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Kōlēfō's page
357 posts. Organized Play character for cmlobue.
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1 person marked this as a favorite.
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Male CN Skittermander Spy Operative (Espionage Specialist) 11 | SP 99/99 HP 68/68 | RP 12/12 | EAC 35; KAC 37; DR 5/- | Fort +10; Ref +15; Will +8 (improved evasion, +2 vs. spells/SLAs) | Init: +11 | Perc: +18 (Darkvision, Low-Light Vision, See Infrared, See Ultraviolet), SM: +8 | Speed 50 ft. , fly 60 ft. (average), swim 25 ft. | Hyper 1/1 Covert Expert 1/1 Holoclone 2/2 Master of Disguise 1/1 | 1 Reroll | Active conditions: None
Chronicle looks good. Thanks for a great game, everyone, especially Kludde for running1\!
Kōlēfō tries to extract as many hints for improved spying as he can from Felthaum, or Keldon, or whoever he is. He's clearly impressed by how much the agent accomplished on Azlant, even if the ending was sub-optimal.
During the debrief with Naiaj, the skittermander is jotting down notes and occasionally whispering to whoever is nearby how interesting a book this will be.
"...This mission never happened.”
His face falls as the venture-captain leaves the room. He tears the page out of his notebook, crumples it up, and tosses it over his shoulder.
Male CN Skittermander Spy Operative (Espionage Specialist) 11 | SP 99/99 HP 68/68 | RP 12/12 | EAC 35; KAC 37; DR 5/- | Fort +10; Ref +15; Will +8 (improved evasion, +2 vs. spells/SLAs) | Init: +11 | Perc: +18 (Darkvision, Low-Light Vision, See Infrared, See Ultraviolet), SM: +8 | Speed 50 ft. , fly 60 ft. (average), swim 25 ft. | Hyper 1/1 Covert Expert 1/1 Holoclone 2/2 Master of Disguise 1/1 | 1 Reroll | Active conditions: None
Kōlēfō is distracted for a moment taking mental notes about the novel he will write about a group definitely not traveling to Azlant.
Profession (Writer): 1d20 + 28 ⇒ (15) + 28 = 43
x8 with Known Quality makes that a 344 credit story idea.
Male CN Skittermander Spy Operative (Espionage Specialist) 11 | SP 99/99 HP 68/68 | RP 12/12 | EAC 35; KAC 37; DR 5/- | Fort +10; Ref +15; Will +8 (improved evasion, +2 vs. spells/SLAs) | Init: +11 | Perc: +18 (Darkvision, Low-Light Vision, See Infrared, See Ultraviolet), SM: +8 | Speed 50 ft. , fly 60 ft. (average), swim 25 ft. | Hyper 1/1 Covert Expert 1/1 Holoclone 2/2 Master of Disguise 1/1 | 1 Reroll | Active conditions: None
Mysticism: 1d20 + 5 ⇒ (19) + 5 = 24
"Lissala, as goddess of war. Not my cup of tea. Though a whip and feather... anyway."
The skittermander moves toward the prisoners.
"I think this is where we need to be. Though someone else will need to work the lock, unless we want to make this another loud operation."
Male CN Skittermander Spy Operative (Espionage Specialist) 11 | SP 99/99 HP 68/68 | RP 12/12 | EAC 35; KAC 37; DR 5/- | Fort +10; Ref +15; Will +8 (improved evasion, +2 vs. spells/SLAs) | Init: +11 | Perc: +18 (Darkvision, Low-Light Vision, See Infrared, See Ultraviolet), SM: +8 | Speed 50 ft. , fly 60 ft. (average), swim 25 ft. | Hyper 1/1 Covert Expert 1/1 Holoclone 2/2 Master of Disguise 1/1 | 1 Reroll | Active conditions: None
"Time to give up, if you all know what that means."
Trick Attack ≤ CR: 10 + 23 + 4 - 20 = 17 plus debilitating trick (flat-footed)
Ranged Attack: 1d20 + 16 ⇒ (8) + 16 = 24
> Piercing Damage: 3d6 + 5 ⇒ (6, 5, 3) + 5 = 19
Trick Damage: 5d8 ⇒ (1, 4, 1, 2, 4) = 12
Male CN Skittermander Spy Operative (Espionage Specialist) 11 | SP 99/99 HP 68/68 | RP 12/12 | EAC 35; KAC 37; DR 5/- | Fort +10; Ref +15; Will +8 (improved evasion, +2 vs. spells/SLAs) | Init: +11 | Perc: +18 (Darkvision, Low-Light Vision, See Infrared, See Ultraviolet), SM: +8 | Speed 50 ft. , fly 60 ft. (average), swim 25 ft. | Hyper 1/1 Covert Expert 1/1 Holoclone 2/2 Master of Disguise 1/1 | 1 Reroll | Active conditions: None
"Sounds like a plan, Benoit. Let's clear your path a bit."
Trick Attack ≤ CR: 10 + 23 + 4 - 20 = 17 plus debilitating trick
Ranged Attack: 1d20 + 16 ⇒ (3) + 16 = 19
Piercing Damage: 3d6 + 5 ⇒ (5, 5, 1) + 5 = 16
Trick Damage: 5d8 ⇒ (1, 7, 4, 2, 5) = 19
Male CN Skittermander Spy Operative (Espionage Specialist) 11 | SP 99/99 HP 68/68 | RP 12/12 | EAC 35; KAC 37; DR 5/- | Fort +10; Ref +15; Will +8 (improved evasion, +2 vs. spells/SLAs) | Init: +11 | Perc: +18 (Darkvision, Low-Light Vision, See Infrared, See Ultraviolet), SM: +8 | Speed 50 ft. , fly 60 ft. (average), swim 25 ft. | Hyper 1/1 Covert Expert 1/1 Holoclone 2/2 Master of Disguise 1/1 | 1 Reroll | Active conditions: None
Can Kōlēfō find a copy of Catullus' Carmen 16 to leave with their Azlanti friends?
