For me, we are on our 21st 4-5 hour session and we are about 2/3 of the way through Champion's Belt. Admittedly, we have experienced more than our fair share of character deaths in those sessions, but we have been eating up about 5 sessions per module. Also, at the level the characters are at now, I expect deaths to reduce in number per adventure, so I figure our session per adventure to go down as well.
My party was in a similar situation this week with Ilserv (FR conversion). 60% of the party is now dead. The other 2 ran away. They were only able to retrieve one body. It was a bad night for them. We stopped at that point, so it will depend on their next actions. One of the remaining characters wants to leave "that octopus-guy" alone. The other doesn't. So, I am preparing an ambush of these guys if they don't head back down there. Some doppelgangers (already in political positions of some power) will be able to lend resources to harrassing and annoying these PCs until they are all taken care of. I think we will start by having them arrested for killing their friend by corrupt City Watch. This will force them to have to either flee the city completely, go underground, or kill Ilserv to prove their innocence. (The evidence collected from the doppelganger's lair will, of course, be "misplaced" if they are taken into custody.) But, maybe they'll just rest, buff, and head back down. You never know what those wacky kids will do...
Name: Silas, Duskblade 6
Description: After opening the trapped doors and dropping two characters, including the duckblade into the pit, two other party members began the process of extracting them. The rogue decided to begin checking the other doors in the hallway. The doppelgangers in those rooms open their doors and begin fighting the party. The others had successfully secured a rope so the two in the pit could begin climbing out. The fight was going very well for the PCs with no one taking damage from the STR 12 doppelgangers. Finally the other two members successfully climb out of the pit. After clearing some room (since the PCs were fighting at the edge of the pit), the duckblade is able to step in front of the Beguiler and quickly dispatches the doppelganger facing him. The remaining uninjured doppelganger now has a running start, straight-line to the duskblade who is directly in front of the beguiler who is on the edge of the pit. The situation just screamed to do this, even though I doubted I would be very successful, I decided to take the AOO and try to bullrush the two characters into the pit (with my 12 STR). The doppelganger took two AOOs just getting there, but was able to start the bullrush attempt. He rolled a 20 on his Strength check, while the duskblade rolled horribly. He was moved 10' (enough to get him into the pit). So, I made the Beguiler make a roll to oppose the same bullrush. He also failed but not as much, he was only moved 5'. Both those distances were enough to get them both in the pit. The beguiler survived; alas, poor Silas could not withstand a 2nd trip into the pit. Incidentally, the doppelganger died as the result of a 3rd AOO with was provoked by moving the 10' during the bullrush. AOW has been deadly for my Players...15 sessions, 13 deaths...
My party ran through the LIzard Lair a couple of weeks ago. They decided to deliberately avoid the egg chamber. Once they heard "black dragon mother" and "egg chamber", they said they weren't going to raise the ire of such a creature and left. (I know, I couldn't believe it either.) On the way back out of the swamp, they had the random encounter with the black dragon. They almost managed to kill it, but it escaped before they could finish it off. The party assumed that Ilthane herself had attacked them and they had soundly defeated her. So, if she were going to attack them anyway, they might as well go back and take care of those eggs. They went back and dealt with the egg chamber. (The kobolds were laughable.) The egg was not destroyed, so the cleric decided to take it and raise it as a pet. He brought it back to his temple in Daggerford (FR campaign), and put it in a room in his basement. He hired a guy to tend it and hatch it, then went off to Waterdeep... I wonder how all that is going to work out for him...?
My group finished SCAP after around 400 hours of playing time. We had several deaths (some permanent), including the dwarven paladin who got controlled in Vaprak's Voice. (Due to a clever literal translation of my instructions, he decided that the only way to comply with the instructions and help the party was to commit suicide...) On the upside, the party was able to defeat Adimarchus by themselves, albeit just barely. It was a very close thing, but they did it.
Well, my group is only a couple of sessions into The Whispering Cairn, but we (well, maybe only I) have had some good laughs. After the party had discovered the dangers of the tunnel, caving in the broken elevator (playing with the "spinning sarcophagus"), and finding two working elevators "that were obviously traps", they decide to split the party. They convinced the dumb monk to go into the good elevator, to be followed by two others. Meanwhile, the other half of the party climbed down the hole in the floor. I spent the whole night running two simultaneous campaigns because they had convinced themselves that they would find each other if they "just kept going". One dead member, two unconscious members, 4 CLW potions, and no meeting with each other, they decided maybe they should go find the others. And don't even get me started on the thief who tried not once...not twice...but three times to disable the face trap before dying... I look forward to much more entertainment next Tuesday...
