Vesk

KRAG!'s page

28 posts. Organized Play character for Chris Marsh.


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Exo-Guardians

Male NG Warblood Vesk Guard Soldier (Sharpshooter) | SP 110/110 HP 76/76 RP 12/12 | EAC 29 KAC 32 (Mobility, Slippery Shooter) Resist Sonic 5| Fort +10; Ref +10; Will +10 | Init: +11 (Constant Alert) | Perc: +20 (LLV) | Speed 40 ft (Desert Stride) |

Thank you! I'm sad I can't keep the pace up. I'll be reducing my total games while my job is nuts... and apparently making a 2 year dash to earn my 5th nova?

Exo-Guardians

Male NG Warblood Vesk Guard Soldier (Sharpshooter) | SP 110/110 HP 76/76 RP 12/12 | EAC 29 KAC 32 (Mobility, Slippery Shooter) Resist Sonic 5| Fort +10; Ref +10; Will +10 | Init: +11 (Constant Alert) | Perc: +20 (LLV) | Speed 40 ft (Desert Stride) |

Guard: 1d20 + 8 ⇒ (3) + 8 = 11 LOL

Exo-Guardians

Male NG Warblood Vesk Guard Soldier (Sharpshooter) | SP 110/110 HP 76/76 RP 12/12 | EAC 29 KAC 32 (Mobility, Slippery Shooter) Resist Sonic 5| Fort +10; Ref +10; Will +10 | Init: +11 (Constant Alert) | Perc: +20 (LLV) | Speed 40 ft (Desert Stride) |

"This kind of negotiating and business makes my head spin. I'll go with whatever you lot decide."

Exo-Guardians

Male NG Warblood Vesk Guard Soldier (Sharpshooter) | SP 110/110 HP 76/76 RP 12/12 | EAC 29 KAC 32 (Mobility, Slippery Shooter) Resist Sonic 5| Fort +10; Ref +10; Will +10 | Init: +11 (Constant Alert) | Perc: +20 (LLV) | Speed 40 ft (Desert Stride) |

I'm okay with a narration, but won't deny anyone looking to experience it!

After the combat, Krag gets really excited. "Man! I really want to face a fully grown one of those!" When it comes to the computers, he watches the magic, but has little to contribute.

Exo-Guardians

Male NG Warblood Vesk Guard Soldier (Sharpshooter) | SP 110/110 HP 76/76 RP 12/12 | EAC 29 KAC 32 (Mobility, Slippery Shooter) Resist Sonic 5| Fort +10; Ref +10; Will +10 | Init: +11 (Constant Alert) | Perc: +20 (LLV) | Speed 40 ft (Desert Stride) |

"Nah! It can't cursed."

ATK 1: 1d20 + 18 - 3 ⇒ (18) + 18 - 3 = 33 for DMG: 3d10 + 12 ⇒ (8, 2, 10) + 12 = 32
ATK 1: 1d20 + 18 - 3 ⇒ (8) + 18 - 3 = 23 for DMG: 3d10 + 12 ⇒ (3, 4, 9) + 12 = 28

Krag's words fall on the first shot, though he's worried about the second.

Exo-Guardians

Male NG Warblood Vesk Guard Soldier (Sharpshooter) | SP 110/110 HP 76/76 RP 12/12 | EAC 29 KAC 32 (Mobility, Slippery Shooter) Resist Sonic 5| Fort +10; Ref +10; Will +10 | Init: +11 (Constant Alert) | Perc: +20 (LLV) | Speed 40 ft (Desert Stride) |

"Besides... It's all in the reflexes." Krag's toothy and crooked smile is visible through his helmet as he continues to unload on the most wounded foe. v. Red.

