Werewolf

Kalasin Wingfield *Hybrid*'s page

2 posts. Alias of Kana.


Full Name

Kalasin Wingfield

Race

Stats:
AC: 20, Touch:12, FF: 18 | DR 10/Silver | Fort +6, Ref +3 Will +7 | Channels 4/4 | Init +2 | Bladed Scarf +7 (1d6+2) / x2 | Bite +3 (1d6+2 plus trip and curse) / x2

Classes/Levels

Skills:
Bluff +2 | Diplomacy +5 | Heal +9 | Knowledge(Religion) +5 | Linguistics +5 | Perception +4 (+2 Nat Enviro) | Profession(herbalist) +8 | Sense Motive +9 | Spellcraft +7 | Stealth +0 | Survival +5 (+5 conditional trait)

Gender

Female Natural Werewolf | Cleric of Ashava 3 | HP: 24/24 | Aura: Chaotic Good, Moderate

Age

24

Alignment

Chaotic Good

Deity

Ashava

Languages

Common, Celestial

Occupation

Herbalist

About Kalasin Wingfield *Hybrid*

Statistics
Name
: Kalasin Wingfield
Sex: Female Race: Natural Human Werewolf Class: Cleric of Ashava Age: 24

CG Medium Humanoid (Human, Shapechanger) 

Init +2; Senses Low-Light, Scent; Perception +4

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DEFENSE

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AC 20 , touch 12, flat-footed 18 (+2 Dex, +4 Nat, +4 Armor) 

HP 24 (3d8+6)

Fort +5, Ref +3, Will +7

DR 10/Silver


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OFFENSE
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Speed 20 ft. (30 ft when carrying light Load)

Melee: MW Bladed Scarf +7 (1d6+2)+1/x2 (trip, disarm)
Melee: Dagger +4 (1d4+2)/19-20/x2
Melee: Bite +4 (1d6+2)/x2
Ranged: Dagger +4 (1d4+2)/19-20/x2 (10ft)
Ranged: Sling +4

Space 5 ft., Reach 5 ft.

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RACIAL ABILITIES
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Heart of the Wilderness: Humans raised in the wild learn the hard way that only the strong survive. They gain a racial bonus equal to half their character level on Survival checks. They also gain a +5 racial bonus on Constitution checks to stabilize when dying and add half their character level to their Constitution score when determining the negative hit point total necessary to kill them. This racial trait replaces skilled.
Change Shape (Su): All lycanthropes have three forms—a humanoid form, an animal form, and a hybrid form. Equipment does not meld with the new form between humanoid and hybrid form, but does between those forms and animal form. A natural lycanthrope can shift to any of its three alternate forms as a move-equivalent action. A slain lycanthrope reverts to its humanoid form, although it remains dead.
Curse of Lycanthropy (Su): A natural lycanthrope's bite attack in animal or hybrid form infects a humanoid target with lycanthropy (Fortitude DC 15 negates). If the victim's size is not within one size category of the lycanthrope, this ability has no effect.
Lycanthropic Empathy (Ex): In any form, natural lycanthropes can communicate and empathize with animals related to their animal form. They can use Diplomacy to alter such an animal's attitude, and when so doing gain a +4 racial bonus on the check. (Wolves and Dire Wolves)
Vision: Low-light
Scent


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STATISTICS

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Str 15, Dex 15, Con 15, Int 13, Wis 19, Cha 
13
Base Atk 2; CMB 4; CMD 
 16

Feats
Domain Bonus Feat: Blind-Fight
Bonus Feat: Channel Smite
Level 1 Feat: Guided Hand

Traits: Survivalist and Eyes of the Wild

Skills (15 ranks):
(1) Diplomacy +5 (+4 to alter attitude of wolves and dire wolves)
(1) Heal +8
(1) Knowledge(Religion) +5
(1) Linguistics +5
(0) Perception +4 (+2 (trait) in natural settings)
(1) Profession(Herbalist) +8
(2) Spellcraft +8
(0) Stealth +0
(0) Survival +5 (+1 Racist (1/2 level), +5 (trait) to get along in the wild, travel in severe weather, keep from getting lost or predict the weather)

Languages: Common, Celestial


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CLASS FEATURES

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Aura (Ex)
- Moderate, Chaotic Good

Channel (Su)
- 3+Cha Mod per day
- 2d6
- Positive Energy

Orisons

Spontaneous Casting
- Can exchange spell to cast cure spell.

