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![]() Hello, I made this order on March 9, 2015 during the DMs Day sale for a Paizo hardcover and some back issues. After a couple of weeks of waiting for my order to arrive I read the fine print and it said this order would be shipped with my monthly AP subscription (Order #3496443). On April 13, I received notice that my AP copy (#3496443)) had been shipped though the email said there was only 1 item in the shipment; I checked my account and my DMs Day sale order (#3496413) had been divided into two packages: 4 back issues would be with the AP and 1 back issue with the hardcover (I am assuming due to package weight). Yesterday in the mail (April 23) I receive in my mail box a slip to pick up one package from Paizo. I waited for the mail today (April 24) to see if the slip for the second package had arrived (as I live out of town and was trying to avoid making two trips). The second slip did not arrive so I went into town to pick up the first package. I found that all that had been delivered to me was the monthly AP; the back issues were not in the package. Going back into my account it says (if I understand right) package 1 with the AP and the 4 back issues have already been shipped and package 2 with the hardcover and back issue still has not been shipped yet. It is almost seven weeks since I made the DMs Day sale order (#3496413) with no resolution in sight. The hard cover was supposed to be a birthday gift for a friend and I have become frustrated with this order. Could someone contact me and tell me the status of my purchase and why it will be over 2 months before I receive my order? ![]()
![]() Hi, just a quick question with a long build up.... Are there any DMs that have had any difficulties with maintaining the character levels (CLs) of each of their player’s characters vs the appropriate CL for each A0W adventure (i.e. the Whispering Cairn is for 4 players starting at Lv 1 and ending Lv 3)? Unfortunately my group of players consists of 3 players I can rely on regularly to show up on game night (and 1-3 others that play once in a blue moon) so each of the core players have 2 characters each (so almost too many PCs for the Whispering Cairn), and with the “floaters” PCs the party can approach up to 10 PCs at a time. Also each of the PCs are human and their backgrounds are deeply entwined into the background of Diamond Lake (we are playing the Greyhawk version), so each PC (to a degree) has a motivation to “clean” up Diamond Lake (the mayor, the mine managers, the Ebon Triad cultists, the gangs, the St. Cuthbert cultists, etc.). Thus I (with input from my players) have had and will be developing a whole “save Diamond Lake” side campaign... Even with the large number of PCs (resulting in less role playing by the players and dividing up XP rewards to a large number of PCs) and having only done one small side adventure already (basically a “shades of things to come” battle with three tree trolls [taken from an older Dragon Magazine], 2 dire weasels and a [unidentified] cleric of the Ebon Triad in a valley tomb) my players have passed Lv 4 and have just defeated Filge, returned the Lands family bones and are on their way back to the Cairn (with the new knowledge of something going on in the Dourstone mine and that Smenk is involved in it somehow) I am in no way loose and easy on XP rewards (I prefer to grant the most XP on smart thinking and role playing) but I have had to often split the party in half (for various reasons) and have been more stingy with XP rewards just to curtail the off chance they would be a (large) 5th level party by the end of Whispering Cairn...it looks like we will be evolving the group into a “character tree” concept like in the old Dark Sun campaigns (and with one player death so far [cleric/paladin of Heironeous who was raised already) So back to the question: has anyone had problems balancing party CL vs the Adventure Lv, especially if they are do the more “enriched” campaign involving the plotters and schemers of Diamond Lake? I don’t mind adjusting the AP adventures for higher level encounters, but I feel it will become problematic in the future Thanks for any replies oh, a P.S. has anyone noticed that Kullen and crew, to get fodder for Filge's necromantic spells, have to go out of town to get a handful of skeletons for him as the clergy of Wee Jas guards the Diamond Lake graveyard from defilement...while in the description of the Feral Dog (the tavern where Kullen and crew hang out) there is (and I quote) "A festering garbage pit in the sharp crags behind the building is said to hold the corpses of as many humans as dogs" ;P ![]()