ATK 1: 1d20 + 18 - 3 ⇒ (15) + 18 - 3 = 30 for DMG: 3d10 + 12 ⇒ (9, 10, 8) + 12 = 39
ATK 2: 1d20 + 18 - 3 ⇒ (18) + 18 - 3 = 33 for DMG: 3d10 + 12 ⇒ (10, 4, 8) + 12 = 34

Exo-Guardians

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Male NG Warblood Vesk Guard Soldier (Sharpshooter) | SP 110/110 HP 76/76 RP 12/12 | EAC 29 KAC 32 (Mobility, Slippery Shooter) Resist Sonic 5| Fort +10; Ref +10; Will +10 | Init: +11 (Constant Alert) | Perc: +20 (LLV) | Speed 40 ft (Desert Stride) |

Are people okay saying I ended up with Shrodinger's Fusion?

Holding true to Rule #26 Krag focuses his fire on the serpent before him Purple

ATK: 1d20 + 18 - 3 ⇒ (8) + 18 - 3 = 23 for DMG if Hit: 3d10 + 12 ⇒ (8, 5, 3) + 12 = 28
ATK: 1d20 + 18 - 3 ⇒ (17) + 18 - 3 = 32 for DMG if Hit: 3d10 + 12 ⇒ (8, 1, 4) + 12 = 25

Exo-Guardians

Male NG Warblood Vesk Guard Soldier (Sharpshooter) | SP 110/110 HP 76/76 RP 12/12 | EAC 29 KAC 32 (Mobility, Slippery Shooter) Resist Sonic 5| Fort +10; Ref +10; Will +10 | Init: +11 (Constant Alert) | Perc: +20 (LLV) | Speed 40 ft (Desert Stride) |

Smoke won't bother Krag if they work here. "CLOACA!" After cursing, Krag smacks his gun an daims just over Big Jim's shoulder at Blue

ATK: 1d20 + 18 - 3 ⇒ (20) + 18 - 3 = 35 for DMG: 6d10 + 24 ⇒ (7, 6, 3, 10, 6, 6) + 24 = 62 Fatigued for Rounds: 1d4 ⇒ 3, and Wounding: 1d20 ⇒ 16 DC 28 REF or lose a hand fin.
ATK: 1d20 + 18 - 3 ⇒ (6) + 18 - 3 = 21 for DMG: 3d10 + 12 ⇒ (4, 1, 10) + 12 = 27

Exo-Guardians

Male NG Warblood Vesk Guard Soldier (Sharpshooter) | SP 110/110 HP 76/76 RP 12/12 | EAC 29 KAC 32 (Mobility, Slippery Shooter) Resist Sonic 5| Fort +10; Ref +10; Will +10 | Init: +11 (Constant Alert) | Perc: +20 (LLV) | Speed 40 ft (Desert Stride) |

"Now I REALLY want to meet one!" Shoot, did we resolve Shrodinger's Fusion? I would have made the case for Krag.

Settling into a bladed stance with his heavy machine gun at the ready, Krag whistles like he's calling some kind of small canine to come. He's still whistling after his opening salvo:

ATK: 1d20 + 18 - 3 ⇒ (3) + 18 - 3 = 18 for DMG if hit: 3d10 + 12 ⇒ (8, 4, 8) + 12 = 32
ATK: 1d20 + 18 - 3 ⇒ (5) + 18 - 3 = 20 for DMG if hit: 3d10 + 12 ⇒ (4, 9, 5) + 12 = 30

But then he looks at the end of the barrels to see if there's a dent or something.

Exo-Guardians

Male NG Warblood Vesk Guard Soldier (Sharpshooter) | SP 110/110 HP 76/76 RP 12/12 | EAC 29 KAC 32 (Mobility, Slippery Shooter) Resist Sonic 5| Fort +10; Ref +10; Will +10 | Init: +11 (Constant Alert) | Perc: +20 (LLV) | Speed 40 ft (Desert Stride) |

"I mean... I'm kinda interested in meeting a gigantic shark from this planet."

No jumping for me.

