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I am starting this out with a huge shout out to both Bandw2 (on the Paizo forms) and u/fanatic66 (on Reddit). Both of there ideas have been instrumental as baselines for this work (Bandw2 for his original draft of dragon ancestry and archetype, and u/fanatic66 for his fantastic dragonborn ancestry, now on its 8th draft), and some of the abilities that I have here have been drawn directly from their work. With that done, I would like to welcome everybody to comment and critique my first draft of a true dragon ancestry. Dragon Base Stats
Dragon Heritages
Arcane
Divine
Occult
Primal
Dragon Ancestry Feats
1st level Ancestral Longevity
Dragon Breath [two actions]
At 3rd level and every 2 levels thereafter, the damage dealt by your breath increases by 1d4. This ability has the trait associated with the damage type that it deals, as well as the tradition trait matching your heritage. Dragon Lore
Draconic Resilience
Draconic Weaponry
Elemental Affinity
Hoard Collector
5th level Ageless Patience
The GM might determine a situation doesn’t grant you a benefit if a delay would be directly counterproductive to your success, such as a tense negotiation with an impatient creature. Draconic Movement
Draconic Senses
Dragon Scale Armor
Energized Font [one action]
Humanoid Shape
Natural Weapon Expertise
9th level Arcane Hide
Draconic Pride [free action]
Expert Longevity
When the effects of Ancestral Longevity and Expert Longevity expire, you can retrain one of your skill increases. The skill increase you gain from this retraining must either make you trained in the skill you chose with Ancestral Longevity or make you an expert in the skill you chose with Expert Longevity. Fury of Dragons [reaction]
Improved Dragon Breath
Partial Flight
13th level Elemental Mastery
Frightful Roar [two actions]
Inspiring Roar [one action]
Universal Longevity [one action]
17th level True Flight
So here is the version of automatic bonus progression that i use in my games. Level Bonuses Gained
POWERFUL CAMPAIGN
-Mythic characters are treated as being a number of levels higher than their character level for the purposes of these bonuses equal to ½ their tier (rounded down)
Out of the long history of fantastic and evocative 3rd party products created for the first edition of pathfinder, one of my favorites has to be In The Company of Dragons Expanded by Rite Publishing (with several other companies providing their own cool little sections to the book). For those of you who do not know, it was basically a mix of a campaign setting and a well-developed rules set for playing dragons. You could either go the path of the dragon exemplar (the racial class) or you could play as a member of a normal class but with an archetype that would (when combined with certain feats) largely give you the feeling and abilities of playing a dragon while still maintaining much of your class abilities. While a fantastic product, In The Company Of Dragons also suffered from several issues rooted within the pathfinder 1e system itself. Chief amongst these was that the size penalties for getting larger would eventually outstrip the bonuses that were gain from your growth. Moreover, when playing a dragon with a focus on spellcasting ability, meant that at a certain point your dragon abilities stopped coming into play, as the extreme power of spells in pathfinder 1e warped the game around them. Pathfinder 2e however, seems like it might actually be able to work with playable dragons. Size no longer matters for most purposes, meaning that changing size will not cause major disruptions in-game balance and rules interactions. The tighter math means that even spellcasters can occasionally get into melee against lower-level foes, which would allow even dragons with a focus on spellcasting to do dragon things. Size increases no longer boosting damage will also make things easier from a conversion and game balance standpoint. What I am asking is this. Does anyone have any plans for making playable dragons in pathfinder 2e? I know that we are only a year into the game's release, and that Paizo is coming out with products at such a high rate that gambling with creating a product that they might soon invalidate is a real risk, but playable dragons seem like something that Paizo is unlikely to tackle. So I am wondering if anyone has considered attempting this for pathfinder 2e.
