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Maximizing hit points can only go so far. We're playing Carrion Crown and its just occurred to all of us because none of the casters we fight actually use spells like fickle wind and wind wall, that clustered shots takes away the fun of all the melee characters.

As common as those spells are to PCs they don't show up often with NPCs villains and monsters. Our GM maximized the hp of two bosses, took every healing item in the area off other NPCs to apply to their health, and added some additional hp for good measure. She killed both bosses in 3 rounds, 4 if you include the surprise round. Before all but one melee character could get 2 hits on a single boss.

I think people are focusing too much on comparing the potential damage to other classes or comparing it to magic weapons as opposed to comparing their average damage output per round to the amount of hit points appropriate CR encounters have.

Archers already get to full attack significantly more often than melee making their damage output per round higher in general. Whats the point of throwing in clustered shot on top of that? Why give them potential for even more damage when they have so much to begin with?


I'd Like order 3141679 Cancelled


Yes I placed this order about a week ago as a gift for a friend.

To my understanding "Insufficient quantity in stock" means you're waiting on a shipment from your supplier?

I'm really curious as to when I should expect this order because my friend is an incredibly foolish cleric who has the tendency to die or almost die every other session.

He's run out of his get out of death free cards and I'm just really worried about him dying before he actually gets to use his mini.


My DM wants to run the rule as it is because he feels the achetype is a bit more powerful than the average base class due to combining ranger style feats with the samurai's challenge ability.

At the same time however he's letting our alternate less rule savvy DM run a campaign she made and he would prefer me to pick a class that didn't make her need to track CRs as closely.

They said if I wanted to run the class still I could but with the rule being read this way it just seems like too much of a risk in that, if a rolled poorly or was incapacitated during a CR+2, it would prevent me from leveling and progressively become more difficult to be significant enough in an encounter to level up.


Damn that's a really bad drawback to the achetype then. That would mean based on the Rite Publishing honor system you wouldn't gain a level with the rest of the party if you didn't significantly contribute to that encounter.


I don't quite understand this statement.

"If he is beholden to a lord, he gains Honor as normal by defeating a challenge with a CR 1 greater than his character level in the name of his lord. A ronin nitōjutsu must defeat an opponent with a CR 2 greater than his character level in order to gain a level."

Does this refer to gaining honor, class level, or character level? I'm getting ready for our next campaign and I overlooked this odd wording when I originally built my samurai. Can someone please explain how Resolute Honor works?