Exo-Guardians

Male NG Warblood Vesk Guard Soldier (Sharpshooter) | SP 110/110 HP 76/76 RP 12/12 | EAC 29 KAC 32 (Mobility, Slippery Shooter) Resist Sonic 5| Fort +10; Ref +10; Will +10 | Init: +11 (Constant Alert) | Perc: +20 (LLV) | Speed 40 ft (Desert Stride) |

Woah that's a lot to catch up on!

Krag, just quietly watching isn't much for chatter, though he knows the value of a tight squad.

Exo-Guardians

Male NG Warblood Vesk Guard Soldier (Sharpshooter) | SP 110/110 HP 76/76 RP 12/12 | EAC 29 KAC 32 (Mobility, Slippery Shooter) Resist Sonic 5| Fort +10; Ref +10; Will +10 | Init: +11 (Constant Alert) | Perc: +20 (LLV) | Speed 40 ft (Desert Stride) |

Thanks GM! If it ain't broke, he ain't fixin' it. Krag stands his ground and levels his heavy machine gun, "Bub I got plenty of ammo and nowhere else to go!"

Focused Fire on Blue: 1d20 + 18 - 3 ⇒ (17) + 18 - 3 = 32 for DMG: 3d10 + 12 ⇒ (9, 10, 3) + 12 = 34
Focused Fire on Blue: 1d20 + 18 - 3 ⇒ (10) + 18 - 3 = 25 for DMG: 3d10 + 12 ⇒ (1, 4, 2) + 12 = 19

Clip is 80/100

Exo-Guardians

Male NG Warblood Vesk Guard Soldier (Sharpshooter) | SP 110/110 HP 76/76 RP 12/12 | EAC 29 KAC 32 (Mobility, Slippery Shooter) Resist Sonic 5| Fort +10; Ref +10; Will +10 | Init: +11 (Constant Alert) | Perc: +20 (LLV) | Speed 40 ft (Desert Stride) |

Yeah I'm with Gunnz, that's bad playing on our part. I missed it. I'd argue that first dibs should go to the soldiers, done randomly.

Exo-Guardians

Male NG Warblood Vesk Guard Soldier (Sharpshooter) | SP 110/110 HP 76/76 RP 12/12 | EAC 29 KAC 32 (Mobility, Slippery Shooter) Resist Sonic 5| Fort +10; Ref +10; Will +10 | Init: +11 (Constant Alert) | Perc: +20 (LLV) | Speed 40 ft (Desert Stride) |

"HA! Is that all you got? That didn't even tickle you over-engineered can opener!"

No longer worried, Krag opens up:
I forgot to highlight that I have the Slippery Shooter feat. Focused Fire. If the first hit drops Red, he'll change aim, but that attack is one lower.

Heavy Machine Gun v. Red 1: 1d20 + 18 - 3 ⇒ (18) + 18 - 3 = 33 for Piercing: 3d10 + 12 ⇒ (7, 10, 10) + 12 = 39
Heavy Machine Gun v. Red 2: 1d20 + 13 - 3 ⇒ (5) + 13 - 3 = 15 for Piercing: 3d10 + 12 ⇒ (5, 8, 9) + 12 = 34

Exo-Guardians

Male NG Warblood Vesk Guard Soldier (Sharpshooter) | SP 110/110 HP 76/76 RP 12/12 | EAC 29 KAC 32 (Mobility, Slippery Shooter) Resist Sonic 5| Fort +10; Ref +10; Will +10 | Init: +11 (Constant Alert) | Perc: +20 (LLV) | Speed 40 ft (Desert Stride) |

"Oi! I don't think this water is authorized either. Dumb robots."

