Bird

Kahl' Heel's page

53 posts. Alias of Ilmakis.


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Dark Archive

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HP84/84 | AC31 (23FF, 20T) | Perception +32, Sense Motive +21 | +7 Init | Fort +4, Ref +15, Will +9* |

The red raven, stays invisible, following Tad and Fyn to make sure nothing happens to them.

Perception (+detect magic): 1d20 + 32 ⇒ (17) + 32 = 49

Dark Archive

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HP84/84 | AC31 (23FF, 20T) | Perception +32, Sense Motive +21 | +7 Init | Fort +4, Ref +15, Will +9* |

The red raven becomes invisible and starts flying around, still beeing discreet, trying to find something interesting.

Stealth (+20 with invisibility): 1d20 + 26 ⇒ (8) + 26 = 34
Perception (with detect magic): 1d20 + 32 ⇒ (2) + 32 = 34

Dark Archive

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HP84/84 | AC31 (23FF, 20T) | Perception +32, Sense Motive +21 | +7 Init | Fort +4, Ref +15, Will +9* |

The Red Raven, still invisible, looks for traps or hidden passage.

Perception: 1d20 + 32 ⇒ (13) + 32 = 45

Dark Archive

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HP84/84 | AC31 (23FF, 20T) | Perception +32, Sense Motive +21 | +7 Init | Fort +4, Ref +15, Will +9* |

Kahl'Heel warns Flyn as well as the other Pathfinders about what happened on the ranger.
He flies back to look for traps.

Perception (+detect magic): 1d20 + 32 ⇒ (15) + 32 = 47

Dark Archive

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HP84/84 | AC31 (23FF, 20T) | Perception +32, Sense Motive +21 | +7 Init | Fort +4, Ref +15, Will +9* |

Kahl'Heel flies invisible above the temple after Tamerius gives it his go.

Stealth: 1d20 + 26 ⇒ (8) + 26 = 34 +20 with invisibility
Perception (+detect magic): 1d20 + 32 ⇒ (8) + 32 = 40

Dark Archive

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HP84/84 | AC31 (23FF, 20T) | Perception +32, Sense Motive +21 | +7 Init | Fort +4, Ref +15, Will +9* |

Stealth: 1d20 + 32 ⇒ (12) + 32 = 44

Dark Archive

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HP84/84 | AC31 (23FF, 20T) | Perception +32, Sense Motive +21 | +7 Init | Fort +4, Ref +15, Will +9* |

I can create an illusion to look like the door is still closed.

Says the Red Raven

Dark Archive

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HP84/84 | AC31 (23FF, 20T) | Perception +32, Sense Motive +21 | +7 Init | Fort +4, Ref +15, Will +9* |

Kahl'Heel flies high, stil invisible and tries to find the Pagoda from the air.

Perception: 1d20 + 32 ⇒ (12) + 32 = 44

Dark Archive

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HP84/84 | AC31 (23FF, 20T) | Perception +32, Sense Motive +21 | +7 Init | Fort +4, Ref +15, Will +9* |

Kahl'Heel, still invisible, tries to be as discreet as possible, even invisible.

Stealth (+20 with invisibility): 1d20 + 26 ⇒ (5) + 26 = 31

Dark Archive

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HP84/84 | AC31 (23FF, 20T) | Perception +32, Sense Motive +21 | +7 Init | Fort +4, Ref +15, Will +9* |

Nothing particulier on Luna after 3 rounds of observations?

Dark Archive

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HP84/84 | AC31 (23FF, 20T) | Perception +32, Sense Motive +21 | +7 Init | Fort +4, Ref +15, Will +9* |

Staying invisible, and as discreet as possible the Raven starts scanning Luna de Wild.

(Sp) Detect Magic & Detect Evil

Dark Archive

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HP84/84 | AC31 (23FF, 20T) | Perception +32, Sense Motive +21 | +7 Init | Fort +4, Ref +15, Will +9* |

The raven , at his master’s call flies as stealthy as possible towards him.
With his enhanced vision, it tries to find some discrepancies in the people behavior or some powerfull magical effects it doesn’t already know.