Do not recommend reading at school or work, or if anyone under 18 is nearby.
Male CN Skittermander Spy Operative (Espionage Specialist) 11 | SP 99/99 HP 68/68 | RP 12/12 | EAC 35; KAC 37; DR 5/- | Fort +10; Ref +15; Will +8 (improved evasion, +2 vs. spells/SLAs) | Init: +11 | Perc: +18 (Darkvision, Low-Light Vision, See Infrared, See Ultraviolet), SM: +8 | Speed 50 ft. , fly 60 ft. (average), swim 25 ft. | Hyper 1/1 Covert Expert 1/1 Holoclone 2/2 Master of Disguise 1/1 | 1 Reroll | Active conditions: None
"Stilla? I think I saw an old holo about her."
The skittermander keeps firing at the nearer Azlanti.
Trick Attack ≤ CR: 10 + 23 + 4 - 20 = 17 plus debilitating trick (flat-footed)
Ranged Attack: 1d20 + 16 ⇒ (9) + 16 = 25
Piercing Damage: 3d6 + 5 ⇒ (3, 4, 3) + 5 = 15
Trick Damage: 5d8 ⇒ (3, 2, 2, 4, 7) = 18
Male CN Skittermander Spy Operative (Espionage Specialist) 11 | SP 99/99 HP 68/68 | RP 12/12 | EAC 35; KAC 37; DR 5/- | Fort +10; Ref +15; Will +8 (improved evasion, +2 vs. spells/SLAs) | Init: +11 | Perc: +18 (Darkvision, Low-Light Vision, See Infrared, See Ultraviolet), SM: +8 | Speed 50 ft. , fly 60 ft. (average), swim 25 ft. | Hyper 1/1 Covert Expert 1/1 Holoclone 2/2 Master of Disguise 1/1 | 1 Reroll | Active conditions: None
The skittermander backs away with mobility and takes a shot at whatever an Xvam is.
Trick Attack ≤ CR: 10 + 23 + 4 - 20 = 17 plus debilitating trick
Ranged Attack: 1d20 + 16 ⇒ (3) + 16 = 19
Piercing Damage: 3d6 + 5 ⇒ (5, 2, 6) + 5 = 18
Trick Damage: 5d8 ⇒ (3, 5, 8, 4, 5) = 25
Male CN Skittermander Spy Operative (Espionage Specialist) 11 | SP 99/99 HP 68/68 | RP 12/12 | EAC 35; KAC 37; DR 5/- | Fort +10; Ref +15; Will +8 (improved evasion, +2 vs. spells/SLAs) | Init: +11 | Perc: +18 (Darkvision, Low-Light Vision, See Infrared, See Ultraviolet), SM: +8 | Speed 50 ft. , fly 60 ft. (average), swim 25 ft. | Hyper 1/1 Covert Expert 1/1 Holoclone 2/2 Master of Disguise 1/1 | 1 Reroll | Active conditions: None
"I'd better follow that invisible wollaped toward the other building."
Stealth: 1d20 + 25 ⇒ (12) + 25 = 37
Male CN Skittermander Spy Operative (Espionage Specialist) 11 | SP 99/99 HP 68/68 | RP 12/12 | EAC 35; KAC 37; DR 5/- | Fort +10; Ref +15; Will +8 (improved evasion, +2 vs. spells/SLAs) | Init: +11 | Perc: +18 (Darkvision, Low-Light Vision, See Infrared, See Ultraviolet), SM: +8 | Speed 50 ft. , fly 60 ft. (average), swim 25 ft. | Hyper 1/1 Covert Expert 1/1 Holoclone 2/2 Master of Disguise 1/1 | 1 Reroll | Active conditions: None
Male CN Skittermander Spy Operative (Espionage Specialist) 11 | SP 99/99 HP 68/68 | RP 12/12 | EAC 35; KAC 37; DR 5/- | Fort +10; Ref +15; Will +8 (improved evasion, +2 vs. spells/SLAs) | Init: +11 | Perc: +18 (Darkvision, Low-Light Vision, See Infrared, See Ultraviolet), SM: +8 | Speed 50 ft. , fly 60 ft. (average), swim 25 ft. | Hyper 1/1 Covert Expert 1/1 Holoclone 2/2 Master of Disguise 1/1 | 1 Reroll | Active conditions: None
"Man, I really with they would surrender."
The skittermander has a quick around for any hint of what may have happened to their wayward agent.
Perception: 1d20 + 18 ⇒ (18) + 18 = 36
Once that it done, he says, "Probably best not to linger. Shall we visit Felthaum's worksite?"
Male CN Skittermander Spy Operative (Espionage Specialist) 11 | SP 99/99 HP 68/68 | RP 12/12 | EAC 35; KAC 37; DR 5/- | Fort +10; Ref +15; Will +8 (improved evasion, +2 vs. spells/SLAs) | Init: +11 | Perc: +18 (Darkvision, Low-Light Vision, See Infrared, See Ultraviolet), SM: +8 | Speed 50 ft. , fly 60 ft. (average), swim 25 ft. | Hyper 1/1 Covert Expert 1/1 Holoclone 2/2 Master of Disguise 1/1 | 1 Reroll | Active conditions: None
Male CN Skittermander Spy Operative (Espionage Specialist) 11 | SP 99/99 HP 68/68 | RP 12/12 | EAC 35; KAC 37; DR 5/- | Fort +10; Ref +15; Will +8 (improved evasion, +2 vs. spells/SLAs) | Init: +11 | Perc: +18 (Darkvision, Low-Light Vision, See Infrared, See Ultraviolet), SM: +8 | Speed 50 ft. , fly 60 ft. (average), swim 25 ft. | Hyper 1/1 Covert Expert 1/1 Holoclone 2/2 Master of Disguise 1/1 | 1 Reroll | Active conditions: None
"Quit it, already!"
