| Full Name | Kaia Ryn | 
			
			
				
					| Race | | SP 7/7 | HP 10/10 | RP 4/4 | EAC: 12; KAC: 13 | Fort: +0; Ref: +3; Will: +1 | Init: +1 | Perception +3; Sense Motive -1 | 
			
			
				
					| Classes/Levels | | Speed 30 ft. | Active Conditions: None | 
			
			
				
					| Gender | F Korasha Lashunta Envoy 1 | 
			
			
				
					| Size | Medium | 
			
			
				
					| Age | 28 | 
			
			
			
			
			
			
				
					| Languages | Common, Castrovelian | 
			
			
				
					| Occupation | Smuggler | 
			
			
			
				
					| Strength | 16 | 
			
			
				
					| Dexterity | 13 | 
			
			
				
					| Constitution | 10 | 
			
			
				
					| Intelligence | 10 | 
			
			
				
					| Wisdom | 8 | 
			
			
				
					| Charisma | 16 | 
			
		
	 
	
		About Kaia Ryn
		SFS 2363380-702
Experience 0 | Fame 0
Faction Acquisitives
Kaia Ryn
Female Korasha Lashunta Space Pirate Envoy 1
Medium humanoid (lashunta)
Init +1; Senses Perception +3, Sense Motive -1
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Defense
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EAC 12 KAC 13
SP 7 HP 10 RP 4
Fort +0, Ref +3, Will +1
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Offense
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Speed 30 ft.
Melee: +3, Ranged: +1, Thrown: +3
Pulsecaster Pistol: +1 (1d4 E) | 30 ft | 20 Charges/Usage 1 (20/20) | Nonlethal
Tactical Sword Cane: +3 (1d4 + 3 P) | Bleed 1d3 | Analog, Operative
Unarmed Strike: +3 (1d3 + 3 B) | Archaic, Nonlethal
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Lashunta Magic
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At will: Daze, Psychokinetic Hand
1/day: Detect Thoughts
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Statistics
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Str: 16, Dex: 13, Con: 10, Int: 10, Wis: 8, Cha 16
Skills
Skills = 8 + INT Mod  = 8
Acrobatics(0) +1, Athletics(0) +3, Bluff(1) +10, Computers(1) +4, Culture(1) +4, Diplomacy(1) +7, Intimidate(1) +9,  Medicine(1) +4, Perception(1) +3, Piloting(0) +1, Profession [Smuggler - WIS](1) +3, Sense Motive(0) -1, Stealth(0) +1, Survival(0) -1
-5 to DC of Culture checks to recall knowledge about black market locations, known smugglers, and notorious space pirates.
+2 racial bonus to Bluff and Intimidate from the lashunta’s Student trait
Languages: Common, Castrovelian (Homeworld), Limited Telepathy
Proficiencies: Light Armor, Basic Melee, Small Arms, Grenades
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Feats
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1: Toughness
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Class Features
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1: Expertise (1d6) - Sense Motive and Bluff
1: Envoy Improvisation - Get 'Em (Move Action: Choose one enemy within 60 ft. Until the start of your next turn, you and your allies gain a +1 morale bonus to attack rolls against that enemy. The bonus persists even if the enemy moves beyond 60 ft or out of line of sight/hearing.)
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Equipment
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Carrying Capacity
Bulk: 3 | Encumbered: 9 | Overburdened: >18
Combat Gear:
Second Skin
Tactical Sword Cane
Pulsecaster Pistol
Battery (20/20)
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Log
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