HP 57/57 [66/66] ► AC 17 [15], T 11 [9] ► F +8 [11], R +3, W +7 [9] ► Init +8 ► Perc +9, Darkvision 60' F Minotaur
Conditionals:
+2 vs Mind-Affecting effects, +2 vs Poisons, +2 vs spells/spell-like. Cannot be Flat-footed, 5 AoOs per round
I think for me, I'm not interested in being on a table with newly recruited people. I think my table went through 3 people who dropped/had to leave, we barely got anything done. I'm not too keen on waiting for a bunch of new people to have them drop a week in - I'd rather stick with the ones that are already proven to still be sticking around.
I'd rather combine to an active table, or make a new character/rebuild to join a table. I never got to use this one, so I might as well just make a new one that will fit the party.
HP 57/57 [66/66] ► AC 17 [15], T 11 [9] ► F +8 [11], R +3, W +7 [9] ► Init +8 ► Perc +9, Darkvision 60' F Minotaur
Conditionals:
+2 vs Mind-Affecting effects, +2 vs Poisons, +2 vs spells/spell-like. Cannot be Flat-footed, 5 AoOs per round
Pretty good, I was never much of a caster player, and Aury was far too caster for my liking, but that was my own fault haha.
Also, that's a really nice character icon, I haven't seen that one before.
HP 57/57 [66/66] ► AC 17 [15], T 11 [9] ► F +8 [11], R +3, W +7 [9] ► Init +8 ► Perc +9, Darkvision 60' F Minotaur
Conditionals:
+2 vs Mind-Affecting effects, +2 vs Poisons, +2 vs spells/spell-like. Cannot be Flat-footed, 5 AoOs per round
Kalora sits on a log to take a breather from the long jog - even with Lily's magic, she was sore.
"Well, if we're sure that the creatures we're tracking are the raiders, it's our best bet to get the upper hand. But if it's not, we'll get into another needless fight like we did with the goatlings."
"I can't say I know for certain what live out here, but those tracks are definitely varied enough to be the raiders. Maybe we should just go for it."
HP 57/57 [66/66] ► AC 17 [15], T 11 [9] ► F +8 [11], R +3, W +7 [9] ► Init +8 ► Perc +9, Darkvision 60' F Minotaur
Conditionals:
+2 vs Mind-Affecting effects, +2 vs Poisons, +2 vs spells/spell-like. Cannot be Flat-footed, 5 AoOs per round
Does an invulnerable rager's DR 2/- versus nonlethal count here? I'd still get fatigued, but potentially not take the damage.
But otherwise, I can't help boost us so I'd be moving at that speed.
HP 57/57 [66/66] ► AC 17 [15], T 11 [9] ► F +8 [11], R +3, W +7 [9] ► Init +8 ► Perc +9, Darkvision 60' F Minotaur
Conditionals:
+2 vs Mind-Affecting effects, +2 vs Poisons, +2 vs spells/spell-like. Cannot be Flat-footed, 5 AoOs per round
"Grubgullet and I will have to walk, unless you can summon an elephant as well. And if it weren't for this bad leg, I might be able to keep up without it."
HP 57/57 [66/66] ► AC 17 [15], T 11 [9] ► F +8 [11], R +3, W +7 [9] ► Init +8 ► Perc +9, Darkvision 60' F Minotaur
Conditionals:
+2 vs Mind-Affecting effects, +2 vs Poisons, +2 vs spells/spell-like. Cannot be Flat-footed, 5 AoOs per round
As she picks her way through the brush and foliage in search of tracks, Kalora pipes in, "I agree with Lilliana - we should hurry as much as we can, though. If that was a request for help, we don't know how much time we have."
HP 57/57 [66/66] ► AC 17 [15], T 11 [9] ► F +8 [11], R +3, W +7 [9] ► Init +8 ► Perc +9, Darkvision 60' F Minotaur
Conditionals:
+2 vs Mind-Affecting effects, +2 vs Poisons, +2 vs spells/spell-like. Cannot be Flat-footed, 5 AoOs per round
"I wouldn't too much about us getting lost on the way back - I think I'll be able to find our way. I can't guarantee us successfully catching up to them, though."
