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Kal'Tos's page

850 posts. Alias of Browman.


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male Dwarf barbarian 3

Probably the millions of people trying to redeem their humblebundle codes.


male Dwarf barbarian 3

I have been having issues with the site all evening, people are probably having trouble posting.


male Dwarf barbarian 3

hopefully a nat 20 on my survival check will point us in the right direction.


male Dwarf barbarian 3

Kal'Tos will attempt to determine what direction is best to head for shelter.

Survival Check

other d20s:

1d20 ⇒ 20

1d20 ⇒ 19

1d20 ⇒ 6

1d20 ⇒ 7

1d20 ⇒ 19

1d20 ⇒ 4

1d20 ⇒ 1

1d20 ⇒ 16

1d20 ⇒ 10

1d20 ⇒ 4


male Dwarf barbarian 3

"My wounds are minor, but we lost almost a months worth of food."


male Dwarf barbarian 3

I have issues for the past few hours getting access.


male Dwarf barbarian 3

I didn't specify it anywhere, but I also didn't think I needed too. Still a powerful wind to blow 25 pounds of food away.


male Dwarf barbarian 3

What do you mea by my trail rations being gone? Kal'Tos has 25 person days worth spread in multiple places in his pack.


male Dwarf barbarian 3

"I completely agree on staying in the woods, we might even be able to make some kind of wind break out of deadfall."


male Dwarf barbarian 3

Percentile

1d100 ⇒ 33

As we pass the lake

"Does every have water? We can stop to fill up if someone forgot."

----

Once it is starting to get dark.

"I recommend we push on for a couple more hours, thanks to that useless Half-elf we are hours behind the target. We can have someone with darkvision lead and connect people by rope so we don't lose anyone."


male Dwarf barbarian 3
GM Khriox wrote:
The percentile roll is not for hunger. :)

Just making sure.


male Dwarf barbarian 3

I thought I specified that I ate when I recommended every eat before we left?


male Dwarf barbarian 3

It is unlikely that you will get five good rolls in a row.


male Dwarf barbarian 3

"We are wasting daylight, come let us try to pick up the trail."

Unless anyone objects Kal'Tos will head to the town gate.

1d20 ⇒ 11
1d20 ⇒ 17
1d20 ⇒ 12
1d20 ⇒ 7
1d20 ⇒ 7


male Dwarf barbarian 3
Grunyar Tos wrote:

As they leave the castle, Grunyar blows a quick puff of air through the silent whistle around his neck and is joined by his wolf, Jaiyo, who had been waiting in the relative shelter under a small pine tree nearby.

He gives the wolf a rough rub on top of the head as he arrives and falls in beside the dwarf as he walks. "Good boy, Jaiyo. We're going hunting soon."

The wolf's eyes brighten at the mention of hunting as the dwarven brothers split off towards home to gather their things.

"I'd just as soon get on our way as soon as we're ready," Grunyar tells Kal. "If that pointy-eared seneschal had called for us earlier or been any help at all, we'd be on our way back by now with a frozen halfling in tow."

"Indeed, I wonder if he stands a chance of becoming duke if something happens to the current one. This all seems far too badly managed to be simple incompetence."


male Dwarf barbarian 3
Skivven "Pip" wrote:

Where is Kal'Tos at this time? Is he with the other dwarves at the stable? I'm trying to craft my answer as I want to question the stable boy. Thanks.

Yes


male Dwarf barbarian 3

Can everyone push at least 1 hour with ok odds of passing the check? Also looking at the rules we can hustle 1 hour a day without issues. Instead of pushing 9 hours we can hustle for several hours taking non-lethal damage, non-lethal damage heals 1 point per level per hour so overnight we can heal a lot of non-lethal damage.

