Lord Villastir

Kaldur Arahm's page

10 posts. Alias of Perpetr8r.


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Unchained Monk has no Archetypes


4d6 ⇒ (2, 3, 4, 6) = 15 [13]
4d6 ⇒ (5, 6, 6, 5) = 22 [17]
4d6 ⇒ (6, 6, 1, 4) = 17 [16]
4d6 ⇒ (6, 4, 6, 5) = 21 [17]
4d6 ⇒ (4, 6, 2, 3) = 15 [13]
4d6 ⇒ (6, 6, 3, 6) = 21 [18]

Very nice numbers probably gonna go Monk.
Do we use Unchained Monk?

Otherwise I might take Reincarnated Druid, might bring some interesting flare to the group.


Well the shields like Light or Heavy Shields they can be used as weapons, but they don't appear to have a weapon group do they?


Well Captain always seems to know just where the bad guys are, Detect Evil fits that theme wonderfully. Lay on Hands is a refluff, Captain always seems to get his men back on their feet to continue the fight, granted this is normally through a swift pat on the back and a few encouraging words. But it could be refluffed as a way to get them on their feet. It also works for his healing factor ability (Swift action to self heal)

Heck depending on the setting changes someone could refluff the mount as his motorcycle lol.

Cha to all saves is also one of those wonderfully captain things as he is just hard to control or put down and he is so damn likable and so in charge.


Ok so after reading this
I wanted to add that into my gestalt game. And I was thinking Paladin on the other side. This because well the Captain can put the hurt on evil, but when fighting non-evil foes he tends to hold back.

Anyone got any advice for me? I have never run a paladin before and I don't know if they are very feat dependent, as you see that build has a full lot of feats.


If your into Gestalting, Bard on the other half of Alexander Augunas's build as it give you the ability to encourage and buff your party.


Alright so I am going to play a Leprechaun in our next game.
The stat adjust is Str -2, Dex +6, Con +2, Int +4, Wis +4, Cha +6
Speed 40
Spell-Like Abilities
Constant—shillelagh
At will—dancing lights, ghost sound (DC 1X), invisibility (self only), mage hand, major image (visual and auditory elements only, DC 1X), prestidigitation, ventriloquism (DC 1X)
3/day—color spray (DC 1X), fabricate (1 cubic foot of material only)
1/day—major creation

eprechaun Magic (Sp)

When a leprechaun uses any of its spell-like abilities to deceive, trick, or humiliate a creature (at the GM’s discretion), the spell-like ability resolves at caster level 8th rather than 4th. If a leprechaun uses its spell-like abilities in this manner, it has a bonus of +11 on concentration checks.
(To adjust with character level)

What class would best suit a Leprechaun, I thought Bard but I already get a lot of bardic abilities. I thought maybe a Hexcrafter Staff Magus so he can use the Quarterstaff and kick some serious butt.

He is a fun loving kind of guy, but still very useful in a fight, but mostly a gish style fighter, though using his own spell-likes is an option as well so even a straight melee fighter could be worked into this.

Also can Enlarge Person work on a Leprechaun?


Athaleon wrote:
The Buckler Duelist doesn't really offer anything enticing. Just go Swashbuckler (or Daring Champion Cavalier) up one side and either Bard or Oracle up the other. It gives up basically nothing from offense: You get your Weapon Training and Full BAB from Swashbuckler, and so what if you can't shield bash with a buckler? Doing so would have cost a ton of feats and you'd be losing Precise Strike anyways. Either of those other classes would add a huge pile of survivability, and utility in and out of combat.

I was curious if you could Shield Bash, and then make use of the Lunge feat if you had a full attack option?

I may do a Bard//Swashbuckler then.
I am curious if anyone here knows the Selfish Archetypes and which would work best for a fighter who uses a buckler and sword combo.

I thought about taking a two level dip into Paladin.


Well I have a character concept and its not very good optimizing wise.
The game is Gestalt but I dont want to mae the character overly power, more flavor less power I guess.

I was thinking Buckler Duelist 5//Swashbuckler 5 (Using Slashing Grace to give power to the Falcata)

The game starts at level 5, But I am not sure where to go with Buckler Duelist side, if I went to level 7 with it I could move at full speed in medium armor but that cuts into the dodge panache and such on the Swashbuckler side. I considered taking Gunslinger to give him a ranged resource such as a pistol or a crossbow.

But I also considered Bard maybe, to self buff and buff the party, and a few spells that might be useful. I would lose access to 6th level spells for sure, but 1-5 level of spells is not bad or a guy who's main point is straight up combat.

I was thinking of using the Dhampir race, using the Advanced Template which is bought off by level 3 so its rolled into class levels.


Classic Horrors Revisited