Blackfire Adept

Kaelen Stills's page

3 posts. Alias of Gaius Julius.


Full Name

Kaelen Stills

Race

Human

Classes/Levels

Alchemist 1/Fighter (Lore Warden) 1

Gender

Female

About Kaelen Stills

Kaelen Stills
Female Human Alchemist 1/Fighter (Lore Warden) 1 (Pathfinder Campaign Setting: Pathfinder Society Field Guide 0; Pathfinder RPG Advanced Player's Guide 26)
CG Medium humanoid (human)
Init +5; Senses Perception +4
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Defense
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AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 15 (1d10+1d8+1)
Fort +4, Ref +5, Will +0
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Offense
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Speed 30 ft.
Melee +3
Ranged bomb +5 (1d6+3 Fire)
. . bomb +6 (1d6+4 fire) [PBS]
. . composite longbow +4 (1d8+5/×3)
. . composite longbow +5 (1d8+6/x3) [PBS]
. . composite longbow +3 (1d8+7/x3) [DA]
. . composite longbow +4 (1d8+8/x3( [DA/PBS]
Special Attacks bomb 6/day (1d6+3 fire, DC 13)
Alchemist Spells Prepared (CL 1st; concentration +4):
. . 1st—cure light wounds, shield [2 minutes]
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Statistics
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Str 14, Dex 16, Con 10, Int 16, Wis 10, Cha 10
Base Atk +1; CMB +3; CMD 16
Feats Deadly Aim, Extra Bombs[APG], Point-Blank Shot, Precise Shot, Throw Anything
Traits alchemical prodigy (thuvia), reactionary
Skills Craft (alchemy) +8 (+9 to create alchemical items), Disable Device +5, Knowledge (arcana) +7, Knowledge (dungeoneering) +7, Knowledge (engineering) +7, Knowledge (geography) +7, Knowledge (history) +7, Knowledge (local) +7, Knowledge (nature) +7, Knowledge (nobility) +7, Knowledge (planes) +7, Knowledge (religion) +7, Perception +4, Spellcraft +7, Survival +4
Languages Common, Draconic, Osiriani, Ancient, Tien
SQ alchemy, mutagen
Other Gear chain shirt, cold iron dagger, cold iron scimitar, composite longbow (STR +2), rapier, silver dagger, silver scimitar, warhammer, alchemist's kit, portable alchemist's lab, thieves' tools, 131 gp, 9 sp
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TRACKED RESOURCES
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Acid - 0/6 [porter]
Acid - 0/3
Alchemical grease - 0/6 [porter]
Alchemical grease - 0/3
Alchemist's fire - 0/6 [porter]
Alchemist's fire - 0/3
Alkali flask - 0/4 [porter]
Alkali flask - 0/2
Antiplague - 0/3 [porter]
Antitoxin - 0/3 [porter]
Arrows - 0/49 [porter]
Arrows - 0/10
Bomb 1d6+3 (6/day, DC 13) (Su) - 0/6
Cold Iron arrows - 0/15 [porter]
Cold Iron arrows - 0/5
Cold Iron dagger - 0/1
Defoliant - 0/200 [porter]
Defoliant - 0/100
Fire ward gel - 0/3 [porter]
Flash powder - 0/4 [porter]
Flash powder - 0/2
Frost ward gel - 0/3 [porter]
Liquid ice - 0/6 [porter]
Liquid ice - 0/3
Noxious aromatic (4 uses) - 0/4
Noxious aromatic (7 uses) - 0/7 [porter]
silver arrows - 0/15 [porter]
silver arrows - 0/5
silver dagger - 0/1 [porter]
Smokestick - 0/6 [porter]
Smokestick - 0/3
Tanglefoot bag - 0/8 [porter]
Tanglefoot bag - 0/1
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Special Abilities
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Alchemical Prodigy (Thuvia) Alchemists level is considered 1 higher when calculating duration of extracts.
Alchemy +1 (Su) +1 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Bomb 1d6+3 (6/day, DC 13) (Su) Thrown Splash Weapon deals 1d6+3 fire damage.
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Mutagen (DC 13) (Su) Mutagen adds +4 to a physical & -2 to a mental attribute, and +2 nat. armor for 10 min.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Porter (155 @ 153.85 lbs) Carry 100 lbs at full speed, or up to 300 lbs at encumbered speed.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.