Iramine

Kaeril Adon's page

2 posts. Organized Play character for Soluzar.


About Kaeril Adon

Venture-Captain Kaeril Adon
Female aasimar oracle (spirit guide) 17 (Pathfinder RPG Advanced Class Guide 106, Pathfinder RPG Advanced Player's Guide 42, Pathfinder RPG Bestiary 7)
NG Medium outsider (native)
Init +1; Senses darkvision 60 ft.; Perception +17
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Defense
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AC 25, touch 11, flat-footed 24 (+11 armor, +1 Dex, +3 shield)
hp 178 (17d8+90)
Fort +15, Ref +12, Will +16; +2 vs. [evil], +2 vs. death, energy drain, negative energy, or necromancy spells, +2 vs. death
Resist negative energy 5
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Offense
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Speed 30 ft., fly 30 ft. (average)
Melee quarterstaff +12/+7/+2 (1d6) or
wooden stake +12/+7/+2 (1d4)
Special Attacks channel positive energy 11/day (DC 28, 9d6), channel positive energy 11/day (DC 30, 10d6)
Spell-Like Abilities (CL 17th; concentration +27)
1/day—daylight
Oracle (Spirit Guide) Spells Known (CL 17th; concentration +27)
8th (5/day)—mass cure critical wounds, euphoric tranquility[APG], mass heal, mass heal, holy aura
7th (7/day)—mass cure serious wounds, holy word (DC 27), regenerate, greater restoration, greater restoration, summon monster VII
6th (8/day)—banishment (DC 26), mass cure moderate wounds, greater dispel magic, heal, heal, mass planar adaptation[APG] (DC 26)
5th (8/day)—communal air walk[UC], break enchantment, breath of life (DC 25), breath of life (DC 25), mass cure light wounds, life bubble[APG] (DC 25), raise dead
4th (8/day)—blessing of fervor[APG] (DC 24), cure critical wounds, death ward, freedom of movement, holy smite (DC 24), restoration, restoration
3rd (8/day)—cure serious wounds, dispel magic, neutralize poison, neutralize poison, prayer, communal resist energy[UC], searing light, speak with dead (DC 23)
2nd (9/day)—burst of radiance (DC 22), cure moderate wounds, grace[APG], hold person (DC 22), resist energy, lesser restoration, lesser restoration, sacred space[ARG], shield other
1st (9/day)—cure light wounds, detect undead, detect undead, liberating command[UC], protection from evil, remove fear, sanctuary (DC 21), shield of faith
0 (at will)—create water, detect magic, detect poison, guidance, light, mending, purify food and drink (DC 20), read magic, stabilize
Mystery Life
S spirit magic spell; Spirit Life Wandering Spirit
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Statistics
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Str 10, Dex 12, Con 20, Int 12, Wis 12, Cha 30
Base Atk +12; CMB +12; CMD 23
Feats Angel Wings[ARG], Angelic Blood[ARG], Bless Equipment, Divine Interference[UM], Fey Foundling[ISWG], Improved Bless Equipment, Quick Channel[UM], Reactive Healing[ACG], Selective Channeling
Traits cleansing light, sacred conduit
Skills Bluff +13, Climb +1, Diplomacy +35 (+37 Vs. Fetchlings, +37 Vs. Repilian Humanoids, +39 Pathfinder society Members, +37 Vs Centaurs), Disguise +13, Fly +14, Heal +11, Intimidate +13, Knowledge (history) +5, Knowledge (nature) +5, Knowledge (planes) +8, Knowledge (religion) +9, Perception +17, Perform (oratory) +14, Sense Motive +19, Spellcraft +13, Survival +2, Swim +1, Use Magic Device +17; Racial Modifiers +2 Diplomacy, +2 Perception
Languages Abyssal, Celestial, Common, Elven, Sylvan; tongues (understand)
SQ bonded spirit, bonded spirit hex (enhanced cures), deathless spirit[ARG], healer's touch, oracle's curse (tongues [celestial, abyssal]), revelations (life link, channel)
Combat Gear ghostvision gloves[UE], lesser reach metamagic rod[APG], mnemonic vestment[UE], potion of bestow grace (x7), potion of invisibility (2), reach metamagic rod[APG], sandals of quick reaction[UE], scroll of invisibility purge, wand of cure light wounds, wayfinder, shining, air crystal (5), ambrosia (per vial)[ARG] (3), healer's kit, holy water (6); Other Gear +5 burdenless comfort glamered holy reliquary mithral agile breastplate[APG], +2 darkwood light wooden quickdraw shield[APG], quarterstaff, wooden stake[APG] (5), aegis of recovery[UE], bead of newt prevention[UE], belt of mighty constitution +6, blessed keepsake, circlet of persuasion, clear spindle ioun stone, cloak of resistance +5, dweomer's essence (2), handy haversack, headband of alluring charisma +6, page of spell knowledge (burst of radiance)[UE], page of spell knowledge (resist energy, communal)[UE], pale blue rhomboid ioun stone, ring of feather falling, ring of inner fortitude (minor)[UE], tome of leadership and influence +1, badge of the charlatan (worth 35,000 gp), bedroll, belt pouch, canteen[UE], celestial lamp[ARG], cold weather outfit, courtier's outfit, custom gear (worth 5 gp) (20), custom gear (worth 5,000 gp), diamond dust (worth 100 gp) (9), garlic (5), spell component pouch, trail rations (7), 131,097 gp, 9 sp
