|
Kabump's page
Organized Play Member. 464 posts. No reviews. No lists. 1 wishlist. 2 Organized Play characters. 1 alias.
|
1 person marked this as FAQ candidate.
|
Had an issue come up at the table the other nite that I would like to get the community's opinion on. Basically playing a barbarian with ranks in intimidate and the intimidating glare rage power. An issue came up where my barb was grabbed by a gibbering mouther, and I attempted to demoralize the creature to make it harder for the thing to grapple me (which now im not sure would even work, as I don't think a grapple is an attack action, but that is another question). Anyway, my GM didnt think I should be able to demoralize a creature that didnt really have human intelligence. However looking at RAW for intimidate, it makes no mention of demoralize requiring a humanoid target. Am i correct in thinking there is no requirement in order to demoralize? You dont need to be intelligent to be shaken by the huge half-orc barbarian screaming at you in a guttural, feral howl right?
What?!? There aren't any Steak 'n' Shakes out West? That's unfortunate! Good food and AWESOME shakes, plus 24 hours for those late nite milkshake cravings.

There is no denying that Monks got a lot of love in UC. Quite a bit, in fact, there is almost so much as to be overwhelming. So I'm starting up this thread to pick the community's brain on all the new monk options. If you have an interest in monks, or even if you dont, come in and give your opinion on whats new, I;d love to hear your thoughts!
Also, I'm looking for fellow monk lovers, or even people who like building character concepts, to start throwing together some new monk concepts! What is the monk that might play with all the new goodies they get? Im still trying to throw together something that sounds fun, and I'm curious as to what others have come up with.
One aspect I'd really like to make use of is the Dimensional Agility feat chain. I had been thinking some sort of maneuver master monk, using that to teleport around and take down mages with grapples and trips.
Also, I was looking at a flowing monk, and I had originally wanted to mix it with master of many styles, but then I noticed that they both replace the bonus feats in different ways, so that wont work.
Speaking of the flowing monk, it seems a bit odd to me that they lose the fast movement aspect of the monk, seems that fits really well with the whole theme of the archetype.
1 person marked this as a favorite.
|
Not sure if this is the right forum for this, but it seemed correct. Anyway, I'm wondering if anyone has or knows of a place to check out user created custom outputs for Hero Lab. I know the functionality is there, I just have not the time right now to mess around with it, and was wondering if there were any examples out there I could take a look at. Perhaps my google-fu is weak today, but I've had no luck in searching either; i can find custom content for the editor itself, but nothing in custom output. Any pointers in the right direction would be much obliged!
Carrion Crown Player's Guide page 9 wrote:
Recommendations: Characters with talent for both sword and spell will find a special connection to the events of this Adventure Path. Magi of the Bladebound, Hexcrafter, Spellblade, and Staff Magus archetypes will all have equal opportunity to shine. Suggested skills include Intimidate, Knowledge (arcana), Knowledge (dungeoneering), and Spellcraft.
Nice, looks like the staff will be represented with an archetype. Wish it was core, but glad to see it being addressed!
1) The gunslingers +13 to reflex at 20. Thought saves capped at +12? Is there precedence for this I'm not thinking of?
2) The Signature Deed feat. I realize it doesn't say this in the feat text, but could you take this a second time, choosing a new deed? Cant think of anything that would make that to broken off hand.

Been curious about the summoner, and thinking about playing one as my next character. Would be in a home game, not sure if its a 20 or 25 point buy. The thing is, can't seem to seem to wrap my head around building one. Was wondering 1) if there were any treantmonk-like guides for summoners out there, as I like to make mechanically sound characters. And 2) what kind of concepts seem to work best.
The concept was thinking about was a gnome summoner who used his mount to get around the battlefield. Not necessarily for melee, but to be in good position for battlefield control. Plus being a gnome, I could use a medium mount and still maneuver around dungeons. Still waiting to see what the others in the group are thinking about playing, but depending on their choices, I would prefer to make a tankish type eidolon. Id make it a damage dealer if we are lacking melee, though. My question is does this concept work? Am I getting myself in trouble if I have a melee focused eidolon and I ride him into battle? I've considered maybe picking up some archery-type styles to use, but that seems moot if I send him into battle while riding him. Maybe use him as a mount outside of combat then.
If this concept is sound, Im open to any suggestions as to feats and build styles. If you have any links of interest I'd love to see those as well. Thanks in advanced for any help and advice that comes my way.
During the GM day sale, I purchased a physical copy of the Skinsaw Murders. It states it was shipped on the 8th of March. I have yet to receive this. How much longer would be a good time to wait before I assume this shipment has been lost, and is there anything that can be done besides changing my shipping method to one that has tracking? Or have I just been spoiled by the normal quick delivery I usually get? :)
At first I thought it might have been sent out with my monthly subscriptions (order #1377872) that have yet to arrive, but that was not shipped until the 18th. Thanks in advance.
Holy crap, just found out about this book and immediately went out and bought it. This premise just screams awesome, starting it now! Anyone else read it? Please no spoilers, but give me your thoughts!