Trick Attack ≤ CR: 10 + 23 + 4 - 20 = 17 plus debilitating trick
Ranged Attack: 1d20 + 16 ⇒ (17) + 16 = 33
Piercing Damage: 3d6 + 5 ⇒ (4, 2, 3) + 5 = 14
Trick Damage: 5d8 ⇒ (5, 3, 3, 3, 2) = 16

Male CN Skittermander Spy Operative (Espionage Specialist) 11 | SP 99/99 HP 68/68 | RP 12/12 | EAC 35; KAC 37; DR 5/- | Fort +10; Ref +15; Will +8 (improved evasion, +2 vs. spells/SLAs) | Init: +11 | Perc: +18 (Darkvision, Low-Light Vision, See Infrared, See Ultraviolet), SM: +8 | Speed 50 ft. , fly 60 ft. (average), swim 25 ft. | Hyper 1/1 Covert Expert 1/1 Holoclone 2/2 Master of Disguise 1/1 | 1 Reroll | Active conditions: None
"Be quiet and we won't have to kill you!" the skittermander says in a harsh whisper, with a gunshot as punctuation. Kōlēfō realizes at that moment that none of the weapons he carries are particularly quiet.
Trick Attack ≤ CR: 10 + 23 + 4 - 20 = 17 plus debilitating trick
Ranged Attack: 1d20 + 16 ⇒ (3) + 16 = 19
Piercing Damage: 3d6 + 5 ⇒ (1, 5, 2) + 5 = 13
Trick Damage: 5d8 ⇒ (5, 4, 6, 6, 1) = 22
Disarming Attack - target must make a DC 22 Reflex save or drop what they are holding. I'll pick the largest weapon I can see, or any technological item if they are not currently armed. They get a bonus to the save equal to their bonus to KAC against being disarmed.
Male CN Skittermander Spy Operative (Espionage Specialist) 11 | SP 99/99 HP 68/68 | RP 12/12 | EAC 35; KAC 37; DR 5/- | Fort +10; Ref +15; Will +8 (improved evasion, +2 vs. spells/SLAs) | Init: +11 | Perc: +18 (Darkvision, Low-Light Vision, See Infrared, See Ultraviolet), SM: +8 | Speed 50 ft. , fly 60 ft. (average), swim 25 ft. | Hyper 1/1 Covert Expert 1/1 Holoclone 2/2 Master of Disguise 1/1 | 1 Reroll | Active conditions: None
"I shall go down in history as the man who opened a door."
Male CN Skittermander Spy Operative (Espionage Specialist) 11 | SP 99/99 HP 68/68 | RP 12/12 | EAC 35; KAC 37; DR 5/- | Fort +10; Ref +15; Will +8 (improved evasion, +2 vs. spells/SLAs) | Init: +11 | Perc: +18 (Darkvision, Low-Light Vision, See Infrared, See Ultraviolet), SM: +8 | Speed 50 ft. , fly 60 ft. (average), swim 25 ft. | Hyper 1/1 Covert Expert 1/1 Holoclone 2/2 Master of Disguise 1/1 | 1 Reroll | Active conditions: None
"Eyhey, Iay penedoyay ethey oorday orfay ouyay, idn'tday Iay?"
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1 person marked this as a favorite.
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Male CN Skittermander Spy Operative (Espionage Specialist) 11 | SP 99/99 HP 68/68 | RP 12/12 | EAC 35; KAC 37; DR 5/- | Fort +10; Ref +15; Will +8 (improved evasion, +2 vs. spells/SLAs) | Init: +11 | Perc: +18 (Darkvision, Low-Light Vision, See Infrared, See Ultraviolet), SM: +8 | Speed 50 ft. , fly 60 ft. (average), swim 25 ft. | Hyper 1/1 Covert Expert 1/1 Holoclone 2/2 Master of Disguise 1/1 | 1 Reroll | Active conditions: None
What is the point of red buttons, if not to push them? Assuming the door is not yet open, *boop*.
Male CN Skittermander Spy Operative (Espionage Specialist) 11 | SP 99/99 HP 68/68 | RP 12/12 | EAC 35; KAC 37; DR 5/- | Fort +10; Ref +15; Will +8 (improved evasion, +2 vs. spells/SLAs) | Init: +11 | Perc: +18 (Darkvision, Low-Light Vision, See Infrared, See Ultraviolet), SM: +8 | Speed 50 ft. , fly 60 ft. (average), swim 25 ft. | Hyper 1/1 Covert Expert 1/1 Holoclone 2/2 Master of Disguise 1/1 | 1 Reroll | Active conditions: None
Kōlēfō climbs over the fence and looks for a way to let the others in.
Stealth: 1d20 + 25 ⇒ (20) + 25 = 45
Or he would, if Kōlēfō even existed...
Male CN Skittermander Spy Operative (Espionage Specialist) 11 | SP 99/99 HP 68/68 | RP 12/12 | EAC 35; KAC 37; DR 5/- | Fort +10; Ref +15; Will +8 (improved evasion, +2 vs. spells/SLAs) | Init: +11 | Perc: +18 (Darkvision, Low-Light Vision, See Infrared, See Ultraviolet), SM: +8 | Speed 50 ft. , fly 60 ft. (average), swim 25 ft. | Hyper 1/1 Covert Expert 1/1 Holoclone 2/2 Master of Disguise 1/1 | 1 Reroll | Active conditions: None
Kōlēfō looks around for alternative means of entrance, and to determine if the place is deserted or just damaged.
Perception: 1d20 + 18 ⇒ (16) + 18 = 34
Male CN Skittermander Spy Operative (Espionage Specialist) 11 | SP 99/99 HP 68/68 | RP 12/12 | EAC 35; KAC 37; DR 5/- | Fort +10; Ref +15; Will +8 (improved evasion, +2 vs. spells/SLAs) | Init: +11 | Perc: +18 (Darkvision, Low-Light Vision, See Infrared, See Ultraviolet), SM: +8 | Speed 50 ft. , fly 60 ft. (average), swim 25 ft. | Hyper 1/1 Covert Expert 1/1 Holoclone 2/2 Master of Disguise 1/1 | 1 Reroll | Active conditions: None
I wanted to go to Seven Stars earlier, so I concur.
