Spooky

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Just as another illustration of the mismatch of abilities versus spell list with the Wind mystery - the vortex spells revelation is an offensive spell ability that can be taken at 1st level - but what are we supposed to use it with?

The offensive power revelations are great and I would love to be able to use them. But it kind of ruins the RP when your air/electricity master has to cast light and fire spells.

I think another issue that we have all been alluding to is that for wind revelations there is not a lot of flexibility in terms of what a player would actually select to use in game. I find vortex spells, spark skin, and air barrier to be somewhat unattractive choices and I think most people would tend to agree. Then there are 4 revelations that cannot be taken before 7th level. That leaves only 4 choices for levels 1 and 3. My point is that compared to the new mysteries this seems pretty constraining and I am willing to bet that there wouldn't be a lot of variation in revelation builds.

My old build was:
1 - Lightning Breath
3 - deferred to lvl 5 to take Wings of Air
7 - Thunderburst

With the lack of offensive spells I would guess that many people were thinking the same way. You get forced into taking the offensive revelations to compensate for the lack of offensive spells.


I think one of the main points is that the final Revelation for wind WOULD be useful if it had any good spells to apply it to. I was really disappointed that the bonus spells did not get changed. I know new spells will be added when the APG comes out - BUT they should be added in as the mystery specific bonus spells in my opinion. In other words, rather than making a bunch of new elemental spells available to all in a universal divine spell list - I feel like the air/electricity should be available only to the wind oracle, likewise with ice/water for Waves and so on. To me that improves the flavor of the class and just plain makes sense. The bonus spells should be useful - and honestly - which would you use more - lightning bolt or freedom of movement?

So based on the divine spell list I could take... searing light? Flamestrike? And no doubt I will just to get some offensive fire power. But wouldn't it be so much better for a wind oracle to not need those spells because they actually get a couple of lightening spells? It would certainly make the RP better. Even if they just did an elemental damage type substitute and changed searing light to something called searing bolt and made the type electricity it would help.

I know there is some overlap now with the Heavens mystery but I have a hard time understanding how Heavens gets overland flight at 11 (wind gets it at 13) and then Heavens gets Chain Lightning at 13 (wind does not get it at all). Considering the wind revelations progression has a heavy use of lightning/electricity abilities, it seems like Chain Lightning and Lightning bolt should be added to the wind spell list - and they should be available before they are to the Heavens mystery.

As a side note on the Heavens and Winds stuff - Does it seems like control weather should be a Heavens spell and not a wind spell?

I was also sad to see that the level req for Wings of Air was increased to put it in line with the wings of flame from fire mystery. I felt like wings of air helped to pump up the wind oracle a little bit considering they do not get an elemental shape ability the way fire does but both get flight.

Lastly, I have to agree with Smerg that it would be nice to flesh out the concepts of the elemental oracles so that they are less one dimensional. I was really impressed/intrigued by the new mysteries (I even considered switching over from Wind to Heavens for my playtest campaign).


Hey - I apologize if someone has mentioned this and I missed it (what a massive thread!).

I have been using the 7.8 version and there is a small problem with the oracle class skills. The basic Oracle class skills (not associated with Focus meaning things like Diplomacy, heal, knowledge His, ect) are not being identified as class skills. The sheet only keeps the focus skills (for example wind focus gets fly, acrobatics, ect) as class skills.

Thanks for your hard work on this! It is wonderful.