Starting at 8th level he deals full slam damage, as his attacks are now using ghost touch.
In every case phantom receives full damage.

We disregard fact that incorporeal phantom is outsider(incorporeal, phantom) for case of attacks, because:

Occult Adventures p. 80 wrote:
An incorporeal manifested phantom can make slam attacks against other incorporeal creatures as if it were in ectoplasmic form.


So here's small question:
Using Removed Iterative Attacks system Character with 6 BAB, 16 STR and two battle axes attacks. He has improved two weapons fighting. Does he:
a) Rolls at +5 -> +6 BAB, +3 STR, -4 TWF penalty. Ignores second attack penalty sentence from ITWF.
b) Rolls at +0 -> +6 BAB, +3 STR, -4 TWF penalty, -5 second attack penalty from improved two weapons fighting, because it uses lower attack bonus of two weapons.
I stand with answer a, but one of players doubts that unchained rules cancel part of feat. So what one interpretation is correct?


I am experimenting with flavoring events and tone of my occult campaign by months(ex. Lamashan would have nightmarish vibe) to give them some meaning, and found small problem - namely I don't know name of thirteenth lunar moon in the year. We know twelve of those (Long, Fated, Rebirth, Flood, Blossom, Sweet, Lover's, Swarm, Harvest, Hunter's, Black and Cold Moon), but last one is missing. I would love to know it. :D