Stealth (+ invisibility): 1d20 + 26 + 20 ⇒ (18) + 26 + 20 = 64
Perception (+ detect magic & detect evil): 1d20 + 31 ⇒ (2) + 31 = 33
Sense Motive: 1d20 + 21 ⇒ (8) + 21 = 29

Dark Archive

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HP84/84 | AC31 (23FF, 20T) | Perception +32, Sense Motive +21 | +7 Init | Fort +4, Ref +15, Will +9* |

The Raven disapears from view before getting into town.

GM:
My "Raven" is now invisible and will stays that way until combat break or choose to become visible again.
During that time he will stays on Tamerius' shoulder except if he needs to explore somewhere.

Dark Archive

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HP84/84 | AC31 (23FF, 20T) | Perception +32, Sense Motive +21 | +7 Init | Fort +4, Ref +15, Will +9* |

Kroâ! Kroâ!

Say the Red and Black Raven to Flyn.

Dark Archive

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HP84/84 | AC31 (23FF, 20T) | Perception +32, Sense Motive +21 | +7 Init | Fort +4, Ref +15, Will +9* |

The black and red raven on Tamerius' shoulder looks at the party and it's almost possible to see ... a smile on his "face".

Kroâ! Kroâ! he says flapping his wings.

Dark Archive

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HP84/84 | AC31 (23FF, 20T) | Perception +32, Sense Motive +21 | +7 Init | Fort +4, Ref +15, Will +9* |

Khal'Heel moves towards his master and then tries to help his master's comrades by casting grease under the golem and animate object reappearing just after.

Ref. DC15

Dark Archive

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HP84/84 | AC31 (23FF, 20T) | Perception +32, Sense Motive +21 | +7 Init | Fort +4, Ref +15, Will +9* |

Kal'Heel moves on Bishop and casts Cure Serious Wounds on the ranger.

CSW: 3d8 + 14 ⇒ (6, 2, 7) + 14 = 29

Dark Archive

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HP84/84 | AC31 (23FF, 20T) | Perception +32, Sense Motive +21 | +7 Init | Fort +4, Ref +15, Will +9* |

Khal' Heel, stay near his master, ready to defend him against any attack.

Dark Archive

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HP84/84 | AC31 (23FF, 20T) | Perception +32, Sense Motive +21 | +7 Init | Fort +4, Ref +15, Will +9* |

Khal'Heel begins to observe the creature, trying of find all spells and magical's item she has.

Dark Archive

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HP84/84 | AC31 (23FF, 20T) | Perception +32, Sense Motive +21 | +7 Init | Fort +4, Ref +15, Will +9* |

Khal'Heel stays hidden, waiting for an order of his master to intervene.

Dark Archive

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HP84/84 | AC31 (23FF, 20T) | Perception +32, Sense Motive +21 | +7 Init | Fort +4, Ref +15, Will +9* |

While moving through the doors and protections, Khal' Heel with a certain regularity writes on the walls and ceiling the name of the mummy, "Remember Jhandorage Vaulnder Alexayn" with his blood or the blood of dead Aspis agent.

Present

Invisible he looks around the man looking for anything magical and strange.

Perception: 1d20 + 25 ⇒ (4) + 25 = 29
Know. (arcana): 1d20 + 10 ⇒ (6) + 10 = 16

Dark Archive

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HP84/84 | AC31 (23FF, 20T) | Perception +32, Sense Motive +21 | +7 Init | Fort +4, Ref +15, Will +9* |

Know. (local): 1d20 + 3 ⇒ (8) + 3 = 11
Know. (Planes): 1d20 + 15 ⇒ (5) + 15 = 20

Khal' Heel confirms Chun Hei informations.

Dark Archive

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HP84/84 | AC31 (23FF, 20T) | Perception +32, Sense Motive +21 | +7 Init | Fort +4, Ref +15, Will +9* |

know. Arcana: 1d20 + 10 ⇒ (6) + 10 = 16

Dark Archive

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HP84/84 | AC31 (23FF, 20T) | Perception +32, Sense Motive +21 | +7 Init | Fort +4, Ref +15, Will +9* |

Khal' Heel, at its master's order, flies ahead of the boats to scout the area and prevent any danger they could meet.

Perception: 1d20 + 24 ⇒ (1) + 24 = 25
Stealth (+20 with invisibility): 1d20 + 28 ⇒ (14) + 28 = 42
have detect magic as a constant spell-like

Dark Archive

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HP84/84 | AC31 (23FF, 20T) | Perception +32, Sense Motive +21 | +7 Init | Fort +4, Ref +15, Will +9* |

I can do that ! It will be fun ! Quite fun indeed !