Domains
Night (Darkness):

- Gain Blind-Fight as Bonus Feat

- Night Hunter (Su): As a standard action, you can blend into the shadows of the night, becoming nearly invisible. As long as you are in an area of dim light or darkness, you are invisible (as per invisibility) to creatures without darkvision. This ability lasts for a number of rounds equal to 1/2 your cleric level (minimum 1). You can use this ability for a number of times per day equal to 3 + your Wisdom modifier.

- Eyes of Darkness (Su): At 8th level, your vision is not impaired by lighting conditions, even in absolute darkness and magic darkness. You can use this ability for a number of rounds per day equal to 1/2 your cleric level. These rounds do not need to be consecutive.

- Domain Spells: 1st—sleep, 2nd—blindness/deafness (only to cause blindness), 3rd—deeper darkness, 4th—shadow conjuration, 5th—summon monster V (summons 1d3 shadows), 6th—nightmare, 7th—power word blind, 8th—greater shadow evocation, 9th—shades.

Ancestors (Repose) :

- Gentle Rest (Sp): Your touch can fill a creature with lethargy, causing a living creature to become staggered for 1 round as a melee touch attack. If you touch a staggered living creature, that creature falls asleep for 1 round instead. Undead creatures touched are staggered for a number of rounds equal to your Wisdom modifier. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

- Speak With Dead (Su): At 8th level, as a standard action, you can ask one question of a dead creature as if using speak with dead. The dead creature you are questioning does not gain a Will saving throw if your alignments are different. You can use this ability for a number of times per day equal to your cleric level.

- Domain Spells: 1st—deathwatch, 2nd—gentle repose, 3rd—speak with dead, 4th—rest eternal, 5th—slay living, 6th—geas/quest, 7th—destruction, 8th—waves of exhaustion, 9th—wail of the banshee.


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CLERIC PREPARED LIST

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Level 0 - DC 14
Detect Magic
Guidance
Mending
Stabilize

Level 1 - DC 15
Shield of Faith
Magic Weapon
Bless
Domain: Deathwatch


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GEAR/POSSESSIONS

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Leather Lamellar
MW Bladed Scarf (Navy Blue with Silver Crescent Moons)
Locket (contains a picture of her birth parents and one of Granny)
Old, Well-Loved Stuffed Dog
Healer's Kit
Cleric's Kit
Survivor's Kit
Fishing Kit
Grooming Kit
Sewing Needle
Journal
Ink
Inkpen
Charcoal (2 pieces)
String/Twine (100 ft)
Compass
Explorer's Outfit


Carrying Capacity Light: 50 lbs. Medium: 51 - 100 lbs. Heavy: 101 - 150 lbs.

Currency: 6 gp 6 sp 8 cp

Total Weight: 30.5 lbs.


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DESCRIPTION

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In her human form, Kalasin has brown curly hair. It is currently cut short, but it has been long in the past. Her eyes are a clear crystal blue. She dresses practical, having lived out in the woods her whole life. There is a locket on a chain around her neck, and a Navy Blue scarf with silver crescent moons. It was one of the few things she spurged on for herself.


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PERSONALITY

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Kalasin, going by Kali to friends, is friendly and polite to most people. As long as her secret is safe, she doesn't fear others. Because she faces a stigma against her, she tries to judge someone on their actions and who they are, not what. Mobs terrify her, and sometimes appear in her nightmares. She loves the night, having found the most comfort and safety at that time of day. She's not afraid to get dirty. She calls her wolf side her "furry problem" and doesn't often elaborate upon it. She also took Granny's last name of Wingfield in her memory and in respect for the woman who raised her.

Kalasin is normally not easy to anger. She's patient, but when she is angry her eyes turn gold from their normal blue. In hybrid form, her fuse is short, making her really easy to anger. Its like a switch is flipped when she shifts.

She's calmer as a wolf, angers less easily but she is not as patient.