I just finished running this encounter. The meeting went OK, although the discussion ended up wandering in circles. Although, the party "leader" nominated himself as an interim government until the "will of the people" could be heard. The derro was a disappointing battle for me. The barbarians did their job and did damage, but the sorcerer got grappled. Once that happened, it was all over. I suppose it was justified since I nearly wiped them out with Vhalantru the session before...heh.
I just finished Zenith Trajectory a few weeks ago. The cryohydra was nearly a TPK, but they retreated, regrouped, and went in with better tactics. The tough part about that encounter was the fact they didn't know what they were going to be up against. Incidentally, the three (3) EL 9's in a row with virtually no break in the action was a bit tough as well. Although, in fairness, my party has very little in the way of ranged weapons, so Aushanna pretty much just flew around and shot at them. But, even then, they figured it out. The AP is challenging, but I have not had nearly as many deaths as I originally thought I would have. Keep the faith.
Well, I am here to report that all of my original five (5) party members are still around as they just finished dealing with the cryo-hydra. In Flood Season, due to Triel's nasty critting of our (admittedly Dominated) dwarven fighter, we had one (1) official death, but he was raised. And before you go thinking I'm letting this be a cake-walk, the party is poor (from the healing they have to continually purchase) and hurting almost all the time. But from the weirdest things... The animated chain in The Malachite Fortress was almost a TPK, as was the second (mean) mimic, but Kazmojen, the Howler, and all the rest were taken out by Crits-R-Us. (I have a fighter with a scythe which is just silly when she crits with it...X4.) Tongueater and his baboons were a piece of cake (due to the Crits again), but the nutty kopru on the far side of the lake never was killed. The Umber Hulk was a fun encounter, and the party dealt with the Umber Hulk OK, but when the dwarven fighter/paladin (see above) gets Confused and attacks (and nearly kills) Beppo in front of the approaching town guard, well, that nearly ended the adventure right there... In Zenith Trajectory, we almost lost a character (the Scythe-$%$*(*^, as I now affectionately call her) to a random wyvern on the way to Crazy Jared's, then Gottrod almost took them out because he wouldn't land, and they don't do ranged weapons so well. And the cryo-hydra was almost a TPK, but that's what you get when you enter "The Pit of the Seven Jaws" and decide to group yourselves all together on each landing before proceeding...<sigh>. Anywho, totals... 1 kill (complete with Raising)
I think this trip to the Underdark might be a little more than they can handle (without someone dying anyway). I will keep you posted...
First, let me congratulate everyone on a great adventure so far. I have liked it very much, and while we are still in Life's Bazaar, the players seemed to have liked it so far as well. I would also like to say how pleased I am that the editorial staff not only read these message boards, but actually take the time to respond. This is a very good thing. Now, on to business...I don't mind the Fiend Folio monsters at all. They were a nice change of pace for both the players and me. I think mixing these more exotic creatures with the common ones helps accentuate the "differentness" of the Fiend Folio creatures. I also vote for more tightly-woven plotlines (which seems to have been addressed already). There are a few dangling plot threads out there, and if I know my players, THOSE are the ones they're going to want to follow. (I fully expect Celeste to be hounded to the ends of time by this group of players.) I, like many others, would like to see more detailed environment, character, and historical information for APII. Not that I mind thinking this stuff up on my own, but I had my players asking what the educational system was in Cauldron. (They ARE a bit odd, I know.) I would also like a Player's Map of the area the Path will occur in, whether it be city, area, whatever. I had the map of Cauldron lamenated and hung on the wall with a legend key that grew as the players found (find) new stuff. The players like this very much. And while, it has been said that the Aura section at the beginning of each room has been eliminated due to space considerations, I would strongly petition that it be brought back in some standardized form. I liked that very much, as it made some of the standard character actions easier to DM. Once again, thanks for a great Adventure Path. I have enjoyed it so far and I am looking forward to APII.