![]() I have a question kinda linked to the transition... As I am probably thinking like many other people, I have decided to look into getting the last of the back issues I need ASAP Between the old Dragon Mag CD (issues 1-250), PDFs I have downloaded here and actual back issues I could buy/find (I'd much rather have the real magazine than a PDF) I have the Dragon Magizine collection covered but I am missing # 254, 261, 262 and annual #1 and #5....they are all unavailable as either pdfs or back issues... is it possible to offer them in PDF format (or acquire other back issues) before the license ends? (my Dungeon collection though, still needs alot of work, but as there is not one WoTC book coming out in the next few months that I have any great interest for I think back-issues of Dungeon are where my RPG spending allowance will go towards) ![]()
![]() Hi, here is a Forgotten Realms question/post for those interested In the last couple of years, with the Lost Empires of Faerun sourcebook and the Serpents Kingdoms sourcebook there has been a whole lot of revelation about the first age in the Realms, the “Days of Thunder”, the “prehistoric” age of Toril over -20,000 years before the present year in the Realms. In the Days of Thunder there were a number of consecutive world-spanning empires of the “Creator Races” the first and greatest sentient races in the Realms (that created or de-evolved into many of the primitive humanoids and monsters in the modern age): The Sarrukh, The Batrachi, The Aearee, and The Fey. In earlier Realms canon the Dragons were a Creator Race but that appears to have been changed. Humanity is also a “Creator Race” but was not much more than Neanderthals during that time and only in the present history (in the Realms) have humans reached world-spanning potential. Now, here is the way I see it, mostly using basic scientific theory and some general train of thought (Don’t you hate it when new canon infringes on your years-long home-brew? *l*) The Creator Races are the true, native sentient species evolved on the planet of Aber-Toril. The has planet existed for millions of years and numerous species have naturally (Darwin’s theory) evolved into sentience...the most successful species being the orders (as in scientific orders) of the Sarrukh (reptile), the Batrachi (amphibian), the Aearee (bird) species, some of the Progenitor Races. I also maintain that what was to become humanity also had its own time in the Days of Thunder, a race I termed the Primians (human). I do not see the Fey as a progenitor race as they are not “natural” (Darwin’s theory) but are usually accepted in RPGs as living embodiments of either nature or life...every D&D world has a fey population to a certain extent, depending on it’s youth and level of civilization. So the Fey as a progenitor is out. I could go into the history of the Primians but that’s not the purpose of this post and this post is too long anyway so I’ll just finish by saying in my home brew Forgotten Realms campaign (that I have been building/rebuilding from 2nd to 3rd Ed., tinkering on and off with since 2001), the core of the campaign is the premise that there is a hidden, unbroken bloodline of Primian-Humanity that has existed for over 40,000, dedicated to the worship of the Sun, Moon and Nature and as the fallout of the Time of Troubles continue (ancient secrets awakening) the Primian dynasties must also reveal themselves... So mostly this long post is for the FOR fans/players to get their thoughts on the Creator Races and how everything ancient is becoming new again in the Realms. ![]()
![]() In the past couple of weeks I have been griping that munchkin/power player gamers ruin a RPG in the long run, they first demand cheesy munchkin products, which drives out better sourse material and then get easily bored with the game and abandon it, lowering sales and closing or minimizing RPG settings, like Greyhawk, Ravenloft or Dark Sun...which is the danger of all the cheesy accessories WoC is producing today, and the Eberron campaign world. Yesterday I was checking out the Candlekeep site (haven't been there in a while) and found this article, which parallels my point, making me even sadder, as the Realms always have been the most richest of the campaign worlds http://www.candlekeep.com/
Kalin ![]()
![]() I was discussing some of the message boards for D&D with a friend and we both thought that any player with a Lv 40+ character must have made that character at that level and how fun would it actually be to have a character of that magnitude, unless you were a munchkin power-gamer so OK, quick question, how long have you steadily used one character (counting being raised or resurrected) and how in level did you reach with that character? Honestly please! I used the same character for almost 7 years (from the age of 11 to 18, when I left for College), playing about once a week at least...first in AD&D 1st. Edition and then converted into 2nd Edition...a human male from Deepingdale, started as a Ranger, reached Lv 8 then a wizard until Lv 24... a few other characters I made up later were actually the children of my primary character : ) p.s. is it even possible to raise a character up to Lv 40-50 "honestly" through roleplaying ? ![]()