This is an offshoot from an idea tangent I was on from the Swarm familiar thread. I didn't want to derail that thread any further so I'm starting a new thread here.
How it started was over the idea of a swarm familiar. This tied in perfectly with a concept I wanted to do with the alchemist Im currently running. The idea is I wanted to construct somehow a Chymick swarm, as statted out by current RPG superstar finalist Alexander MacLeod. The idea being my character would over the course of adventure downtime craft using alchemy a chymick swarm to server as a portable alchemy lab, and with more flavor than just an alchemy lab in a bog of holding. An idea was brought up, when it appeared that even with the craft construct feat, an alchemist lacks the spells required to make the swarm, to create some sort of Craft Alchemical Construct feat that allowed for the making of small, alchemical themed constructs. Chymick swarm would fit in there, homunculi would fit in there as well. The first suggestion was by maeloke, and they said:
maeloke wrote: Well, one of the beautiful things in this case particular is that neither the alchemist nor the chymick swarm are strictly canon as yet, so there's a lot of wiggle room for houseruling. Why not just tweak the construction requirements to fit the alchemist's extract list? Within reason, of course.
As for the feats, I might make up a feat like Craft Alchemical Construct, permitting chymick swarms, homonculi, and other small inoffensive constructs in that vein (as opposed to big, armored bruisers). Prerequisites Craft (alchemy) 5 ranks, Craft Wondrous Item, and Brew Potion.
Which seems to make sense to me. My question is what other sort of small constructs could fit in this theme? Maeloke's idea led me to the idea of a tinkerer type character, an alchemist with numerous small, non-combative alchemical constructs. My thinking was to put in some sort of white list of appropriate constructs allowed, and was wondering if anyone else could think of what would be appropriate.
Also, the prereqs. Craft (alchemy) seems a no brainer, the other ones seem to fit as well. Do they look fair/balanced to anyone else? Im hoping with some good brain storming and help from this fine community I can put together a fair proposal for my DM to look over that would allow this to come to fruition in my game. Thanks to maeloke for getting my brain rolling and their initial ideas, and preemptive thanks to anyone else jumping in with stuff.
Does anyone know of any websites or products, or have homebrewed material, with some nice random encounter tables? Encounter might not be the right word; Id like tables of random THINGS and not just combat encounters, to spice up overland travel. Stuff like "You see a small creek with a broken bridge over it" or "you come across a ruined field, the site of a recent battle". Of course combat encounters can and would be involved as well. Im wanting to experiment with these in my next GMing session. Id like to run a sand-boxy type session, and use them as things to potentially draw in my players and give me a jumping off point. Ive never had the patience nor creativity to come up with these tables myself. Any leads would be awesome, thanks in advanced!
So there was a nice thread about this in the APG final playtest forum, but that forum has gone the way of the dodo, at least for the gen public being able to view it. Basically, it was a thread about appropriate minis for an alchemist character. At the time, I read it over because the alchemist is my favorite new class in the APG. Now I am going to be playing one here soon in an upcoming campaign, and I didn't save any of the links posted there. So does anyone have a cached copy of the thread, or any suggestions as to a good mini for an alchemist? Much obliged!
Just curious as to whether or not this trait would effect the alchemist's other class abilities, mutagens and extracts. The wording of the trait specifically says potions, however it was written before the alchemist was conceived. My gut feeling is yes, it would effect abilities such as mutagen and extracts, as those are essentially potions with very specific results. Would that be to much if it worked that way, in your opinion? Either way, I think the trait fits thematically with the class. Thoughts/opinions?
Ignore this. I was just impatient, and used to a quicker turn-around I guess. The books arrived today, surely to make me look foolish for even posting this in the first place :)
|