Ashbourne wrote:
found something on Pathfinder infinite that looks built for this adventure path looks really useful, it's on my wish list for next payday so haven't read it yet.
Mammoth Pack.
this could be a good trend where the people writing the adventures are able to use infinite to publish the material they came up with but didn't fit in the page count required.
So, I bought the Mammoth Pack. It adds some new backgrounds, one for each house in the Broken Tusks, that has a variable feat depending on that particular house's animal spirit/totem you choose. Said feats seem to be a bit on the strong side to me, but they are only useable once per day. There are also a few non-house backgrounds that are more in line with the standard backgrounds, except for two, which are more akin to the wonky rare backgrounds, though only one of them is marked rare. One grants a once per day bestial mutagen, usable only on yourself, and said mutagen has an item level equal to your own. The other, which is marked rare, just grants a flat immunity to fear effects. I would be hard pressed to allow the latter one.
Aside from backgrounds, it adds several region appropriate animal companion options, though it locks them behind a feat. The options are Smilodon Cub, Wooly Mammoth Calf, Glyptodon Pup and Megatherium (Giant Ground Sloth) Cub. I've not done a line by line comparison to official animal companion options, but at first glance, they do not seem to be more powerful than the standard options.
Next it gives a gazetteer of the Realm of the Mammoth Lords, going into detail of the different regions. I don't know how much is rehashing official info and how much the author made up on their own, but it seems useful none the less.
The last bit, which is separate from the .pdf, is a collection of battlemaps to use, gridded and non-gridded, and some of them are nighttime variants.
All in all, outside of the backgrounds of questionable power, it seems to be a really good resource.
The authors also made a level 0 prequel adventure, called The Feathered Valley. I've only just skimmed it, so I can't comment too much on it. There is a sidebar stating that the adventure is deadly for 0 level characters, and as such it might be best to adjust the rules for level 0 slightly, granting additional skill and weapon proficiencies at the start.