Thoughts?


male Dwarf barbarian 3

"the way I see it we have two options, 1 everyone grabs their gear and supplies, eats, stocks up on water and we meet at the gate as soon possible. Option 2 we write this day off, get a good night's sleep and leave at first light tomorrow. Either way we travel long days, stopping when it is time and we find a good place or an hour before dark."


male Dwarf barbarian 3

0 gold, 0 silver, 0 copper


male Dwarf barbarian 3

tents are heavy, take a while to get set up and collapse under the weight of a lot of snow. Winter blankets are the way to go.


male Dwarf barbarian 3

"Anyone that wants even a chance of surviving will head to Culmen's Cliff. If in doubt we should head there."


male Dwarf barbarian 3

"Spare me your indignation servant, if you were competent then we would have been called hours ago and if your plan was to send two parties the first wouldn't have taken all the horses. Now you expect us to risk life and limb to chase after a halfling that will likely be dead within days, that has a headstart of half a day and could travel faster than us. Tell me why I shouldn't leave this moment dragging you with me in the search, after all I am clearly to stupid to identify the only halfling north of this town, being a quibbling wildling and all."

Kal'Tos has little time for what he sees as stupidity or condescension. Unfortunately I have neither of those skills.


male Dwarf barbarian 3

"My brother and the ratfolk speak the truth, but I suspect nothing will be found till snowmelt. Unless he was secretly an expert at winter traveling and has the food, clothes and maps to take him somewhere. Book knowledge won't get you very far in this weather."

GM are there any villages or other human settlement that I am aware of up that way that the halfling could take shelter with?"


male Dwarf barbarian 3
Skivven "Pip" wrote:

Also what are the languages up here? Reviewing my sheet, I realized I have 7 linguistics skill which means I know 7 languages. Other than the few basic ones, what are the principal languages up here?

I think only your ranks in linguistics give you languages.


male Dwarf barbarian 3

what time of day is it?

odds are a southerner on his own won't even survive the night.

"do we know if he has any experience in traveling in our winter? Or maps that might show him the way. Without either of those we are just as likely as not only going to find the body come spring. Particularly if he did not bring proper clothes or food."


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male Dwarf barbarian 3
GM Khriox wrote:
Kal'Tos wrote:
So the way i figure it Grunyar and I are brothers that live in a cabin a couple hours walk outside of town. We survive mostly off hunting and trapping, occasionally selling extra game in town for some coin. We also work as guides from time to time when people's need for a guide outweighs their dislike of the grim and dour brothers. We are most frequently guides for the local militia, which is fine as it provides some drinking money.

You both likely had to temporarily move into town due to the blizzard, the walls provide better shelter. The high winds busted up your cabin and has been making trapping/hunting almost impossible.

And then you're called in to see the Seneschal! Sound good?

Are you suggesting Dwarf construction isn't up to handling a little wind and snow? Because insulting a dwarf's construction skills sounds like you want to fight.

But joking aside, that works for me.


male Dwarf barbarian 3

So the way i figure it Grunyar and I are brothers that live in a cabin a couple hours walk outside of town. We survive mostly off hunting and trapping, occasionally selling extra game in town for some coin. We also work as guides from time to time when people's need for a guide outweighs their dislike of the grim and dour brothers. We are most frequently guides for the local militia, which is fine as it provides some drinking money.


male Dwarf barbarian 3
Grunyar Tos wrote:
Kal'Tos wrote:
I am good, some more integration with Grunyar may happen, but i don't see it holding up getting started.

It's taking a bit longer than I'd like to build my character. Never played a Hunter before, so I'm hoping to compare against Adrian once his sheet is up.

I'll let you take the lead on the basic background and we can expand from there if you like.

I will have something up in the morning.


male Dwarf barbarian 3

I am good, some more integration with Grunyar may happen, but i don't see it holding up getting started.


male Dwarf barbarian 3
Gimpy Grumps wrote:
GM Khriox wrote:

Added a little link to the Campaign Info tab regarding the official rules for snowy environments. Those of you who are thinking they will be just fine without something to ride miiiight want to take a look at how much snow slows you down! :)

Looks great, Sidewinder.