About 701701
Slotted Boons:
In addition, once per adventure when you successfully use the aid another action to improve an ally’s skill check using a skill that is written into the adventure, or when you succeed at Sense Motive check that is written into the adventure, you recover 1 Resolve Point, up to your Resolve Point total.
Available Boons:
Ally Boons: Spoiler:
High Society Influence (Ally boon): During the course of Luwazi Elsebo’s gala to announce the future of the Starfinder Society, you impressed one or more of the guests in attendance. How this influence will play out in the future is not yet clear, but you have nevertheless ingratiated yourself with a number of influential people. You will be told if this boon is important to a future scenario prior to slotting your boons. Your GM will cross out the attendees your failed to influence.
Iteration-177 ---- Ykris ---- Naiaj ---- Zo! ---- Royo Envar’s Attention (Ally boon): During your mission to the space station Brilliance, you managed to impress Arch Energy’s notorious chief procurement officer, Envar Tamm. How this influence will play out in the future is not yet clear, but you have nevertheless ingratiated yourself with Envar Tamm for good or for ill. You will be told if this boon is important to a future scenario prior to slotting your boons. Gun Runner (Ally Boon; Limited Use): Your involvement in reacquiring the Society’s stolen drow weapons hasn’t gone unnoticed. As a result, you’ve forged strong relationships with the Starfinders responsible for distributing new weapons. While this boon is slotted, you can purchase grenades at a 10% discount. Alternatively, at the end of a scenario when you have this boon slotted, you can permanently cross it off this Chronicle sheet to gain a one-time 20% discount on a single weapon purchase. Suulhu-Huur’s Debt (Ally boon): During your mission to the abandoned Arniselle lodge, you saved the life of the kalo Suulhu-Huur. Now the sole survivor of the once infamous Manta Corps group, she recognizes that she has a debt to you and vows to one day repay it. How this influence will play out in the future is not yet clear. You will be told if this boon is important to a future scenario prior to slotting your boons. Iteration-177’s Attention (Ally boon): During your journey to Athaeum, you attended a unique dinner hosted by the android known as Iteration-177. They came to a decision about your personality based on a memory you provided (or refused to provide). How this decision will play out in the future is not yet clear, but you have nevertheless made an impression on the mysterious android. You will be told if this boon is important to a future scenario prior to slotting your boons. Your GM will cross out all results save that which you earned from the dinner. Sanguine (PCs who chose an active, enthusiastic, or social memory) Faction Boons:
Spoiler:
All basic champion boons, except for (Jadnura) Personal Boons:
Spoiler:
[B]Society Exemplar (Personal boon): Your actions in discovering the location of the Stellar Degenerator have not gone unnoticed. A faction within the Society that you may or may not have previously worked for now holds you in high esteem. Select a single faction listed in the Starfinder Society Roleplaying Guild Guide and mark it below. While this boon is slotted, you always count your Reputation Tier with that faction as being at least Tier 2 regardless of your current Reputation with that faction. This applies to any rules based on Reputation Tier with that faction and allows the purchasing of associated boons that require a Reputation Tier to access.
Selected Faction: Wayfinders. Slotless Boons:
Spoiler:
Starfinder Insignia (Slotless boon): Venture-Captain Arvin presented you with a commemorative insignia in gratitude for your services to the Starfinder Society. Although it appears to be an ordinary medal showing the symbol of the Starfinder Society, this insignia can store as much information as a common tier-1 datapad. Unless told about this secret, a non Starfinder must succeed at a DC 20 Perception or Sense Motive check to realize the insignia is a storage device. This insignia is worth 0 credits and cannot be sold.
