Good, "one off" module / adventure for level 9 characters


Advice


My players ended the third module of Kingmaker at 9th level, and a little more than a third of the way to 10th. We are going to be adding a 6th player, who's made a 10th level character in anticipation of starting the 4th KM module, but he can't make our next KM session.

Rather than just giving the players 2/3 of a level of XP and having our 6th come in during the middle of a module, I want to run an adventure of a different flavor from feel of Kingmaker.

I'm looking for a good adventure/module to run. Our sessions run pretty long, normally 12-14 hours, if that helps narrow it down. The characters that will be running this are:

Synthesist Summoner
Bone Oracle (currently commanding a huge skeletal chuul and bulette)
Ranger (ranged focused)
Rogue
Healbot Cleric

The group puts out a lot of damage, and are often up against the 6-man Kingmaker conversion available on the forums

Any Pathfinder or PFS suggestions are welcome!

Grand Lodge

Realm of the Fellnight Queen would in well, as would the Harrowing, and both are very cool modules.


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Tomb of Horrors.
I say this because I know how Kingmaker runs and it's very open and sandboxy and has a great plot. Tomb of Horrors is a classic, a total throwback, and a BRUTAL dungeon crawl. It will tax what resources your players have.


RotFQ would loosely fit in with the Kingmaker scheme of things, with the fey and First World.

I'll have to check into the other two when I get home from work.

Thanks for the suggestions!

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