Aah, but I was smart enough to pack a pair of snowshoes!

SNOWSHOES
Price 5 gp; Weight 4 lbs.
These high-tension nets of rope or sinew in wooden frames are lashed to the feet to spread your weight across the snow, making you much less likely to break through the crust and rendering walking much easier. Snowshoes reduce the penalty for walking through heavy snow by 50%; for example, if moving through snow normally costs you 2 squares of movement (1 square plus a 1 square penalty) per square traveled, snowshoes reduce this cost to 1.5 squares per square traveled. Snowshoes may supplement another outfit.

Kal'Tos will adjust things slightly so he has a pair of these.


male Dwarf barbarian 3
rhino43grr wrote:
Kal'Tos wrote:
rhino43grr wrote:

I was just getting ready to ask if anyone wanted to link backstories somehow with my yet-unnamed hunter.

I'm not opposed to being related to one of the humans or our dwarf if someone wants to have a brother.

If he is a dwarf, Kal'Tos would be happy to welcome a relative to the campaign.
I can make him a dwarf. That would actually work out well, giving us two characters of each race and making it easier for me to figure out a name.

Welcome to Clan Tos then.


male Dwarf barbarian 3

I was thinking that Kal'Tos is a local, but lives a few hours walk outside of town. He tends to be direct and to the point which annoys some people and his short temper has gotten him into trouble before.

I am fine with most of the characters being connected by a hunting/ trapping business, but as an alternative what if they are all part of the local militia?


male Dwarf barbarian 3
rhino43grr wrote:

I was just getting ready to ask if anyone wanted to link backstories somehow with my yet-unnamed hunter.

I'm not opposed to being related to one of the humans or our dwarf if someone wants to have a brother.

If he is a dwarf, Kal'Tos would be happy to welcome a relative to the campaign.


male Dwarf barbarian 3

I will have background up later today.


Sidewinder2k wrote:

Tentatively interested, keeping in mind that I've two other games whose recruitment decisions I'm waiting on over the weekend.

That being said, I enjoy rolling up characters, so I may toss my hat into this as well. The question really becomes one of what I would like to roll up. My first thought is an archer ranger, using the Guide and Skirmisher archetypes, to really get the flavor of "non-magic, northlands wilderness guide" which I would love to run.

However, there seems to already be a pair of wilderness-type people, with a barbarian and hunter already in the running. I may roll up the ranger either way, but perhaps a winter witch would be in order instead? Hmmm...

Kal'Tos sees no issues with a entire party of wilderness-types, after all who else would venture into wilds in the dead of winter.


Khriox wrote:
Browman wrote:
Kal'Tos has 123 pounds of kit and no money left.

Any of that money spent on a packmule to ride/carry all that gear? :) Haha!

EDIT: Also, feel free to send me links to your character sheets for me to go over them! Thank you :)

Kal'Tos is done. With strength 16 (which puts him at medium encumbrance) and being a dwarf he doesn't care that much about weight.

His character sheet can be found in this profile.


male Dwarf barbarian 3

So it is late may now. Are there any plans to launch a new campaign in this style?


male Dwarf barbarian 3
Cueta Guiding Star wrote:
Kal'Tos wrote:
Also depending on how Cueta feels about it I helped write a multi-class archetype called the Illusion Walker that is a ninj/ sorcerer hybrid that can cast up to 6th level illusion spells.

That's a pretty nice archtype, Kal'Tos. Well within an acceptable power range, flavorful, and good for use right from the start, unlike the mage/thief PRC that's name escapes me. It is a role that Paizo still hasn't done justice to, in my opinion.

Donatello of Martel wrote:
DM Nerk has left big shoes to fill.

Agreed, and that's the one thing that would make me hesitant to take over this game. On the other hand, I've enjoyed gaming with everyone, and this is the game that I've always wanted to play. Since there probably won't be another game like this one to come along, I may as well GM it.