Marked Field Agent (Slotless boon): Having met the amalgam of intelligences known as Guidance, you have successfully completed your induction into the Starfinder Society. The Society offered you a subdermal implant as part of your commencement. You receive this augmentation for free. If you declined to receive the augmentation, cross this boon off your Chronicle sheet. Star Sugar Heartlove!!! (Slotless Boon; Limited Use): During your commencement missions, you had the chance to pick up your own copy of the latest album from sugar-pop sensation Strawberry Machine Cake. This album is already a Pact Worlds hit and has quadrupled in price. You can resell the album for 200 credits prior to the start of your next adventure. If you sell the album, cross this boon off your Chronicle sheet. Alternatively, you can decide to keep the album, which might somehow prove useful in the future. True Savior of Tasch (Slotless Boon; Limited Use): You helped ensure a measure of prosperity for the Akitonian town of Tasch by enticing AbadarCorp to set up a shipping outpost in the town. You can forgo making a day job roll to instead devote time to assist with the growth of Tasch. Any time you opt to do so, check a box on this boon and make a note on the Chronicle sheet associated with that scenario, indicating you partook in this endeavor. Once all five boxes on this boon are marked, you receive 500 UPBs as recompense from the people of Tasch for helping to develop their now-thriving town. These UPBs cannot be converted to credits and must be used to craft some form of equipment. O O O O O Ghibran Linguist (Slotless boon): So long as you possess this boon, all of your Starfinder Society Roleplaying Guild characters have access to the Ghibran language and can select it any time they would learn a new language. Society Contract (Slotless boon): Anytime you play a pregenerated character in an adventure, even if the scenario credit is not assigned to the character on this Chronicle sheet, you can reroll a single d20 roll. You must follow all the rules associated with rerolls (Starfinder Core Rulebook 243). You can only gain one reroll per adventure from this boon, and only when you play a pregenerated character. You cannot slot another boon that grants a reroll (such as a promotional boon)[/b]. Alternatively, any time you play a pregenerated character in an adventure and that character dies, you can cross this boon off the Chronicle sheet to be returned to life, as per raise dead. Being healed in this way takes 10 minutes. Claimant to Salvation (Slotless boon): If you bring this Chronicle sheet to an adventure in which the Starfinder Society continues exploring the false moon of Salvation’s End, you can qualify to receive a special boon at the end of the adventure to reflect the additional investment the Starfinder Society makes into exploring the satellite. You do not need to play the same character listed on this Chronicle sheet to gain this bonus. Protector of the Future (Slotless boon): You have saved the elected First Seeker from a notorious assassin and facilitated her announcing the future of the Starfinder Society. As a token of gratitude, you can immediately cross this boon off your Chronicle sheet to gain the Second Seekers (Luwazi Elsebo) Champion boon (as detailed in the Starfinder Society Roleplaying Guild Guide). If you already have this boon, you can instead cross this boon off your Chronicle sheet at any time to gain any Second Seeker (Luwazi Elsebo) boon that you meet the minimum Reputation Tier requirement for and has a cost of 2 or less. Qabarat University Admittance (Slotless boon): In thanks for your service, the Qabarat University of Xenoarchaeology and Xenoanthropology has offered you admittance and free tuition to attend the school. At the end of an adventure, you can forgo your Downtime to check one box associated with one of the skills listed below. If the adventure awarded 3 XP, you can instead check 3 boxes. Once all six boxes for a skill are checked, you gain a permanent +1 insight bonus when making checks with that skill. Once you’ve checked all 18 boxes below, you graduate from Qabarat University and gain 2 Fame. Culture O O O O O O Life Science O O O O O O Physical Science O O O O O O Morlamaw Linguist (Slotless boon): So long as you have this boon, all of your Starfinder Society Roleplaying Guild characters have access to the Morlamaw language and can select it at any time they would learn a new language. Social Boons:
Spoiler:
Welcome in Istamak (Social Boon; Limited-Use): By encountering the people of Istamak, you’ve found a new safe harbor to visit during your journeys through the galaxy. When this boon is slotted, before or after an adventure, you can stop in Istamak to restock on supplies. You can purchase items as normal, but you can also purchase any item with the archaic property with a 20% discount. In addition to this, your knowledge of Istamak’s location in the Vast makes it easier to call on services while abroad. While this boon is slotted, reduce the extra Fame cost of services while in the Vast by 2.