Says Kahl' Heel to his master.

Dark Archive

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HP84/84 | AC31 (23FF, 20T) | Perception +32, Sense Motive +21 | +7 Init | Fort +4, Ref +15, Will +9* |

Kahl' Heel flies out of Tamerius' shoulder to be the scout, becoming invisible.

Concentrating he searches for any magical aura before telling his master to go further.

Perception: 1d20 + 24 ⇒ (7) + 24 = 31

Dark Archive

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HP84/84 | AC31 (23FF, 20T) | Perception +32, Sense Motive +21 | +7 Init | Fort +4, Ref +15, Will +9* |

Kahl' Heel begins to look around him, detecting magic and trying to find another way out than the amber light circle.

Perception: 1d20 + 24 ⇒ (20) + 24 = 44

Dark Archive

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HP84/84 | AC31 (23FF, 20T) | Perception +32, Sense Motive +21 | +7 Init | Fort +4, Ref +15, Will +9* |

Will DC19: 1d20 + 8 ⇒ (11) + 8 = 19

Kahl' Heel having seen a lot in Hell is not that impress by the horrific appearance of the creature.

Delay

Dark Archive

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HP84/84 | AC31 (23FF, 20T) | Perception +32, Sense Motive +21 | +7 Init | Fort +4, Ref +15, Will +9* |

Kahl' Heel stays on Tamerius' shoulder. Wayting for an opportunity to protect or help his master.

Delay

Dark Archive

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HP84/84 | AC31 (23FF, 20T) | Perception +32, Sense Motive +21 | +7 Init | Fort +4, Ref +15, Will +9* |

Forgot to roll my will save for Kahl' Heel !

Will DC20: 1d20 + 8 ⇒ (13) + 8 = 21 +4 vs enchantment

Dark Archive

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HP84/84 | AC31 (23FF, 20T) | Perception +32, Sense Motive +21 | +7 Init | Fort +4, Ref +15, Will +9* |

Kahl' Heel stay near Tamerius still invisible.

Knowledge (dungeoneering): 1d20 + 3 ⇒ (14) + 3 = 17

Dark Archive

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HP84/84 | AC31 (23FF, 20T) | Perception +32, Sense Motive +21 | +7 Init | Fort +4, Ref +15, Will +9* |

@EF is Kahl' Heel also surprised ?

Dark Archive

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HP84/84 | AC31 (23FF, 20T) | Perception +32, Sense Motive +21 | +7 Init | Fort +4, Ref +15, Will +9* |

Yes, I can do that Master ! I'm small and stealthy ! And I can see magical things ! Let me !

Dark Archive

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HP84/84 | AC31 (23FF, 20T) | Perception +32, Sense Motive +21 | +7 Init | Fort +4, Ref +15, Will +9* |

Kahl' Heel flies towards Chun Hei, helping him examine the panel matrix.

Perception (take 10): 10 + 24 = 34

+detect magic

Dark Archive

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HP84/84 | AC31 (23FF, 20T) | Perception +32, Sense Motive +21 | +7 Init | Fort +4, Ref +15, Will +9* |

Kahl' Heel still invisible casts divine favor and flights toward one of the orb Green

Dark Archive

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HP84/84 | AC31 (23FF, 20T) | Perception +32, Sense Motive +21 | +7 Init | Fort +4, Ref +15, Will +9* |

Kahl'heel helps also at finding information for his master comrades.

Cannot failed to help in both know. Planes or arcana

Dark Archive

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HP84/84 | AC31 (23FF, 20T) | Perception +32, Sense Motive +21 | +7 Init | Fort +4, Ref +15, Will +9* |

Kahl' Heel - invisible - detects all magical aura in the area and concentrate on any good aura.

Looking around for any threat to his master and his master's comrades.

Perception: 1d20 + 24 ⇒ (5) + 24 = 29

Kahl' Heel has detect magic in constant as well as detect good

Dark Archive

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HP84/84 | AC31 (23FF, 20T) | Perception +32, Sense Motive +21 | +7 Init | Fort +4, Ref +15, Will +9* |

Reflex DC15: 1d20 + 13 ⇒ (1) + 13 = 14

Unlucky, Kahl' Heel is unable to avoid the rumble and is buried under the rocks !

