Samaritha Beldusk

Judy RootBlame's page

1 post. Organized Play character for AceofMoxen.


Full Name

Judy Rootblame

Race

elf

Classes/Levels

Alchemist/wizard 1

Gender

female

Size

med

Age

20

Alignment

LG

Deity

Nethys and Iomedae

Strength 8
Dexterity 16
Constitution 10
Intelligence 20
Wisdom 10
Charisma 8

About Judy RootBlame

Elf Alchemist/Transmutator 1
STR 8, Dex 16, Con 11 (+1 magic), Int 20, Wis 10, Cha 8
Favored class: Alchemist
Init +7, Perception +8
HP: 9, Fort 3, Ref 5, Will 2,
AC: 13, Touch 13, Flat 10
BAB +0, Concentration +8
Feats: Brew Potion, Throw Anything, Scribe Scroll, Point Blank Shot, Alertness (near familiar only)
Traits: Riftwarden Orphan (+2 concentration), Pragmatic Activator (Use Int on UMD), Forlorn
Special: Alchemy, bomb 1d6, mutagen, Arcane bond (familiar, Rabbit, +4 init), arcane school (transmutation, Opposed: Necromancy, Conjuration), cantrips, Low-Light Vision, Elven Immunities, Elven Magic: Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft checks made to identify the properties of magic items.
Keen Senses, Crossbow Training: An elf with this trait can reload a light crossbow as a free action and a heavy crossbow as a move action, provided that she is proficient with the weapon.
Telekinetic Fist (Sp): As a standard action you can strike with a telekinetic fist, targeting any foe within 30 feet as a ranged touch attack. The telekinetic fist deals 1d4 points of bludgeoning damage + 1 for every two wizard levels you possess. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.
Skills: Craft (alchemy) (1) +10, Craft (armor) (1) +9, Craft (weapons) (1) +9, Disable Device (1) +9, Knowledge Arcane (1) +9, Knowledge (Planes) (1) +9, Perception (1) +8, Sense Motive (0) +2 Spellcraft (1) +9, Use Magic Device (1) +9,
Wizard Spells: 1st (3+1/day) Prepared: Burning hands, Mage Armor, Enlarge Person, color Spray
Known: Burning hands, Mage Armor, Enlarge Person, Color Spray, Crafter's Fortune, disguise Self, Expeditious Retreat, Identify,
Cantrips: Know all, Prepared: Light, Detect magic, Read Magic,
Alchemist Spells 1st (3/day) Prepared: Shield, Reduce person, Comprehend languages,
Known: Shield, Reduce person, Comprehend languages, Bomber’s eye, Cure light wounds, Touch of the sea, Targeted Bomb Admixture,
Attacks: Light crossbow +3, 1d8
Dagger -1, 1d4-1,
Bomb +4, 1d6+5
Equipment: 20 bolts, Spellbook, Formula book, spell component pouch, Ink, Inkpen, alchemy crafting kit, a backpack, a bedroll, a belt pouch, a flint and steel, ink, an inkpen, an iron pot, a mess kit, soap, torches (10), trail rations (5 days), and a waterskin.
GP 87.9

1. What is your character’s name? Judy Rootblame
2. How old is your character? 20 years
3. What would somebody see at first glance (i.e. height, weight, skin color, eye color, hair color, physique, race, and visible equipment)? Judy is a little taller than a human, she wears a dark green cloak, She usually has an inkpen tucked between her pointy ear and red hair. Her hands are usually covered in strange crafting materials.
4. What additional attributes would be noticed upon meeting the character (i.e. Speech, mannerisms)? Judy is exceedingly polite. As just one kid in a big family, she was often ignored or passed over, so now she tries to please everyone and hold people’s attention.
5. Where was your character born? Where were you raised? By who? Judy was born in Kenabres, but her parents died when she was very young, and she was raised by a human family with a lot of siblings.
6. Who are your parents? Are they alive? What do they do for a living? Judy’s parents were both elves, and they fought together in the crusades. Judy was raised by a human pair of Moms, who were cooks for the crusaders.
7. Do you have any other family or friends?
Judy has a lot of siblings as her moms were quick to take in orphans of the crusades. Judy also knows some people from wizard school, but she’s not really very close with them.
8. What is your character’s marital status? Kids?
Judy is far more interested in magic and finding out what happened to her parents than romance. She’s had occasional flings in wizard school, but nothing lasting.
9. What is your character’s alignment?
Judy is Lawful Good. She likes structure, and she wants people to like her for helping them.
10. What is your character’s moral code?
Judy wants everyone to live in safety. She’d like to offer that safety even to those that might harm her. However, she recognizes that some can’t be redeemed. Judy also wants to help everyone.
11. Does your character have goals?
Judy wants to learn more about magic so she can close the worldwound, and relax with learning more about magic.
12. Is your character religious?
Judy pays heed to Nethys for magic and Iomedae for guidance.
13. What are your character’s personal beliefs? Judy believes in self-defense, redemption for everyone, and helping others.
14. Does your character have any personality quirks (i.e. anti-social, arrogant, optimistic, paranoid)? Judy tries to please everyone, and is very polite.
15. Why does your character adventure?
Judy wants to learn more about magic and put a stop to the worldwound.
16. How does your character view his/her role as an adventurer?
Judy would rather be researching in a tower, but she can’t relax until the worldwound is sealed.
17. Does your character have any distinguishing marks (birth-marks, scars, deformities)?
Judy bears the mark of the Riftwardens on her back.
18. How does your character get along with others? Judy is polite, but a little distant, as if something else is on her mind.
19. Is there anything that your character hates? Demons. The worldwound has hurt nearly everyone Judy has ever known.
20. Is there anything that your character fears? Poisons. It might be strange for an alchemist, but being raised by cooks taught Judy to be fearful of poison.