Sorry for the novel.
I've been DMing for the past few months and my NPC design goes in a different direction than PC design does. Although I've come to some decisions already, I'd like to bounce some ideas off of you guys and see what you think. I'm going to be playing an Aasimar Paladin of Iomedae. I've decided on my stats, but there are so many traits and feats to decide between, I'm feeling a little indecisive.
Last I heard, our party will consist of a bard (whip/net/debuffer), ninja, fighter (2h), and an oracle of some sort a couple of weeks into the campaign.
I will be going with one of the two builds below:
Str 15, Con 14, Dex 12, Int 8, Wis 8 (10 racial), Cha 14 (16 racial) or
Str 16, Con 14, Dex 10, Int 8, Wis 10 (12 racial), Cha 12 (14 racial)
Traits
The Pathfinder's Exile: Fits the story I've come up with where the rich kid doesn't feel quite right in his surrounding and turns to "adventuring" around the city, which piques his interest about the closed up Pathfinder lodge there, and allows room for the trait to make sense.
Rich Parents: While useless past level 2, I've considered this because of the background story. Effectively, once the character realizes his call to be a paladin, he leaves Cheliax. He takes money that he feels that his parents won't miss (and frees their halfling slaves as well) and leaves. This would be a pure flavor choice, being used to allow for some different ideas I have for the character's background, generic as it may be at the moment.
Reactive: As I have a low Dexterity and I'm going to be a melee focused character, a small boost would be nice, but may ultimately end up being unnecessary. I could see the character being bullied (as the flavor description says) in spite of being well to do...bullied by those further up the "food chain" of his social circle, leading to his desire to get out and explore the city rather than playing with his "friends". This could actually provide a potential story hook/detail for my paladin to run across one or more of these people from his past gone truly bad and be tempted to take revenge.
Conspiracy Hunter: I'd likely go with Perception as a class skill, as most of my fellow players are dumping Wisdom. As I will likely only have a 10 or 12 in Wisdom, it might not be as wise of a choice. I'm not really liking this one as much as some of the others.
Iomedaean Sword Oath: In light of some Developer posts regarding this in home games, my DM has ruled that I can take it as a Trait rather than a feat. This would limit me to longsword, so I'm not sure if it'd be worth spending a trait on. Weapon Specialization would be nice, but I'm not sure how it plays out since it would only apply for a longsword.
The bard is going to take Dazzling Display, so I'm thinking that bully wouldn't do me as much good as it might have. I was considering that before learning about his intention because it fits in with the way I intend to play the paladin.
I've looked at others, but these are the five that stick out.
Feats
I'm definitely going with Power Attack as my level one feat. As we are using Hero Points, I'm tempted enough to forgo them to pick up a bonus feat that I've worked it into my build plan. I'm looking at weapon focus: (insert weapon) or Quickdraw to make use of a Quickdraw Shield to either use a longsword two handed or a two handed weapon.
So far, I'm thinking of going with the following feats:
Anti Hero - Weapon Focus (longsword) or (falchion/greatsword)
1 - Power Attack
3 - Greater Mercy (we will be low on healing, so this could potentially be a nice bump)
5 - Extra Lay on Hands (going to be taking the Oath-Bound Paladin and going with the Oath of Vengeance on most occasions)
After reading through one of the other Paladin threads, I've considered Radiant Charge, Reward of Grace, and Ultimate Mercy will be somewhere down the line for me.
Quickdraw would be nice for the following reason. Let's say that I took the Iomedaean Sword Oath, I could use a Quickdraw shield. As our group plays that you can take more than one free action (within reason), I could quickdraw the shield off, attack two handed, and then quickdraw the shield on. Cheesy, but within the rules, unless I've missed an errata or developer post.
We considered me going down the Ranged Paladin route, but the bard designed his character with the idea of a melee heavy group in mind. I'm not sure how much of a role ranged will play in the AP we are going to be running, and I can only imagine that the immunities/auras of the Paladin will come in quite handy.
I've given some consideration to the Warrior of the Holy Light archetype. There are some nice spells to be had, especially some that can entice enemies to attack me.
I don't know...this has meandered on a bit. I've actually put some thought into this, so I have a direction in mind. Thanks for your advice and understanding!