Krag, utterly unafraid of the massive robot hitting him, stands his ground and focuses his fire as he opens up with his heavy machine gun, opting to test out the robot's defenses with a single clean shot

ATK v. Red: 1d20 + 18 - 2 ⇒ (11) + 18 - 2 = 27 for DMG if hit: 3d10 + 12 ⇒ (6, 8, 6) + 12 = 32

Exo-Guardians

Male NG Warblood Vesk Guard Soldier (Sharpshooter) | SP 110/110 HP 76/76 RP 12/12 | EAC 29 KAC 32 (Mobility, Slippery Shooter) Resist Sonic 5| Fort +10; Ref +10; Will +10 | Init: +11 (Constant Alert) | Perc: +20 (LLV) | Speed 40 ft (Desert Stride) |

Happy to have completed some straight forward labor, Krag motions to the next door. "So far so good. Let's check this out." Map updated.

Exo-Guardians

Male NG Warblood Vesk Guard Soldier (Sharpshooter) | SP 110/110 HP 76/76 RP 12/12 | EAC 29 KAC 32 (Mobility, Slippery Shooter) Resist Sonic 5| Fort +10; Ref +10; Will +10 | Init: +11 (Constant Alert) | Perc: +20 (LLV) | Speed 40 ft (Desert Stride) |

REF: 1d20 + 10 ⇒ (4) + 10 = 14 SP 44/110 Even with his sonic dampener, that's agonizing."Holy HELL that's loud!"

Krag rushes over. He knows security systems Theme Knowledge. Engineering: 1d20 + 10 ⇒ (12) + 10 = 22 so he does his level best to disarm it.

Exo-Guardians

Male NG Warblood Vesk Guard Soldier (Sharpshooter) | SP 110/110 HP 76/76 RP 12/12 | EAC 29 KAC 32 (Mobility, Slippery Shooter) Resist Sonic 5| Fort +10; Ref +10; Will +10 | Init: +11 (Constant Alert) | Perc: +20 (LLV) | Speed 40 ft (Desert Stride) |

REF: 1d20 + 10 ⇒ (9) + 10 = 19 Krag tries to dodge the worst of it, though only because others moved to protect the giants first.

After, Krag readies himself for a little underwater odyssey. Would like to heal up the party before heading in.

Exo-Guardians

Male NG Warblood Vesk Guard Soldier (Sharpshooter) | SP 110/110 HP 76/76 RP 12/12 | EAC 29 KAC 32 (Mobility, Slippery Shooter) Resist Sonic 5| Fort +10; Ref +10; Will +10 | Init: +11 (Constant Alert) | Perc: +20 (LLV) | Speed 40 ft (Desert Stride) |

"Ready, just point in the right direction, and I'll go." Krag tries to read the scene with gimlet eyes, Perception: 1d20 + 20 ⇒ (10) + 20 = 30

Exo-Guardians

Male NG Warblood Vesk Guard Soldier (Sharpshooter) | SP 110/110 HP 76/76 RP 12/12 | EAC 29 KAC 32 (Mobility, Slippery Shooter) Resist Sonic 5| Fort +10; Ref +10; Will +10 | Init: +11 (Constant Alert) | Perc: +20 (LLV) | Speed 40 ft (Desert Stride) |

Acrobatics: 1d20 + 19 ⇒ (3) + 19 = 22 Seriously? The sum of my last 3 d20 rolls is 7.

Krag tries to parkour his way up to the counter too, hoping to bolster Katrina's case.

Exo-Guardians

Male NG Warblood Vesk Guard Soldier (Sharpshooter) | SP 110/110 HP 76/76 RP 12/12 | EAC 29 KAC 32 (Mobility, Slippery Shooter) Resist Sonic 5| Fort +10; Ref +10; Will +10 | Init: +11 (Constant Alert) | Perc: +20 (LLV) | Speed 40 ft (Desert Stride) |

Perception: 1d20 + 20 ⇒ (2) + 20 = 22
Culture: 1d20 + 2 ⇒ (2) + 2 = 4

Truly, Krag! is not a vesk of culture...

