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Male Human Xenoseeker Envoy 1 SP: 6/6 | HP 10/10 | EAC: 13 | KAC: 14 | FRW: +0; +4; +3 | Init: +6
![]() "Engineering, I'm counting on you to get our shields back, just in case. Pilot, keep us behind them, if you can - looks like their shields aren't doing anything in that rear arc! Science Officer, help us keep targeting their weapon systems. Gunner, fine shooting! If we stay behind them, give them another missile to chew on." Encourage (Gunner) vs. DC 19: 1d20 + 10 ⇒ (15) + 10 = 25 +2 to gunnery for Tamerriv! ![]()
Male Human Xenoseeker Envoy 1 SP: 6/6 | HP 10/10 | EAC: 13 | KAC: 14 | FRW: +0; +4; +3 | Init: +6
![]() [b]"Engineer, go for boosting weapons. Science Officer, get those shields balanced for now. That coilgun could do some serious damage to us if they hit that arc again. I know you can do this! (Encourage: Science Officer -
Encourage: Science Officer vs. DC 19: 1d20 + 10 ⇒ (19) + 10 = 29 +2 to your check to balance the shields, Oraeth! Go for the Duonode bonus, too! ![]()
Male Human Xenoseeker Envoy 1 SP: 6/6 | HP 10/10 | EAC: 13 | KAC: 14 | FRW: +0; +4; +3 | Init: +6
![]() Sorry for the delay, all! Long weekend. Kadlos sits on the edge of the captain's seat, saddened that this dance has to be played out again. "Good idea, Engineer, and a fine choice, Pilot. You've put us in a good position! Gunner, open fire with the missile turret - I'll fire the forward laser! Science Officer - get me a bead on their weapon systems!" ATK with the Heavy Laser Cannon, using a node bonus: 1d20 + 3 + 1 ⇒ (20) + 3 + 1 = 24
DAAAAANG!!! OK, hoping that Oraeth can get us a 17 on his computers check! ![]()
Male Human Xenoseeker Envoy 1 SP: 6/6 | HP 10/10 | EAC: 13 | KAC: 14 | FRW: +0; +4; +3 | Init: +6
![]() "I wonder if we might have a way to return them to their families or loved ones? If our ship has storage space, we could turn down the environmental controls to make sure it stays cold enough to preserve... what's left of them, anyway. Grisly work, to be sure, but perhaps some comfort for them." Kadlos goes about finding a way to make a sled of sorts to haul the bodies back to the Odyssey. ![]()
Male Human Xenoseeker Envoy 1 SP: 6/6 | HP 10/10 | EAC: 13 | KAC: 14 | FRW: +0; +4; +3 | Init: +6
![]() Kadlos breathes a heavy sigh of relief. Too many combats. I always figured there’d be danger, but I’m better at duping the sentient than fighting something more mindless... He steps up to the ship, and prepares to help open the hatch, if it even still moves. ![]()
Male Human Xenoseeker Envoy 1 SP: 6/6 | HP 10/10 | EAC: 13 | KAC: 14 | FRW: +0; +4; +3 | Init: +6
![]() Kadlos primes his pistol and fires again... Attack: 1d20 + 2 ⇒ (17) + 2 = 19
...and manages to give it the barest zap with his pulsecaster. "Oh, by Pharasma's bones, don't let it's attention come to me..." he curses. ![]()
Male Human Xenoseeker Envoy 1 SP: 6/6 | HP 10/10 | EAC: 13 | KAC: 14 | FRW: +0; +4; +3 | Init: +6
![]() Kadlos pulls his pistol on the beast again, hoping (somewhat against hope), that it’s minor power can cut through the beast’s hide... Attack: 1d20 + 2 ⇒ (2) + 2 = 4 ...but after running away, his aim is way off! ![]()
Male Human Xenoseeker Envoy 1 SP: 6/6 | HP 10/10 | EAC: 13 | KAC: 14 | FRW: +0; +4; +3 | Init: +6
![]() Sorry all - forum weirdness + toddler care + ramped up work = delightful posting time. Kadlos scrambles backwards in a hurry, hoping that he'll never come that close to another alien's mouth again... Full withdraw. ![]()
Male Human Xenoseeker Envoy 1 SP: 6/6 | HP 10/10 | EAC: 13 | KAC: 14 | FRW: +0; +4; +3 | Init: +6
![]() Readying an action for Kadlos. My parents are in town, and not sure I'll get to post later. Kadlos springs away from the creature, and fires his pulsecaster pistol at it's hide... Pulsecaster Pistol ATK: 1d20 + 2 ⇒ (3) + 2 = 5
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Male Human Xenoseeker Envoy 1 SP: 6/6 | HP 10/10 | EAC: 13 | KAC: 14 | FRW: +0; +4; +3 | Init: +6
![]() Survival: 1d20 + 1 ⇒ (5) + 1 = 6 Kadlos, oblivious to the arriving storm, hears Mobius mention poison, and pops one of the antitoxin bulbs from the Vat Garden's proprietors into his mouth to help ward off the storm's effects. Reflex: 1d20 + 4 ⇒ (13) + 4 = 17
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Male Human Xenoseeker Envoy 1 SP: 6/6 | HP 10/10 | EAC: 13 | KAC: 14 | FRW: +0; +4; +3 | Init: +6