Male CN Skittermander Spy Operative (Espionage Specialist) 11 | SP 99/99 HP 68/68 | RP 12/12 | EAC 35; KAC 37; DR 5/- | Fort +10; Ref +15; Will +8 (improved evasion, +2 vs. spells/SLAs) | Init: +11 | Perc: +18 (Darkvision, Low-Light Vision, See Infrared, See Ultraviolet), SM: +8 | Speed 50 ft. , fly 60 ft. (average), swim 25 ft. | Hyper 1/1 Covert Expert 1/1 Holoclone 2/2 Master of Disguise 1/1 | 1 Reroll | Active conditions: None
"This is not the first we have heard about Seven Stars. Perhaps we should pay them a visit? More subtly if we can manage it, of course."
Male CN Skittermander Spy Operative (Espionage Specialist) 11 | SP 99/99 HP 68/68 | RP 12/12 | EAC 35; KAC 37; DR 5/- | Fort +10; Ref +15; Will +8 (improved evasion, +2 vs. spells/SLAs) | Init: +11 | Perc: +18 (Darkvision, Low-Light Vision, See Infrared, See Ultraviolet), SM: +8 | Speed 50 ft. , fly 60 ft. (average), swim 25 ft. | Hyper 1/1 Covert Expert 1/1 Holoclone 2/2 Master of Disguise 1/1 | 1 Reroll | Active conditions: None
I will be traveling from June 26 to July 3. I expect to have computer access, but feel free to bot Kōlēfō as needed. Mechanically he is a very normal operative who will trick and shoot with whatever gun he thinks will be most effective.
Male CN Skittermander Spy Operative (Espionage Specialist) 11 | SP 99/99 HP 68/68 | RP 12/12 | EAC 35; KAC 37; DR 5/- | Fort +10; Ref +15; Will +8 (improved evasion, +2 vs. spells/SLAs) | Init: +11 | Perc: +18 (Darkvision, Low-Light Vision, See Infrared, See Ultraviolet), SM: +8 | Speed 50 ft. , fly 60 ft. (average), swim 25 ft. | Hyper 1/1 Covert Expert 1/1 Holoclone 2/2 Master of Disguise 1/1 | 1 Reroll | Active conditions: None
The skittermander keeps going at Orange.
Trick Attack ≤ CR: 10 + 23 + 4 - 20 = 17 plus debilitating trick
Ranged Attack: 1d20 + 16 ⇒ (13) + 16 = 29
Electricity Damage: 1d6 + 5 ⇒ (5) + 5 = 10
Trick Damage: 5d8 ⇒ (4, 1, 4, 5, 6) = 20
Flat-footed on trick, since I need to actually say I'm doing that.
Male CN Skittermander Spy Operative (Espionage Specialist) 11 | SP 99/99 HP 68/68 | RP 12/12 | EAC 35; KAC 37; DR 5/- | Fort +10; Ref +15; Will +8 (improved evasion, +2 vs. spells/SLAs) | Init: +11 | Perc: +18 (Darkvision, Low-Light Vision, See Infrared, See Ultraviolet), SM: +8 | Speed 50 ft. , fly 60 ft. (average), swim 25 ft. | Hyper 1/1 Covert Expert 1/1 Holoclone 2/2 Master of Disguise 1/1 | 1 Reroll | Active conditions: None
The skittermander tries to finish off the pink robot that Troivayan attacked, or the Orange one if the solarian took it out.
Trick Attack ≤ CR: 10 + 23 + 4 - 20 = 17 plus debilitating trick
Ranged Attack: 1d20 + 16 ⇒ (1) + 16 = 17
Electricity Damage: 1d6 + 5 ⇒ (5) + 5 = 10
Trick Damage: 5d8 ⇒ (3, 8, 5, 2, 1) = 19
And probably breaks one of Felthaum's bottles of expensive liquor.

Male CN Skittermander Spy Operative (Espionage Specialist) 11 | SP 99/99 HP 68/68 | RP 12/12 | EAC 35; KAC 37; DR 5/- | Fort +10; Ref +15; Will +8 (improved evasion, +2 vs. spells/SLAs) | Init: +11 | Perc: +18 (Darkvision, Low-Light Vision, See Infrared, See Ultraviolet), SM: +8 | Speed 50 ft. , fly 60 ft. (average), swim 25 ft. | Hyper 1/1 Covert Expert 1/1 Holoclone 2/2 Master of Disguise 1/1 | 1 Reroll | Active conditions: None
"Little cramped in here, but I'll see what I can do."
The skittermander moves into an open hallway, firing on the robot 0-Rion is engaged with.
Engineering: 1d20 + 10 ⇒ (19) + 10 = 29
Energy weakness if I succeed. Kōlēfō will pull the semi-auto pistol if he gets nothing or the highest damage weapon that hits a weakness if he does.
Trick Attack ≤ CR: 10 + 23 + 4 - 20 = 17 plus debilitating trick
Ranged Attack: 1d20 + 16 ⇒ (15) + 16 = 31
> Piercing Damage: 3d6 + 5 ⇒ (5, 5, 1) + 5 = 16 or
> Acid Damage: 3d4 + 5 ⇒ (4, 2, 1) + 5 = 12 or
> Cold Damage: 2d6 + 5 ⇒ (2, 5) + 5 = 12 or
> Fire or Sonic or Electricity Damage: 1d6 + 5 ⇒ (4) + 5 = 9
Trick Damage: 5d8 ⇒ (8, 7, 4, 6, 2) = 27
Male CN Skittermander Spy Operative (Espionage Specialist) 11 | SP 99/99 HP 68/68 | RP 12/12 | EAC 35; KAC 37; DR 5/- | Fort +10; Ref +15; Will +8 (improved evasion, +2 vs. spells/SLAs) | Init: +11 | Perc: +18 (Darkvision, Low-Light Vision, See Infrared, See Ultraviolet), SM: +8 | Speed 50 ft. , fly 60 ft. (average), swim 25 ft. | Hyper 1/1 Covert Expert 1/1 Holoclone 2/2 Master of Disguise 1/1 | 1 Reroll | Active conditions: None
Searching houses is much more fun than pretending to be a servant.