Hello everyone! This is my first ever post on these forums, and I am excited to get to share my thoughts and ideas with everyone here! With that out of the way, I will now get to my point. Pathfinder 2e has done a lot of great things with monster design. Many creatures that were simplistic or boring are now far more interesting then they were in Pathfinder 1e. Almost every creature now has a unique ability or two that makes them stand out from one another. The numbers actually working in this edition, and the three action system, have opened up an enormous amount of potential design space for monsters, which the team at Paizo has used to great effect for most of their creations. All of this just makes the current design behind Pathfinder 2e dragons all the more disappointing. Compared to many other monsters, I find Pathfinder 2e's dragons to be almost identical to there 5e counterparts, being largely just bags of hit points and damage. Many dragon types do have an interesting reaction ability, but other than that, they don't have much going on with them. Just compare dragons with the linnorms in both Bestiaries. Linnorms have riders on several of there attacks (poison and grab) and have breath weapons that not only do damage but also have other effects (causing a status condition, leaving a damaging cloud, or sometimes both). Tarn and tor linnorms also have powerful single-action abilities that they can and probably will use, giving them a way to still threaten opponents even if they only have a single action to spare due to control effects or using their breath weapon. Additionally, there are some notable oddities in the actual design of many dragons. The range of a dragon's frightful presence never changes regardless of its size, level, or age. Some of the existing dragons have attacks that they will likely never use. Any dragon with four different strikes (cloud, gold, magma, and red to name a few) will almost never make a tail strike, there bite is more damaging, and they do not make a tail strike when they frenzy. The only time they will ever make a tail strike is if an opponent happens to be exactly 5 feet out of bite distance, and they only have a single action left. Draconic momentum just feels conceptually off to me, as a dragon could land in the middle of a village, attack some random commoner, and because the strike is almost certainly a crit recharge its breath weapon for some reason. I could go on, but I think I have said enough to make my point. So I am going to try and make dragons more interesting. Here is what I have as a draft for a more interesting and dangerous dragon, using an adult white dragon as the baseline. Adult White Dragon (Creature 10) Common CE Large Dragon (Cold) Perception +22; darkvision, scent (precise) 100 feet, snow vision Languages Common, Draconic Skills Acrobatics +17, Arcana +16, Athletics +23, Intimidation +20, Stealth +18 Str +7, Dex +2, Con +5, Int +2, Wis +4, Cha +2 Snow Vision Snow doesn’t impair a white dragons vision; it ignores concealment from snowfall. AC 30; Fort +22, Ref +19, Will +17; +1 status to all saves vs. magic HP 260; Immunities cold; Weaknesses fire 10 Dragon Chill (arcane, aura, cold, evocation); 5 feet, 2d6 cold damage (DC 27 basic Reflex save) Frightful Presence (aura, emotion, fear, mental) 100 feet, DC 27 Freezing Blood [reaction] (arcane, cold); Trigger An adjacent creature deals piercing or slashing damage to the dragon. Effect The dragon’s blood sprays on the creature, dealing 2d6 cold damage. A creature that takes cold damage in this way is slowed 1 for 1 round. Speed 30 feet, fly 120 feet, swim 30 feet, ice climb 30 feet Melee [one action] jaws +23 (deadly 2d6 cold, magical, reach 10 feet), Damage 2d10+15 piercing plus Improved Grab Melee [one action] claw +23 (agile, deadly 2d6 cold, magical), Damage 2d10+11 slashing plus Improved Knockdown Melee [one action] tail +23 (deadly 2d6 cold, magical, reach 15 feet), Damage 2d10+15 bludgeoning plus Improved Push 15 feet Draconic Frenzy [one action] The dragon makes two Strikes in any order. Constrict [one action] 2d10+5 bludgeoning, DC 29 Breath Weapon [one action/two actions/three actions] The dragon breathes a cloud of frost that deals 5d6/10d6/15d6 cold damage in a 100-foot line/50-foot cone/25 foot emanation (DC 29 basic Reflex save). A creature that fails its saving throw is immobilized by the ice for 1 round. The damage and shape of the dragons Breath Weapon corresponds with the number of actions the dragon uses. The dragon can’t use Breath Weapon again for 1d4 rounds. Ground Slam [one action] The dragon slams into the ground. It can do this if it’s on the ground or Flying within 10 feet of the ground. Each creature on the ground within 10 feet must succeed at a DC 29 Reflex save or fall prone and take 3d6 bludgeoning damage. The dragon can then Step Shape Ice [one action] (arcane, transmutation, water) The dragon reshapes a cube of ice or snow it touches, up to 10 feet across. Any creature standing atop the ice must succeed at a DC 27 Reflex save or Acrobatics check. On a failure, the creature falls prone atop the ice; on a critical failure, it falls off the ice entirely and is also prone. Draconic Momentum A white dragon can move through the spaces of creatures smaller than it. When a white dragon moves, it pulls any creatures it has grabbed along with it. Ice Climb A white dragon can climb on ice as though it had the listed climb speed. It ignores difficult terrain and greater difficult terrain from ice and snow and doesn’t risk falling when crossing the ice. Arcane Innate Spells DC 27, attack +19; 2nd obscuring mist (at will); 1st gust of wind (at will) Any thoughts? Comments? I would love some feedback on this, as well as your own ideas as to how to make dragons more interesting. |