![]() Diplomacy: 1d20 + 8 ⇒ (11) + 8 = 19 "Take your time, Pilot. No need to rush this - I'm certain you can find a solid space for us to land." He punches comms to get to Oraeth, "Science Officer, can you try to get us a more accurate scan of the surface? Let's see if our sensors can punch through that atmosphere." ![]()
Male Human Xenoseeker Envoy 1 SP: 6/6 | HP 10/10 | EAC: 13 | KAC: 14 | FRW: +0; +4; +3 | Init: +6
![]() Kadlos slumps into the captain's chair when they return, and starts typing up a more complete report for the society, chronicling both the ship-to-ship battle, and the engagement with the undead crew on the Endless Threnody, hoping that it will help future agents in their endeavors. When he completes the report, he takes a seat near Tamerriv and takes a handful of cruncy, spicy legumes, chuckling to himself at the Shirren's delight. ![]()
Male Human Xenoseeker Envoy 1 SP: 6/6 | HP 10/10 | EAC: 13 | KAC: 14 | FRW: +0; +4; +3 | Init: +6
![]() Kadlos keeps his pistol out, and his head on a swivel. "We need to find the bridge - Rik, you get anything in terms of schematics that we can work with on where to go?" Ready to move foreward, not worrying about 1 SP for now. ![]()
Male Human Xenoseeker Envoy 1 SP: 6/6 | HP 10/10 | EAC: 13 | KAC: 14 | FRW: +0; +4; +3 | Init: +6
![]() Kadlos again tries his tactics for distraction, but he's starting to run out of bone fragments to fake out the enemy! "Try to dodge this!" he yells, before remembering that they probably can't hear him in the vacuum. "Sorry," he mumbles over comms to his allies. Bluff for Clever Feint: 1d20 + 8 ⇒ (3) + 8 = 11 ![]()
Male Human Xenoseeker Envoy 1 SP: 6/6 | HP 10/10 | EAC: 13 | KAC: 14 | FRW: +0; +4; +3 | Init: +6
![]() Kadlos curses the cold energy, the quick-steps toward the closest approaching crew member before dashing backwards behind his teammates. Bluff (Clever Feint): 1d20 + 8 ⇒ (10) + 8 = 18 vs. DC 10 + your opponent’s Sense Motive total skill bonus or 15 + 1-1/2 × the opponent’s CR "He should be easier to hit - take him out!" Clever Feint (Ex)
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Male Human Xenoseeker Envoy 1 SP: 6/6 | HP 10/10 | EAC: 13 | KAC: 14 | FRW: +0; +4; +3 | Init: +6
![]() Kadlos straps his stun pistol to his hip, checks the environmental seals on his suit, and grabs a protein pack for some sustenance before heading to the airlock. "I have to say, I prefer to avoid combat whenever possible, but I'm proud to be part of a crew that can handle itself when we can't!" Ready! ![]()
Male Human Xenoseeker Envoy 1 SP: 6/6 | HP 10/10 | EAC: 13 | KAC: 14 | FRW: +0; +4; +3 | Init: +6
![]() "The shields will hold! Engineering, get ready for damage control. Pilot, continue evasive maneuvers. Science Officer, target their gunnery systems again, just in case. Gunnery, do your worst!" Light Laser Cannon ATK: 1d20 + 3 ⇒ (9) + 3 = 12
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Male Human Xenoseeker Envoy 1 SP: 6/6 | HP 10/10 | EAC: 13 | KAC: 14 | FRW: +0; +4; +3 | Init: +6
![]() Light Laser Cannon ATK: 1d20 + 3 ⇒ (4) + 3 = 7
Sensing the near completion of the fight, Kadlos relaxes just a bit, trusts his crew to do the right thing, and pays for it with a sloppy shot from the small laser cannon! ![]()
Male Human Xenoseeker Envoy 1 SP: 6/6 | HP 10/10 | EAC: 13 | KAC: 14 | FRW: +0; +4; +3 | Init: +6
![]() A warm glow fills the captain's heart, and Kadlos taps comms to Oraeth, then the whole crew:"Science Officer, I have a good feeling about the work you're doing - keep pulling up those targeting solutions for maximum effect! Everyone else, keep us hammering at them!" Light Laser Cannon ATK: 1d20 + 3 ⇒ (18) + 3 = 21
Nice - Oraeth, I saved you the other duonode bonus to help with targeting a system! ![]()
Male Human Xenoseeker Envoy 1 SP: 6/6 | HP 10/10 | EAC: 13 | KAC: 14 | FRW: +0; +4; +3 | Init: +6
![]() "Solid work, everyone! Continue the assault. Science Officer, see if you can help us target their power core more directly. It might help us slow them down even further. Gunnery will keep using the extra computing power (duonode) to make sure we're making every shot count." Light Laser Attack: 1d20 + 3 + 1 ⇒ (18) + 3 + 1 = 22
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Male Human Xenoseeker Envoy 1 SP: 6/6 | HP 10/10 | EAC: 13 | KAC: 14 | FRW: +0; +4; +3 | Init: +6
