Lictor Severs

KIvuli Ujumbe's page

13 posts. Alias of Herkymr the Silly.


About KIvuli Ujumbe

Human hermit barbarian
HD 1 (d12)
alignment= true neutral
hp= 15/15
ac= 14
Speed 30

attributes:

str 14 +2
dex 12 +1
con 16 +3
int 9 -1
wis 16 +3
cha 10 +0

prof 2

Saves:

con +5
str +4

Skill Proficiencies:

perception + 5
survival + 5
athletics + 4
animal handling +5
medicine + 5
religion -1

Proficiencies / languages:

common, dwarf, goblin
Light armor, medium armor, shields
Simple weapons, martial weapons
herbalism

Weapons::

Sling +3 1d4 bludgeoning 30/120 ranged
Spear +4 1d6 piercing 20/60 thrown, versatile (1d8)

gear:

wealth:

gold
silver
copper

class/race abilities:

Rage
In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action.

While raging, you gain the following benefits if you aren’t wearing heavy armor:

You have advantage on Strength checks and Strength saving throws.
When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table.
You have resistance to bludgeoning, piercing, and slashing damage.
If you are able to cast spells, you can’t cast them or concentrate on them while raging.

Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.

Once you have raged the number of times shown for your barbarian level in the Rages column of the Barbarian table, you must finish a long rest before you can rage again.

Unarmored Defense
While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.

background:
The quiet seclusion o f your extended hermitage gave you
access to a unique and powerful discovery. The exact
nature o f this revelation depends on the nature o f your
seclusion. It could be a site that no one else
has ever seen and hence the reason for your return to society.
Work with your DM to determine the details of your
discovery and its impact on the campaign.