Minotaurs can't get lost.
"If they're the raiders, they'll be coming this way anyway. If not, then they aren't what we're looking for anyway. We're days away from the fort as it is already - if we go any farther, we're not much help to them if raiders have already gone past on the river."
HP 57/57 [66/66] ► AC 17 [15], T 11 [9] ► F +8 [11], R +3, W +7 [9] ► Init +8 ► Perc +9, Darkvision 60' F Minotaur
Conditionals:
+2 vs Mind-Affecting effects, +2 vs Poisons, +2 vs spells/spell-like. Cannot be Flat-footed, 5 AoOs per round
Kalora nods her agreement. Though she was never one to get lost, it was rarely a good idea to wander through strange forests aimlessly - the river would be a good guide.
HP 57/57 [66/66] ► AC 17 [15], T 11 [9] ► F +8 [11], R +3, W +7 [9] ► Init +8 ► Perc +9, Darkvision 60' F Minotaur
Conditionals:
+2 vs Mind-Affecting effects, +2 vs Poisons, +2 vs spells/spell-like. Cannot be Flat-footed, 5 AoOs per round
"So we have a boat appearing from nowhere, and the tracks of the people that boarded it - regardless of how the boat came to be, should we not follow the tracks to their origin?"
HP 57/57 [66/66] ► AC 17 [15], T 11 [9] ► F +8 [11], R +3, W +7 [9] ► Init +8 ► Perc +9, Darkvision 60' F Minotaur
Conditionals:
+2 vs Mind-Affecting effects, +2 vs Poisons, +2 vs spells/spell-like. Cannot be Flat-footed, 5 AoOs per round
Survival:Foraging:1d20 + 9 ⇒ (8) + 9 = 175 units of food
"Could we fell a tree across the river? It would slow down any other boats that try to pass through, or force them onto land. But we should probably find where their coming from."
HP 57/57 [66/66] ► AC 17 [15], T 11 [9] ► F +8 [11], R +3, W +7 [9] ► Init +8 ► Perc +9, Darkvision 60' F Minotaur
Conditionals:
+2 vs Mind-Affecting effects, +2 vs Poisons, +2 vs spells/spell-like. Cannot be Flat-footed, 5 AoOs per round
"Hmmm," the minotaur rumbles, "The dwarves would surely appreciate it, but I'm not sure it's the best idea - we have no easy way to get to the boat, or effectively fight those harpies."
"We should stay down, the dwarves will be able to handle a few battles on their own."
HP 57/57 [66/66] ► AC 17 [15], T 11 [9] ► F +8 [11], R +3, W +7 [9] ► Init +8 ► Perc +9, Darkvision 60' F Minotaur
Conditionals:
+2 vs Mind-Affecting effects, +2 vs Poisons, +2 vs spells/spell-like. Cannot be Flat-footed, 5 AoOs per round
Apologies for the delay! Had a major presentation and then convention to visit yesterday.
Since we have all of our players now, I think the final set up for the magic items we found is:
Items:
Heart of Ab Monar: The wearer receives 50% fortification against critical hits, a +2 untyped bonus against fear effects, and can cast Unbreakable Heart, 1/day at CL 9
Lungs of Ab Monar: The wearer can apply Widen or Empower to a breath weapon effect up to 3/day. Only one can be applied to any breath. The breath weapon can be a spell effect, Spell like ability or supernatural ability. The wearer can cast water breathing on themselves 1/day at CL9, and receives a +6 CON bonus to CON based rolls such as holding their breath, or exhaustive activities such as running for extended periods.
Stomach of Ab Monar: The wearer can cast Allfood 1/day CL9, although the food created can only feed themselves. The can also cast the following spells 1/day each at CL 9: Vomit Twin and Vomit Swarm. In addition the wearer can create an effect once per day called Lead Belly. The duration is 1 minute and during that time the wearer can trade 10' of movement ( all modes ) for DR 1/- up to a maximum of -30' and DR 3/-.