![]() Kadlos breathes a bit easier as Mobius keeps the Loreseeker behind the Threnody. He keys the comms, and calls out, "Engineering, keep putting power into our weapons until I say otherwise! All other stations, you know what we need by now. Keep pressing our advantage!" Using the second Duonode bonus
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Male Human Xenoseeker Envoy 1 SP: 6/6 | HP 10/10 | EAC: 13 | KAC: 14 | FRW: +0; +4; +3 | Init: +6
![]() As the shields boost back to greater power, Kadlos breaths a touch easier. "Well done, Engineering. Get some more energy to our weapons, so that we can be sure to do as much damage as possible." Punching comms to Oraeth, he praises the Lashunta, "Excellent work, Science Officer, that will shore up our weak points. When you're set there, get me another scan of that ship! I want to know if there's anything we're missing about their capabilities." Keying comms off, he calls over to Mobius at the helm: "Take us to the enemy's aft, Pilot. The less I see of that front cannon, the better! Switching channels, Kadlos calls up to the turret, "Keep trying, Gunner! We'll chip away if we have to, but let's get a solid hit with that turret - I'll keep firing the light laser." Light Laser ATK: 1d20 + 3 ⇒ (12) + 3 = 15
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Male Human Xenoseeker Envoy 1 SP: 6/6 | HP 10/10 | EAC: 13 | KAC: 14 | FRW: +0; +4; +3 | Init: +6
![]() Kadlos reels from the impact of the ship. "Damage report, Engineering! Get me those shields back, whatever it takes!" He points to Mobius, "Shake it off, Pilot, no way to get around that. Keep moving evasively - and see if we can keep them on our flank!" The readout from Oraeth's attempts to balance the shields pops up on Kadlos' screen. "Keep trying, Science Officer. We can't leave our forward arc that exposed." Tapping comms to Tamerriv, he says, "Excellent shot - hit them again! I'll fire the light laser once more - stay focused on that turret." Gunnery Check ATK w/ Light Laser: 1d20 + 3 ⇒ (17) + 3 = 20
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Male Human Xenoseeker Envoy 1 SP: 6/6 | HP 10/10 | EAC: 13 | KAC: 14 | FRW: +0; +4; +3 | Init: +6
![]() Kadlos looks up from his display for a moment to nod at Mobius. "Good plan, Pilot. I don't want to get caught by that thing even once if we can help it." He taps the comms down to the engineering bay. "Engineer, I want you to divert power to our weapons again. You made a solid difference in our last volley! Tap into the Duonode just in case." Turning to Oraeth, he shakes his head, "Shake it off, Science Officer. They're a tricky ship to pin down. Keep trying - we'll get them!" Tapping a link to call up to Tamerriv, he shouts, "Excellent shot, Gunner! Light them up with the turret again - I'll try to get a shot with a light laser, or see what I can do to help with your firing solution. Pull in the computer to assist!" If the Endless Threnody is in our Front, Port, or Starboard Firing Arc...:
Light Laser ATK: 1d20 + 3 ⇒ (10) + 3 = 13 Light Laser DAM: 2d4 ⇒ (2, 1) = 3 If the Endless Threnody is in our Rear Firing Arc...: Encourage Gunnery vs. DC 17: 1d20 + 10 ⇒ (15) + 10 = 25 ![]()
Male Human Xenoseeker Envoy 1 SP: 6/6 | HP 10/10 | EAC: 13 | KAC: 14 | FRW: +0; +4; +3 | Init: +6
![]() Kadlos keys the comms again, "Engineering, divert power to the weapons - if we can get a lock on them, it'll help us take them down that much faster." (Divert: Weapons) "Science Officer, that's good information to know about them. Help our weapons target their gunnery system - let's see if we can keep them from being as much of a threat to us." (Target System: Gunnery) "Good maneuvering, Pilot. Bring us alongside or behind them, continuing with evasive maneuvers if you can - and keep us out of the arc of that forward cannon! I'm going to assist with the light lasers." (Stunt: Evade) "Gunnery, stay focused on attacking with that turret. When Mobius brings us alongside the enemy, I'll attack with one of our light lasers. We'll both pull in the duonode to help our attacks!" When the time is right, Kadlos pulls up the gunnery interface on his display, attempts to target the enemy, and fires one of the Loreseeker's light laser cannons. (Kadlos fires as long as they don't end up behind us - if they do, he'll attempt to encourage Gunnery again.)
