Juda's page

No posts. Organized Play character for Gwenllian Baker.




Sorry if this is the wrong place to post or something, I've not been on the messageboards before.

The PFS game I'm running with now is the first time I've ever actually played an RPG, and I've a lvl 6 Chaotic Good cleric of Cayden Cailean, with 18 strength, Strength and Travel domains, a +13 attack mod and a masterwork morningstar. My problem: up until recently, she's been keeping up with the other players as far as dealing damage, just healing when really needed (kicking butt being a priority here), but it's getting to the point where our paladin is dealing 20-30 damage per hit and our ranger gets three attacks off at a time with his bow. And since we're playing "up" levels, if she ever does get a crack at anything, it's almost too strong to do any damage to. Basically, spells aside, I'm not accelerating attackwise as much as the other PC's and monsters.

Now, I mentioned all this to another friend with a cleric, though she plays DnD 3.5, and her advice was to "look into self-buffs" and "clericzilla spells", and that "clerics are at their most powerful as well-buffed melee fighters or as summoners, assuming that Pathfinder has the same balances as 3.5 D&D". (Of course, she's a level 20+, easy for her to say, lol.) What I can't figure out is what these "self-buffs" are (I've heard people say PFS cut down on cleric buffs from 3.5?), and what exactly "melee fighters or summoners" really means, esp. to a cleric. Has anyone played a cleric and knows what spells might really aid in actually dealing damage?

I'd be so grateful for anything anyone recommends. Healing is all well and good, but the buttkicking, after all, is essential to fun.