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HISTORY

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Spoiler:

I didn't ask to be born this way. I can’t help who my parents were. Yes, were. Most of my memories of them are foggy at best, I was so young when they died. Granny found me when I stumbled out of the woods. I was covered in dirt and mud, having only the clothes on my back, a stuffed dog and a locket. She says I was a crying mess, terrified and it took her a while to convince me to come over. Said it was food, freshly cooked meat, that finally convinced me. After calming me down, feeding me and giving me a bath, she asked me my name and where my parents were. I gave her a whispered answer of Kalasin before tearing up scared again.

I know why, I still have nightmares sometimes from it. To be hunted, that’s terrifying. I dream of being cornered, Father yelling for Mother and I to run, to get me to safety. The running, the panic, the fear. Mother was hurt. Both the injury and carrying me were slowing her down. The howls of dogs getting louder. She hid me, under mud and leaves after crossing a stream. She made me promise to stay there till one of them came back. One last kiss on the forehead, and her looking back at me is my last memory of her. Neither of them came back. Eventually I stumbled out of the forest, lost and scared of everyone.

Granny took to calling me Kali, took me in and raised me as her own. I think she was lonely and enjoyed the company. She taught me how to take care of myself, to heal and help others. She was like my mother. She even… helped me with my… furry problem.

See, the thing is, my parent’s weren’t hunted down for just any reason. They weren’t bad people, just feared be people who didn't understand. My parents were Werewolves. Yes, I’m one too. I take great pains to keep it a secret. I know what they would do to me. Granny saw past the wolf and saw me. Saw Kali. She was the only one who knew. We were out in the woods of a nearby town, making trips to the store a thing of wonder. When I was old enough, I started going by myself for her to restock our supplies. Granny’s heath was not as good as it once was by this time. It was only a couple years later, Granny passed away. I’ve been on my own ever since. She left me everything. I continue to help the people that come our way.

It was after Granny passed, that I first heard the voice. I had been depressed, lonely and lost. That first time, I had fallen asleep outside, in the light of the moon. The night had always brought me comfort. That night, her voice filled my dreams. She comforted me, called to me, taught me. She said she had been watching me, waiting for me to come of age. I was always happier the mornings after she visited me. When the moon shined bright, it was as if I could feel her embracing me. She gifted me power, taught me to use it, guided my lost soul into a purpose. I shall always remember the night she told me her name. Ashava. My life was a happy one again.

But that happiness was not to last. I don’t know how, but the townsfolk found out. It no longer mattered who I was, it was what. I had traveled into town to restock, thinking nothing was wrong. The townsfolk were strangely cold to me that day, but I didn’t think much of it. I should have. I was home when it happened. I had been debating taking a trip for a while, a pilgrimage of sorts. I was mostly packed, when I heard them coming. Dogs. Hunting dogs. The smell of torches. I threw the last few things I could into my back, through on my protections and did the only thing my panicked mind could think of, I ran. Through the forest and the trees, the light of the moon peeking in on me. It was only a small comfort, but a comfort. Ashava would guide me. I misjudged a tree root though, catching my foot on it. The pain shot up my leg as I felt it twist the wrong way. I stumbled and I fell into some bushes, but I didn’t stop moving. My fall had sent me down a rocky hillside behind the bushes, tumbling rolling down the hill. When I landed at the bottom broken and battered, my head hit a rock with a loud crack sending stars through my vision. I was losing blood, and consciousness. As my vision darkened, I could see the lights of torches near the top of the hill and hear the howling of the dogs. I couldn’t make anything move, I was helpless and barely conscious laying there.This was it. This was the end. My world went black.


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LEVEL PROGRESSION

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Progression:

Level 1: Cleric
HP: 8
Class Features: Aura, Domains, Channel Energy, Orisons, Spontaneous Casting
Race: Change Shape(Su), Curse of Lycanthropy(Su), Lycanthropic Empathy(Ex) (Wolves and Dire Wolves), Scent, Low-Light Vision, Heart of the Wilderness, Bonus Feat, +2 Int, +2 Wis, -2 Cha (+2 Str, +2 Con when shifted)
Domain Bonus Feat: Blind-Fight
Bonus Feat: Channel Smite
Level 1 Feat: Guided Hand
Skill Points: 3
Favored Class Bonus: +1 Skill Point

Level 2: Cleric
HP: 5
Skill Points: 3
Favored Class Bonus: +1 Skill Point