Perception: 1d20 + 18 ⇒ (5) + 18 = 23
He orders his hireling to work on the codes.
Male CN Skittermander Spy Operative (Espionage Specialist) 11 | SP 99/99 HP 68/68 | RP 12/12 | EAC 35; KAC 37; DR 5/- | Fort +10; Ref +15; Will +8 (improved evasion, +2 vs. spells/SLAs) | Init: +11 | Perc: +18 (Darkvision, Low-Light Vision, See Infrared, See Ultraviolet), SM: +8 | Speed 50 ft. , fly 60 ft. (average), swim 25 ft. | Hyper 1/1 Covert Expert 1/1 Holoclone 2/2 Master of Disguise 1/1 | 1 Reroll | Active conditions: None
"We should have at least one 'Azlanti' with us. It would be unusual for there to be a group of servants with no master."
Kōlēfō creates himself a cover identity as an imported curiosity whose role is probably not to whisper 'memento mori' to his boss.
Disguise: 1d20 + 23 ⇒ (11) + 23 = 34 enhanced by disguise kit, vocal modulator, Master of Disguise exploit and Fool Detection ability
He will also assist anyone else who wants to look like they fit in.
Male CN Skittermander Spy Operative (Espionage Specialist) 11 | SP 99/99 HP 68/68 | RP 12/12 | EAC 35; KAC 37; DR 5/- | Fort +10; Ref +15; Will +8 (improved evasion, +2 vs. spells/SLAs) | Init: +11 | Perc: +18 (Darkvision, Low-Light Vision, See Infrared, See Ultraviolet), SM: +8 | Speed 50 ft. , fly 60 ft. (average), swim 25 ft. | Hyper 1/1 Covert Expert 1/1 Holoclone 2/2 Master of Disguise 1/1 | 1 Reroll | Active conditions: None
Breathing heavily, Kōlēfō takes his hands out of his pockets and allows the Starfinders to take the enemy factions out for drinks.
Sense Motive: 1d20 + 8 ⇒ (17) + 8 = 25
Male CN Skittermander Spy Operative (Espionage Specialist) 11 | SP 99/99 HP 68/68 | RP 12/12 | EAC 35; KAC 37; DR 5/- | Fort +10; Ref +15; Will +8 (improved evasion, +2 vs. spells/SLAs) | Init: +11 | Perc: +18 (Darkvision, Low-Light Vision, See Infrared, See Ultraviolet), SM: +8 | Speed 50 ft. , fly 60 ft. (average), swim 25 ft. | Hyper 1/1 Covert Expert 1/1 Holoclone 2/2 Master of Disguise 1/1 | 1 Reroll | Active conditions: None
The skittermander reaches into his coat for the familiar sensation of pistol grips and starts hustling toward the bullies.
Kōlēfō has some... personal reasons to rush straight into a fight like this. If the group decides against it, he will allow himself to be restrained, but he is not participating in any discussion himself.
Male CN Skittermander Spy Operative (Espionage Specialist) 11 | SP 99/99 HP 68/68 | RP 12/12 | EAC 35; KAC 37; DR 5/- | Fort +10; Ref +15; Will +8 (improved evasion, +2 vs. spells/SLAs) | Init: +11 | Perc: +18 (Darkvision, Low-Light Vision, See Infrared, See Ultraviolet), SM: +8 | Speed 50 ft. , fly 60 ft. (average), swim 25 ft. | Hyper 1/1 Covert Expert 1/1 Holoclone 2/2 Master of Disguise 1/1 | 1 Reroll | Active conditions: None
"This looks lovely. I anxiously await the feast that lies within."
Male CN Skittermander Spy Operative (Espionage Specialist) 11 | SP 99/99 HP 68/68 | RP 12/12 | EAC 35; KAC 37; DR 5/- | Fort +10; Ref +15; Will +8 (improved evasion, +2 vs. spells/SLAs) | Init: +11 | Perc: +18 (Darkvision, Low-Light Vision, See Infrared, See Ultraviolet), SM: +8 | Speed 50 ft. , fly 60 ft. (average), swim 25 ft. | Hyper 1/1 Covert Expert 1/1 Holoclone 2/2 Master of Disguise 1/1 | 1 Reroll | Active conditions: None
If we're being all formal about this...
Ally: Master Hireling Access
Faction: Second Seekers (Jadnura) Champion
Personal: boon from 1-98 (will specify if it comes up)
Promotional: Promotional Reroll
Social: Known Quality
Starship: Skitter Pal
Slotless: boon from 1-98 (will specify if it comes up), Year of the Scoured Stars, Surviving Companion
Male CN Skittermander Spy Operative (Espionage Specialist) 11 | SP 99/99 HP 68/68 | RP 12/12 | EAC 35; KAC 37; DR 5/- | Fort +10; Ref +15; Will +8 (improved evasion, +2 vs. spells/SLAs) | Init: +11 | Perc: +18 (Darkvision, Low-Light Vision, See Infrared, See Ultraviolet), SM: +8 | Speed 50 ft. , fly 60 ft. (average), swim 25 ft. | Hyper 1/1 Covert Expert 1/1 Holoclone 2/2 Master of Disguise 1/1 | 1 Reroll | Active conditions: None
"Let me say, I am lad to hear that. I am famished after our long journey. We're looking for interesting fruit. Got anything like that at your market?"
