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HP84/84 | AC31 (23FF, 20T) | Perception +32, Sense Motive +21 | +7 Init | Fort +4, Ref +15, Will +9* | The red raven becomes invisible and starts flying around, still beeing discreet, trying to find something interesting. Stealth (+20 with invisibility): 1d20 + 26 ⇒ (8) + 26 = 34
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HP84/84 | AC31 (23FF, 20T) | Perception +32, Sense Motive +21 | +7 Init | Fort +4, Ref +15, Will +9* | The raven , at his master’s call flies as stealthy as possible towards him.
Stealth (+ invisibility): 1d20 + 26 + 20 ⇒ (18) + 26 + 20 = 64
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HP84/84 | AC31 (23FF, 20T) | Perception +32, Sense Motive +21 | +7 Init | Fort +4, Ref +15, Will +9* | The Raven disapears from view before getting into town. GM: My "Raven" is now invisible and will stays that way until combat break or choose to become visible again.
During that time he will stays on Tamerius' shoulder except if he needs to explore somewhere.
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HP84/84 | AC31 (23FF, 20T) | Perception +32, Sense Motive +21 | +7 Init | Fort +4, Ref +15, Will +9* | While moving through the doors and protections, Khal' Heel with a certain regularity writes on the walls and ceiling the name of the mummy, "Remember Jhandorage Vaulnder Alexayn" with his blood or the blood of dead Aspis agent. Present Invisible he looks around the man looking for anything magical and strange. Perception: 1d20 + 25 ⇒ (4) + 25 = 29
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HP84/84 | AC31 (23FF, 20T) | Perception +32, Sense Motive +21 | +7 Init | Fort +4, Ref +15, Will +9* | Khal' Heel, at its master's order, flies ahead of the boats to scout the area and prevent any danger they could meet. Perception: 1d20 + 24 ⇒ (1) + 24 = 25
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HP84/84 | AC31 (23FF, 20T) | Perception +32, Sense Motive +21 | +7 Init | Fort +4, Ref +15, Will +9* | Kahl' Heel flies out of Tamerius' shoulder to be the scout, becoming invisible. Concentrating he searches for any magical aura before telling his master to go further. Perception: 1d20 + 24 ⇒ (7) + 24 = 31
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HP84/84 | AC31 (23FF, 20T) | Perception +32, Sense Motive +21 | +7 Init | Fort +4, Ref +15, Will +9* | Kahl' Heel - invisible - detects all magical aura in the area and concentrate on any good aura. Looking around for any threat to his master and his master's comrades. Perception: 1d20 + 24 ⇒ (5) + 24 = 29 Kahl' Heel has detect magic in constant as well as detect good
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HP84/84 | AC31 (23FF, 20T) | Perception +32, Sense Motive +21 | +7 Init | Fort +4, Ref +15, Will +9* | @EF if something is magical on the pillar, Kahl' Heel will have known it as he has in constant detect magic Ref DC20: 1d20 + 13 ⇒ (20) + 13 = 33 Will DC24: 1d20 + 8 ⇒ (13) + 8 = 21 Kahl' Heel avoid the crumbling pillar with ease but he's saken by the massive dragon and his terrifying presence. He flees the scene to get back at his master.
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HP84/84 | AC31 (23FF, 20T) | Perception +32, Sense Motive +21 | +7 Init | Fort +4, Ref +15, Will +9* | @EF If we can do it, Kahl' Heel will work with Davoliznakamushka to help him. Just before Davoliznakamushka tries to submit one of the shambler, Kahl' Hell tries to use his wand of ill omen on the creature. >50%: 1d100 ⇒ 82
The creature must roll twice is next d20 roll and take the worst :) It reappears, no longer invisible. |
