
KaiLunKat |

Just as another illustration of the mismatch of abilities versus spell list with the Wind mystery - the vortex spells revelation is an offensive spell ability that can be taken at 1st level - but what are we supposed to use it with?
The offensive power revelations are great and I would love to be able to use them. But it kind of ruins the RP when your air/electricity master has to cast light and fire spells.
I think another issue that we have all been alluding to is that for wind revelations there is not a lot of flexibility in terms of what a player would actually select to use in game. I find vortex spells, spark skin, and air barrier to be somewhat unattractive choices and I think most people would tend to agree. Then there are 4 revelations that cannot be taken before 7th level. That leaves only 4 choices for levels 1 and 3. My point is that compared to the new mysteries this seems pretty constraining and I am willing to bet that there wouldn't be a lot of variation in revelation builds.
My old build was:
1 - Lightning Breath
3 - deferred to lvl 5 to take Wings of Air
7 - Thunderburst
With the lack of offensive spells I would guess that many people were thinking the same way. You get forced into taking the offensive revelations to compensate for the lack of offensive spells.