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Male Human Xenoseeker Envoy 1 SP: 6/6 | HP 10/10 | EAC: 13 | KAC: 14 | FRW: +0; +4; +3 | Init: +6
![]() Looks like Tammirev's the only one that's taken one so far - we have one remaining that Mobius could use on his piloting check to evade enemy fire. "Pilot, pull in some extra computing power to keep us clear of their fire - let's press our advantage!" ![]()
Male Human Xenoseeker Envoy 1 SP: 6/6 | HP 10/10 | EAC: 13 | KAC: 14 | FRW: +0; +4; +3 | Init: +6
![]() GM: On another table, I saw that there's some Errata for our ship's stats - click here to see Thurston Hillman's post about it, if you like. It's pretty minor: AC and TL are both 12 instead of 13, and the ship's duonode computer grants two floating +1 bonuses each round that any two crew members can claim on their turn. Kadlos punches comms to call back to the engineering bay, "Engineer, get us more power to the engines - we've got to get closer for our turret to have maximum effectiveness, and we're a long way off right now." (Recommending the Divert (Engines) action if you feel comfortable attempting it.) He turns to Mobius at the helm and says, "Pilot, we're about to be under fire. Fly as fancy as you can to make us less of a target, then get us into their rear arc as quickly as you can - let's take advantage of their damaged cannons." (Recommending the Evade stunt if you feel comfortable attempting it.) Turning to Oraeth, he says, "Science Officer, I need to know exactly what we're dealing with here. Get me as much intel on them as you can, and get ready to rebalance the shields if they get a good hit on one of our arcs." (Recommending the Scan action if you feel comfortable attempting it.) Calling over to the gunnery station, Kadlos tries to help inspire Tamerriv's confidence in his firing ability. "Gunner, our turret has excellent range for firing on our enemy, and I'm sure you can hit them! You're cleared to as soon as Mobius gets you into position!" Encourage (Gunnery) vs. DC 17: 1d20 + 10 ⇒ (12) + 10 = 22 = Tamerriv gets a +2 bonus on his Gunnery check! With the +2 from computers should make you a +6 to hit, though we have a 10 hex range increment on that turret. Don't worry about firing multiple cannons for now, since it'd give you a -4 to each hit - unless you're feeling really lucky! ![]()
Male Human Xenoseeker Envoy 1 SP: 6/6 | HP 10/10 | EAC: 13 | KAC: 14 | FRW: +0; +4; +3 | Init: +6
![]() Culture Check: 1d20 + 6 ⇒ (6) + 6 = 12 Another unavoidable conflict, it seems, Kadlos sighs to himself. Shaking his head, he steps up to inspect the hull of the Loreseeker, while sharing absently, "We should all prepare for hard vacuum if we have to board their ship to directly retrieve the coordinates from their computers. The undead have no need of air - saves us from having to target their life support systems, I suppose." He turns away from the ship and to Arvin. "After retrieving, the coordinates, we'll return here, correct? Or do you want us to begin an immediate investigation?" After Arvin's response, Kadlos goes on board and drops his things in the crew quarters before proceeding to the bridge and familiarizing himself with the control panels there. Ready to go when y'all are! ![]()
Male Human Xenoseeker Envoy 1 SP: 6/6 | HP 10/10 | EAC: 13 | KAC: 14 | FRW: +0; +4; +3 | Init: +6
![]() Kadlos holsters his pulsecaster, somewhat disappointed with his showing the unavoidable battle. At least he kept himself out of the fray, but definitely in need of stocking up on ways to support his fellow party members. He makes some notes on his comm device after the party dissects the datapad, then closes it down and turns to the Ysoki family. "They proved no small trouble, but I am glad that we could preserve your property from further damage. You have the Starfinder Society to thank - we'll be sure to pass along your gratitude to our Venture Captain." Kadlos then pats Rik on the shoulder and says, "I agree with you all - no reason to let these Corpse Fleet villains make a fool of our society. Also, a drink and dinner would do me well, though I'll want to grab a few items before we report for duty." On the way back to the Lorespire (or wherever we need to report next), Kadlos stops at a dispensary and picks up two ampoules of serum of healing to help with any further combats they find themselves in. ![]()
Male Human Xenoseeker Envoy 1 SP: 6/6 | HP 10/10 | EAC: 13 | KAC: 14 | FRW: +0; +4; +3 | Init: +6
![]() Tomorrow will be pretty busy for me, so just in case... If Boss is still standing:
Kadlos yells at the boss, trying to draw her attention: "Reinforcements arriving soon! We'll lock this down in no time!"