Faction’s Friend (Social Boon; Limited Use): By assisting various factions of the Starfinder Society, you have proven yourself as a dependable asset. By slotting this boon, if you would fail to earn Fame at the end of an adventure by failing to fulfill a success condition, you can check one of the boxes on this boon. Doing so reminds your current championed faction of your past exploits, and you still earn 1 Reputation (but no Fame) with that faction as if you had successfully fulfilled the condition. You can use this boon only if you would also gain at least 1 XP for completing the adventure. O O O AbadarCorp Acquaintance (Social boon): During your hunt for a renegade Starfinder on Akiton, you interacted with a representative of AbadarCorp. Depending on this interaction, you may have earned the ire or respect of the Pact World corporation. Both outcomes for this boon could have positive repercussions in future scenarios, which you will be told of prior to slotting your boons. Your GM will cross out the affiliation you failed to earn. AbadarCorp Respect Friend of the Ghibrani (Social boon): During your time on Elytrio, you had the opportunity to interact with the two subspecies of the resident ghibrani race: the husks and the membranes. Depending on your interactions, you befriended one or more of these subspecies. This boon might have repercussions in future scenarios, which you will be told of prior to slotting your boons. Your GM will cross out the entry for any subspecies you failed to befriend during this scenario. Husk Ghibranis ------- Membrane Ghibranis Honorary Spider (Social boon): You have made inroads with Radaszam’s personal mercenary outfit, the Obsidian Spiders. While not a formal member, you still carry some of the organization’s clout while adventuring. When slotting this boon, select Intimidate or Sense Motive. You gain a circumstance bonus to that skill check equal to your half your current Acquisitives Reputation Tier (rounding up). This bonus increases by +1 for each point of Infamy your character currently has. Street Cred: Absalom Station (Social boon): Once per scenario as a free action, you may recollect your dealing with the gangs of Absalom station to provide insight into dealing with other gangers. Doing do grants you a +1 insight bonus to Bluff, Diplomacy and Intimidate checks made when interacting with street gangs or other suitable gang-like groups at the GM’s discretion. You also gain a +1 morale bonus to attack and damage rolls against members of a street gang. Both bonuses increase to +2 if the gang members belong to a gang based on Absalom Station. These bonuses last for 1 minute. Enemy of the Devourer (Social boon): After stopping a Cult of the Devourer cell on Castrovel, you’ve developed quite the reputation. You’ve also taken steps to learn as much as you can about the destructive organization. You gain a +2 bonus on any Culture, Diplomacy (gather information), or Mysticism check related to the Cult of the Devourer. Once per session, you can re-roll any one saving throw against an effect created by a follower of the Devourer. Starship Boons:
Spoiler:
Defender of the Fleet (Starship boon): During the return to the Scoured Stars, you partook in at least one starship combat mission to assist the evacuation of the stranded Starfinders. As a result, your name has spread throughout the engineers and dockmasters of the Starfinder fleet. Whenever you slot this boon, you can pick one of the following options:
Finest Computers: You can improve the computers onboard your starship by one step: from a mononode to a duonode, or from a duonode to a trinode. Alternatively, you can upgrade the computer’s bonus by 1 while this boon is slotted (to a maximum of +8). Finest Engines: You can increase the speed of your thrusters by one step. For example, T6 thrusters become T8 thrusters. You cannot use this boon to upgrade beyond the fastest thrusters commonly available for your size of starship (so you cannot upgrade past T14, S12, M12, L10, H10, G8 or C8 thrusters.) Finest Weapons: Each of the weapons on your starship is the best available in the Starfinder fleet. When you roll damage, you can reroll any damage dice with a result of 1 on the die; you must keep the second result. Scoured Stars Veteran (Slotless Boon; Limited-Use): By partaking in the Starfinder Society’s second expedition into the Scoured Stars you helped evacuate those Starfinders stranded from the previous mission. Whether you formed a close bond with a rescued Starfinder or saw firsthand the dangers of the Scoured Stars, the Society has earned an experienced agent as a result. Choose one of the two following options and cross the other off your Chronicle sheet. Rescued Starfinder: You can start a new character who begins at 2nd level. This new PC begins play with 3 XP, 2,160 credits, 5 Fame, and 5 Reputation with the faction that character selects a faction boon for. You must keep a copy of this Chronicle sheet with the character. Scoured Stars Field Experience: Your time in the Scoured Stars has taught you lessons that other agents take multiple missions to learn. You can only benefit from this boon if you have 2 XP or fewer after gaining this Chronicle sheet. You immediately gain a number of XP to increase your total to 3. For each XP you gain as a result, you gain 720 credits as well as 2 Fame and 2 Reputation with any one faction for which you possess a faction boon. Aeon Torpedo Launcher Upgrade (Starship boon): You fought