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Special Abilities
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Angelic Blood +2 saves vs. evil effects, to stabilize while dying, and 1 damage to evil or undead if bleeding.
Bless Equipment Std Act: Bless single item (see text) for 10 rounds.
Bonded Spirit Gain a wandering spirit each day.
Darkvision (60 feet) You can see in the dark (black and white only).
Deathless Spirit +2 saves vs. death, necromancy, and negative energy effects, and don't lose hp from negative levels.
Divine Interference Sacrifice a spell to force an enemy to reroll a successful attack against your ally
Energy Resistance, Negative energy (5) You have the specified Energy Resistance against Negative Energy attacks.
Enhanced Cures (+17 cap) (Su) For cure spells, any level caps in the spell become oracle or shaman level.
Fey Foundling Magical healing works better on you
Fly (30 feet, Average) You can fly!
Healer's Touch (Su) As a standard action, move up to half speed & touch up to 6 people to auto-stabilize them.
Improved Bless Equipment No. of Channels req to bless equipment decreases by 1 (min 1), may apply 2 blessings, 1 item.
Life Link (17 max bonds, 270 feet) (Su) As a standard action, establish bond that drains your HP to heal others who have taken 5 dam.
Oracle Channel Positive Energy 10d6 (11/day, DC 30) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Oracle/Shaman Channel Positive Energy 9d6 (11/day, DC 28) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Quick Channel Channel energy faster by expending more uses
Reactive Healing When dmg would reduce you to 0 or fewer hit points, expend channel or lay on hands as imm act to heal yourself.
Selective Channeling Exclude targets from the area of your Channel Energy.
Tongues (Celestial, Abyssal) You can only understand and speak two languages in combat.
Tongues (speak and understand) (Ex) Speak and understand any language.
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Physical Description: Kaeril is petite, standing slightly over five feet. She is fair skinned, with violet blue eyes and long, metallic platinum blonde hair. On her back are feathered wings allowing her to fly. Her small build favors light or no armor, with white or lavender robes. Adorning her wrist is a charm bracelet with tiny symbols of Desna, Pharasma, Shelyn and Sarenrae. Tied around her waist is a colorful Varisian scarf, a gift for saving a child's life. Tattooed on her left breast over her heart is a Thassilonian Life Rune. She is beautiful, in a soft, ethereal way.

Character Background: Kaeril’s beginnings are as much a mystery to her as they are to everyone else. She was found as a babe in the wilds of Varisia with a slain dwarven shield maiden, and named after her in remembrance. Much of her youth was spent cloistered at the Temple of Pharasma in Magnimar due to her celestial nature. Her surname Adon means "blessed" in Varisian.

Over time she has grown into a gentle, serene pacifist. In combat she acts defensively, protecting her companions with magic and by absorbing their wounds. However, no mercy is shown to evil outsiders or undead, both she burns with holy fire. She is a living conduit for channeling positive energy, but the power does sometimes overwhelm her causing her to babble in Celestial. Her natural charm makes her an exceptional diplomat and negotiator.
Kaeril joined the Pathfinder Society to see the world and help others as part of the Silver Crusade. As a battlefield healer of nearly unmatched power no one she has taken under her protection has died on her watch. She was promoted to the rank of Venture Captain after performing some unnamed service for the Decemvirate.

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