Clever Feint (Bluff): 1d20 + 8 ⇒ (2) + 8 = 10 Envoy Improvisation - Clever Feint: Attempt a Bluff check with the same DC as a check to feint against that enemy (though this isn’t a standard check to feint, so Improved Feint and Greater Feint don’t apply). Even if you fail, that enemy is flat-footed against your attacks until the end of your next turn. If you succeed, the enemy is also flat-footed against your allies’ attacks until the end of your next turn. You can’t use clever feint against a creature that lacks an Intelligence score. If the Boss is down: Kadlos yells in the direction the unhurt mercenary, trying to draw the man's attention attention: "Reinforcements arriving soon! We'll lock these thugs down in no time!"
Clever Feint (Bluff): 1d20 + 8 ⇒ (16) + 8 = 24 Envoy Improvisation - Clever Feint: Attempt a Bluff check with the same DC as a check to feint against that enemy (though this isn’t a standard check to feint, so Improved Feint and Greater Feint don’t apply). Even if you fail, that enemy is flat-footed against your attacks until the end of your next turn. If you succeed, the enemy is also flat-footed against your allies’ attacks until the end of your next turn. You can’t use clever feint against a creature that lacks an Intelligence score. ![]()
Male Human Xenoseeker Envoy 1 SP: 6/6 | HP 10/10 | EAC: 13 | KAC: 14 | FRW: +0; +4; +3 | Init: +6
![]() Kadlos takes a guarded step, and focuses down the sights of his pistol at the boss... Pulsecaster Pistol ATK: 1d20 + 2 ⇒ (14) + 2 = 16
...zapping her with a jolt of electricity! ![]()
Male Human Xenoseeker Envoy 1 SP: 6/6 | HP 10/10 | EAC: 13 | KAC: 14 | FRW: +0; +4; +3 | Init: +6
![]() Hanging with family tonight, so not sure when I'll post next. Just in case... If Boss is still up:
Kadlos rushes forward to get in range for a clear shot with his Pulsecaster Pistol, draws a bead on their leader, and fires. Trying to avoid as many cover penalties as possible.
ATK: 1d20 + 2 ⇒ (1) + 2 = 3 DAM: 1d4 ⇒ 1 - Nonlethal If Boss is down: Kadlos rushes forward to get in range for a clear shot with his Pulsecaster Pistol, draws a bead on the nearest thug, and fires. Trying to avoid as many cover penalties as possible.
ATK: 1d20 + 2 ⇒ (8) + 2 = 10 DAM: 1d4 ⇒ 1 - Nonlethal ![]()
Male Human Xenoseeker Envoy 1 SP: 6/6 | HP 10/10 | EAC: 13 | KAC: 14 | FRW: +0; +4; +3 | Init: +6
![]() Kadlos draws his pulsecaster, swearing at the new team's enemies, then tries to get the attention of the grey-skinned woman. "Ha! Couldn't hit the broad side of cruiser if you had to, huh?!" Bluff Check: 1d20 + 8 ⇒ (16) + 8 = 24 - The DC of this check is equal to either 10 + your opponent’s Sense Motive total skill bonus or 15 + 1-1/2 × the opponent’s CR, whichever is greater. Envoy Improvisation - Clever Feint: As a standard action, you can fake out an enemy within 60 feet, making that enemy open to your attacks. Attempt a Bluff check with the same DC as a check to feint against that enemy (though this isn’t a standard check to feint, so Improved Feint and Greater Feint don’t apply). Even if you fail, that enemy is flat-footed against your attacks until the end of your next turn. If you succeed, the enemy is also flat-footed against your allies’ attacks until the end of your next turn. You can’t use clever feint against a creature that lacks an Intelligence score. |