Dark Archive

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HP84/84 | AC31 (23FF, 20T) | Perception +32, Sense Motive +21 | +7 Init | Fort +4, Ref +15, Will +9* |

Kahl' Heel moves near Tamerius and draws his master's wand of freedom of movement

Kahl' Heel is in the same square as Tamerius (don't have access yet to the map

Dark Archive

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HP84/84 | AC31 (23FF, 20T) | Perception +32, Sense Motive +21 | +7 Init | Fort +4, Ref +15, Will +9* |

@EF if something is magical on the pillar, Kahl' Heel will have known it as he has in constant detect magic

Ref DC20: 1d20 + 13 ⇒ (20) + 13 = 33

Will DC24: 1d20 + 8 ⇒ (13) + 8 = 21

Kahl' Heel avoid the crumbling pillar with ease but he's saken by the massive dragon and his terrifying presence.

He flees the scene to get back at his master.

Dark Archive

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HP84/84 | AC31 (23FF, 20T) | Perception +32, Sense Motive +21 | +7 Init | Fort +4, Ref +15, Will +9* |

Kahl' Heel, moves in, his senses ready

Dark Archive

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HP84/84 | AC31 (23FF, 20T) | Perception +32, Sense Motive +21 | +7 Init | Fort +4, Ref +15, Will +9* |

Kahl' Heel follows Bishop invisible again.

Stealth (+20 with invisibility): 1d20 + 26 ⇒ (11) + 26 = 37
Perception (+detect magic/detect evil): 1d20 + 23 ⇒ (15) + 23 = 38

Dark Archive

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HP84/84 | AC31 (23FF, 20T) | Perception +32, Sense Motive +21 | +7 Init | Fort +4, Ref +15, Will +9* |

Kahl' Heel appears just after suggesting the fighter We are not worthy opponent, don't use your main weapon against us

Suggestion, will DC17 negate

Dark Archive

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HP84/84 | AC31 (23FF, 20T) | Perception +32, Sense Motive +21 | +7 Init | Fort +4, Ref +15, Will +9* |

Kahl' Heel casts Divine Favor and stays close to his master.

Dark Archive

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HP84/84 | AC31 (23FF, 20T) | Perception +32, Sense Motive +21 | +7 Init | Fort +4, Ref +15, Will +9* |

Of course Master, I could scout for you and your followers.

Kahl' Heel has constant detect magic and could at will casts detect evil

Dark Archive

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HP84/84 | AC31 (23FF, 20T) | Perception +32, Sense Motive +21 | +7 Init | Fort +4, Ref +15, Will +9* |

Karl' Heel takes the headband of alluring charisma for the mission.

It will enhance my beauty and my powers !

Dark Archive

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HP84/84 | AC31 (23FF, 20T) | Perception +32, Sense Motive +21 | +7 Init | Fort +4, Ref +15, Will +9* |

Kahl'Heel gets back invisible.

Dark Archive

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HP84/84 | AC31 (23FF, 20T) | Perception +32, Sense Motive +21 | +7 Init | Fort +4, Ref +15, Will +9* |

@EF If we can do it, Kahl' Heel will work with Davoliznakamushka to help him.

Just before Davoliznakamushka tries to submit one of the shambler, Kahl' Hell tries to use his wand of ill omen on the creature.

>50%: 1d100 ⇒ 82
UMD DC20: 1d20 + 19 ⇒ (16) + 19 = 35

The creature must roll twice is next d20 roll and take the worst :)

It reappears, no longer invisible.

Dark Archive

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HP84/84 | AC31 (23FF, 20T) | Perception +32, Sense Motive +21 | +7 Init | Fort +4, Ref +15, Will +9* |

Kahl' Heel stay invisible.

Know. Planes: 1d20 + 15 ⇒ (2) + 15 = 17

Delay

Dark Archive

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HP84/84 | AC31 (23FF, 20T) | Perception +32, Sense Motive +21 | +7 Init | Fort +4, Ref +15, Will +9* |

Kahl' Heel scans the battlefield with his constant detect magic and detect good as well as his casted detect evil

Know. Arcana: 1d20 + 8 ⇒ (3) + 8 = 11
Perception: 1d20 + 23 ⇒ (4) + 23 = 27