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As a wizard player I have to say that I believe it /can/ be done, but /shouldn't/ be done.

The down side: Ever one has to wait for me to go, no biggy.
The up side: No one ever takes movements and they all get to take full attack actions also depending on how you interpert the AOO rules no one provokes from moving through anyone elses squares since its all 'forced movement', thats kind of a game breaker.

I know 'forced movement' is a 4thEd term be we spent some time looking through the rules and couldn't find anything that clearly stated if you provoke from riding a floating disk through someone's square.


I like it, unless its official content it shouldn't be as good or better then established material.

That said it could be reworded but I like its effects, kind of turns any evocation spell into Wall of Fire.


Our group prefers to use Excel Docs to speed up the leg work of combat especially after it sped up our HeroSystem games substantially.

This is my new interactive Initiative Sheet for pathfinder.

http://www.megaupload.com/?d=LUYOJ11W


http://www.megaupload.com/?d=ANW3G0AV

I looked and looked and looked and couldn't find a print out for a spell book of the wizard spells.


I know this is kind of old but....

Goblich:
The math on everything is pretty rock solid, I've read them front to back.

He kind of alludes to how much an At-Will should cost under the sections for Flight if you read it a bit more.

Poison, now that you mention it was not entirely there, if the Spell-like section was expanded to include constant effects(i.e. auras and such) that might allowed for a wider array of customization though like previously mentioned you can probably use the 'At-Will' modifiers applied to flight for a spell-like that's similar. .

Multiple Arms can be covered in Natural Attacks Section under Off Hand Attacks.

SkinnyD:
Seems to me that the book was designed with the assumption that a player could assign ludicrous racial modifiers with out breaking the system.

That all said I haven't found any sections on Spell Resistance.
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