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Is the Item Cost Modifier for Special Materials an addition to the Base Cost of a finished product?


I would like to create a pair of "Goggles of Gem Location."

This would use Locate Object, and the formulas straight up would be

Use-Activated Continuous: Spell level x caster level x 2,000 gp

Spell level for Locate Object is 2.
Minimum caster level for a 2nd level Wizard spell is 3.

2 x 3 x 2000 = 12,000gp

6000gp to construct.

However this would produce a very useful item, that could be used to locate any specific item or the nearest example of a general type of item within 520 feet, at will.

Limiting its use, immutably, to only the nearest gem should imply some divisor on the cost.

My question is: "What should, in your opinion, that divisor be?"


Hi;

I looked around for the answer to this before posting the question, and couldn't find anything specific on it, so forgive me if it's answered somewhere, and I'd appreciate a citation.

Do multiple sources of Precision Damage stack on the same attack?

For example, a Multiclass Samurai Sword Saint/Rogue making an Iaijutsu Strikd... Would he get Both the +1d6 for the Iaijutsu Strike and the Sneak Attack dice from Rogue levels?

Thanks;


Hi, All;

How does "Called" work with double weapons?

Must Called be applied to both ends?

Thanks


1) How do you make a Masterwork Item that's not a Weapon or Armor?
2) How do you make a Masterwork Skill Kit other than by Masterwork Transformation?
3) How do you make a Masterwork Item that is not a Weapon, Armor, or Skill Kit?
4) Can you use Take 10 on Craft Skill Rolls?
5) Can you use Take 20 on Craft Skill Rolls?

Note: The Formula for calculating how long it takes to complete and item actually takes LONGER to create LOWER DC Items... This is... counterintuitive.