Friendly Fighter

Jotun "Son of Jungarr"'s page

196 posts. Alias of Stiehle.


Race

Male Barding (Big Folk)| Endurance: 25/25 | Hope: 13/13 | Parry: 18 (w/ shield & sword combo) or 16 |

Classes/Levels

Bold, Eager, Burglary, Prowess | Sword 2, Bow 1 | 'Fell' Longsword (can use 2-Handed), 5 Damage, 18 (20) Injury | Fatigue: 0 | Character Sheet

About Jotun "Son of Jungarr"

[dice=Longsword (+1d Forward Stance]1d12 +3d6[/dice] vs TN 15
Damage 5 / Injury Score 20 (two-handed, Fell Weapon)

Protection 4d (3d [armor] +1d [helm])
Parry 16 (16 [base] +2 [shield (shattered!)])
6 Hope Points spent from Pool (7 of 13 remaining)
19 END remaining (wounded in battle)
2 Shadow points taken

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Our Current Journey:
At last the dancing ends and the singers become quieter, though you can still hear the singing faintly if you listen. Cenedrilian seats himself by you and sips a cup of yellow wine. "It is the last taste of the good wine of Dorwinion that we shall ever know. It is well that we should share it with those who will remain when we have gone into the West. I see in my thought that you are troubled. I perceive that you carry some precious thing. Know you then that it is familiar to some within my company. We could feel it as we approached, for it came from Eregion long ago, as did we. It is a trap laid for us, a snare that would hold us here, tying us to a past we forsook long ago. This is what I wished to share with you: Malice takes many forms and some forms are better hid than others. Heed my warning and do not use this thing, for it was corrupted in its making. I have bent my thought upon the creature, and it shall not trouble you again this night. It dwells far away, but came when it was called. There was a living will behind it, friend, as shadowed a soul as can be imagined. This, I imagine, is your Gorlanc."

"As for this thing, your choices are few and all may go ill. The death of the woman Berelas will release the spell that binds the shade to her. This is one choice. Another is to hid the thing you bear. If you help Berelas hide it with sufficient cunning, Gorlanc might not be able to find it again before he dies and receives the Gift of Men. This is another choice. The third is more difficult. Long ago the Gwaith-i-Mirdain forged the great rings of power and nothing but dragon fire or the distant flames of Amon Amarth may destroy those. But many lesser rings they wrought, still wondrous and full of peril. These may be destroyed by other means less extreme. Yet I know not the means. If there remains one in Middle-Earth who still possesses the lost lore of the smiths of Eregion, it is surely the great loremaster Elrond Half-Elven of Imladris. He could tell you the means to unmake this thing, if any could."

"But the way thither is perilous, through lands now unfriendly to Men and Elves. Aye, and dwarves too. I can tell you the way, but you may not thank me for it in the end. It is a perilous journey, passing through the Lone Lands and Trollshaws. And the many hidden sentries of that valley will not permit you to pass unchallenged. Harm no tree unless at great need, for the Silvan elves love their woods. From here you must follow the road east past the great promontory of Amon Sûl. Little water is to be found in all that land save perhaps for some puddles during the rains. Forty-five leagues east you will come to the Last Bridge across the Mitheithel, which you call the Hoarwell. Then you will be in the Trollshaws proper. Though water will be more available, so too will dangerous creatures and traps for the unwary."

"It is twenty leagues from the Last Bridge across the Trollshaws to the Ford of the Bruinen, which is called the Loudwater in your tongue. Beyond this will be amidst the hills that stand at the feet of the Misty Mountains. Here you must keep a careful eye, for no marker shows the entrance to the vale of Rivendell and no guide is likely to aid you. Keep the steepest ravines on your left and look into each one, no matter how inconsequential. There is a linden tree in a cleft between two twisted pines. The entrance is less than a league northeast of that point. You will have to trust to your luck after that. Say to the master of the Last Homely House that you bring him a riddle from Eregion and I daresay that you will receive a private audience."

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Background:
Jotun, son of Jungarr was born to a family of some wealth, though definitely among the more prosperous folk of Lake Town. As a middle child among four brothers and five sisters, the family made a decent enough living - his father a successful fisherman and his mother a healer - but it was never enough for Jotun. He grew up on the stories of his grandfather, who told wild tales passed down by his own father - supposedly a friend of Bard himself. He had even met the famous Bilbo Baggins when he passed through on the way back from plundering the mighty Smaug's treasure pile!

The impressionable young man decided that he wanted such a life for himself, and he wasn't particular about how to achieve that wealth. Though he would never steal from those that lived in even moderate wealth like his parents, would a noblewoman really miss that ruby brooch? Or a rich merchant that fat sack of gold he'd made in a single week? But such ideas carried much risk, and perhaps there were other treasure hoards out there for the taking. Goblin kings that collected coins as greedily as any dragon, or an ancient tomb filled with the noble dead buried with their treasures - and with nothing to spend it on!

But treasure hunting isn't all that drives Jotun. He wants to be KNOWN. Like Bilbo Baggins. The stories that filled his head as a youngster still drives him now as a young man, and Jotun is determined to find fame and riches both, returning to his family and Lake Town as a true hero in his own right. He dreams of raising his family up to the highest circles of power, and himself as well!

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Relationships: Jotun has known Bain for several years, having met the dwarf in the social circles he ran in back in Lake Town, ever since he was a young lad. Bain seemed a solid sort and was a bit like an uncle to him. It didn't hurt that the dwarf was prosperous himself and had a good mind for business and getting rich. Setting up trade between Dale and the Shire seemed like a good way to get started on his life goals, even if it's just a slow start. Perhaps opportunity for a quicker path will reveal itself during his travels.

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Questions:

1) What is your near term goal in life? Finding a 'get rich quick' scheme. He doesn't want to hurt anyone doing it, but if there's an opportunity to get his hands on some treasure, he'll take it!

2) What long-term goal do you envision pursuing if adventure doesn't sweep you away? Business ventures are all well and good, but Jotun wants to make a name for himself. And amass some serious wealth before he's too old to enjoy it! Exploring the world to find such opportunities seems like a worthwhile cause.

3) What do you think about adventures in general? As long as there's gold to be made, he's all in!

4) What is most precious to you? The idea of becoming rich and famous throughout Middle Earth.

5) What would cause you to give that up? Probably nothing. But you never know, Jotun is truly good at heart. If faced with a decision between gaining wealth and doing something for the greater good, he might make the 'right' choice. Or not.

6) Are you married? Do you want to be? No. He's happy being single without anyone holding him back from achieving his dreams. Once he's settled down as a rich and famous traveler of the world, then maybe!

7) Goblins, wizards and walking trees? Do you think they really exist? Uhh... duh!! His grandfather told him enough stories after all!

8) You carry an item that is precious to you. What is it?The maps given him by his grandfather. Some of them, along with their notes, are quite old and vague, revealing bits and pieces of the world far beyond Lake Town. He hopes that somewhere in those various parchments are the key to great wealth and fame!