Liver of Ab Monar: The wearer receives a +4 bonus vs all ingested poisons or drugs, and their durations and effects are halved. You may double your CON Mod for alcohol consumption and receive a +6 bonus on saves vs alchohol. The wearer receives Fast healing 2, which becomes Fast Healing 5, if they are under the effects of a non-instantaneous potion. (not an extact, infusion or mutagen).
Intestines of Ab Monar: The wearer receives a +4 enchantment bonus to CON, an additional +4 bonus to saves against disease, and can casting Stinking Cloud 1/day at CL 9.
Gem Encrusted Pectoral: The wearer is able to maintain a continual Status spell that monitors anyone else wearing any of the organs of Ab Monar. The gem acts as a Brooch of Shielding that can absorb up to 40 points of magic missile damage per day (no max). The wearer receives a +2 competence bonus to perception, and 1/day can cast Summon Nature's Ally to summon a medium earth elemental at CL 9.
(You suspect there may yet be more to this item...)
HP 57/57 [66/66] ► AC 17 [15], T 11 [9] ► F +8 [11], R +3, W +7 [9] ► Init +8 ► Perc +9, Darkvision 60' F Minotaur
Conditionals:
+2 vs Mind-Affecting effects, +2 vs Poisons, +2 vs spells/spell-like. Cannot be Flat-footed, 5 AoOs per round
Kalora tries her best to stay behind whatever bush looks big enough to conceal her, and whispers, "Any idea who is on the boat? If they're just fishermen or travelers going towards the fort, we don't want to startle them."
HP 57/57 [66/66] ► AC 17 [15], T 11 [9] ► F +8 [11], R +3, W +7 [9] ► Init +8 ► Perc +9, Darkvision 60' F Minotaur
Conditionals:
+2 vs Mind-Affecting effects, +2 vs Poisons, +2 vs spells/spell-like. Cannot be Flat-footed, 5 AoOs per round
"Hrk" Kalora grunts as the taller ogre bear hugs her. After escaping the hug and stretching a bit, she nods to Goivan. "Sounds dangerous. We've just been scouting, but if you're still planning on dealing with those raiders, maybe you could use a hand."
HP 57/57 [66/66] ► AC 17 [15], T 11 [9] ► F +8 [11], R +3, W +7 [9] ► Init +8 ► Perc +9, Darkvision 60' F Minotaur
Conditionals:
+2 vs Mind-Affecting effects, +2 vs Poisons, +2 vs spells/spell-like. Cannot be Flat-footed, 5 AoOs per round
Kalora waves back to the group. "Ah! Glad to see you're all well." The tall minotaur shifts to the other end of the raft as they pull the raft out of the water.
She looks up and down the ragged group, "You look like you've been through some troubles, I would've expected you to be farther inland."
HP 57/57 [66/66] ► AC 17 [15], T 11 [9] ► F +8 [11], R +3, W +7 [9] ► Init +8 ► Perc +9, Darkvision 60' F Minotaur
Conditionals:
+2 vs Mind-Affecting effects, +2 vs Poisons, +2 vs spells/spell-like. Cannot be Flat-footed, 5 AoOs per round
Well I think the problem with grub is that he can take a hit well but as long as he's grappling be can't move to help anyone and loses all progress if he stops.
I've been thinking of him more like a debuff person to make sure a single dangerous enemy isn't doing much.
Warders are built more for moderately bothering anyone that tries to get to allies.
Ill have some more out of combat support and lily has good in combat support so I think we'll be pretty good with the new setup
HP 57/57 [66/66] ► AC 17 [15], T 11 [9] ► F +8 [11], R +3, W +7 [9] ► Init +8 ► Perc +9, Darkvision 60' F Minotaur
Conditionals:
+2 vs Mind-Affecting effects, +2 vs Poisons, +2 vs spells/spell-like. Cannot be Flat-footed, 5 AoOs per round
I actually don't think it's an issue, I remember talking a bit about it with them. They focus on different roles. I'm having tanking focused, lily is more support