Male CN Skittermander Spy Operative (Espionage Specialist) 11 | SP 99/99 HP 68/68 | RP 12/12 | EAC 35; KAC 37; DR 5/- | Fort +10; Ref +15; Will +8 (improved evasion, +2 vs. spells/SLAs) | Init: +11 | Perc: +18 (Darkvision, Low-Light Vision, See Infrared, See Ultraviolet), SM: +8 | Speed 50 ft. , fly 60 ft. (average), swim 25 ft. | Hyper 1/1 Covert Expert 1/1 Holoclone 2/2 Master of Disguise 1/1 | 1 Reroll | Active conditions: None
Based on our stats, Quantum K is clearly the pilot and Benoit the Engineer/Science Officer. Kōlēfō and 0-Rion can both do Captain (Kōlēfō is shouty, 0-Rion friendly), Chief Mate and Gunner. Troivayan is probably primary Gunner as he doesn't have any skills at +2- or higher.
Male CN Skittermander Spy Operative (Espionage Specialist) 11 | SP 99/99 HP 68/68 | RP 12/12 | EAC 35; KAC 37; DR 5/- | Fort +10; Ref +15; Will +8 (improved evasion, +2 vs. spells/SLAs) | Init: +11 | Perc: +18 (Darkvision, Low-Light Vision, See Infrared, See Ultraviolet), SM: +8 | Speed 50 ft. , fly 60 ft. (average), swim 25 ft. | Hyper 1/1 Covert Expert 1/1 Holoclone 2/2 Master of Disguise 1/1 | 1 Reroll | Active conditions: None
Piloting: 1d20 + 25 ⇒ (16) + 25 = 41
"The vesk and Azlanti are in a staredown. Let's hope we are unseen. I think there will be a gap in their sensors at 179 mark 3."
Piloting, Aid: 1d20 + 25 ⇒ (6) + 25 = 31
Assuming QK has the helm with a +32.

Male CN Skittermander Spy Operative (Espionage Specialist) 11 | SP 99/99 HP 68/68 | RP 12/12 | EAC 35; KAC 37; DR 5/- | Fort +10; Ref +15; Will +8 (improved evasion, +2 vs. spells/SLAs) | Init: +11 | Perc: +18 (Darkvision, Low-Light Vision, See Infrared, See Ultraviolet), SM: +8 | Speed 50 ft. , fly 60 ft. (average), swim 25 ft. | Hyper 1/1 Covert Expert 1/1 Holoclone 2/2 Master of Disguise 1/1 | 1 Reroll | Active conditions: None
Kōlēfō asks permission to take notes on paper.
Mysticism: 1d20 + 5 ⇒ (19) + 5 = 24
"Ooh, trippy." The skittermander sits not-quite-still and listens to the briefing.
"What kind of spy family would we be if we left our own to whatever fate the Azlanti had for them?
"Anything special I need to know in order to blend in? It doesn't sound like the sort of place where we can expect to find a lot of tourists."
Sadly, my Azlanti speaker is in another castle tier.
"Also, I should introduce my companion, Kvadroz. He is on detached duty with me for the duration of this mission. And is no fun at parties."
Male CN Skittermander Spy Operative (Espionage Specialist) 11 | SP 99/99 HP 68/68 | RP 12/12 | EAC 35; KAC 37; DR 5/- | Fort +10; Ref +15; Will +8 (improved evasion, +2 vs. spells/SLAs) | Init: +11 | Perc: +18 (Darkvision, Low-Light Vision, See Infrared, See Ultraviolet), SM: +8 | Speed 50 ft. , fly 60 ft. (average), swim 25 ft. | Hyper 1/1 Covert Expert 1/1 Holoclone 2/2 Master of Disguise 1/1 | 1 Reroll | Active conditions: None
"Kōlēfō," the skittermander says as the others gather, a wide grin splitting his beard. "I bet we're all about to be part of a great story."
Culture: 1d20 + 15 ⇒ (13) + 15 = 28
"...which I hope to get to tell one day."
He deposits his tech with the others'. He then holds up his notepad and quill. "These too?"
Male CN Skittermander Spy Operative (Espionage Specialist) 11 | SP 99/99 HP 68/68 | RP 12/12 | EAC 35; KAC 37; DR 5/- | Fort +10; Ref +15; Will +8 (improved evasion, +2 vs. spells/SLAs) | Init: +11 | Perc: +18 (Darkvision, Low-Light Vision, See Infrared, See Ultraviolet), SM: +8 | Speed 50 ft. , fly 60 ft. (average), swim 25 ft. | Hyper 1/1 Covert Expert 1/1 Holoclone 2/2 Master of Disguise 1/1 | 1 Reroll | Active conditions: None
Neither an addict nor a solarian, but hopefully I can contribute some interesting issues to this shindig.

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Male CN Skittermander Spy Operative (Espionage Specialist) 11 | SP 99/99 HP 68/68 | RP 12/12 | EAC 35; KAC 37; DR 5/- | Fort +10; Ref +15; Will +8 (improved evasion, +2 vs. spells/SLAs) | Init: +11 | Perc: +18 (Darkvision, Low-Light Vision, See Infrared, See Ultraviolet), SM: +8 | Speed 50 ft. , fly 60 ft. (average), swim 25 ft. | Hyper 1/1 Covert Expert 1/1 Holoclone 2/2 Master of Disguise 1/1 | 1 Reroll | Active conditions: None
A tall, lanky figure in a trenchcoat and fedora staggers into the briefing room. All of this features are obscured until he reaches one of the open chairs. Then, with an exaggerated motion, he casts off his coat, revealing a green-furred skittermander on stilts, a backpack with an assortment of handguns dangling from the straps. He leans them against the wall. He rummages around in his sack for a moment, retrieving an antique quill and paper notebook (with some real estate brochures stuck haphazardly into it), then takes a seat.
"Name's... uh..." He pauses for a moment and scratches his beard. "Huh. Guess I'm the first one here for once."