off a starship belonging to the Azlanti Star Empire and salvaged some of that ship’s technology. When this boon is slotted, select one light weapon onboard your starship. Replace this weapon with a light aeon torpedo launcher. A light aeon torpedo launcher is a light tracking weapon with long range, a speed of 12 hexes, and the limited fire 5 and quantum special properties. A light aeon torpedo deals 3d6 damage. This new weapon must go in the same arc or turret as the replaced weapon.Automated Defenses (Starship boon)[/b]: You defeated one of the orbital defense platforms orbiting the planet Elytrio. The platform contained several unique, albeit technologically outdated, innovations in starship design. The most promising adaptation of the technology is its ability to deter oncoming missiles using miniature automated drones. When you slot this starship boon, once per starship combat, a science officer can reduce the speed of a single tracking weapon fired at your starship by 50% for 1 round. Declare the use of this ability when the enemy weapon is fired but before its gunnery check is attempted. A science officer can spend a Resolve Point to activate this boon again in any subsequent round or encounter. A starship can only be improved by a single copy of this boon. Hero of the Stars (Starship Boon; Limited Use): You defeated the dreaded Besmaran pirate ship, Lawblight, showcasing your determination during an intense starship combat. This boon activates anytime your starship is reduced to 0 or fewer Hull Points. Your starship immediately regains a number of Hull Points equal to its tier × 5. A starship can never regain more than 30 Hull Points in this manner. A starship can never have more than one of these boons attached to it. When this boon activates, cross it off your Chronicle sheet. Loaned Ship: Sunrise Maiden (Starship Boon; Limited-Use): You can only slot this boon in a Tier 1–4 scenario, and everyone at the table must agree to you slotting this boon. When you slot this boon, rather than choosing the standard starships presented in the Starfinder Society Roleplaying Guild Guide (such as the Drake or Pegasus), you can instead choose to take the Sunrise Maiden. The statistics for this hull are presented below. This ship can be further upgraded with Starship boons from other characters in the group as normal. When used in Subtier 3–4, the PCs crewing the Sunrise Maiden gain a bonus reroll that can only be used on a d20 roll made during a starship combat encounter. This reroll is meant to give the starship a slight bonus when outmatched by more powerful encounters. This reroll can be used by one PC and does not count towards the reroll limit for that PC. Otherwise, this ability follows the rules for rerolls (Starfinder Core Rulebook 243). Special Slots:
Spoiler: First Skirmish (Social or Starship boon): During your mission to the world of Icefront, an unknown alien starship ambushed you, but you managed to destroy it. While the mysterious ship left no trace of its origins, it is clear the starship had a reason for following you. This boon might have repercussions in future scenarios, which you will be told prior to slotting your boons. Future scenarios calling on this boon will specify if you must slot it as either a Social or Starship boon.
Honorbound Allies (Ally or Starship boon): During your mission to salvage information from the Struggle’s Scholar, you engaged in an honorable starship duel with a vesk transport, the Honorbound. By following the strictures of the duel, you impressed the captain of the Honorbound, Captain Yuluzak. This boon might have repercussions in future scenarios, which you will be told prior to slotting your boons. Future scenarios calling on this boon will specify if you must slot it as an Ally or Starship boon. Journey to the Scoured Stars: Segment 1 (Unidentified boon): You were present at Luwazi Elsebo’s announcement declaring the Starfinder Society would continue investigating the Scoured Stars system. This boon represents your character’s involvement in this historic first step toward solving the Scoured Stars mystery. Other boons representing future steps towards unraveling the mystery of the Scoured Stars will appear in future scenarios, and collecting these boons will result in a unique bonus, to be detailed in a future Chronicle sheet. Journey to the Scoured Stars: Segment 2 (Unidentified boon): You uncovered hidden truths about the history of the Scoured Stars by journeying to the library world of Athaeum. This boon represents your character’s involvement in this critical step toward solving the Scoured Stars mystery. Other boons representing future steps toward unraveling the mystery of the Scoured Stars will appear in future scenarios, and collecting these boons will result in a unique bonus, to be detailed on a future Chronicle sheet. Journey to the Scoured Stars: Segment 3 (Unidentifed boon): You made peaceful contact with the izalguuns, a species that once inhabited the Scoured Stars. You convinced the izalguuns to part with the location of a powerful relic tied to the Scoured Stars and potentially a key to re-entering the system. This boon represents your character’s involvement in this critical step towards solving the Scoured Stars mystery. Other boons representing future steps towards unraveling the mystery of the Scoured Stars will appear in future scenarios, and collecting these boons will result in a unique bonus, to be detailed in a future Chronicle sheet. |