Rohkar Cindren

Kaldak Ul'daar's page

8 posts. Alias of Alexander Kilcoyne.


Full Name

Kaldak Ul'daar

Race

Human

Classes/Levels

Oracle (Lunar 1)

Gender

Male

Size

Medium

Age

19

Special Abilities

Spellcasting, Prophetic Armour

Alignment

LE

Deity

Jezelda

Location

Stolen Lands

Languages

Common (Taldane), Skald

Occupation

Envoy, Warrior

Strength 16
Dexterity 7
Constitution 12
Intelligence 8
Wisdom 10
Charisma 20

About Kaldak Ul'daar

Kaldak Ul'daar
Human (Ulfen) Oracle (Dual-Cursed Oracle) 1 (Pathfinder RPG Advanced Player's Guide 42; Pathfinder RPG Ultimate Magic 0)
LE Medium humanoid (human)
Init +5; Senses Perception +0
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Defense
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AC 19, touch 15, flat-footed 14 (+3 armor, +1 shield, +5 Dex)
hp 10 (1d8+2)
Fort +2, Ref +5, Will +2
Weakness oracle's curses (legalistic, wolfscarred face)
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Offense
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Speed 30 ft.
Melee bite +3 (1d4+4) and
. . dagger +3 (1d4+3/19-20) and
. . dagger +3 (1d4+3/19-20) and
. . longspear +3 (1d8+4/×3) and
. . morningstar +3 (1d8+3) and
. . sickle +3 (1d6+3)
Ranged heavy crossbow -2 (1d10/19-20)
Oracle (Dual-Cursed Oracle) Spells Known (CL 1st; concentration +6):
. . 1st (5/day)—cure light wounds, divine favor, inflict light wounds (DC 16)
. . 0 (at will)—guidance, light, mending, stabilize
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Statistics
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Str 16, Dex 7, Con 12, Int 8, Wis 10, Cha 20
Base Atk +0; CMB +3; CMD 11
Feats Extra Revelation[APG], Noble Scion of War[ISWG]
Traits fate's favored, rostlander, savage
Skills Diplomacy +9, Knowledge (nature) +4, Knowledge (religion) +3, Spellcraft +3, Survival +0 (+1 to get along in the wild)
Languages Common, Skald
SQ family ties, mysteries (mystery [lunar]), revelations (primal companion, prophetic armor), wolf's bite
Other Gear studded leather, buckler, crossbow bolts (50), dagger, dagger, heavy crossbow, longspear, morningstar, sickle, backpack, flint and steel, hemp rope (50 ft.), waterskin, wrist sheath, wrist sheath, 18 gp
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Special Abilities
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Animal Companion Link (Ex) You have a link with your Animal Companion.
Family Ties Not fulfilling family requests: -2 penalty on all Wis and Cha based ability & skill checks (DC 20 Will negates).
Fate's Favored Increase luck bonuses by 1.
Legalistic The shackles of Hell impose savage consequences should you violate a covenant, but also imbue you with remarkable guile. Whenever you break your word (either purposefully or unintentionally), you become sickened for 24 hours or until you meet your obligation
Prophetic Armor (Ex) You may apply your Charisma modifier instead of Dexterity to AC and Reflex saves.
Savage +1 to Survival checks to get along in the wild.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Wolf's Bite You gain a natural bite attack that deals 1d4 points of damage if you are a Medium creature or 1d3 points of damage if you are Small.

At 5th level, your bite damage increases to 1d6 if you are Medium or 1d4 if you are Small.

Wolfscarred Face Your face is deformed, as though you were born with a wolf ’s muzzle instead of an ordinary nose and jaw. Many mistake you for a werewolf, and in areas plagued by lycanthropes, you must take pains to hide your face. You have a severe speech impediment; 20% spell with vocal components lost on cast.

Red Eyes
Wolf
N Medium animal
Init +2; Senses low-light vision, scent; Perception +1
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Defense
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AC 17, touch 12, flat-footed 15 (+3 armor, +2 Dex, +2 natural)
hp 13 (+4)
Fort +5, Ref +5, Will +1
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Offense
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Speed 50 ft.
Melee bite +3 (1d6+1)
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Statistics
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Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Base Atk +1; CMB +2; CMD 14 (18 vs. trip)
Feats Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Weapon Focus (bite)
Tricks Attack, Attack, Attack Any Target, Come, Down, Fighting, Flank, Sneak, Stay
Skills Acrobatics +5, Stealth +5; Racial Modifiers +4 to survival when tracking by scent
SQ attack any target, come, fighting, flank, sneak
Other Gear studded leather
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Special Abilities
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+4 to Survival when tracking by Scent +4 to Survival when tracking by Scent.
Attack Any Target [Trick] The animal will attack any creature on command.
Come [Trick] The animal will come to you on command.
Fighting [Trick] The animal has been trained to fight.
Flank [Trick] Attempts to attack and flank indicated enemy.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Sneak [Trick] Creature stays hidden.
Trip (Ex) You can make a trip attempt on a successful attack.