Exo-Guardians

Male NG Warblood Vesk Guard Soldier (Sharpshooter) | SP 110/110 HP 76/76 RP 12/12 | EAC 29 KAC 32 (Mobility, Slippery Shooter) Resist Sonic 5| Fort +10; Ref +10; Will +10 | Init: +11 (Constant Alert) | Perc: +20 (LLV) | Speed 40 ft (Desert Stride) |

Seeing what the others are doing, and wondering why they didn't expect a baby-bomb, Krag tries to instead back peddle and lose the tail.

Survival: 1d20 + 9 ⇒ (16) + 9 = 25

Exo-Guardians

Male NG Warblood Vesk Guard Soldier (Sharpshooter) | SP 110/110 HP 76/76 RP 12/12 | EAC 29 KAC 32 (Mobility, Slippery Shooter) Resist Sonic 5| Fort +10; Ref +10; Will +10 | Init: +11 (Constant Alert) | Perc: +20 (LLV) | Speed 40 ft (Desert Stride) |

"I've seen this vid..." Krag moves on an intercept course, but at a safe distance.

Exo-Guardians

Male NG Warblood Vesk Guard Soldier (Sharpshooter) | SP 110/110 HP 76/76 RP 12/12 | EAC 29 KAC 32 (Mobility, Slippery Shooter) Resist Sonic 5| Fort +10; Ref +10; Will +10 | Init: +11 (Constant Alert) | Perc: +20 (LLV) | Speed 40 ft (Desert Stride) |

Sorry, Wifi down for the last few days.

Perception: 1d20 + 20 ⇒ (16) + 20 = 36 "Agreed. I don't like this, and I'd rather stay on the up and up... in person, not over something someone could be eavesdropping on."

Exo-Guardians

Male NG Warblood Vesk Guard Soldier (Sharpshooter) | SP 110/110 HP 76/76 RP 12/12 | EAC 29 KAC 32 (Mobility, Slippery Shooter) Resist Sonic 5| Fort +10; Ref +10; Will +10 | Init: +11 (Constant Alert) | Perc: +20 (LLV) | Speed 40 ft (Desert Stride) |

"Sounds like a plan Gunnz." Krag also heads on up to a giant-sized chair to simply relax and quintuple check his gear. Acrobatics if needed: 1d20 + 19 ⇒ (7) + 19 = 26

Exo-Guardians

Male NG Warblood Vesk Guard Soldier (Sharpshooter) | SP 110/110 HP 76/76 RP 12/12 | EAC 29 KAC 32 (Mobility, Slippery Shooter) Resist Sonic 5| Fort +10; Ref +10; Will +10 | Init: +11 (Constant Alert) | Perc: +20 (LLV) | Speed 40 ft (Desert Stride) |

"Faux pas. Got it. Thanks."

He looks at Croaker, "Nine days?! Ha! Maybe I don't need to go shopping."

Exo-Guardians

Male NG Warblood Vesk Guard Soldier (Sharpshooter) | SP 110/110 HP 76/76 RP 12/12 | EAC 29 KAC 32 (Mobility, Slippery Shooter) Resist Sonic 5| Fort +10; Ref +10; Will +10 | Init: +11 (Constant Alert) | Perc: +20 (LLV) | Speed 40 ft (Desert Stride) |

"Frelling hell... This does seem like a serious place to go diving. You know, I don't even know if I've got the gear for this. Also, I'm a weird pick for a mission where you don't want a social fox pass."

Exo-Guardians

Male NG Warblood Vesk Guard Soldier (Sharpshooter) | SP 110/110 HP 76/76 RP 12/12 | EAC 29 KAC 32 (Mobility, Slippery Shooter) Resist Sonic 5| Fort +10; Ref +10; Will +10 | Init: +11 (Constant Alert) | Perc: +20 (LLV) | Speed 40 ft (Desert Stride) |

If ever there was a cliche of a vesk, this is it. Armed to the teeth and armored like a tank, Krag strides in. His gear is certainly not in mint condition, but every square centimeter is polished and cleaned. The only personal affectation is a bar sticker on one of his pauldrons. It's the logo of Castamir's station.

"Greetings all."