I have ideas for a few different meta-plots that you all could take and run with (or not, as is the wont of sandboxes).

If I took over this game one thing I'd like to do is simplify things a bit, and have periods of downtime where nothing happens but life goes on in Newspring, allowing for the town to develop at a little quicker RL pace. Basically, I'd say something like, nothing much is going to happen for the next week, you all can make rolls for crafting, food gathering, capital, etc. as you see fit. Then advance the timeline, and pick the story back up. Going at a day every two to three RL days, we'll probably never make it to founding a kingdom. It took us 7 RL months to get 1 month in game done.

I'd like to simplify the food gathering as well. Perhaps everyone takes 10, with a team automatically forming when say 5 foragers form? Then there are penalties to rolls applied on top of the "take 10" result to get the day's haul?

Donatello of Martel wrote:
I second your hope DM Nerk is okay. Vanishing like this for so long makes me worry this is a health issue, as opposed to simply a network outage.
Yep....

The Multi-class archetype people are awesome. I was working with them for a while on stuff but got burned out on the idea. Their main group has been doing at least a couple MCAs every month for years and are one their 9th 1000+ post thread.

As for the campaign, I think we might be better to start over, it will be easier to find people and as much as love Newspring, there is a lot of baggage for new people to work through. And that way if Nerk ever returns we can start this up again.


male Dwarf barbarian 3

Also depending on how Cueta feels about it I helped write a multi-class archetype called the Illusion Walker that is a ninj/ sorcerer hybrid that can cast up to 6th level illusion spells.


male Dwarf barbarian 3
Cueta Guiding Star wrote:
Kal'Tos wrote:
I think a ninja sorcerer would mesh better together. Cha based spontaneous casting would do awesome things with a ninja.

I would like to see this. I don't know how you reconcile the loss of caster levels though.

Personally I would focus on self buffs and other spells that didn't rely on DCs. things that make a ninja magically better at what they do.


male Dwarf barbarian 3
Vallen Silverclasp wrote:
Of course Ninja-Sorcerer! How foolish of me to think wizard.

Make sure you pick up vanishing trick for max shenanigans.


male Dwarf barbarian 3
Vallen Silverclasp wrote:

Hahaha I'd hate to see Cueta go but tradition must be followed.

I haven't heard anything from Nerk, and if Cueta hasn't heard anything from a PM- who knows.

I don't know if I'll be done with my thesis by May, but I SHOULD be done by June. I would really like to join your game though, Cueta. (Istiel retuuuuurns. Possibly as a ninja. I've also been kicking around the idea of a wizard. ...wizard ninja?)

I think a ninja sorcerer would mesh better together. Cha based spontaneous casting would do awesome things with a ninja.


male Dwarf barbarian 3

Has anyone heard from Nerk since the new year?


male Dwarf barbarian 3

Apparently the developer is looking at changing the racial starting stuff for the nest incarnation of the playtest.

Also as much as I don't want to ask, is this basically dead?


male Dwarf barbarian 3

The drugs I got when they took my wisdom teeth out were really, really good. Hope you recover soon Vallen, and Happy holidays everyone.


male Dwarf barbarian 3

"I wonder if anything interesting is happening in Newspring."


male Dwarf barbarian 3

Kal'Tos stubbles out of the thicket, "Now that we are through that should we stop for lunch?"


male Dwarf barbarian 3
DM Nerk wrote:
I appreciate your patience, guys. Things are a little nutty these days, and my posting speed is decidedly subadequate. Life trumps gaming, though, so all I can offer is an apology.

As long as this doesn't die.

I would be fine with calling the combat over if that would make it easier for you.


male Dwarf barbarian 3

Kal'Tos continues leading the group of explorers through the wilderness. Muttering under his breath about how the scout should be a better scout than him.


male Dwarf barbarian 3

We aren't letting them wander back with a bunch of information about Newspring. The last thing we need is an enemy that knows exactly how many warriors we have, where our defenses are, where we have scouts etc.

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