![]() OK, I wanted to write a more detailed entry on the PHII but I don't have the time at the moment so I'll just cut to the core of my comments, the (as I like to term them) the base classes: (and once again I am at work and don't have my book library here so this is all by memory) I am expectedly unimpressed by the four "new" base classes: the Knight, the Beguiller (illusionist/rogue), the Duskblade (fighter/mage) and the Dragon Shaman...except for the knight (which I see as a worthy alternate core class) the other three base classes are just glorified prestige classes: gestalts of two other base classes (the beguiler and duskblade) or another munchkin dragon class (dragon shaman) but I digress, my largest gripe is WOTC's abandonment of the Healer class found in the Miniatures hardcover, where also the Favored Soul, War Mage, Marshal came from (which strangely, IMO, provided some of the best alternate base classes produced in D&D) Up to PH-II I had not noticed (both in Dragon and WOTC's D&D web site, in all their articles and "second looks" of base classes) any supplements or additions to the Healer Class (and barely any references), a class I and my group use just as often, if not more than the Cleric (as in my experience a cleric is usually chosen for the abilities to heal or turn undead) So I was looking forward to Healer material in the PH-II and was really POed to see that there is not a trace of the Healer in the book...the War Mage and Favored Soul have been reprinted in the "complete" series and they even included the Marshal, which has never been reprinted, but the Healer was omitted could someone explain to me why WOTC-D&D has abandoned the Healer Class ? Thanks,
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![]() I did a quick scan of the threads before I typed this, so I hope I’m not repeating myself and I don’t have most of my D&D materials here for reference so bear with me.... As we all know some of the biggest templates are the “half” templates (by star-crossed unlikely lovers, breeding experiments, magical experimentation, etc.) one creature is crossed with another... Mostly I’m not to fond of the “cross everything with everything” vision that 3rd edition has, ESPECIALLY the illogical and game-breaking tendency to add more than one “½ template” to a creature (e.g. a human half-fiend is 50% human and 50% fiend but a human half-fiend half-dragon is not 50% human, 50% fiend and 50% dragon, you cannot be “150%”), which is why I appreciate the draconic, fiendish, celestial, etc. lesser “3rd generation” templates (though I ask the question is a human with the fiendish template a tiefling??) As 3rd edition has opened up this Pandora’s Box of improbable creature-crosses I have learned to tolerate most of the “half” templates though I try to restrict their use, so a “half-dragon” is still something rare, special and an oddity...but I have noticed there is an inconstancy with the “½ templates”...so I’ll use the example of the half-ogre: To my knowledge there are two versions of the half-ogre “race” (the first in Savage Species then redone in the Races of Destiny) and there is one “template” half-ogre (Dragon issue #313)...the two “races” are obviously human/ogre hybrids while the template can be applied to any humanoid (?) including human (I have applied it mostly to orcs and hobgoblins) thus in my opinion the “template” half-ogre is more useful a resource (though I have yet to compare the troll with the half-ogre template and an ogre with the half-troll template to see if they are balanced) And my next example is the half-elf and half-orc, the human/elfand human/orc hybrids....there are the “races” (both foundation PC races found in the Players Handbook) but as far as I know there are no “template” half-elves or half-orcs that could be applied to produce other elven or orc hybrids, which is strange as these races are a lot more likely to naturally breed with other races than a troll, elemental or dragon would (e.g. elf/halfling, elf/dwarf, orc/hobgoblin, orc/goblin, etc.) and that does not cover any magical cross breeds So the whole point of this rambling message is to ask if there could be a Dragon article for racial templates for the basic PC races (elf, dwarf, halfling, gnome, etc.) their common variations (drow, druegar, etc.) and other humanoids...the new players that I run games with often ask for the possibility of a half-dwarf or half-giant character and I’m not fond of the idea of just giving a “human/dwarf” character a human with watered-down dwarf abilities... Thanks for anyone reading this Kalin ![]()
![]() How about an article for regional feats in the Eberron setting? I think with the character and personality of the Five Nations, the demi-human races and the new (post-100 Year War) kingdoms that regonal feats are custom made for the Eberron campaign (possibly more so than even Forgotten Realms or Grayhawk). I don't own many of the Eberron accessories or adventures (yet) but I'm pretty sure that regional feats havn't been covered yet..until then I plan to pick and choose from the Realms/Oerth lists thanks... |