Intellect Devourer

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Organized Play Member. 19 posts. No reviews. No lists. 2 wishlists. 3 Organized Play characters.


Lantern Lodge

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Anyone feel like it is more than a little condescending?

Explanation:
The first chapter is based around summoning Nualia's spirit and forgiving her for trying to destroy the town 17 years ago. To me, it reads very much like an oppressor forgiving their victim for retaliating. Yes, Nualia went too far, but the actions of Sandpoint's people 100% drove her to that. It would have never happened if they had treated her as a person instead of an object of veneration.

It makes me wonder why Nualia would want or even care about Sandpoint forgiving her. There are a couple throw away lines about Abstalar wanting to get her forgiveness too, but it is 99% getting the town to forgive her rather than the other way around.

It feels like, at best, she'd be indifferent, but more likely she'd be pissed at the audacity of Abstalar and the PCs. Especially when you consider that according to the adventure, from Nualia's perspective, she hasn't been in the boneyard that long. She hasn't had time for her rage and hatred to calm, so it feels like offering her forgiveness would just make her angrier. She'd need to be in a place where she could forgive the people of Sandpoint before she'd even consider accepting their forgiveness.

Maybe I am overthinking it, but that is just the way it is coming off to me.

Lantern Lodge

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Dark-Jedi wrote:
What happens if the devil Sandpoint has already been defeated in the past?

If you are playing this with the same players that killed the Sandpoint Devil in a past game, you can potentially use The Spectral Devil from Monsters of Myth. It is the ghost of the Sandpoint Devil. You might need to adjust The Spectral Devil's level and stats depending on where in the adventure The Sandpoint Devil was supposed to show up and be defeated.

Lantern Lodge

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For me, Molthune only exists to contrast Nirmathas. Without the latter, the former becomes completely irrelevant to me, but at the same time, I can entertain campaigns and adventures set in Nirmathas that have nothing to do with Molthune.

In other parts of the world, I frequently forget that Katapesh and Qadira are two different nations, and I constantly forget about Jalmeray. All three do have some interesting things to them, but so little has been done with them that I just cannot maintain interest.

Lantern Lodge

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I am planning on doing this. Going with the hybrid variant, and in addition to the parts collected from various monsters, I was planning on replacing most coins and the various vendor trash items (i.e nonmagical jewelry, trade items and similar) with usable monster parts. Given that there are no scripted merchant encounters in the first module, I would not want my players to feel weighed down with things that have no practical use in the situation the module puts them in.

I was also thinking of having most Burning Mammoth followers have refined items and/or monsters parts as befitting their creature level, but I would otherwise leave any consumables and permanent magic items alone.

Lantern Lodge

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Ashbourne wrote:

found something on Pathfinder infinite that looks built for this adventure path looks really useful, it's on my wish list for next payday so haven't read it yet.

Mammoth Pack.

this could be a good trend where the people writing the adventures are able to use infinite to publish the material they came up with but didn't fit in the page count required.

So, I bought the Mammoth Pack. It adds some new backgrounds, one for each house in the Broken Tusks, that has a variable feat depending on that particular house's animal spirit/totem you choose. Said feats seem to be a bit on the strong side to me, but they are only useable once per day. There are also a few non-house backgrounds that are more in line with the standard backgrounds, except for two, which are more akin to the wonky rare backgrounds, though only one of them is marked rare. One grants a once per day bestial mutagen, usable only on yourself, and said mutagen has an item level equal to your own. The other, which is marked rare, just grants a flat immunity to fear effects. I would be hard pressed to allow the latter one.

Aside from backgrounds, it adds several region appropriate animal companion options, though it locks them behind a feat. The options are Smilodon Cub, Wooly Mammoth Calf, Glyptodon Pup and Megatherium (Giant Ground Sloth) Cub. I've not done a line by line comparison to official animal companion options, but at first glance, they do not seem to be more powerful than the standard options.

Next it gives a gazetteer of the Realm of the Mammoth Lords, going into detail of the different regions. I don't know how much is rehashing official info and how much the author made up on their own, but it seems useful none the less.

The last bit, which is separate from the .pdf, is a collection of battlemaps to use, gridded and non-gridded, and some of them are nighttime variants.

All in all, outside of the backgrounds of questionable power, it seems to be a really good resource.

The authors also made a level 0 prequel adventure, called The Feathered Valley. I've only just skimmed it, so I can't comment too much on it. There is a sidebar stating that the adventure is deadly for 0 level characters, and as such it might be best to adjust the rules for level 0 slightly, granting additional skill and weapon proficiencies at the start.

Lantern Lodge

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Was leaving the hex maps out of the interactive maps pdf intentional? It feels weird for the map pdf to not have all the maps for it's associated module. Will there be an updated version that includes them, or will they be available as a separate file? Or am I just going to be out of luck on that part?