Soveliss

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Drawdy wrote:
Come on! There must be somebody playing D&D in Atlanta!!!

I used to live in Marietta and played with a great group of guys up near Canton. I found them by leaving a card on the gamer's board thing at Dr. No's Comics & Games in Marietta. I would also suggest going by Great Escape Comics & Games (also in Marietta) and putting up a card there too. Though I didn't put up a card at Titan in Smyrna, I think they do something similar.


Source: Overload p. 11
Error: Feats Dodge, Mobility, Sprint Attack, Weapon Finesse
Correction: Spring Attack

This is correctly referenced in the Attack Options field.


While I realize that this is going to be a free supplement, it is still material referenced in purchased modules and as such should be as early in the campaign as possible. Threads running the entire length of the campaign are seeded and built around from the start, so inserting material retroactively is difficult at best. My primary concern, however, is the series of delays creates the perception that the material is being subsequently generated as a way to play "catch up" and fill in the gaps rather than presenting material that should have been available to the publishers for playtesting many months in advance. I only hope that the material that does finally get published is properly playtested if it is subsequently generated material meant to fill in the gaps rather than information used during the generation of the modules.


Chris Wissel - WerePlatypus wrote:

Fo me, the arrow idea is the same as the tanglefoot bag. It's unbalanced because the intended target doesn't get a Wil save, and the arrow, goop, or watever can move with the target. Spellcasters (obvious targets) have very good will saves, and I think they should get a chance to use them, whether they''re PCs or bad guys. If they can't make a will save, then they should be able to get away.

I wouldn't necessarily give them automatic will saves, since the target of the spell clearly states either an object or a person. Targeting a person, yes, obviously, but a target that is affected by a spell is affected regardless of the surrounding characters' will (or other) saves. It the same logic behind this past month's Dungeon AoW module where the Tieflings target a coin with their darkness spell and toss it toward the PC party. I wouldn't classify it as unbalanced nor abuse of the rules, merely a viable strategy that isn't simply brute force but finesse and guile.


Koldoon wrote:

I'm not sure the arrow being destroyed is a problem... it's not so much destroyed as rendered useless... just because the arrow may be broken, blunted, or otherwise useless as an arrow doesn't mean the remains of the arrow aren't still the target of the silence spell. I would rule that the silence remains targeted on the largest remaining piece of the bag/arrow, rather than on all remnants.

But that's me.

- Ashavan

That's how I ruled it (as did the DM of the campaign I was playing in at the time) as well. The target was the arrow. When fired, it stuck into a creature/person/object and did not poof out of existence or disintegrate. Thus my earlier post about targeting a barbed arrow, which would do additional damage and require at least a round to remove and discard. I also had to track missed arrows that had silence attached to them as well as they radiated silence wherever they hit.


I wouldn't rule that disassembly of the initial target disrupted the spell. There's nothing in the spell's description that implies the target maintian cohesiveness for the full duration of the spell. Imagine if you were to target a person with a radius spell like darkness or silence and your friendly party barbarian got off a critical hit with his trusty battle axe and wound up cutting off one of the silent target's limbs (or even cleaving the target in twain), would you imagine sound would immediatly return to the area such that the barbarian's yawp would suddenly be audilble? Barring complete disintergration of the initial target, I would rule that it's still in effect and follows the path of the initial target, pieces or whole. I would be specific in asking the caster of the spell what his/her specific target was, but if I were told as DM that one of the clerics in the party cast silence on a limb that was whole at the time of casting, then broken into two pieces, I would allow them to throw the two smaller pieces each with half of the original magical effect (just to keep some sembelence of balance for a 2nd level spell).


Aceospades wrote:
I came up with this idea, but feel that it might be a little broken and don’t really want to press my luck. I want to cast silence on a tangle foot bag and throw it at spell casters. Bag explodes all over PC spell casters and is now covered in a silent goop. Is there anything in the RAW that would prevent my npc’s from doing this? Is it good form for me to pull this stunt on my players?

I used to have my Arcane Archer use Khelben's Suspended Silence on barbed arrows and use them as anti-spellcaster ammunition. I couldn't see where your suggestion would be anything but legal, as well as vicious and useful.


Erik Mona wrote:
We hope to release the online supplement for #124 by the end of this week, but we are handing off #125 to the printer presently, and that takes priority.

Any chance that we'll also see a downloadable copy of the warehouse map in the upcoming Dragon #333? As it's being suggested as a player base of operations in the early stages of the Age of Worms, it would be nice to have it available as well either in the pdf for Dungeon #124 or as a seperate download.