Ranger

Kai Laverton's page

9 posts. Alias of Aphin.


About Kai Laverton

Kai Laverton CR 6
XP 2,400
Male human (Azlanti) druid 7
N Medium humanoid (human)
Init +1; Senses Perception +14
Aura enlarge
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Defense
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AC 14, touch 11, flat-footed 13 (+3 armor, +1 Dex)
hp 42 (7d8+10)
Fort +6, Ref +3, Will +10; +4 vs. fey and plant-targeted effects
Defensive Abilities bramble armor (1d6+3, 7 rounds/day)
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Offense
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Speed 30 ft.
Special Attacks wild shape 3/day
Druid Spells Prepared (CL 7th; concentration +12)
. . 4th—command plants[D] (DC 19), cure serious wounds, reincarnate
. . 3rd—hide campsite[APG] (DC 18), plant growth, plant growth[D], wind wall
. . 2nd—barkskin[D], campfire wall[APG], cat's grace, eagle eye[APG], fog cloud
. . 1st—ant haul[APG] (DC 16), calm animals (DC 16), enlarge person[D] (DC 16), entangle (2, DC 16), expeditious excavation[APG], hydraulic push[APG]
. . 0 (at will)—create water, detect magic, light, stabilize
. . D Domain spell; Domain Plant (Growth domain subdomain)
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Statistics
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Str 12, Dex 12, Con 12, Int 14, Wis 20, Cha 16
Base Atk +5; CMB +6; CMD 17
Feats Additional Traits, Cosmopolitan[APG], Craft Wand, Natural Spell, Persuasive
Traits child of the temple, world traveler
Skills Acrobatics +2, Appraise +6, Bluff +5, Climb +5, Diplomacy +14, Fly +8, Handle Animal +7, Heal +9, Intimidate +6, Knowledge (geography) +9, Knowledge (nature) +11, Knowledge (nobility) +8, Knowledge (religion) +5, Perception +14, Perform (wind instruments) +10, Ride +6, Sense Motive +6, Spellcraft +7, Stealth +4, Survival +15, Swim +5
Languages Azlanti, Common, Draconic, Druidic, Elven, Skald, Sylvan
SQ nature bond (Growth domain[APG]), nature sense, trackless step, wild empathy +10, woodland stride
Combat Gear wand of charm person, wand of invisibility; Other Gear leaf armor[ISWG], druid's vestment, headband of mental prowess +2 (Wis, Cha)
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Special Abilities
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Bramble Armor (7 rounds/day) (Su) Foes striking you with non-reach weapons take 1d6+3 dam.
Druid Domain (Growth)
Enlarge (8/day) (Su) Swift action: Enlarge person on yourself.
Natural Spell You can cast spells while in Wild Shape.
Nature Sense (Ex) A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
Trackless Step (Ex) You do not leave a trail as you move through natural surroundings.
Wild Empathy +10 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Wild Shape (7 hours, 3/day) (Su) Shapeshift into a different creature one or more times per day.
Woodland Stride (Ex) Move through undergrowth at normal speed.

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