Poryphanes

Kahldek Anvilson's page

3 posts. Alias of Coffee Dragon.


About Kahldek Anvilson

Kahldek
Male Tiefling, Warpriest of Sarenrae 1, NG

HP 13 (8 + 2 Con + 3 Tough)
Fort +4 / Reflex +1 / Will +5
Initiative +2, Senses: Darkvision 60’, Perception +7

AC 18 (10 + 5 (Scalemail) + 2 (Shield) + 1 Dex] 17 Flat Footed / 11 Touch
BAB +0, CMD: 13, CMB: +2

Appearance:
26 yrs old, 5’11” / 172 lbs.
Dark Brown Hair / Horns / Hazel Eyes

Abilities:
Str 14 (+2) Dex 12 (+1) Con 14 (+2) Int 12 (+1) Wis 16 (+3) Chr 10 (+0)
(+2 Int, +2 Dex, -2 Chr Ability Bonus)

Melee
Scimitar: +3 Hit/+2 Dmg, d6, 18-20/x2
Morningstar: +2 Hit/+2 Dmg, d8, x2

Ranged:
Shortbow: +1 Hit, d6, x3, 60’

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Racial:

Racial Bonus: +2 Dex, +2 Int, -2 Chr

Type: Tieflings are Outsiders with the Native subtype

Fiendish Resistance:
Tieflings have Cold Resist 5, Electricity Resist 5, and Fire Resist 5

Skilled
Tieflings gain +2 racial bonus on Bluff and Stealth checks.

Spell-like ability
Tieflings can use Darkness 1/day as a spell-like ability. The caster level for this ability equals the tiefling’s class level.

Darkvision: 60’

Prehensile Tail
Many tieflings have tails, but some have long, flexible tails that can be used to carry items. While they cannot wield weapons with their tails, they can use them to retrieve small, stowed objects carried on their persons as a swift action. (Mostly taken for character “flair”, though the tail is primarily used to hold his holy symbol during combat.) This racial trait replaces fiendish sorcery.

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Blessings: Fire and Healing 4/day

Fire: (Fire Strike - Minor) At 1st level you can touch one weapon and enhance it with the grandeur of fire. For 1 minute, this weapon glows red-hot and deals an additional 1d4 points of fire damage with each hit.

Healing: (Powerful Healer - Minor) At 1st level you can add power to a cure spell as you cast it. As a swift action you can treat any cure spell as if it were empowered, causing it to heal 50% more or deal 50% more damage if used against undead.

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Class:

Saves: Fort +2 / Reflex +0 / Will +2

Aura: Good

Sacred Weapon: 1st - 4th:1d6 / 5th - 9th: 1d8 / 10th - 14th: 1d10

Spontaneous Casting: The warpriest can “lose” any prepared spell that is not an orison or domain spell in order to cast any cure spell of the same spell level or lower (a cure spell is any spell with “cure” in its name.

Favored Class Bonus: Add +1 Skill point, +1 HP, or + ⅓ level use of Blessings per day, so long as they are weapon or armor related.

Bonus Feat: Weapon Focus: (Scimitar) You gain a +1 bonus on all attack rolls you make using the selected weapon

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Skills:
Ranks per level: 2 + 1 Int / Skill points spent: 3

Adventuring Skills:
+2 Bluff (+2 Racial)
+3 Climb (+2 Str)
+0 Diplomacy (+0 Chr)
+7 Heal (+3 Wis + 1 Rank + 3 Class)
+0 Intimidate (+0 Chr)
+1 Knowledge: Engineering (+1 Int)
+5 Knowledge: Religion (+1 Int + 1 Rank + 3 Class)
+7 Perception (+3 Wis + 1 Rank + 3 Class)
+1 Ride (+1 Dex)
+3 Sense Motive (+3 Wis)
+3 Stealth (+1 Dex + 2 Racial)
+1 Spellcraft (+1 Int)
+3 Survival (+3 Wis)
+2 Swim (+2 Str)

Background Skills: (2)

+7 Profession: Blacksmith (+3 Wis + 1 Rank + 3 Class),
+5 Craft: Metalwork (+1 Craft + 1 Rank + 3 Class)

Proficiency: Simple Weapons, Martial Weapons, All Armor
Language: Common, Tiefling, Orc

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Feats:

Toughness (General)
You gain +3 hit points. For every Hit Die you possess beyond 3, you gain an additional +1 hit point. If you have more than 3 Hit Dice, you gain +1 hit points whenever you gain a Hit Die (such as when you gain a level).

Bonus Feat: Weapon Focus: (Scimitar) You gain a +1 bonus on all attack rolls you make using the selected weapon

Traits: (3)

Dwarf Trained (Campaign)
Dwarves are well acquainted with the threats posed by giants and orcs, and they have spent centuries honing their techniques for fighting these foes. You gain a +2 dodge bonus to AC against creatures with the giant subtype and a +1 trait bonus on attack rolls against creatures with the orc subtype.

Reactionary (Combat)
You gain a +1 trait bonus on Initiative rolls.

Seeker (Social)
You gain a +1 trait bonus on Perception checks, and Perception is always a class skill for you.

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Spells/Day:
Orisons: 4 / 1st: 2*
*Wis Bonus

Spells Prepared:
Orisons: (4)
Detect Magic, Light, Read Magic, Stabilize

1st: (2) + (1) Wis
Bless, Divine Favor, Shield of Faith

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Equipment: (200 gp starting funds)

Scalemail Armor: AC +5, 50 gp, 30 lbs, -4 Penalty
Hvy. Wooden Shield: AC +2, 7 gp, 10 lbs., -2 Penalty

Scimitar: +4 Hit/+3 Dmg, 15gp, d6, 18-20/x2, 4 lb
Morningstar: +3 Hit/+3 Dmg, 8 gp, d8, x2, 6 lb
Dagger: d4, 4 gp, 19/20 x2, 10’, 2lb
Shortbow: d8, 30gp, x3, 60’, 2 lb
Arrows (10), 1 gp, 3 lbs

Cleric's Kit::
Backpack, Bedroll, Belt Pouch, Candles (10), Holy Text, Flint & Steel, Mess Kit, 10' Rope, Soap, Spell Component Pouch, Torches(10), Trail Rations (5), Waterskin, Wooden Holy Symbol
16 gp, 32 lbs.

Traveler’s Outfit: 1 gp, 5 lbs

Total Weight Carried:
94 lbs

Total Funds: (133 gp spent at creation)
67 gp / 0 sp / 0 cp

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Background

(Under Construction)

Male Tiefling Warpriest | HP 13 / 13 | AC 18 | T 11 | FF 17 | F +4| R +1 | W +5 | Int +2 | Perc +7 | CMB +2 | CMD 13