Rogue Elf

Kalthos Pennas's page

65 posts. Alias of stjohnmccloskey.


Full Name

Kalthos Pennas

Race

Wood Elf

Classes/Levels

Rogue 2

Gender

Male

Size

Medium

Age

114

Alignment

Chaotic Good

Languages

Elven, Common

Strength 14
Dexterity 18
Constitution 10
Intelligence 11
Wisdom 10
Charisma 10

About Kalthos Pennas

Find Kalthos' crunch here

Kalthos is a good humored fellow, who's gotten by being quick to clambor up the trees of the island, gathering jungle fruit, and quicker to disappear and shirk his duties.

Although he finds the mundanities of common life droll, Kalthos is eager to help his people in more intriguing ways

==>Quick Crunch<==
HP 4/15
Init: 8 AC: 18 touch: 15 ff: 14
Perception: 7
Fort: 1 Ref: 8 Will: 1
SQ of note: Low light vision, Evasion, Resilience rogue trick

Spoiler:

KALTHOS PENNAS CR
Male Elf Rogue 2
CG Medium Humanoid (Elf)
Init +8; Senses Low-Light Vision; Perception +7
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DEFENSE
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AC 18, touch 15, flat-footed 14. . (+3 armor, +4 Dex, +1 LolC)
hp 15
Fort +1, Ref +8, Will +1
Immune sleep; Resist Elven Immunities
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OFFENSE
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Spd 30 ft.
Melee Masterwork Rapier +3 (1d6+2/18-20/x2) and
. . Unarmed Strike +2 (1d3+2/20/x2)
Ranged Shortbow +4 (1d6/20/x3)
Special Attacks Sneak Attack +1d6
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STATISTICS
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Str 14, Dex 18, Con 10, Int 11, Wis 10, Cha 10
Base Atk +1; CMB +3; CMD 17
Feats Elven Weapon Proficiencies, Improved Initiative, Rogue Weapon Proficiencies, Luck of Lady Ciedrel
Skills Acrobatics +8, Climb +6, Disable Device +9, Escape Artist +3, Fly +3, Handle Animal +1, Perception +7, Ride +3, Sleight of Hand +8, Stealth +8, Swim +1, Use Magic Device +5
Languages Common, Elven
SQ Elven Magic, Trapfinding +1
Combat Gear Masterwork Rapier, Shortbow, Studded Leather; Other Gear Backpack (22 @ 24.5 lbs), Bedroll, Caltrops (3), Chalk (10), Piton (5), Rope, hempen (50 ft.), Thieves' tools, Whistle, Signal, Scroll of Ghost sound.
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SPECIAL ABILITIES
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Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to Sleep effects.
Elven Magic +2 racial bonus on caster checks to overcome spell resistance. +2 to spellcraft checks to determine the properties of a magic item.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Sneak Attack +1d6 +1d6 damage if you flank your target or your target is flat-footed.
Trapfinding +1 +1 to find or disable traps.