Male CN Skittermander Spy Operative (Espionage Specialist) 11 | SP 99/99 HP 68/68 | RP 12/12 | EAC 35; KAC 37; DR 5/- | Fort +10; Ref +15; Will +8 (improved evasion, +2 vs. spells/SLAs) | Init: +11 | Perc: +18 (Darkvision, Low-Light Vision, See Infrared, See Ultraviolet), SM: +8 | Speed 50 ft. , fly 60 ft. (average), swim 25 ft. | Hyper 1/1 Covert Expert 1/1 Holoclone 2/2 Master of Disguise 1/1 | 1 Reroll | Active conditions: None
Kōlēfō lets Will take the wheel and quickly scratches Chorizal's name off the hull as the ship is brought into dock. He accepts the compliments (and drinks) gracefully and is generous with his praise of the other teams.
Looking over the tube, the skittermander says, "Starfinders found Rasheen, we can find the Richpick!" Whether that actually happened or not is of little concern to him.
Chronicle looks good. Off to have a training montage because Kōlēfō, Superspy was always meant to be a bouncer, even though the background just came out (and if you get the reference, you played a really bad PS2 game.
Thanks for the great game, everybody, especially Kludde for running!
Male CN Skittermander Spy Operative (Espionage Specialist) 11 | SP 99/99 HP 68/68 | RP 12/12 | EAC 35; KAC 37; DR 5/- | Fort +10; Ref +15; Will +8 (improved evasion, +2 vs. spells/SLAs) | Init: +11 | Perc: +18 (Darkvision, Low-Light Vision, See Infrared, See Ultraviolet), SM: +8 | Speed 50 ft. , fly 60 ft. (average), swim 25 ft. | Hyper 1/1 Covert Expert 1/1 Holoclone 2/2 Master of Disguise 1/1 | 1 Reroll | Active conditions: None
"Unramming speed!"
Piloting: 1d20 + 23 - 4 ⇒ (14) + 23 - 4 = 33
Male CN Skittermander Spy Operative (Espionage Specialist) 11 | SP 99/99 HP 68/68 | RP 12/12 | EAC 35; KAC 37; DR 5/- | Fort +10; Ref +15; Will +8 (improved evasion, +2 vs. spells/SLAs) | Init: +11 | Perc: +18 (Darkvision, Low-Light Vision, See Infrared, See Ultraviolet), SM: +8 | Speed 50 ft. , fly 60 ft. (average), swim 25 ft. | Hyper 1/1 Covert Expert 1/1 Holoclone 2/2 Master of Disguise 1/1 | 1 Reroll | Active conditions: None
The skittermander makes a mad dash for the finish line.
Piloting, 1 Aid: 1d20 + 23 - 4 + 2 ⇒ (7) + 23 - 4 + 2 = 28
He might be thinking too hard about the book he intends to write about the race.
Profession: Writer: 1d20 + 26 ⇒ (7) + 26 = 33
x4 Know Quality = 264 credits
Male CN Skittermander Spy Operative (Espionage Specialist) 11 | SP 99/99 HP 68/68 | RP 12/12 | EAC 35; KAC 37; DR 5/- | Fort +10; Ref +15; Will +8 (improved evasion, +2 vs. spells/SLAs) | Init: +11 | Perc: +18 (Darkvision, Low-Light Vision, See Infrared, See Ultraviolet), SM: +8 | Speed 50 ft. , fly 60 ft. (average), swim 25 ft. | Hyper 1/1 Covert Expert 1/1 Holoclone 2/2 Master of Disguise 1/1 | 1 Reroll | Active conditions: None
The skittermander tries to keep the speeding boat on course.
Piloting: 1d20 + 23 - 4 ⇒ (18) + 23 - 4 = 37
Male CN Skittermander Spy Operative (Espionage Specialist) 11 | SP 99/99 HP 68/68 | RP 12/12 | EAC 35; KAC 37; DR 5/- | Fort +10; Ref +15; Will +8 (improved evasion, +2 vs. spells/SLAs) | Init: +11 | Perc: +18 (Darkvision, Low-Light Vision, See Infrared, See Ultraviolet), SM: +8 | Speed 50 ft. , fly 60 ft. (average), swim 25 ft. | Hyper 1/1 Covert Expert 1/1 Holoclone 2/2 Master of Disguise 1/1 | 1 Reroll | Active conditions: None
"Faster! We can't let these scallywags prevent us from going home with the cup!"
Piloting: 1d20 + 23 - 4 ⇒ (4) + 23 - 4 = 23
Male CN Skittermander Spy Operative (Espionage Specialist) 11 | SP 99/99 HP 68/68 | RP 12/12 | EAC 35; KAC 37; DR 5/- | Fort +10; Ref +15; Will +8 (improved evasion, +2 vs. spells/SLAs) | Init: +11 | Perc: +18 (Darkvision, Low-Light Vision, See Infrared, See Ultraviolet), SM: +8 | Speed 50 ft. , fly 60 ft. (average), swim 25 ft. | Hyper 1/1 Covert Expert 1/1 Holoclone 2/2 Master of Disguise 1/1 | 1 Reroll | Active conditions: None
"Thanks, don't think we will."
Trick Attack ≤ CR: 10 + 21 + 4 - 20 = 15 plus debilitating trick (off-target)
Ranged Attack: 1d20 + 15 ⇒ (18) + 15 = 33
Piercing Damage: 3d6 + 5 ⇒ (2, 5, 5) + 5 = 17
Trick Damage: 4d8 ⇒ (5, 1, 6, 5) = 17
Male CN Skittermander Spy Operative (Espionage Specialist) 11 | SP 99/99 HP 68/68 | RP 12/12 | EAC 35; KAC 37; DR 5/- | Fort +10; Ref +15; Will +8 (improved evasion, +2 vs. spells/SLAs) | Init: +11 | Perc: +18 (Darkvision, Low-Light Vision, See Infrared, See Ultraviolet), SM: +8 | Speed 50 ft. , fly 60 ft. (average), swim 25 ft. | Hyper 1/1 Covert Expert 1/1 Holoclone 2/2 Master of Disguise 1/1 | 1 Reroll | Active conditions: None
Captain What a Drag gets another tricky bullet.
Trick Attack ≤ CR: 10 + 21 + 4 - 20 = 15 plus debilitating trick (flat-footed)
Ranged Attack: 1d20 + 15 ⇒ (15) + 15 = 30
Piercing Damage: 3d6 + 5 ⇒ (5, 2, 1) + 5 = 13
Trick Damage: 4d8 ⇒ (8, 3, 7, 5) = 23
Male CN Skittermander Spy Operative (Espionage Specialist) 11 | SP 99/99 HP 68/68 | RP 12/12 | EAC 35; KAC 37; DR 5/- | Fort +10; Ref +15; Will +8 (improved evasion, +2 vs. spells/SLAs) | Init: +11 | Perc: +18 (Darkvision, Low-Light Vision, See Infrared, See Ultraviolet), SM: +8 | Speed 50 ft. , fly 60 ft. (average), swim 25 ft. | Hyper 1/1 Covert Expert 1/1 Holoclone 2/2 Master of Disguise 1/1 | 1 Reroll | Active conditions: None
"The fight's almost over, but I don't think we're the ones 'nearly beaten'."
The dread pirate cummerbund can have another slug to the face.
Trick Attack ≤ CR: 10 + 21 + 4 - 20 = 15 plus debilitating trick (off target)
Ranged Attack: 1d20 + 15 ⇒ (9) + 15 = 24
Piercing Damage: 3d6 + 5 ⇒ (1, 1, 1) + 5 = 8
Trick Damage: 4d8 ⇒ (8, 2, 6, 1) = 17
THAC0 giveth and THAC0 taketh away.
Male CN Skittermander Spy Operative (Espionage Specialist) 11 | SP 99/99 HP 68/68 | RP 12/12 | EAC 35; KAC 37; DR 5/- | Fort +10; Ref +15; Will +8 (improved evasion, +2 vs. spells/SLAs) | Init: +11 | Perc: +18 (Darkvision, Low-Light Vision, See Infrared, See Ultraviolet), SM: +8 | Speed 50 ft. , fly 60 ft. (average), swim 25 ft. | Hyper 1/1 Covert Expert 1/1 Holoclone 2/2 Master of Disguise 1/1 | 1 Reroll | Active conditions: None
Kōlēfō turns his attention to the captain.
Trick Attack ≤ CR: 10 + 21 + 4 - 20 = 15 plus debilitating trick (flat-footed)
Ranged Attack: 1d20 + 15 ⇒ (9) + 15 = 24
Piercing Damage: 3d6 + 5 ⇒ (1, 1, 5) + 5 = 12
Trick Damage: 4d8 ⇒ (5, 6, 4, 5) = 20
Male CN Skittermander Spy Operative (Espionage Specialist) 11 | SP 99/99 HP 68/68 | RP 12/12 | EAC 35; KAC 37; DR 5/- | Fort +10; Ref +15; Will +8 (improved evasion, +2 vs. spells/SLAs) | Init: +11 | Perc: +18 (Darkvision, Low-Light Vision, See Infrared, See Ultraviolet), SM: +8 | Speed 50 ft. , fly 60 ft. (average), swim 25 ft. | Hyper 1/1 Covert Expert 1/1 Holoclone 2/2 Master of Disguise 1/1 | 1 Reroll | Active conditions: None
DM Kludde wrote: Kōlēfō wrote: Do I get to roll percentile strength to add to that damage? Are you referring to a specific rule? If so, which one?
Yes, but it's from a slightly different system...
Male CN Skittermander Spy Operative (Espionage Specialist) 11 | SP 99/99 HP 68/68 | RP 12/12 | EAC 35; KAC 37; DR 5/- | Fort +10; Ref +15; Will +8 (improved evasion, +2 vs. spells/SLAs) | Init: +11 | Perc: +18 (Darkvision, Low-Light Vision, See Infrared, See Ultraviolet), SM: +8 | Speed 50 ft. , fly 60 ft. (average), swim 25 ft. | Hyper 1/1 Covert Expert 1/1 Holoclone 2/2 Master of Disguise 1/1 | 1 Reroll | Active conditions: None
Kōlēfō rushes into the opposite hallway, hoping to pin the scallywags down. He doesn't like his angle on Drag-o, so puts a round into the pirate in pink.
Trick Attack ≤ CR: 10 + 21 + 4 - 20 = 15 plus debilitating trick (flat-footed)
Ranged Attack: 1d20 + 15 ⇒ (16) + 15 = 31
Piercing Damage: 3d6 + 5 ⇒ (6, 6, 6) + 5 = 23
Trick Damage: 4d8 ⇒ (1, 3, 1, 6) = 11
Do I get to roll percentile strength to add to that damage?
Male CN Skittermander Spy Operative (Espionage Specialist) 11 | SP 99/99 HP 68/68 | RP 12/12 | EAC 35; KAC 37; DR 5/- | Fort +10; Ref +15; Will +8 (improved evasion, +2 vs. spells/SLAs) | Init: +11 | Perc: +18 (Darkvision, Low-Light Vision, See Infrared, See Ultraviolet), SM: +8 | Speed 50 ft. , fly 60 ft. (average), swim 25 ft. | Hyper 1/1 Covert Expert 1/1 Holoclone 2/2 Master of Disguise 1/1 | 1 Reroll | Active conditions: None
"That's okay. I got this one."
vs. Blue
Trick Attack ≤ CR: 10 + 21 + 4 - 20 = 15 plus debilitating trick (flat footed)
Ranged Attack: 1d20 + 15 ⇒ (4) + 15 = 19
Piercing Damage: 3d6 + 5 ⇒ (5, 2, 3) + 5 = 15
Trick Damage: 4d8 ⇒ (4, 5, 2, 4) = 15
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